mirror of
https://github.com/opencv/opencv.git
synced 2025-01-18 06:03:15 +08:00
Fixing 'doc' buildbot job: removing trailing whitespaces and tab indents
Signed-off-by: Maxim Kostin <v-maxkos@microsoft.com>
This commit is contained in:
parent
22a30af353
commit
530c8dc0c0
@ -7,7 +7,7 @@ if defined VS120COMNTOOLS (
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set VSTOOLS="%VS120COMNTOOLS%"
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set VC_VER=120
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set FOUND_VC=1
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)
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)
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set VSTOOLS=%VSTOOLS:"=%
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set "VSTOOLS=%VSTOOLS:\=/%"
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@ -29,45 +29,45 @@ echo.
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call %VSVARS%
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if %FOUND_VC%==1 (
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call:DoMSBuild ..\..\bin\WP\8.1\x86\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WP\8.1\x86\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WP\8.1\x86\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WP\8.1\x86\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WP\8.1\x86\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WP\8.1\x86\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WP\8.1\x86\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WP\8.1\x86\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WP\8.1\ARM\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WP\8.1\ARM\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WP\8.1\ARM\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WP\8.1\ARM\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WP\8.1\ARM\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WP\8.1\ARM\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WP\8.1\ARM\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WP\8.1\ARM\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WS\8.1\x86\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WS\8.1\x86\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WS\8.1\x86\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WS\8.1\x86\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WS\8.1\x86\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WS\8.1\x86\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WS\8.1\x86\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WS\8.1\x86\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WS\8.1\ARM\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WS\8.1\ARM\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WS\8.1\ARM\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WS\8.1\ARM\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WS\8.1\ARM\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WS\8.1\ARM\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WS\8.1\ARM\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WS\8.1\ARM\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WP\8.0\x86\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WP\8.0\x86\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WP\8.0\x86\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WP\8.0\x86\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WP\8.0\x86\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WP\8.0\x86\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WP\8.0\x86\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WP\8.0\x86\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WP\8.0\ARM\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WP\8.0\ARM\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WP\8.0\ARM\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WP\8.0\ARM\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WP\8.0\ARM\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WP\8.0\ARM\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WP\8.0\ARM\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WP\8.0\ARM\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WS\8.0\x86\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WS\8.0\x86\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WS\8.0\x86\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WS\8.0\x86\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WS\8.0\x86\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WS\8.0\x86\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WS\8.0\x86\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WS\8.0\x86\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WS\8.0\ARM\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WS\8.0\ARM\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WS\8.0\ARM\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WS\8.0\ARM\INSTALL.vcxproj Release
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call:DoMSBuild ..\..\bin\WS\8.0\ARM\OpenCV.sln Debug
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call:DoMSBuild ..\..\bin\WS\8.0\ARM\INSTALL.vcxproj Debug
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call:DoMSBuild ..\..\bin\WS\8.0\ARM\OpenCV.sln Release
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call:DoMSBuild ..\..\bin\WS\8.0\ARM\INSTALL.vcxproj Release
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)
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echo.&goto:EOF
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@ -5,15 +5,15 @@ Requirements
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============
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CMake 3.1.0 or higher
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Windows Phone/Store 8.1 Visual Studio 2013
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Windows Phone/Store 8.0 Visual Studio 2012
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Windows Phone/Store 8.0 Visual Studio 2012
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For example, to be able to build all Windows Phone and Windows Store projects install the following:
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Install Visual Studio 2013 Community Edition
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http://go.microsoft.com/?linkid=9863608
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http://go.microsoft.com/?linkid=9863608
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Install Visual Studio Express 2012 for Windows Desktop
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http://www.microsoft.com/en-us/download/details.aspx?id=34673
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Install Visual Studio Express 2012 for Windows Desktop
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http://www.microsoft.com/en-us/download/details.aspx?id=34673
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@ -24,11 +24,11 @@ setup_winrt.bat "WP,WS" "8.0,8.1" "x86,ARM"
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If everything's fine, a few minutes later you will get the following output in the opencv/bin directory:
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bin
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WP
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8.0
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bin
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WP
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8.0
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ARM
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x86
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x86
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8.1
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ARM
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x86
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@ -38,7 +38,7 @@ bin
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x86
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8.1
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ARM
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x86
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x86
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Build the OpenCV.sln for the particular platform you are targeting. Due to the current limitations of CMake, separate x86/x64/ARM projects must be generated for each platform.
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@ -48,8 +48,8 @@ You can also target a single specific configuration
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Or a subset of configurations
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setup_winrt.bat "WP,WS" "8.1" "x86"
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To display the command line options for setup_winrt.bat
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setup_winrt.bat -h
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To display the command line options for setup_winrt.bat
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setup_winrt.bat -h
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Note that x64 CMake generation support is as follows:
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------------------------------
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@ -93,11 +93,10 @@ Windows Store 8.0 ARM
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cmake -G "Visual Studio 12 2013 ARM" -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=8.0 <path-to-source>
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Example
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=======
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======================================================
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To generate Windows Phone 8.1 x86 project files in the opencv/bin dir
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mkdir bin
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cd bin
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cmake -G "Visual Studio 12 2013" -DCMAKE_SYSTEM_NAME=WindowsPhone -DCMAKE_SYSTEM_VERSION=8.1 ../
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cmake -G "Visual Studio 12 2013" -DCMAKE_SYSTEM_NAME=WindowsPhone -DCMAKE_SYSTEM_VERSION=8.1 ../
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@ -1,10 +1,10 @@
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<#
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Copyright © Microsoft Open Technologies, Inc.
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All Rights Reserved
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All Rights Reserved
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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@ -110,11 +110,11 @@ function Call-MSBuild($path, $config)
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L "Executing: $($command)"
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msbuild $path /p:Configuration="$config" /m
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if(-Not $?) {
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if(-Not $?) {
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Throw "Failure executing command: $($command)"
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}
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}
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return $true
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return $true
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}
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Function Execute() {
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@ -122,10 +122,10 @@ Function Execute() {
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ShowHelp
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}
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# Validating arguments.
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# Validating arguments.
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# This type of validation (rather than using ValidateSet()) is required to make .bat wrapper work
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D "Input Platforms: $PLATFORMS_IN"
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D "Input Platforms: $PLATFORMS_IN"
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$platforms = New-Object System.Collections.ArrayList
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$PLATFORMS_IN.Split("," ,[System.StringSplitOptions]::RemoveEmptyEntries) | ForEach {
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$_ = $_.Trim()
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@ -133,7 +133,7 @@ Function Execute() {
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[void]$platforms.Add($_)
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D "$_ is valid"
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} else {
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Throw "$($_) is not valid! Please use WP, WS"
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Throw "$($_) is not valid! Please use WP, WS"
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}
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}
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D "Processed Platforms: $platforms"
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@ -144,9 +144,9 @@ Function Execute() {
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$_ = $_.Trim()
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if ("8.0","8.1" -Contains $_) {
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[void]$versions.Add($_)
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D "$_ is valid"
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D "$_ is valid"
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} else {
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Throw "$($_) is not valid! Please use 8.0, 8.1"
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Throw "$($_) is not valid! Please use 8.0, 8.1"
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}
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}
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D "Processed Versions: $versions"
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@ -159,7 +159,7 @@ Function Execute() {
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$architectures.Add($_) > $null
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D "$_ is valid"
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} else {
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Throw "$($_) is not valid! Please use x86, x64, ARM"
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Throw "$($_) is not valid! Please use x86, x64, ARM"
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}
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}
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D "Processed Architectures: $architectures"
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@ -231,7 +231,7 @@ Function Execute() {
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Push-Location -Path $path
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L "Generating project:"
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L "cmake -G $genName -DCMAKE_SYSTEM_NAME:String=$platName -DCMAKE_SYSTEM_VERSION:String=$vers -DCMAKE_VS_EFFECTIVE_PLATFORMS:String=$arch -DCMAKE_INSTALL_PREFIX:PATH=$installPath $SRC"
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L "cmake -G $genName -DCMAKE_SYSTEM_NAME:String=$platName -DCMAKE_SYSTEM_VERSION:String=$vers -DCMAKE_VS_EFFECTIVE_PLATFORMS:String=$arch -DCMAKE_INSTALL_PREFIX:PATH=$installPath $SRC"
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cmake -G $genName -DCMAKE_SYSTEM_NAME:String=$platName -DCMAKE_SYSTEM_VERSION:String=$vers -DCMAKE_VS_EFFECTIVE_PLATFORMS:String=$arch -DCMAKE_INSTALL_PREFIX:PATH=$installPath $SRC
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L "-----------------------------------------------"
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@ -273,8 +273,8 @@ Function Execute() {
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Function ShowHelp() {
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Write-Host "Configures OpenCV and generates projects for specified verion of Visual Studio/platforms/architectures."
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Write-Host "Must be executed from the sources folder containing main CMakeLists configuration."
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Write-Host "Parameter keys can be shortened down to a signle symbol (e.g. '-a') and are not case sensitive."
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Write-Host "Proper parameter sequensing is required when omitting keys."
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Write-Host "Parameter keys can be shortened down to a single symbol (e.g. '-a') and are not case sensitive."
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Write-Host "Proper parameter sequencing is required when omitting keys."
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Write-Host "Generates the following folder structure, depending on the supplied parameters: "
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Write-Host " bin/ "
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Write-Host " | "
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@ -286,7 +286,7 @@ Function ShowHelp() {
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Write-Host " | | |-x86 "
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Write-Host " | | |-x64 "
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Write-Host " | | |-ARM "
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Write-Host " "
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Write-Host " "
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Write-Host " USAGE: "
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Write-Host " Calling:"
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Write-Host " PS> setup_winrt.ps1 [params]"
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@ -310,7 +310,7 @@ Function ShowHelp() {
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Write-Host " version - Array of platform versions. "
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Write-Host " Default: 8.1 "
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Write-Host " Example: '8.0,8.1' "
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Write-Host " Options: 8.0, 8.1. Available options may be limited depending on your local setup (e.g. SDK availability). "
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Write-Host " Options: 8.0, 8.1. Available options may be limited depending on your local setup (e.g. SDK availability). "
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Write-Host " Note that you'll need to use quotes to specify more than one version. "
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Write-Host " architecture - Array of target architectures to build for. "
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Write-Host " Default: x86 "
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|
@ -1,92 +0,0 @@
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */
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/* File created by MIDL compiler version 8.00.0603 */
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/* at Tue Jan 20 15:16:38 2015
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*/
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/* Compiler settings for C:\Users\MAXIM~1.KOS\AppData\Local\Temp\OcvImageManipulations.idl-a5dae736:
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Oicf, W1, Zp8, env=Win32 (32b run), target_arch=X86 8.00.0603
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protocol : dce , ms_ext, c_ext, robust
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error checks: allocation ref bounds_check enum stub_data
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VC __declspec() decoration level:
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__declspec(uuid()), __declspec(selectany), __declspec(novtable)
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DECLSPEC_UUID(), MIDL_INTERFACE()
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*/
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/* @@MIDL_FILE_HEADING( ) */
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#pragma warning( disable: 4049 ) /* more than 64k source lines */
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/* verify that the <rpcndr.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCNDR_H_VERSION__
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#define __REQUIRED_RPCNDR_H_VERSION__ 475
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#endif
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#include "rpc.h"
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#include "rpcndr.h"
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#ifndef __RPCNDR_H_VERSION__
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#error this stub requires an updated version of <rpcndr.h>
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#endif // __RPCNDR_H_VERSION__
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#ifndef __OcvImageManipulations_h__
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#define __OcvImageManipulations_h__
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#if defined(_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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#if defined(__cplusplus)
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#if defined(__MIDL_USE_C_ENUM)
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#define MIDL_ENUM enum
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#else
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#define MIDL_ENUM enum class
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#endif
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#endif
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||||
|
||||
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/* Forward Declarations */
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||||
|
||||
/* header files for imported files */
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||||
#include "Windows.Media.h"
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||||
|
||||
#ifdef __cplusplus
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extern "C"{
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#endif
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||||
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||||
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/* interface __MIDL_itf_OcvImageManipulations_0000_0000 */
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/* [local] */
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#pragma warning(push)
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#pragma warning(disable:4001)
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#pragma once
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#pragma warning(pop)
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#ifndef RUNTIMECLASS_OcvTransform_OcvImageManipulations_DEFINED
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#define RUNTIMECLASS_OcvTransform_OcvImageManipulations_DEFINED
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extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_OcvTransform_OcvImageManipulations[] = L"OcvTransform.OcvImageManipulations";
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#endif
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||||
|
||||
|
||||
/* interface __MIDL_itf_OcvImageManipulations_0000_0000 */
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||||
/* [local] */
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||||
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_OcvImageManipulations_0000_0000_v0_0_c_ifspec;
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||||
extern RPC_IF_HANDLE __MIDL_itf_OcvImageManipulations_0000_0000_v0_0_s_ifspec;
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||||
|
||||
/* Additional Prototypes for ALL interfaces */
|
||||
|
||||
/* end of Additional Prototypes */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -131,7 +131,7 @@ cv::Mat OcvImageProcessing::MainPage::ApplyFindFeaturesFilter(const cv::Mat& ima
|
||||
{
|
||||
cv::Mat result;
|
||||
cv::Mat intermediateMat;
|
||||
cv::Ptr<cv::FastFeatureDetector> detector = cv::FastFeatureDetector::create(50);
|
||||
cv::Ptr<cv::FastFeatureDetector> detector = cv::FastFeatureDetector::create(50);
|
||||
std::vector<cv::KeyPoint> features;
|
||||
|
||||
image.copyTo(result);
|
||||
|
@ -1,6 +1,6 @@
|
||||
Building OpenCV WinRT Samples
|
||||
=============================
|
||||
|
||||
Samples are created to run against x86 architecture OpenCV binaries.
