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also port Rodrigues in Affine to Matx expressions
so results are numerically equivalent
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@ -241,30 +241,25 @@ void cv::Affine3<T>::rotation(const Mat3& R)
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template<typename T> inline
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void cv::Affine3<T>::rotation(const Vec3& _rvec)
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{
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double rx = _rvec[0], ry = _rvec[1], rz = _rvec[2];
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double theta = std::sqrt(rx*rx + ry*ry + rz*rz);
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double theta = norm(_rvec);
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if (theta < DBL_EPSILON)
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rotation(Mat3::eye());
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else
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{
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const double I[] = { 1, 0, 0, 0, 1, 0, 0, 0, 1 };
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double c = std::cos(theta);
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double s = std::sin(theta);
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double c1 = 1. - c;
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double itheta = (theta != 0) ? 1./theta : 0.;
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rx *= itheta; ry *= itheta; rz *= itheta;
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Point3_<T> r = _rvec*itheta;
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double rrt[] = { rx*rx, rx*ry, rx*rz, rx*ry, ry*ry, ry*rz, rx*rz, ry*rz, rz*rz };
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double _r_x_[] = { 0, -rz, ry, rz, 0, -rx, -ry, rx, 0 };
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Mat3 R;
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Mat3 rrt( r.x*r.x, r.x*r.y, r.x*r.z, r.x*r.y, r.y*r.y, r.y*r.z, r.x*r.z, r.y*r.z, r.z*r.z );
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Mat3 r_x( 0, -r.z, r.y, r.z, 0, -r.x, -r.y, r.x, 0 );
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// R = cos(theta)*I + (1 - cos(theta))*r*rT + sin(theta)*[r_x]
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// where [r_x] is [0 -rz ry; rz 0 -rx; -ry rx 0]
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for(int k = 0; k < 9; ++k)
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R.val[k] = static_cast<float_type>(c*I[k] + c1*rrt[k] + s*_r_x_[k]);
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Mat3 R = c*Mat3::eye() + c1*rrt + s*r_x;
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rotation(R);
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}
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