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implemented actor representation methods in viz3d
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@ -57,6 +57,10 @@ namespace cv
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void setRenderingProperty(int property, double value, const String &id);
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double getRenderingProperty(int property, const String &id);
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void setRepresentationToSurface();
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void setRepresentationToWireframe();
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void setRepresentationToPoints();
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private:
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struct VizImpl;
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@ -76,3 +76,7 @@ cv::String cv::viz::Viz3d::getWindowName() const { return impl_->getWindowName()
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void cv::viz::Viz3d::setRenderingProperty(int property, double value, const String &id) { getWidget(id).setRenderingProperty(property, value); }
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double cv::viz::Viz3d::getRenderingProperty(int property, const String &id) { return getWidget(id).getRenderingProperty(property); }
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void cv::viz::Viz3d::setRepresentationToSurface() { impl_->setRepresentationToSurface(); }
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void cv::viz::Viz3d::setRepresentationToWireframe() { impl_->setRepresentationToWireframe(); }
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void cv::viz::Viz3d::setRepresentationToPoints() { impl_->setRepresentationToPoints(); }
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@ -423,33 +423,33 @@ void cv::viz::Viz3d::VizImpl::resetCameraViewpoint (const std::string &id)
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}
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///////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setRepresentationToSurfaceForAllActors ()
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void cv::viz::Viz3d::VizImpl::setRepresentationToSurface()
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{
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vtkActorCollection * actors = renderer_->GetActors ();
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actors->InitTraversal ();
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vtkActorCollection * actors = renderer_->GetActors();
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actors->InitTraversal();
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vtkActor * actor;
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while ((actor = actors->GetNextActor ()) != NULL)
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actor->GetProperty ()->SetRepresentationToSurface ();
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while ((actor = actors->GetNextActor()) != NULL)
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actor->GetProperty()->SetRepresentationToSurface();
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}
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///////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setRepresentationToPointsForAllActors ()
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void cv::viz::Viz3d::VizImpl::setRepresentationToPoints()
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{
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vtkActorCollection * actors = renderer_->GetActors ();
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actors->InitTraversal ();
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vtkActorCollection * actors = renderer_->GetActors();
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actors->InitTraversal();
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vtkActor * actor;
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while ((actor = actors->GetNextActor ()) != NULL)
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actor->GetProperty ()->SetRepresentationToPoints ();
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while ((actor = actors->GetNextActor()) != NULL)
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actor->GetProperty()->SetRepresentationToPoints();
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}
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///////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setRepresentationToWireframeForAllActors ()
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void cv::viz::Viz3d::VizImpl::setRepresentationToWireframe()
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{
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vtkActorCollection * actors = renderer_->GetActors ();
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actors->InitTraversal ();
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vtkActorCollection * actors = renderer_->GetActors();
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actors->InitTraversal();
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vtkActor *actor;
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while ((actor = actors->GetNextActor ()) != NULL)
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actor->GetProperty ()->SetRepresentationToWireframe ();
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while ((actor = actors->GetNextActor()) != NULL)
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actor->GetProperty()->SetRepresentationToWireframe();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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@ -39,16 +39,9 @@ public:
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}
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}
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// to implement in Viz3d with shorter name
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void setRepresentationToSurfaceForAllActors();
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void setRepresentationToPointsForAllActors();
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void setRepresentationToWireframeForAllActors();
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void setRepresentationToSurface();
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void setRepresentationToPoints();
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void setRepresentationToWireframe();
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// ////////////////////////////////////////////////////////////////////////////////////
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