|
||||
Samples are created to run against x86 architecture OpenCV binaries.
|
||||
|
||||
Please follow the instructions in "platforms/winrt/readme.txt" to generate and build OpenCV for WinRT.
|
@ -31,8 +31,8 @@ using namespace Windows::UI::Xaml::Navigation;
|
||||
/// </summary>
|
||||
App::App()
|
||||
{
|
||||
InitializeComponent();
|
||||
Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
|
||||
InitializeComponent();
|
||||
Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -44,61 +44,61 @@ App::App()
|
||||
void App::OnLaunched(LaunchActivatedEventArgs^ e)
|
||||
{
|
||||
#if _DEBUG
|
||||
if (IsDebuggerPresent())
|
||||
{
|
||||
DebugSettings->EnableFrameRateCounter = true;
|
||||
}
|
||||
if (IsDebuggerPresent())
|
||||
{
|
||||
DebugSettings->EnableFrameRateCounter = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
|
||||
auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
|
||||
|
||||
// Do not repeat app initialization when the Window already has content,
|
||||
// just ensure that the window is active.
|
||||
if (rootFrame == nullptr)
|
||||
{
|
||||
// Create a Frame to act as the navigation context and associate it with
|
||||
// a SuspensionManager key
|
||||
rootFrame = ref new Frame();
|
||||
// Do not repeat app initialization when the Window already has content,
|
||||
// just ensure that the window is active.
|
||||
if (rootFrame == nullptr)
|
||||
{
|
||||
// Create a Frame to act as the navigation context and associate it with
|
||||
// a SuspensionManager key
|
||||
rootFrame = ref new Frame();
|
||||
|
||||
// TODO: Change this value to a cache size that is appropriate for your application.
|
||||
rootFrame->CacheSize = 1;
|
||||
// TODO: Change this value to a cache size that is appropriate for your application.
|
||||
rootFrame->CacheSize = 1;
|
||||
|
||||
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
|
||||
{
|
||||
// TODO: Restore the saved session state only when appropriate, scheduling the
|
||||
// final launch steps after the restore is complete.
|
||||
}
|
||||
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
|
||||
{
|
||||
// TODO: Restore the saved session state only when appropriate, scheduling the
|
||||
// final launch steps after the restore is complete.
|
||||
}
|
||||
|
||||
// Place the frame in the current Window
|
||||
Window::Current->Content = rootFrame;
|
||||
}
|
||||
// Place the frame in the current Window
|
||||
Window::Current->Content = rootFrame;
|
||||
}
|
||||
|
||||
if (rootFrame->Content == nullptr)
|
||||
{
|
||||
// Removes the turnstile navigation for startup.
|
||||
if (rootFrame->ContentTransitions != nullptr)
|
||||
{
|
||||
_transitions = ref new TransitionCollection();
|
||||
for (auto transition : rootFrame->ContentTransitions)
|
||||
{
|
||||
_transitions->Append(transition);
|
||||
}
|
||||
}
|
||||
if (rootFrame->Content == nullptr)
|
||||
{
|
||||
// Removes the turnstile navigation for startup.
|
||||
if (rootFrame->ContentTransitions != nullptr)
|
||||
{
|
||||
_transitions = ref new TransitionCollection();
|
||||
for (auto transition : rootFrame->ContentTransitions)
|
||||
{
|
||||
_transitions->Append(transition);
|
||||
}
|
||||
}
|
||||
|
||||
rootFrame->ContentTransitions = nullptr;
|
||||
_firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated);
|
||||
rootFrame->ContentTransitions = nullptr;
|
||||
_firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated);
|
||||
|
||||
// When the navigation stack isn't restored navigate to the first page,
|
||||
// configuring the new page by passing required information as a navigation
|
||||
// parameter.
|
||||
if (!rootFrame->Navigate(MainPage::typeid, e->Arguments))
|
||||
{
|
||||
throw ref new FailureException("Failed to create initial page");
|
||||
}
|
||||
}
|
||||
// When the navigation stack isn't restored navigate to the first page,
|
||||
// configuring the new page by passing required information as a navigation
|
||||
// parameter.
|
||||
if (!rootFrame->Navigate(MainPage::typeid, e->Arguments))
|
||||
{
|
||||
throw ref new FailureException("Failed to create initial page");
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure the current window is active
|
||||
Window::Current->Activate();
|
||||
// Ensure the current window is active
|
||||
Window::Current->Activate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -106,21 +106,21 @@ void App::OnLaunched(LaunchActivatedEventArgs^ e)
|
||||
/// </summary>
|
||||
void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e)
|
||||
{
|
||||
auto rootFrame = safe_cast<Frame^>(sender);
|
||||
auto rootFrame = safe_cast<Frame^>(sender);
|
||||
|
||||
TransitionCollection^ newTransitions;
|
||||
if (_transitions == nullptr)
|
||||
{
|
||||
newTransitions = ref new TransitionCollection();
|
||||
newTransitions->Append(ref new NavigationThemeTransition());
|
||||
}
|
||||
else
|
||||
{
|
||||
newTransitions = _transitions;
|
||||
}
|
||||
TransitionCollection^ newTransitions;
|
||||
if (_transitions == nullptr)
|
||||
{
|
||||
newTransitions = ref new TransitionCollection();
|
||||
newTransitions->Append(ref new NavigationThemeTransition());
|
||||
}
|
||||
else
|
||||
{
|
||||
newTransitions = _transitions;
|
||||
}
|
||||
|
||||
rootFrame->ContentTransitions = newTransitions;
|
||||
rootFrame->Navigated -= _firstNavigatedToken;
|
||||
rootFrame->ContentTransitions = newTransitions;
|
||||
rootFrame->Navigated -= _firstNavigatedToken;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -130,8 +130,8 @@ void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e)
|
||||
/// </summary>
|
||||
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
|
||||
{
|
||||
(void) sender; // Unused parameter
|
||||
(void) e; // Unused parameter
|
||||
(void) sender; // Unused parameter
|
||||
(void) e; // Unused parameter
|
||||
|
||||
// TODO: Save application state and stop any background activity
|
||||
// TODO: Save application state and stop any background activity
|
||||
}
|
@ -9,21 +9,21 @@
|
||||
|
||||
namespace PhoneTutorial
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides application-specific behavior to supplement the default Application class.
|
||||
/// </summary>
|
||||
ref class App sealed
|
||||
{
|
||||
public:
|
||||
App();
|
||||
/// <summary>
|
||||
/// Provides application-specific behavior to supplement the default Application class.
|
||||
/// </summary>
|
||||
ref class App sealed
|
||||
{
|
||||
public:
|
||||
App();
|
||||
|
||||
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
|
||||
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
|
||||
|
||||
private:
|
||||
Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions;
|
||||
Windows::Foundation::EventRegistrationToken _firstNavigatedToken;
|
||||
private:
|
||||
Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions;
|
||||
Windows::Foundation::EventRegistrationToken _firstNavigatedToken;
|
||||
|
||||
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
|
||||
void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e);
|
||||
};
|
||||
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
|
||||
void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e);
|
||||
};
|
||||
}
|
||||
|
@ -9,16 +9,16 @@
|
||||
|
||||
namespace PhoneTutorial
|
||||
{
|
||||
/// <summary>
|
||||
/// An empty page that can be used on its own or navigated to within a Frame.
|
||||
/// </summary>
|
||||
public ref class MainPage sealed
|
||||
{
|
||||
public:
|
||||
MainPage();
|
||||
/// <summary>
|
||||
/// An empty page that can be used on its own or navigated to within a Frame.
|
||||
/// </summary>
|
||||
public ref class MainPage sealed
|
||||
{
|
||||
public:
|
||||
MainPage();
|
||||
|
||||
protected:
|
||||
virtual void OnNavigatedTo(Windows::UI::Xaml::Navigation::NavigationEventArgs^ e) override;
|
||||
protected:
|
||||
virtual void OnNavigatedTo(Windows::UI::Xaml::Navigation::NavigationEventArgs^ e) override;
|
||||
private:
|
||||
|
||||
Windows::UI::Xaml::Media::Imaging::WriteableBitmap^ m_bitmap;
|
||||
|
@ -26,6 +26,6 @@
|
||||
<!--Add required OpenCV libs here-->
|
||||
<AdditionalDependencies>opencv_core300$(DebugSuffix).lib;opencv_imgproc300$(DebugSuffix).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(OpenCV_Lib);%(AdditionalLibraryDirectories);</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
@ -1,6 +1,6 @@
|
||||
Building OpenCV WinRT Universal Samples
|
||||
=======================================
|
||||
|
||||
Samples are created to run against x86 architecture OpenCV binaries.
|
||||
Samples are created to run against x86 architecture OpenCV binaries.
|
||||
|
||||
Please follow the instructions in "platforms/winrt/readme.txt" to generate and build OpenCV for WinRT.
|
@ -1,42 +1,53 @@
|
||||
<phone:PhoneApplicationPage
|
||||
x:Class="PhoneXamlDirect3DApp1.MainPage"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
|
||||
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d"
|
||||
FontFamily="{StaticResource PhoneFontFamilyNormal}"
|
||||
FontSize="{StaticResource PhoneFontSizeNormal}"
|
||||
Foreground="{StaticResource PhoneForegroundBrush}"
|
||||
SupportedOrientations="Portrait" Orientation="Portrait"
|
||||
shell:SystemTray.IsVisible="True">
|
||||
<phone:PhoneApplicationPage x:Class="PhoneXamlDirect3DApp1.MainPage"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
|
||||
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
|
||||
FontFamily="{StaticResource PhoneFontFamilyNormal}"
|
||||
FontSize="{StaticResource PhoneFontSizeNormal}"
|
||||
Foreground="{StaticResource PhoneForegroundBrush}"
|
||||
Orientation="Portrait"
|
||||
SupportedOrientations="Portrait"
|
||||
shell:SystemTray.IsVisible="True"
|
||||
mc:Ignorable="d">
|
||||
|
||||
<!--LayoutRoot is the root grid where all page content is placed-->
|
||||
<!-- LayoutRoot is the root grid where all page content is placed -->
|
||||
<Grid x:Name="LayoutRoot" Background="Transparent">
|
||||
<DrawingSurface x:Name="DrawingSurface" Loaded="DrawingSurface_Loaded" />
|
||||
<StackPanel Margin="40">
|
||||
<RadioButton x:Name="Normal" Content="Normal" GroupName="Group1"
|
||||
Checked="RadioButton_Checked" IsChecked="True"/>
|
||||
<RadioButton x:Name="Gray" Content="Gray" GroupName="Group1"
|
||||
Checked="RadioButton_Checked"/>
|
||||
<RadioButton x:Name="Canny" Content="Canny" GroupName="Group1"
|
||||
Checked="RadioButton_Checked"/>
|
||||
<RadioButton x:Name="Sepia" Content="Sepia" GroupName="Group1"
|
||||
Checked="RadioButton_Checked"/>
|
||||
<RadioButton x:Name="Features" Content="Features" GroupName="Group1"
|
||||
Checked="RadioButton_Checked"/>
|
||||
<RadioButton x:Name="Normal"
|
||||
Checked="RadioButton_Checked"
|
||||
Content="Normal"
|
||||
GroupName="Group1"
|
||||
IsChecked="True" />
|
||||
<RadioButton x:Name="Gray"
|
||||
Checked="RadioButton_Checked"
|
||||
Content="Gray"
|
||||
GroupName="Group1" />
|
||||
<RadioButton x:Name="Canny"
|
||||
Checked="RadioButton_Checked"
|
||||
Content="Canny"
|
||||
GroupName="Group1" />
|
||||
<RadioButton x:Name="Sepia"
|
||||
Checked="RadioButton_Checked"
|
||||
Content="Sepia"
|
||||
GroupName="Group1" />
|
||||
<RadioButton x:Name="Features"
|
||||
Checked="RadioButton_Checked"
|
||||
Content="Features"
|
||||
GroupName="Group1" />
|
||||
|
||||
<StackPanel Orientation="Horizontal" Margin="20,0,0,0">
|
||||
<TextBlock Text="Memory: "/>
|
||||
<TextBlock x:Name="MemoryTextBlock"/>
|
||||
<TextBlock Text=" MB"/>
|
||||
<StackPanel Margin="20,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock Text="Memory: " />
|
||||
<TextBlock x:Name="MemoryTextBlock" />
|
||||
<TextBlock Text=" MB" />
|
||||
</StackPanel>
|
||||
<StackPanel Orientation="Horizontal" Margin="20,0,0,0">
|
||||
<TextBlock Text="Peak Memory: "/>
|
||||
<TextBlock x:Name="PeakMemoryTextBlock"/>
|
||||
<TextBlock Text=" MB"/>
|
||||
<StackPanel Margin="20,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock Text="Peak Memory: " />
|
||||
<TextBlock x:Name="PeakMemoryTextBlock" />
|
||||
<TextBlock Text=" MB" />
|
||||
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
|
@ -88,7 +88,7 @@ namespace PhoneXamlDirect3DApp1
|
||||
{
|
||||
try
|
||||
{
|
||||
// These are TextBlock controls that are created in the page’s XAML file.
|
||||
// These are TextBlock controls that are created in the page’s XAML file.
|
||||
float value = DeviceStatus.ApplicationCurrentMemoryUsage / (1024.0f * 1024.0f) ;
|
||||
MemoryTextBlock.Text = value.ToString();
|
||||
value = DeviceStatus.ApplicationPeakMemoryUsage / (1024.0f * 1024.0f);
|
||||
@ -99,5 +99,5 @@ namespace PhoneXamlDirect3DApp1
|
||||
MemoryTextBlock.Text = ex.Message;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Resources;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("PhoneXamlDirect3DApp1")]
|
||||
@ -15,8 +15,8 @@ using System.Resources;
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
@ -26,11 +26,11 @@ using System.Resources;
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
@ -6,71 +6,71 @@
|
||||
ref class BasicTimer sealed
|
||||
{
|
||||
public:
|
||||
// Initializes internal timer values.
|
||||
BasicTimer()
|
||||
{
|
||||
if (!QueryPerformanceFrequency(&m_frequency))
|
||||
{
|
||||
throw ref new Platform::FailureException();
|
||||
}
|
||||
Reset();
|
||||
}
|
||||
|
||||
// Reset the timer to initial values.
|
||||
void Reset()
|
||||
{
|
||||
Update();
|
||||
m_startTime = m_currentTime;
|
||||
m_total = 0.0f;
|
||||
m_delta = 1.0f / 60.0f;
|
||||
}
|
||||
|
||||
// Update the timer's internal values.
|
||||
void Update()
|
||||
{
|
||||
if (!QueryPerformanceCounter(&m_currentTime))
|
||||
{
|
||||
throw ref new Platform::FailureException();
|
||||
}
|
||||
|
||||
m_total = static_cast<float>(
|
||||
static_cast<double>(m_currentTime.QuadPart - m_startTime.QuadPart) /
|
||||
static_cast<double>(m_frequency.QuadPart)
|
||||
);
|
||||
|
||||
if (m_lastTime.QuadPart == m_startTime.QuadPart)
|
||||
{
|
||||
// If the timer was just reset, report a time delta equivalent to 60Hz frame time.
|
||||
m_delta = 1.0f / 60.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_delta = static_cast<float>(
|
||||
static_cast<double>(m_currentTime.QuadPart - m_lastTime.QuadPart) /
|
||||
static_cast<double>(m_frequency.QuadPart)
|
||||
);
|
||||
}
|
||||
|
||||
m_lastTime = m_currentTime;
|
||||
}
|
||||
|
||||
// Duration in seconds between the last call to Reset() and the last call to Update().
|
||||
property float Total
|
||||
{
|
||||
float get() { return m_total; }
|
||||
}
|
||||
|
||||
// Duration in seconds between the previous two calls to Update().
|
||||
property float Delta
|
||||
{
|
||||
float get() { return m_delta; }
|
||||
}
|
||||
// Initializes internal timer values.
|
||||
BasicTimer()
|
||||
{
|
||||
if (!QueryPerformanceFrequency(&m_frequency))
|
||||
{
|
||||
throw ref new Platform::FailureException();
|
||||
}
|
||||
Reset();
|
||||
}
|
||||
|
||||
// Reset the timer to initial values.
|
||||
void Reset()
|
||||
{
|
||||
Update();
|
||||
m_startTime = m_currentTime;
|
||||
m_total = 0.0f;
|
||||
m_delta = 1.0f / 60.0f;
|
||||
}
|
||||
|
||||
// Update the timer's internal values.
|
||||
void Update()
|
||||
{
|
||||
if (!QueryPerformanceCounter(&m_currentTime))
|
||||
{
|
||||
throw ref new Platform::FailureException();
|
||||
}
|
||||
|
||||
m_total = static_cast<float>(
|
||||
static_cast<double>(m_currentTime.QuadPart - m_startTime.QuadPart) /
|
||||
static_cast<double>(m_frequency.QuadPart)
|
||||
);
|
||||
|
||||
if (m_lastTime.QuadPart == m_startTime.QuadPart)
|
||||
{
|
||||
// If the timer was just reset, report a time delta equivalent to 60Hz frame time.
|
||||
m_delta = 1.0f / 60.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_delta = static_cast<float>(
|
||||
static_cast<double>(m_currentTime.QuadPart - m_lastTime.QuadPart) /
|
||||
static_cast<double>(m_frequency.QuadPart)
|
||||
);
|
||||
}
|
||||
|
||||
m_lastTime = m_currentTime;
|
||||
}
|
||||
|
||||
// Duration in seconds between the last call to Reset() and the last call to Update().
|
||||
property float Total
|
||||
{
|
||||
float get() { return m_total; }
|
||||
}
|
||||
|
||||
// Duration in seconds between the previous two calls to Update().
|
||||
property float Delta
|
||||
{
|
||||
float get() { return m_delta; }
|
||||
}
|
||||
|
||||
private:
|
||||
LARGE_INTEGER m_frequency;
|
||||
LARGE_INTEGER m_currentTime;
|
||||
LARGE_INTEGER m_startTime;
|
||||
LARGE_INTEGER m_lastTime;
|
||||
float m_total;
|
||||
float m_delta;
|
||||
LARGE_INTEGER m_frequency;
|
||||
LARGE_INTEGER m_currentTime;
|
||||
LARGE_INTEGER m_startTime;
|
||||
LARGE_INTEGER m_lastTime;
|
||||
float m_total;
|
||||
float m_delta;
|
||||
};
|
||||
|
@ -15,148 +15,148 @@ Direct3DBase::Direct3DBase()
|
||||
// Initialize the Direct3D resources required to run.
|
||||
void Direct3DBase::Initialize()
|
||||
{
|
||||
CreateDeviceResources();
|
||||
CreateDeviceResources();
|
||||
}
|
||||
|
||||
// These are the resources that depend on the device.
|
||||
void Direct3DBase::CreateDeviceResources()
|
||||
{
|
||||
// This flag adds support for surfaces with a different color channel ordering
|
||||
// than the API default. It is required for compatibility with Direct2D.
|
||||
UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
|
||||
// This flag adds support for surfaces with a different color channel ordering
|
||||
// than the API default. It is required for compatibility with Direct2D.
|
||||
UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
|
||||
|
||||
#if defined(_DEBUG)
|
||||
// If the project is in a debug build, enable debugging via SDK Layers with this flag.
|
||||
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
// If the project is in a debug build, enable debugging via SDK Layers with this flag.
|
||||
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
#endif
|
||||
|
||||
// This array defines the set of DirectX hardware feature levels this app will support.
|
||||
// Note the ordering should be preserved.
|
||||
// Don't forget to declare your application's minimum required feature level in its
|
||||
// description. All applications are assumed to support 9.1 unless otherwise stated.
|
||||
D3D_FEATURE_LEVEL featureLevels[] =
|
||||
{
|
||||
D3D_FEATURE_LEVEL_11_1,
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
D3D_FEATURE_LEVEL_9_3
|
||||
};
|
||||
// This array defines the set of DirectX hardware feature levels this app will support.
|
||||
// Note the ordering should be preserved.
|
||||
// Don't forget to declare your application's minimum required feature level in its
|
||||
// description. All applications are assumed to support 9.1 unless otherwise stated.
|
||||
D3D_FEATURE_LEVEL featureLevels[] =
|
||||
{
|
||||
D3D_FEATURE_LEVEL_11_1,
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
D3D_FEATURE_LEVEL_9_3
|
||||
};
|
||||
|
||||
// Create the Direct3D 11 API device object and a corresponding context.
|
||||
ComPtr<ID3D11Device> device;
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
DX::ThrowIfFailed(
|
||||
D3D11CreateDevice(
|
||||
nullptr, // Specify nullptr to use the default adapter.
|
||||
D3D_DRIVER_TYPE_HARDWARE,
|
||||
nullptr,
|
||||
creationFlags, // Set set debug and Direct2D compatibility flags.
|
||||
featureLevels, // List of feature levels this app can support.
|
||||
ARRAYSIZE(featureLevels),
|
||||
D3D11_SDK_VERSION, // Always set this to D3D11_SDK_VERSION.
|
||||
&device, // Returns the Direct3D device created.
|
||||
&m_featureLevel, // Returns feature level of device created.
|
||||
&context // Returns the device immediate context.
|
||||
)
|
||||
);
|
||||
// Create the Direct3D 11 API device object and a corresponding context.
|
||||
ComPtr<ID3D11Device> device;
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
DX::ThrowIfFailed(
|
||||
D3D11CreateDevice(
|
||||
nullptr, // Specify nullptr to use the default adapter.
|
||||
D3D_DRIVER_TYPE_HARDWARE,
|
||||
nullptr,
|
||||
creationFlags, // Set set debug and Direct2D compatibility flags.
|
||||
featureLevels, // List of feature levels this app can support.
|
||||
ARRAYSIZE(featureLevels),
|
||||
D3D11_SDK_VERSION, // Always set this to D3D11_SDK_VERSION.
|
||||
&device, // Returns the Direct3D device created.
|
||||
&m_featureLevel, // Returns feature level of device created.
|
||||
&context // Returns the device immediate context.
|
||||
)
|
||||
);
|
||||
|
||||
// Get the Direct3D 11.1 API device and context interfaces.
|
||||
DX::ThrowIfFailed(
|
||||
device.As(&m_d3dDevice)
|
||||
);
|
||||
// Get the Direct3D 11.1 API device and context interfaces.
|
||||
DX::ThrowIfFailed(
|
||||
device.As(&m_d3dDevice)
|
||||
);
|
||||
|
||||
DX::ThrowIfFailed(
|
||||
context.As(&m_d3dContext)
|
||||
);
|
||||
DX::ThrowIfFailed(
|
||||
context.As(&m_d3dContext)
|
||||
);
|
||||
}
|
||||
|
||||
// Allocate all memory resources that depend on the window size.
|
||||
void Direct3DBase::CreateWindowSizeDependentResources()
|
||||
{
|
||||
// Create a descriptor for the render target buffer.
|
||||
CD3D11_TEXTURE2D_DESC renderTargetDesc(
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM,
|
||||
static_cast<UINT>(m_renderTargetSize.Width),
|
||||
static_cast<UINT>(m_renderTargetSize.Height),
|
||||
1,
|
||||
1,
|
||||
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE
|
||||
);
|
||||
renderTargetDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
|
||||
// Create a descriptor for the render target buffer.
|
||||
CD3D11_TEXTURE2D_DESC renderTargetDesc(
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM,
|
||||
static_cast<UINT>(m_renderTargetSize.Width),
|
||||
static_cast<UINT>(m_renderTargetSize.Height),
|
||||
1,
|
||||
1,
|
||||
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE
|
||||
);
|
||||
renderTargetDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
|
||||
|
||||
// Allocate a 2-D surface as the render target buffer.
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateTexture2D(
|
||||
&renderTargetDesc,
|
||||
nullptr,
|
||||
&m_renderTarget
|
||||
)
|
||||
);
|
||||
// Allocate a 2-D surface as the render target buffer.
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateTexture2D(
|
||||
&renderTargetDesc,
|
||||
nullptr,
|
||||
&m_renderTarget
|
||||
)
|
||||
);
|
||||
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateRenderTargetView(
|
||||
m_renderTarget.Get(),
|
||||
nullptr,
|
||||
&m_renderTargetView
|
||||
)
|
||||
);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateRenderTargetView(
|
||||
m_renderTarget.Get(),
|
||||
nullptr,
|
||||
&m_renderTargetView
|
||||
)
|
||||
);
|
||||
|
||||
// Create a depth stencil view.
|
||||
CD3D11_TEXTURE2D_DESC depthStencilDesc(
|
||||
DXGI_FORMAT_D24_UNORM_S8_UINT,
|
||||
static_cast<UINT>(m_renderTargetSize.Width),
|
||||
static_cast<UINT>(m_renderTargetSize.Height),
|
||||
1,
|
||||
1,
|
||||
D3D11_BIND_DEPTH_STENCIL
|
||||
);
|
||||
// Create a depth stencil view.
|
||||
CD3D11_TEXTURE2D_DESC depthStencilDesc(
|
||||
DXGI_FORMAT_D24_UNORM_S8_UINT,
|
||||
static_cast<UINT>(m_renderTargetSize.Width),
|
||||
static_cast<UINT>(m_renderTargetSize.Height),
|
||||
1,
|
||||
1,
|
||||
D3D11_BIND_DEPTH_STENCIL
|
||||
);
|
||||
|
||||
ComPtr<ID3D11Texture2D> depthStencil;
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateTexture2D(
|
||||
&depthStencilDesc,
|
||||
nullptr,
|
||||
&depthStencil
|
||||
)
|
||||
);
|
||||
ComPtr<ID3D11Texture2D> depthStencil;
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateTexture2D(
|
||||
&depthStencilDesc,
|
||||
nullptr,
|
||||
&depthStencil
|
||||
)
|
||||
);
|
||||
|
||||
CD3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc(D3D11_DSV_DIMENSION_TEXTURE2D);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateDepthStencilView(
|
||||
depthStencil.Get(),
|
||||
&depthStencilViewDesc,
|
||||
&m_depthStencilView
|
||||
)
|
||||
);
|
||||
CD3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc(D3D11_DSV_DIMENSION_TEXTURE2D);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateDepthStencilView(
|
||||
depthStencil.Get(),
|
||||
&depthStencilViewDesc,
|
||||
&m_depthStencilView
|
||||
)
|
||||
);
|
||||
|
||||
// Set the rendering viewport to target the entire window.
|
||||
CD3D11_VIEWPORT viewport(
|
||||
0.0f,
|
||||
0.0f,
|
||||
m_renderTargetSize.Width,
|
||||
m_renderTargetSize.Height
|
||||
);
|
||||
// Set the rendering viewport to target the entire window.
|
||||
CD3D11_VIEWPORT viewport(
|
||||
0.0f,
|
||||
0.0f,
|
||||
m_renderTargetSize.Width,
|
||||
m_renderTargetSize.Height
|
||||
);
|
||||
|
||||
m_d3dContext->RSSetViewports(1, &viewport);
|
||||
m_d3dContext->RSSetViewports(1, &viewport);
|
||||
}
|
||||
|
||||
void Direct3DBase::UpdateForRenderResolutionChange(float width, float height)
|
||||
{
|
||||
m_renderTargetSize.Width = width;
|
||||
m_renderTargetSize.Height = height;
|
||||
m_renderTargetSize.Width = width;
|
||||
m_renderTargetSize.Height = height;
|
||||
|
||||
ID3D11RenderTargetView* nullViews[] = {nullptr};
|
||||
m_d3dContext->OMSetRenderTargets(ARRAYSIZE(nullViews), nullViews, nullptr);
|
||||
m_renderTarget = nullptr;
|
||||
m_renderTargetView = nullptr;
|
||||
m_depthStencilView = nullptr;
|
||||
m_d3dContext->Flush();
|
||||
CreateWindowSizeDependentResources();
|
||||
ID3D11RenderTargetView* nullViews[] = {nullptr};
|
||||
m_d3dContext->OMSetRenderTargets(ARRAYSIZE(nullViews), nullViews, nullptr);
|
||||
m_renderTarget = nullptr;
|
||||
m_renderTargetView = nullptr;
|
||||
m_depthStencilView = nullptr;
|
||||
m_d3dContext->Flush();
|
||||
CreateWindowSizeDependentResources();
|
||||
}
|
||||
|
||||
void Direct3DBase::UpdateForWindowSizeChange(float width, float height)
|
||||
{
|
||||
m_windowBounds.Width = width;
|
||||
m_windowBounds.Height = height;
|
||||
m_windowBounds.Width = width;
|
||||
m_windowBounds.Height = height;
|
||||
}
|
||||
|
@ -6,32 +6,32 @@
|
||||
ref class Direct3DBase abstract
|
||||
{
|
||||
internal:
|
||||
Direct3DBase();
|
||||
Direct3DBase();
|
||||
|
||||
public:
|
||||
virtual void Initialize();
|
||||
virtual void CreateDeviceResources();
|
||||
virtual void CreateWindowSizeDependentResources();
|
||||
virtual void UpdateForRenderResolutionChange(float width, float height);
|
||||
virtual void UpdateForWindowSizeChange(float width, float height);
|
||||
virtual void Render() = 0;
|
||||
virtual void Initialize();
|
||||
virtual void CreateDeviceResources();
|
||||
virtual void CreateWindowSizeDependentResources();
|
||||
virtual void UpdateForRenderResolutionChange(float width, float height);
|
||||
virtual void UpdateForWindowSizeChange(float width, float height);
|
||||
virtual void Render() = 0;
|
||||
|
||||
internal:
|
||||
virtual ID3D11Texture2D* GetTexture()
|
||||
{
|
||||
return m_renderTarget.Get();
|
||||
}
|
||||
virtual ID3D11Texture2D* GetTexture()
|
||||
{
|
||||
return m_renderTarget.Get();
|
||||
}
|
||||
|
||||
protected private:
|
||||
// Direct3D Objects.
|
||||
Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
|
||||
Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_renderTarget;
|
||||
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
|
||||
Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
|
||||
// Direct3D Objects.
|
||||
Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
|
||||
Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_renderTarget;
|
||||
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
|
||||
Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
|
||||
|
||||
// Cached renderer properties.
|
||||
D3D_FEATURE_LEVEL m_featureLevel;
|
||||
Windows::Foundation::Size m_renderTargetSize;
|
||||
Windows::Foundation::Rect m_windowBounds;
|
||||
// Cached renderer properties.
|
||||
D3D_FEATURE_LEVEL m_featureLevel;
|
||||
Windows::Foundation::Size m_renderTargetSize;
|
||||
Windows::Foundation::Rect m_windowBounds;
|
||||
};
|
@ -4,74 +4,74 @@
|
||||
using namespace PhoneXamlDirect3DApp1Comp;
|
||||
|
||||
Direct3DContentProvider::Direct3DContentProvider(Direct3DInterop^ controller) :
|
||||
m_controller(controller)
|
||||
m_controller(controller)
|
||||
{
|
||||
m_controller->RequestAdditionalFrame += ref new RequestAdditionalFrameHandler([=] ()
|
||||
{
|
||||
if (m_host)
|
||||
{
|
||||
m_host->RequestAdditionalFrame();
|
||||
}
|
||||
});
|
||||
|
||||
m_controller->RecreateSynchronizedTexture += ref new RecreateSynchronizedTextureHandler([=] ()
|
||||
{
|
||||
if (m_host)
|
||||
{
|
||||
m_host->CreateSynchronizedTexture(m_controller->GetTexture(), &m_synchronizedTexture);
|
||||
}
|
||||
});
|
||||
m_controller->RequestAdditionalFrame += ref new RequestAdditionalFrameHandler([=] ()
|
||||
{
|
||||
if (m_host)
|
||||
{
|
||||
m_host->RequestAdditionalFrame();
|
||||
}
|
||||
});
|
||||
|
||||
m_controller->RecreateSynchronizedTexture += ref new RecreateSynchronizedTextureHandler([=] ()
|
||||
{
|
||||
if (m_host)
|
||||
{
|
||||
m_host->CreateSynchronizedTexture(m_controller->GetTexture(), &m_synchronizedTexture);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// IDrawingSurfaceContentProviderNative interface
|
||||
HRESULT Direct3DContentProvider::Connect(_In_ IDrawingSurfaceRuntimeHostNative* host)
|
||||
{
|
||||
m_host = host;
|
||||
m_host = host;
|
||||
|
||||
return m_controller->Connect(host);
|
||||
return m_controller->Connect(host);
|
||||
}
|
||||
|
||||
void Direct3DContentProvider::Disconnect()
|
||||
{
|
||||
m_controller->Disconnect();
|
||||
m_host = nullptr;
|
||||
m_synchronizedTexture = nullptr;
|
||||
m_controller->Disconnect();
|
||||
m_host = nullptr;
|
||||
m_synchronizedTexture = nullptr;
|
||||
}
|
||||
|
||||
HRESULT Direct3DContentProvider::PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty)
|
||||
{
|
||||
return m_controller->PrepareResources(presentTargetTime, contentDirty);
|
||||
return m_controller->PrepareResources(presentTargetTime, contentDirty);
|
||||
}
|
||||
|
||||
HRESULT Direct3DContentProvider::GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
if (!m_synchronizedTexture)
|
||||
{
|
||||
hr = m_host->CreateSynchronizedTexture(m_controller->GetTexture(), &m_synchronizedTexture);
|
||||
}
|
||||
if (!m_synchronizedTexture)
|
||||
{
|
||||
hr = m_host->CreateSynchronizedTexture(m_controller->GetTexture(), &m_synchronizedTexture);
|
||||
}
|
||||
|
||||
// Set output parameters.
|
||||
textureSubRectangle->left = 0.0f;
|
||||
textureSubRectangle->top = 0.0f;
|
||||
textureSubRectangle->right = static_cast<FLOAT>(size->width);
|
||||
textureSubRectangle->bottom = static_cast<FLOAT>(size->height);
|
||||
// Set output parameters.
|
||||
textureSubRectangle->left = 0.0f;
|
||||
textureSubRectangle->top = 0.0f;
|
||||
textureSubRectangle->right = static_cast<FLOAT>(size->width);
|
||||
textureSubRectangle->bottom = static_cast<FLOAT>(size->height);
|
||||
|
||||
m_synchronizedTexture.CopyTo(synchronizedTexture);
|
||||
m_synchronizedTexture.CopyTo(synchronizedTexture);
|
||||
|
||||
// Draw to the texture.
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = m_synchronizedTexture->BeginDraw();
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = m_controller->GetTexture(size, synchronizedTexture, textureSubRectangle);
|
||||
}
|
||||
// Draw to the texture.
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = m_synchronizedTexture->BeginDraw();
|
||||
|
||||
m_synchronizedTexture->EndDraw();
|
||||
}
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = m_controller->GetTexture(size, synchronizedTexture, textureSubRectangle);
|
||||
}
|
||||
|
||||
return hr;
|
||||
m_synchronizedTexture->EndDraw();
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
@ -8,26 +8,26 @@
|
||||
#include "Direct3DInterop.h"
|
||||
|
||||
class Direct3DContentProvider : public Microsoft::WRL::RuntimeClass<
|
||||
Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::WinRtClassicComMix>,
|
||||
ABI::Windows::Phone::Graphics::Interop::IDrawingSurfaceContentProvider,
|
||||
IDrawingSurfaceContentProviderNative>
|
||||
Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::WinRtClassicComMix>,
|
||||
ABI::Windows::Phone::Graphics::Interop::IDrawingSurfaceContentProvider,
|
||||
IDrawingSurfaceContentProviderNative>
|
||||
{
|
||||
public:
|
||||
Direct3DContentProvider(PhoneXamlDirect3DApp1Comp::Direct3DInterop^ controller);
|
||||
Direct3DContentProvider(PhoneXamlDirect3DApp1Comp::Direct3DInterop^ controller);
|
||||
|
||||
void ReleaseD3DResources();
|
||||
void ReleaseD3DResources();
|
||||
|
||||
// IDrawingSurfaceContentProviderNative
|
||||
HRESULT STDMETHODCALLTYPE Connect(_In_ IDrawingSurfaceRuntimeHostNative* host);
|
||||
void STDMETHODCALLTYPE Disconnect();
|
||||
// IDrawingSurfaceContentProviderNative
|
||||
HRESULT STDMETHODCALLTYPE Connect(_In_ IDrawingSurfaceRuntimeHostNative* host);
|
||||
void STDMETHODCALLTYPE Disconnect();
|
||||
|
||||
HRESULT STDMETHODCALLTYPE PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty);
|
||||
HRESULT STDMETHODCALLTYPE GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle);
|
||||
HRESULT STDMETHODCALLTYPE PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty);
|
||||
HRESULT STDMETHODCALLTYPE GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle);
|
||||
|
||||
private:
|
||||
HRESULT InitializeTexture(_In_ const DrawingSurfaceSizeF* size);
|
||||
HRESULT InitializeTexture(_In_ const DrawingSurfaceSizeF* size);
|
||||
|
||||
PhoneXamlDirect3DApp1Comp::Direct3DInterop^ m_controller;
|
||||
Microsoft::WRL::ComPtr<IDrawingSurfaceRuntimeHostNative> m_host;
|
||||
Microsoft::WRL::ComPtr<IDrawingSurfaceSynchronizedTextureNative> m_synchronizedTexture;
|
||||
PhoneXamlDirect3DApp1Comp::Direct3DInterop^ m_controller;
|
||||
Microsoft::WRL::ComPtr<IDrawingSurfaceRuntimeHostNative> m_host;
|
||||
Microsoft::WRL::ComPtr<IDrawingSurfaceSynchronizedTextureNative> m_synchronizedTexture;
|
||||
};
|
@ -29,27 +29,27 @@ namespace PhoneXamlDirect3DApp1Comp
|
||||
{
|
||||
// Called each time a preview frame is available
|
||||
void CameraCapturePreviewSink::OnFrameAvailable(
|
||||
DXGI_FORMAT format,
|
||||
UINT width,
|
||||
UINT height,
|
||||
BYTE* pixels
|
||||
)
|
||||
DXGI_FORMAT format,
|
||||
UINT width,
|
||||
UINT height,
|
||||
BYTE* pixels
|
||||
)
|
||||
{
|
||||
m_Direct3dInterop->UpdateFrame(pixels, width, height);
|
||||
m_Direct3dInterop->UpdateFrame(pixels, width, height);
|
||||
}
|
||||
|
||||
// Called each time a captured frame is available
|
||||
// Called each time a captured frame is available
|
||||
void CameraCaptureSampleSink::OnSampleAvailable(
|
||||
ULONGLONG hnsPresentationTime,
|
||||
ULONGLONG hnsSampleDuration,
|
||||
DWORD cbSample,
|
||||
BYTE* pSample)
|
||||
ULONGLONG hnsPresentationTime,
|
||||
ULONGLONG hnsSampleDuration,
|
||||
DWORD cbSample,
|
||||
BYTE* pSample)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
Direct3DInterop::Direct3DInterop()
|
||||
Direct3DInterop::Direct3DInterop()
|
||||
: m_algorithm(OCVFilterType::ePreview)
|
||||
, m_contentDirty(false)
|
||||
, m_backFrame(nullptr)
|
||||
@ -84,80 +84,80 @@ namespace PhoneXamlDirect3DApp1Comp
|
||||
|
||||
void Direct3DInterop::ProcessFrame()
|
||||
{
|
||||
if (SwapFrames())
|
||||
{
|
||||
if (m_renderer)
|
||||
{
|
||||
cv::Mat* mat = m_frontFrame.get();
|
||||
|
||||
switch (m_algorithm)
|
||||
{
|
||||
case OCVFilterType::ePreview:
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (SwapFrames())
|
||||
{
|
||||
if (m_renderer)
|
||||
{
|
||||
cv::Mat* mat = m_frontFrame.get();
|
||||
|
||||
case OCVFilterType::eGray:
|
||||
{
|
||||
ApplyGrayFilter(mat);
|
||||
break;
|
||||
}
|
||||
switch (m_algorithm)
|
||||
{
|
||||
case OCVFilterType::ePreview:
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
case OCVFilterType::eCanny:
|
||||
{
|
||||
ApplyCannyFilter(mat);
|
||||
break;
|
||||
}
|
||||
case OCVFilterType::eGray:
|
||||
{
|
||||
ApplyGrayFilter(mat);
|
||||
break;
|
||||
}
|
||||
|
||||
case OCVFilterType::eBlur:
|
||||
{
|
||||
ApplyBlurFilter(mat);
|
||||
break;
|
||||
}
|
||||
case OCVFilterType::eCanny:
|
||||
{
|
||||
ApplyCannyFilter(mat);
|
||||
break;
|
||||
}
|
||||
|
||||
case OCVFilterType::eFindFeatures:
|
||||
{
|
||||
ApplyFindFeaturesFilter(mat);
|
||||
break;
|
||||
}
|
||||
case OCVFilterType::eBlur:
|
||||
{
|
||||
ApplyBlurFilter(mat);
|
||||
break;
|
||||
}
|
||||
|
||||
case OCVFilterType::eSepia:
|
||||
{
|
||||
ApplySepiaFilter(mat);
|
||||
break;
|
||||
}
|
||||
}
|
||||
case OCVFilterType::eFindFeatures:
|
||||
{
|
||||
ApplyFindFeaturesFilter(mat);
|
||||
break;
|
||||
}
|
||||
|
||||
m_renderer->CreateTextureFromByte(mat->data, mat->cols, mat->rows);
|
||||
}
|
||||
}
|
||||
case OCVFilterType::eSepia:
|
||||
{
|
||||
ApplySepiaFilter(mat);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_renderer->CreateTextureFromByte(mat->data, mat->cols, mat->rows);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Direct3DInterop::ApplyGrayFilter(cv::Mat* mat)
|
||||
{
|
||||
cv::Mat intermediateMat;
|
||||
cv::cvtColor(*mat, intermediateMat, CV_RGBA2GRAY);
|
||||
cv::cvtColor(intermediateMat, *mat, CV_GRAY2BGRA);
|
||||
}
|
||||
|
||||
void Direct3DInterop::ApplyCannyFilter(cv::Mat* mat)
|
||||
{
|
||||
cv::Mat intermediateMat;
|
||||
cv::Canny(*mat, intermediateMat, 80, 90);
|
||||
cv::cvtColor(intermediateMat, *mat, CV_GRAY2BGRA);
|
||||
}
|
||||
|
||||
void Direct3DInterop::ApplyBlurFilter(cv::Mat* mat)
|
||||
{
|
||||
cv::Mat intermediateMat;
|
||||
// cv::Blur(image, intermediateMat, 80, 90);
|
||||
cv::cvtColor(intermediateMat, *mat, CV_GRAY2BGRA);
|
||||
}
|
||||
|
||||
void Direct3DInterop::ApplyFindFeaturesFilter(cv::Mat* mat)
|
||||
{
|
||||
void Direct3DInterop::ApplyGrayFilter(cv::Mat* mat)
|
||||
{
|
||||
cv::Mat intermediateMat;
|
||||
cv::Ptr<cv::FastFeatureDetector> detector = cv::FastFeatureDetector::create(50);
|
||||
cv::cvtColor(*mat, intermediateMat, CV_RGBA2GRAY);
|
||||
cv::cvtColor(intermediateMat, *mat, CV_GRAY2BGRA);
|
||||
}
|
||||
|
||||
void Direct3DInterop::ApplyCannyFilter(cv::Mat* mat)
|
||||
{
|
||||
cv::Mat intermediateMat;
|
||||
cv::Canny(*mat, intermediateMat, 80, 90);
|
||||
cv::cvtColor(intermediateMat, *mat, CV_GRAY2BGRA);
|
||||
}
|
||||
|
||||
void Direct3DInterop::ApplyBlurFilter(cv::Mat* mat)
|
||||
{
|
||||
cv::Mat intermediateMat;
|
||||
// cv::Blur(image, intermediateMat, 80, 90);
|
||||
cv::cvtColor(intermediateMat, *mat, CV_GRAY2BGRA);
|
||||
}
|
||||
|
||||
void Direct3DInterop::ApplyFindFeaturesFilter(cv::Mat* mat)
|
||||
{
|
||||
cv::Mat intermediateMat;
|
||||
cv::Ptr<cv::FastFeatureDetector> detector = cv::FastFeatureDetector::create(50);
|
||||
std::vector<cv::KeyPoint> features;
|
||||
|
||||
cv::cvtColor(*mat, intermediateMat, CV_RGBA2GRAY);
|
||||
@ -168,21 +168,21 @@ namespace PhoneXamlDirect3DApp1Comp
|
||||
const cv::KeyPoint& kp = features[i];
|
||||
cv::circle(*mat, cv::Point((int)kp.pt.x, (int)kp.pt.y), 10, cv::Scalar(255,0,0,255));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Direct3DInterop::ApplySepiaFilter(cv::Mat* mat)
|
||||
{
|
||||
const float SepiaKernelData[16] =
|
||||
{
|
||||
/* B */0.131f, 0.534f, 0.272f, 0.f,
|
||||
/* G */0.168f, 0.686f, 0.349f, 0.f,
|
||||
/* R */0.189f, 0.769f, 0.393f, 0.f,
|
||||
/* A */0.000f, 0.000f, 0.000f, 1.f
|
||||
};
|
||||
void Direct3DInterop::ApplySepiaFilter(cv::Mat* mat)
|
||||
{
|
||||
const float SepiaKernelData[16] =
|
||||
{
|
||||
/* B */0.131f, 0.534f, 0.272f, 0.f,
|
||||
/* G */0.168f, 0.686f, 0.349f, 0.f,
|
||||
/* R */0.189f, 0.769f, 0.393f, 0.f,
|
||||
/* A */0.000f, 0.000f, 0.000f, 1.f
|
||||
};
|
||||
|
||||
const cv::Mat SepiaKernel(4, 4, CV_32FC1, (void*)SepiaKernelData);
|
||||
cv::transform(*mat, *mat, SepiaKernel);
|
||||
}
|
||||
const cv::Mat SepiaKernel(4, 4, CV_32FC1, (void*)SepiaKernelData);
|
||||
cv::transform(*mat, *mat, SepiaKernel);
|
||||
}
|
||||
|
||||
IDrawingSurfaceContentProvider^ Direct3DInterop::CreateContentProvider()
|
||||
{
|
||||
@ -238,75 +238,75 @@ namespace PhoneXamlDirect3DApp1Comp
|
||||
void Direct3DInterop::StartCamera()
|
||||
{
|
||||
// Set the capture dimensions
|
||||
Size captureDimensions;
|
||||
captureDimensions.Width = 640;
|
||||
captureDimensions.Height = 480;
|
||||
Size captureDimensions;
|
||||
captureDimensions.Width = 640;
|
||||
captureDimensions.Height = 480;
|
||||
|
||||
// Open the AudioVideoCaptureDevice for video only
|
||||
IAsyncOperation<AudioVideoCaptureDevice^> ^openOperation = AudioVideoCaptureDevice::OpenForVideoOnlyAsync(CameraSensorLocation::Back, captureDimensions);
|
||||
// Open the AudioVideoCaptureDevice for video only
|
||||
IAsyncOperation<AudioVideoCaptureDevice^> ^openOperation = AudioVideoCaptureDevice::OpenForVideoOnlyAsync(CameraSensorLocation::Back, captureDimensions);
|
||||
|
||||
openOperation->Completed = ref new AsyncOperationCompletedHandler<AudioVideoCaptureDevice^>(
|
||||
[this] (IAsyncOperation<AudioVideoCaptureDevice^> ^operation, Windows::Foundation::AsyncStatus status)
|
||||
{
|
||||
if (status == Windows::Foundation::AsyncStatus::Completed)
|
||||
{
|
||||
auto captureDevice = operation->GetResults();
|
||||
openOperation->Completed = ref new AsyncOperationCompletedHandler<AudioVideoCaptureDevice^>(
|
||||
[this] (IAsyncOperation<AudioVideoCaptureDevice^> ^operation, Windows::Foundation::AsyncStatus status)
|
||||
{
|
||||
if (status == Windows::Foundation::AsyncStatus::Completed)
|
||||
{
|
||||
auto captureDevice = operation->GetResults();
|
||||
|
||||
// Save the reference to the opened video capture device
|
||||
pAudioVideoCaptureDevice = captureDevice;
|
||||
// Save the reference to the opened video capture device
|
||||
pAudioVideoCaptureDevice = captureDevice;
|
||||
|
||||
// Retrieve the native ICameraCaptureDeviceNative interface from the managed video capture device
|
||||
ICameraCaptureDeviceNative *iCameraCaptureDeviceNative = NULL;
|
||||
HRESULT hr = reinterpret_cast<IUnknown*>(captureDevice)->QueryInterface(__uuidof(ICameraCaptureDeviceNative), (void**) &iCameraCaptureDeviceNative);
|
||||
// Retrieve the native ICameraCaptureDeviceNative interface from the managed video capture device
|
||||
ICameraCaptureDeviceNative *iCameraCaptureDeviceNative = NULL;
|
||||
HRESULT hr = reinterpret_cast<IUnknown*>(captureDevice)->QueryInterface(__uuidof(ICameraCaptureDeviceNative), (void**) &iCameraCaptureDeviceNative);
|
||||
|
||||
// Save the pointer to the native interface
|
||||
pCameraCaptureDeviceNative = iCameraCaptureDeviceNative;
|
||||
// Save the pointer to the native interface
|
||||
pCameraCaptureDeviceNative = iCameraCaptureDeviceNative;
|
||||
|
||||
// Initialize the preview dimensions (see the accompanying article at )
|
||||
// The aspect ratio of the capture and preview resolution must be equal,
|
||||
// 4:3 for capture => 4:3 for preview, and 16:9 for capture => 16:9 for preview.
|
||||
Size previewDimensions;
|
||||
previewDimensions.Width = 640;
|
||||
previewDimensions.Height = 480;
|
||||
// Initialize the preview dimensions (see the accompanying article at )
|
||||
// The aspect ratio of the capture and preview resolution must be equal,
|
||||
// 4:3 for capture => 4:3 for preview, and 16:9 for capture => 16:9 for preview.
|
||||
Size previewDimensions;
|
||||
previewDimensions.Width = 640;
|
||||
previewDimensions.Height = 480;
|
||||
|
||||
IAsyncAction^ setPreviewResolutionAction = pAudioVideoCaptureDevice->SetPreviewResolutionAsync(previewDimensions);
|
||||
setPreviewResolutionAction->Completed = ref new AsyncActionCompletedHandler(
|
||||
[this](IAsyncAction^ action, Windows::Foundation::AsyncStatus status)
|
||||
{
|
||||
HResult hr = action->ErrorCode;
|
||||
IAsyncAction^ setPreviewResolutionAction = pAudioVideoCaptureDevice->SetPreviewResolutionAsync(previewDimensions);
|
||||
setPreviewResolutionAction->Completed = ref new AsyncActionCompletedHandler(
|
||||
[this](IAsyncAction^ action, Windows::Foundation::AsyncStatus status)
|
||||
{
|
||||
HResult hr = action->ErrorCode;
|
||||
|
||||
if (status == Windows::Foundation::AsyncStatus::Completed)
|
||||
{
|
||||
// Create the sink
|
||||
MakeAndInitialize<CameraCapturePreviewSink>(&pCameraCapturePreviewSink);
|
||||
if (status == Windows::Foundation::AsyncStatus::Completed)
|
||||
{
|
||||
// Create the sink
|
||||
MakeAndInitialize<CameraCapturePreviewSink>(&pCameraCapturePreviewSink);
|
||||
pCameraCapturePreviewSink->SetDelegate(this);
|
||||
pCameraCaptureDeviceNative->SetPreviewSink(pCameraCapturePreviewSink);
|
||||
pCameraCaptureDeviceNative->SetPreviewSink(pCameraCapturePreviewSink);
|
||||
|
||||
// Set the preview format
|
||||
pCameraCaptureDeviceNative->SetPreviewFormat(DXGI_FORMAT::DXGI_FORMAT_B8G8R8A8_UNORM);
|
||||
}
|
||||
}
|
||||
);
|
||||
// Set the preview format
|
||||
pCameraCaptureDeviceNative->SetPreviewFormat(DXGI_FORMAT::DXGI_FORMAT_B8G8R8A8_UNORM);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
// Retrieve IAudioVideoCaptureDeviceNative native interface from managed projection.
|
||||
IAudioVideoCaptureDeviceNative *iAudioVideoCaptureDeviceNative = NULL;
|
||||
hr = reinterpret_cast<IUnknown*>(captureDevice)->QueryInterface(__uuidof(IAudioVideoCaptureDeviceNative), (void**) &iAudioVideoCaptureDeviceNative);
|
||||
// Retrieve IAudioVideoCaptureDeviceNative native interface from managed projection.
|
||||
IAudioVideoCaptureDeviceNative *iAudioVideoCaptureDeviceNative = NULL;
|
||||
hr = reinterpret_cast<IUnknown*>(captureDevice)->QueryInterface(__uuidof(IAudioVideoCaptureDeviceNative), (void**) &iAudioVideoCaptureDeviceNative);
|
||||
|
||||
// Save the pointer to the IAudioVideoCaptureDeviceNative native interface
|
||||
pAudioVideoCaptureDeviceNative = iAudioVideoCaptureDeviceNative;
|
||||
// Save the pointer to the IAudioVideoCaptureDeviceNative native interface
|
||||
pAudioVideoCaptureDeviceNative = iAudioVideoCaptureDeviceNative;
|
||||
|
||||
// Set sample encoding format to ARGB. See the documentation for further values.
|
||||
pAudioVideoCaptureDevice->VideoEncodingFormat = CameraCaptureVideoFormat::Argb;
|
||||
// Set sample encoding format to ARGB. See the documentation for further values.
|
||||
pAudioVideoCaptureDevice->VideoEncodingFormat = CameraCaptureVideoFormat::Argb;
|
||||
|
||||
// Initialize and set the CameraCaptureSampleSink class as sink for captures samples
|
||||
MakeAndInitialize<CameraCaptureSampleSink>(&pCameraCaptureSampleSink);
|
||||
pAudioVideoCaptureDeviceNative->SetVideoSampleSink(pCameraCaptureSampleSink);
|
||||
// Initialize and set the CameraCaptureSampleSink class as sink for captures samples
|
||||
MakeAndInitialize<CameraCaptureSampleSink>(&pCameraCaptureSampleSink);
|
||||
pAudioVideoCaptureDeviceNative->SetVideoSampleSink(pCameraCaptureSampleSink);
|
||||
|
||||
// Start recording (only way to receive samples using the ICameraCaptureSampleSink interface
|
||||
pAudioVideoCaptureDevice->StartRecordingToSinkAsync();
|
||||
}
|
||||
}
|
||||
);
|
||||
// Start recording (only way to receive samples using the ICameraCaptureSampleSink interface
|
||||
pAudioVideoCaptureDevice->StartRecordingToSinkAsync();
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
}
|
||||
// Interface With Direct3DContentProvider
|
||||
@ -339,7 +339,7 @@ namespace PhoneXamlDirect3DApp1Comp
|
||||
|
||||
HRESULT Direct3DInterop::GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle)
|
||||
{
|
||||
m_renderer->Update();
|
||||
m_renderer->Update();
|
||||
m_renderer->Render();
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -15,16 +15,16 @@
|
||||
|
||||
namespace PhoneXamlDirect3DApp1Comp
|
||||
{
|
||||
|
||||
|
||||
public enum class OCVFilterType
|
||||
{
|
||||
ePreview,
|
||||
eGray,
|
||||
eCanny,
|
||||
eBlur,
|
||||
eFindFeatures,
|
||||
eSepia,
|
||||
eNumOCVFilterTypes
|
||||
ePreview,
|
||||
eGray,
|
||||
eCanny,
|
||||
eBlur,
|
||||
eFindFeatures,
|
||||
eSepia,
|
||||
eNumOCVFilterTypes
|
||||
};
|
||||
|
||||
class CameraCapturePreviewSink;
|
||||
@ -37,71 +37,71 @@ public delegate void RecreateSynchronizedTextureHandler();
|
||||
public ref class Direct3DInterop sealed : public Windows::Phone::Input::Interop::IDrawingSurfaceManipulationHandler
|
||||
{
|
||||
public:
|
||||
Direct3DInterop();
|
||||
Direct3DInterop();
|
||||
|
||||
Windows::Phone::Graphics::Interop::IDrawingSurfaceContentProvider^ CreateContentProvider();
|
||||
Windows::Phone::Graphics::Interop::IDrawingSurfaceContentProvider^ CreateContentProvider();
|
||||
|
||||
// IDrawingSurfaceManipulationHandler
|
||||
virtual void SetManipulationHost(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ manipulationHost);
|
||||
// IDrawingSurfaceManipulationHandler
|
||||
virtual void SetManipulationHost(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ manipulationHost);
|
||||
|
||||
event RequestAdditionalFrameHandler^ RequestAdditionalFrame;
|
||||
event RecreateSynchronizedTextureHandler^ RecreateSynchronizedTexture;
|
||||
event RequestAdditionalFrameHandler^ RequestAdditionalFrame;
|
||||
event RecreateSynchronizedTextureHandler^ RecreateSynchronizedTexture;
|
||||
|
||||
property Windows::Foundation::Size WindowBounds;
|
||||
property Windows::Foundation::Size NativeResolution;
|
||||
property Windows::Foundation::Size RenderResolution
|
||||
{
|
||||
Windows::Foundation::Size get(){ return m_renderResolution; }
|
||||
void set(Windows::Foundation::Size renderResolution);
|
||||
}
|
||||
property Windows::Foundation::Size WindowBounds;
|
||||
property Windows::Foundation::Size NativeResolution;
|
||||
property Windows::Foundation::Size RenderResolution
|
||||
{
|
||||
Windows::Foundation::Size get(){ return m_renderResolution; }
|
||||
void set(Windows::Foundation::Size renderResolution);
|
||||
}
|
||||
void SetAlgorithm(OCVFilterType type) { m_algorithm = type; };
|
||||
void UpdateFrame(byte* buffer, int width, int height);
|
||||
|
||||
|
||||
protected:
|
||||
// Event Handlers
|
||||
void OnPointerPressed(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerMoved(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerReleased(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
// Event Handlers
|
||||
void OnPointerPressed(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerMoved(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerReleased(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
|
||||
internal:
|
||||
HRESULT STDMETHODCALLTYPE Connect(_In_ IDrawingSurfaceRuntimeHostNative* host);
|
||||
void STDMETHODCALLTYPE Disconnect();
|
||||
HRESULT STDMETHODCALLTYPE PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty);
|
||||
HRESULT STDMETHODCALLTYPE GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle);
|
||||
ID3D11Texture2D* GetTexture();
|
||||
HRESULT STDMETHODCALLTYPE Connect(_In_ IDrawingSurfaceRuntimeHostNative* host);
|
||||
void STDMETHODCALLTYPE Disconnect();
|
||||
HRESULT STDMETHODCALLTYPE PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty);
|
||||
HRESULT STDMETHODCALLTYPE GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle);
|
||||
ID3D11Texture2D* GetTexture();
|
||||
|
||||
private:
|
||||
void StartCamera();
|
||||
void ProcessFrame();
|
||||
bool SwapFrames();
|
||||
|
||||
QuadRenderer^ m_renderer;
|
||||
Windows::Foundation::Size m_renderResolution;
|
||||
QuadRenderer^ m_renderer;
|
||||
Windows::Foundation::Size m_renderResolution;
|
||||
OCVFilterType m_algorithm;
|
||||
bool m_contentDirty;
|
||||
std::shared_ptr<cv::Mat> m_backFrame;
|
||||
std::shared_ptr<cv::Mat> m_frontFrame;
|
||||
std::mutex m_mutex;
|
||||
|
||||
Windows::Phone::Media::Capture::AudioVideoCaptureDevice ^pAudioVideoCaptureDevice;
|
||||
ICameraCaptureDeviceNative* pCameraCaptureDeviceNative;
|
||||
IAudioVideoCaptureDeviceNative* pAudioVideoCaptureDeviceNative;
|
||||
CameraCapturePreviewSink* pCameraCapturePreviewSink;
|
||||
CameraCaptureSampleSink* pCameraCaptureSampleSink;
|
||||
Windows::Phone::Media::Capture::AudioVideoCaptureDevice ^pAudioVideoCaptureDevice;
|
||||
ICameraCaptureDeviceNative* pCameraCaptureDeviceNative;
|
||||
IAudioVideoCaptureDeviceNative* pAudioVideoCaptureDeviceNative;
|
||||
CameraCapturePreviewSink* pCameraCapturePreviewSink;
|
||||
CameraCaptureSampleSink* pCameraCaptureSampleSink;
|
||||
|
||||
//void ApplyPreviewFilter(const cv::Mat& image);
|
||||
void ApplyGrayFilter(cv::Mat* mat);
|
||||
void ApplyCannyFilter(cv::Mat* mat);
|
||||
void ApplyBlurFilter(cv::Mat* mat);
|
||||
void ApplyFindFeaturesFilter(cv::Mat* mat);
|
||||
void ApplySepiaFilter(cv::Mat* mat);
|
||||
//void ApplyPreviewFilter(const cv::Mat& image);
|
||||
void ApplyGrayFilter(cv::Mat* mat);
|
||||
void ApplyCannyFilter(cv::Mat* mat);
|
||||
void ApplyBlurFilter(cv::Mat* mat);
|
||||
void ApplyFindFeaturesFilter(cv::Mat* mat);
|
||||
void ApplySepiaFilter(cv::Mat* mat);
|
||||
};
|
||||
|
||||
class CameraCapturePreviewSink :
|
||||
public Microsoft::WRL::RuntimeClass<
|
||||
Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::RuntimeClassType::ClassicCom>,
|
||||
ICameraCapturePreviewSink>
|
||||
public Microsoft::WRL::RuntimeClass<
|
||||
Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::RuntimeClassType::ClassicCom>,
|
||||
ICameraCapturePreviewSink>
|
||||
{
|
||||
public:
|
||||
void SetDelegate(Direct3DInterop^ delegate)
|
||||
@ -109,20 +109,20 @@ public:
|
||||
m_Direct3dInterop = delegate;
|
||||
}
|
||||
|
||||
IFACEMETHODIMP_(void) OnFrameAvailable(
|
||||
DXGI_FORMAT format,
|
||||
UINT width,
|
||||
UINT height,
|
||||
BYTE* pixels);
|
||||
IFACEMETHODIMP_(void) OnFrameAvailable(
|
||||
DXGI_FORMAT format,
|
||||
UINT width,
|
||||
UINT height,
|
||||
BYTE* pixels);
|
||||
|
||||
private:
|
||||
Direct3DInterop^ m_Direct3dInterop;
|
||||
};
|
||||
|
||||
class CameraCaptureSampleSink :
|
||||
public Microsoft::WRL::RuntimeClass<
|
||||
Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::RuntimeClassType::ClassicCom>,
|
||||
ICameraCaptureSampleSink>
|
||||
public Microsoft::WRL::RuntimeClass<
|
||||
Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::RuntimeClassType::ClassicCom>,
|
||||
ICameraCaptureSampleSink>
|
||||
{
|
||||
public:
|
||||
void SetDelegate(Direct3DInterop^ delegate)
|
||||
@ -131,10 +131,10 @@ public:
|
||||
}
|
||||
|
||||
IFACEMETHODIMP_(void) OnSampleAvailable(
|
||||
ULONGLONG hnsPresentationTime,
|
||||
ULONGLONG hnsSampleDuration,
|
||||
DWORD cbSample,
|
||||
BYTE* pSample);
|
||||
ULONGLONG hnsPresentationTime,
|
||||
ULONGLONG hnsSampleDuration,
|
||||
DWORD cbSample,
|
||||
BYTE* pSample);
|
||||
|
||||
private:
|
||||
Direct3DInterop^ m_Direct3dInterop;
|
||||
|
@ -6,36 +6,36 @@
|
||||
|
||||
namespace DX
|
||||
{
|
||||
inline void ThrowIfFailed(HRESULT hr)
|
||||
{
|
||||
if (FAILED(hr))
|
||||
{
|
||||
// Set a breakpoint on this line to catch Win32 API errors.
|
||||
throw Platform::Exception::CreateException(hr);
|
||||
}
|
||||
}
|
||||
inline void ThrowIfFailed(HRESULT hr)
|
||||
{
|
||||
if (FAILED(hr))
|
||||
{
|
||||
// Set a breakpoint on this line to catch Win32 API errors.
|
||||
throw Platform::Exception::CreateException(hr);
|
||||
}
|
||||
}
|
||||
|
||||
// Function that reads from a binary file asynchronously.
|
||||
inline Concurrency::task<Platform::Array<byte>^> ReadDataAsync(Platform::String^ filename)
|
||||
{
|
||||
using namespace Windows::Storage;
|
||||
using namespace Concurrency;
|
||||
|
||||
auto folder = Windows::ApplicationModel::Package::Current->InstalledLocation;
|
||||
|
||||
return create_task(folder->GetFileAsync(filename)).then([] (StorageFile^ file)
|
||||
{
|
||||
return file->OpenReadAsync();
|
||||
}).then([] (Streams::IRandomAccessStreamWithContentType^ stream)
|
||||
{
|
||||
unsigned int bufferSize = static_cast<unsigned int>(stream->Size);
|
||||
auto fileBuffer = ref new Streams::Buffer(bufferSize);
|
||||
return stream->ReadAsync(fileBuffer, bufferSize, Streams::InputStreamOptions::None);
|
||||
}).then([] (Streams::IBuffer^ fileBuffer) -> Platform::Array<byte>^
|
||||
{
|
||||
auto fileData = ref new Platform::Array<byte>(fileBuffer->Length);
|
||||
Streams::DataReader::FromBuffer(fileBuffer)->ReadBytes(fileData);
|
||||
return fileData;
|
||||
});
|
||||
}
|
||||
// Function that reads from a binary file asynchronously.
|
||||
inline Concurrency::task<Platform::Array<byte>^> ReadDataAsync(Platform::String^ filename)
|
||||
{
|
||||
using namespace Windows::Storage;
|
||||
using namespace Concurrency;
|
||||
|
||||
auto folder = Windows::ApplicationModel::Package::Current->InstalledLocation;
|
||||
|
||||
return create_task(folder->GetFileAsync(filename)).then([] (StorageFile^ file)
|
||||
{
|
||||
return file->OpenReadAsync();
|
||||
}).then([] (Streams::IRandomAccessStreamWithContentType^ stream)
|
||||
{
|
||||
unsigned int bufferSize = static_cast<unsigned int>(stream->Size);
|
||||
auto fileBuffer = ref new Streams::Buffer(bufferSize);
|
||||
return stream->ReadAsync(fileBuffer, bufferSize, Streams::InputStreamOptions::None);
|
||||
}).then([] (Streams::IBuffer^ fileBuffer) -> Platform::Array<byte>^
|
||||
{
|
||||
auto fileData = ref new Platform::Array<byte>(fileBuffer->Length);
|
||||
Streams::DataReader::FromBuffer(fileBuffer)->ReadBytes(fileData);
|
||||
return fileData;
|
||||
});
|
||||
}
|
||||
}
|
@ -7,247 +7,247 @@ using namespace Windows::Foundation;
|
||||
using namespace Windows::UI::Core;
|
||||
|
||||
QuadRenderer::QuadRenderer() :
|
||||
m_loadingComplete(false),
|
||||
m_indexCount(0)
|
||||
m_loadingComplete(false),
|
||||
m_indexCount(0)
|
||||
{
|
||||
}
|
||||
|
||||
void QuadRenderer::CreateTextureFromByte(byte* buffer,int width,int height)
|
||||
{
|
||||
int pixelSize = 4;
|
||||
int pixelSize = 4;
|
||||
|
||||
if (m_Texture.Get() == nullptr)
|
||||
{
|
||||
CD3D11_TEXTURE2D_DESC textureDesc(
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM, // format
|
||||
static_cast<UINT>(width), // width
|
||||
static_cast<UINT>(height), // height
|
||||
1, // arraySize
|
||||
1, // mipLevels
|
||||
D3D11_BIND_SHADER_RESOURCE, // bindFlags
|
||||
D3D11_USAGE_DYNAMIC, // usage
|
||||
D3D11_CPU_ACCESS_WRITE, // cpuaccessFlags
|
||||
1, // sampleCount
|
||||
0, // sampleQuality
|
||||
0 // miscFlags
|
||||
);
|
||||
if (m_Texture.Get() == nullptr)
|
||||
{
|
||||
CD3D11_TEXTURE2D_DESC textureDesc(
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM, // format
|
||||
static_cast<UINT>(width), // width
|
||||
static_cast<UINT>(height), // height
|
||||
1, // arraySize
|
||||
1, // mipLevels
|
||||
D3D11_BIND_SHADER_RESOURCE, // bindFlags
|
||||
D3D11_USAGE_DYNAMIC, // usage
|
||||
D3D11_CPU_ACCESS_WRITE, // cpuaccessFlags
|
||||
1, // sampleCount
|
||||
0, // sampleQuality
|
||||
0 // miscFlags
|
||||
);
|
||||
|
||||
D3D11_SUBRESOURCE_DATA data;
|
||||
data.pSysMem = buffer;
|
||||
data.SysMemPitch = pixelSize*width;
|
||||
data.SysMemSlicePitch = pixelSize*width*height;
|
||||
D3D11_SUBRESOURCE_DATA data;
|
||||
data.pSysMem = buffer;
|
||||
data.SysMemPitch = pixelSize*width;
|
||||
data.SysMemSlicePitch = pixelSize*width*height;
|
||||
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateTexture2D(
|
||||
&textureDesc,
|
||||
&data,
|
||||
m_Texture.ReleaseAndGetAddressOf()
|
||||
)
|
||||
);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateTexture2D(
|
||||
&textureDesc,
|
||||
&data,
|
||||
m_Texture.ReleaseAndGetAddressOf()
|
||||
)
|
||||
);
|
||||
|
||||
m_d3dDevice->CreateShaderResourceView(m_Texture.Get(), NULL, m_SRV.ReleaseAndGetAddressOf());
|
||||
D3D11_SAMPLER_DESC sampDesc;
|
||||
ZeroMemory(&sampDesc, sizeof(sampDesc));
|
||||
sampDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
||||
sampDesc.MinLOD = 0;
|
||||
sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
|
||||
m_d3dDevice->CreateSamplerState(&sampDesc, m_QuadsTexSamplerState.ReleaseAndGetAddressOf());
|
||||
}
|
||||
else
|
||||
{
|
||||
int nRowSpan = width * pixelSize;
|
||||
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
||||
HRESULT hr = m_d3dContext->Map(m_Texture.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
|
||||
BYTE* mappedData = static_cast<BYTE*>(mappedResource.pData);
|
||||
|
||||
for (int i = 0; i < height; ++i)
|
||||
{
|
||||
memcpy(mappedData + (i*mappedResource.RowPitch), buffer + (i*nRowSpan), nRowSpan);
|
||||
}
|
||||
|
||||
m_d3dContext->Unmap(m_Texture.Get(), 0);
|
||||
}
|
||||
m_d3dDevice->CreateShaderResourceView(m_Texture.Get(), NULL, m_SRV.ReleaseAndGetAddressOf());
|
||||
D3D11_SAMPLER_DESC sampDesc;
|
||||
ZeroMemory(&sampDesc, sizeof(sampDesc));
|
||||
sampDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
||||
sampDesc.MinLOD = 0;
|
||||
sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
|
||||
m_d3dDevice->CreateSamplerState(&sampDesc, m_QuadsTexSamplerState.ReleaseAndGetAddressOf());
|
||||
}
|
||||
else
|
||||
{
|
||||
int nRowSpan = width * pixelSize;
|
||||
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
||||
HRESULT hr = m_d3dContext->Map(m_Texture.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
|
||||
BYTE* mappedData = static_cast<BYTE*>(mappedResource.pData);
|
||||
|
||||
for (int i = 0; i < height; ++i)
|
||||
{
|
||||
memcpy(mappedData + (i*mappedResource.RowPitch), buffer + (i*nRowSpan), nRowSpan);
|
||||
}
|
||||
|
||||
m_d3dContext->Unmap(m_Texture.Get(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
void QuadRenderer::CreateDeviceResources()
|
||||
{
|
||||
Direct3DBase::CreateDeviceResources();
|
||||
D3D11_BLEND_DESC blendDesc;
|
||||
ZeroMemory( &blendDesc, sizeof(blendDesc) );
|
||||
Direct3DBase::CreateDeviceResources();
|
||||
D3D11_BLEND_DESC blendDesc;
|
||||
ZeroMemory( &blendDesc, sizeof(blendDesc) );
|
||||
|
||||
D3D11_RENDER_TARGET_BLEND_DESC rtbd;
|
||||
ZeroMemory( &rtbd, sizeof(rtbd) );
|
||||
|
||||
rtbd.BlendEnable = TRUE;
|
||||
rtbd.SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||
rtbd.DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
rtbd.BlendOp = D3D11_BLEND_OP_ADD;
|
||||
rtbd.SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||
rtbd.DestBlendAlpha = D3D11_BLEND_ZERO;
|
||||
rtbd.BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||
rtbd.RenderTargetWriteMask = 0x0f;
|
||||
D3D11_RENDER_TARGET_BLEND_DESC rtbd;
|
||||
ZeroMemory( &rtbd, sizeof(rtbd) );
|
||||
|
||||
blendDesc.AlphaToCoverageEnable = false;
|
||||
blendDesc.RenderTarget[0] = rtbd;
|
||||
rtbd.BlendEnable = TRUE;
|
||||
rtbd.SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||
rtbd.DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
rtbd.BlendOp = D3D11_BLEND_OP_ADD;
|
||||
rtbd.SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||
rtbd.DestBlendAlpha = D3D11_BLEND_ZERO;
|
||||
rtbd.BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||
rtbd.RenderTargetWriteMask = 0x0f;
|
||||
|
||||
m_d3dDevice->CreateBlendState(&blendDesc, &m_Transparency);
|
||||
blendDesc.AlphaToCoverageEnable = false;
|
||||
blendDesc.RenderTarget[0] = rtbd;
|
||||
|
||||
D3D11_RASTERIZER_DESC cmdesc;
|
||||
ZeroMemory(&cmdesc, sizeof(D3D11_RASTERIZER_DESC));
|
||||
|
||||
cmdesc.FillMode = D3D11_FILL_SOLID;
|
||||
cmdesc.CullMode = D3D11_CULL_BACK;
|
||||
cmdesc.DepthClipEnable = TRUE;
|
||||
|
||||
cmdesc.FrontCounterClockwise = true;
|
||||
m_d3dDevice->CreateRasterizerState(&cmdesc, &CCWcullMode);
|
||||
m_d3dDevice->CreateBlendState(&blendDesc, &m_Transparency);
|
||||
|
||||
cmdesc.FrontCounterClockwise = false;
|
||||
m_d3dDevice->CreateRasterizerState(&cmdesc, &CWcullMode);
|
||||
D3D11_RASTERIZER_DESC cmdesc;
|
||||
ZeroMemory(&cmdesc, sizeof(D3D11_RASTERIZER_DESC));
|
||||
|
||||
auto loadVSTask = DX::ReadDataAsync("SimpleVertexShader.cso");
|
||||
auto loadPSTask = DX::ReadDataAsync("SimplePixelShader.cso");
|
||||
auto createVSTask = loadVSTask.then([this](Platform::Array<byte>^ fileData)
|
||||
{
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateVertexShader(
|
||||
fileData->Data,
|
||||
fileData->Length,
|
||||
nullptr,
|
||||
&m_vertexShader
|
||||
)
|
||||
);
|
||||
cmdesc.FillMode = D3D11_FILL_SOLID;
|
||||
cmdesc.CullMode = D3D11_CULL_BACK;
|
||||
cmdesc.DepthClipEnable = TRUE;
|
||||
|
||||
const D3D11_INPUT_ELEMENT_DESC vertexDesc[] =
|
||||
{
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
};
|
||||
cmdesc.FrontCounterClockwise = true;
|
||||
m_d3dDevice->CreateRasterizerState(&cmdesc, &CCWcullMode);
|
||||
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateInputLayout(
|
||||
vertexDesc,
|
||||
ARRAYSIZE(vertexDesc),
|
||||
fileData->Data,
|
||||
fileData->Length,
|
||||
&m_inputLayout
|
||||
)
|
||||
);
|
||||
});
|
||||
cmdesc.FrontCounterClockwise = false;
|
||||
m_d3dDevice->CreateRasterizerState(&cmdesc, &CWcullMode);
|
||||
|
||||
auto createPSTask = loadPSTask.then([this](Platform::Array<byte>^ fileData)
|
||||
{
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreatePixelShader(
|
||||
fileData->Data,
|
||||
fileData->Length,
|
||||
nullptr,
|
||||
&m_pixelShader
|
||||
)
|
||||
);
|
||||
auto loadVSTask = DX::ReadDataAsync("SimpleVertexShader.cso");
|
||||
auto loadPSTask = DX::ReadDataAsync("SimplePixelShader.cso");
|
||||
auto createVSTask = loadVSTask.then([this](Platform::Array<byte>^ fileData)
|
||||
{
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateVertexShader(
|
||||
fileData->Data,
|
||||
fileData->Length,
|
||||
nullptr,
|
||||
&m_vertexShader
|
||||
)
|
||||
);
|
||||
|
||||
CD3D11_BUFFER_DESC constantBufferDesc(sizeof(ModelViewProjectionConstantBuffer), D3D11_BIND_CONSTANT_BUFFER);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateBuffer(
|
||||
&constantBufferDesc,
|
||||
nullptr,
|
||||
&m_constantBuffer
|
||||
)
|
||||
);
|
||||
});
|
||||
const D3D11_INPUT_ELEMENT_DESC vertexDesc[] =
|
||||
{
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
};
|
||||
|
||||
auto createCubeTask = (createPSTask && createVSTask).then([this] ()
|
||||
{
|
||||
Vertex v[] =
|
||||
{
|
||||
Vertex(-1.0f, -1.0f, 1.0f, 1.0f, 1.0f),
|
||||
Vertex(1.0f, -1.0f, 1.0f, 0.0f, 1.0f),
|
||||
Vertex(1.0f, 1.0f, 1.0f, 0.0f, 0.0f),
|
||||
Vertex(-1.0f, 1.0f, 1.0f, 1.0f, 0.0f)
|
||||
};
|
||||
|
||||
D3D11_SUBRESOURCE_DATA vertexBufferData = {0};
|
||||
vertexBufferData.pSysMem = v;
|
||||
vertexBufferData.SysMemPitch = 0;
|
||||
vertexBufferData.SysMemSlicePitch = 0;
|
||||
CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(v), D3D11_BIND_VERTEX_BUFFER);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateBuffer(
|
||||
&vertexBufferDesc,
|
||||
&vertexBufferData,
|
||||
&m_vertexBuffer
|
||||
)
|
||||
);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateInputLayout(
|
||||
vertexDesc,
|
||||
ARRAYSIZE(vertexDesc),
|
||||
fileData->Data,
|
||||
fileData->Length,
|
||||
&m_inputLayout
|
||||
)
|
||||
);
|
||||
});
|
||||
|
||||
DWORD indices[] =
|
||||
{
|
||||
// Front Face
|
||||
0, 2, 1,
|
||||
0, 3, 2,
|
||||
auto createPSTask = loadPSTask.then([this](Platform::Array<byte>^ fileData)
|
||||
{
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreatePixelShader(
|
||||
fileData->Data,
|
||||
fileData->Length,
|
||||
nullptr,
|
||||
&m_pixelShader
|
||||
)
|
||||
);
|
||||
|
||||
};
|
||||
CD3D11_BUFFER_DESC constantBufferDesc(sizeof(ModelViewProjectionConstantBuffer), D3D11_BIND_CONSTANT_BUFFER);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateBuffer(
|
||||
&constantBufferDesc,
|
||||
nullptr,
|
||||
&m_constantBuffer
|
||||
)
|
||||
);
|
||||
});
|
||||
|
||||
m_indexCount = ARRAYSIZE(indices);
|
||||
auto createCubeTask = (createPSTask && createVSTask).then([this] ()
|
||||
{
|
||||
Vertex v[] =
|
||||
{
|
||||
Vertex(-1.0f, -1.0f, 1.0f, 1.0f, 1.0f),
|
||||
Vertex(1.0f, -1.0f, 1.0f, 0.0f, 1.0f),
|
||||
Vertex(1.0f, 1.0f, 1.0f, 0.0f, 0.0f),
|
||||
Vertex(-1.0f, 1.0f, 1.0f, 1.0f, 0.0f)
|
||||
};
|
||||
|
||||
D3D11_SUBRESOURCE_DATA indexBufferData = {0};
|
||||
indexBufferData.pSysMem = indices;
|
||||
indexBufferData.SysMemPitch = 0;
|
||||
indexBufferData.SysMemSlicePitch = 0;
|
||||
CD3D11_BUFFER_DESC indexBufferDesc(sizeof(indices), D3D11_BIND_INDEX_BUFFER);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateBuffer(
|
||||
&indexBufferDesc,
|
||||
&indexBufferData,
|
||||
&m_indexBuffer
|
||||
)
|
||||
);
|
||||
});
|
||||
D3D11_SUBRESOURCE_DATA vertexBufferData = {0};
|
||||
vertexBufferData.pSysMem = v;
|
||||
vertexBufferData.SysMemPitch = 0;
|
||||
vertexBufferData.SysMemSlicePitch = 0;
|
||||
CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(v), D3D11_BIND_VERTEX_BUFFER);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateBuffer(
|
||||
&vertexBufferDesc,
|
||||
&vertexBufferData,
|
||||
&m_vertexBuffer
|
||||
)
|
||||
);
|
||||
|
||||
createCubeTask.then([this] ()
|
||||
{
|
||||
m_loadingComplete = true;
|
||||
});
|
||||
DWORD indices[] =
|
||||
{
|
||||
// Front Face
|
||||
0, 2, 1,
|
||||
0, 3, 2,
|
||||
|
||||
};
|
||||
|
||||
m_indexCount = ARRAYSIZE(indices);
|
||||
|
||||
D3D11_SUBRESOURCE_DATA indexBufferData = {0};
|
||||
indexBufferData.pSysMem = indices;
|
||||
indexBufferData.SysMemPitch = 0;
|
||||
indexBufferData.SysMemSlicePitch = 0;
|
||||
CD3D11_BUFFER_DESC indexBufferDesc(sizeof(indices), D3D11_BIND_INDEX_BUFFER);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateBuffer(
|
||||
&indexBufferDesc,
|
||||
&indexBufferData,
|
||||
&m_indexBuffer
|
||||
)
|
||||
);
|
||||
});
|
||||
|
||||
createCubeTask.then([this] ()
|
||||
{
|
||||
m_loadingComplete = true;
|
||||
});
|
||||
}
|
||||
|
||||
void QuadRenderer::CreateWindowSizeDependentResources()
|
||||
{
|
||||
Direct3DBase::CreateWindowSizeDependentResources();
|
||||
Direct3DBase::CreateWindowSizeDependentResources();
|
||||
|
||||
float aspectRatio = m_windowBounds.Width / m_windowBounds.Height;
|
||||
float fovAngleY = 60.0f * (XM_PI / 180.0f);
|
||||
|
||||
if (aspectRatio < 1.0f)
|
||||
{
|
||||
fovAngleY /= aspectRatio;
|
||||
}
|
||||
float aspectRatio = m_windowBounds.Width / m_windowBounds.Height;
|
||||
float fovAngleY = 60.0f * (XM_PI / 180.0f);
|
||||
|
||||
XMStoreFloat4x4(
|
||||
&m_constantBufferData.projection,
|
||||
XMMatrixTranspose(
|
||||
XMMatrixPerspectiveFovRH(
|
||||
fovAngleY,
|
||||
aspectRatio,
|
||||
0.01f,
|
||||
100.0f
|
||||
)
|
||||
)
|
||||
);
|
||||
if (aspectRatio < 1.0f)
|
||||
{
|
||||
fovAngleY /= aspectRatio;
|
||||
}
|
||||
|
||||
XMStoreFloat4x4(
|
||||
&m_constantBufferData.projection,
|
||||
XMMatrixTranspose(
|
||||
XMMatrixPerspectiveFovRH(
|
||||
fovAngleY,
|
||||
aspectRatio,
|
||||
0.01f,
|
||||
100.0f
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
void QuadRenderer::Update(float timeTotal, float timeDelta)
|
||||
{
|
||||
(void) timeDelta; // Unused parameter.
|
||||
(void) timeDelta; // Unused parameter.
|
||||
|
||||
XMVECTOR X = XMVectorSet(0.0f, 0.0f, .3f, 0.0f);
|
||||
XMVECTOR Y = XMVectorSet(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
XMVECTOR Z = XMVectorSet(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
XMVECTOR X = XMVectorSet(0.0f, 0.0f, .3f, 0.0f);
|
||||
XMVECTOR Y = XMVectorSet(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
XMVECTOR Z = XMVectorSet(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtLH(X, Y, Z)));
|
||||
XMStoreFloat4x4(&m_constantBufferData.model, XMMatrixTranspose(XMMatrixRotationY(timeTotal * XM_PIDIV4)));
|
||||
XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtLH(X, Y, Z)));
|
||||
XMStoreFloat4x4(&m_constantBufferData.model, XMMatrixTranspose(XMMatrixRotationY(timeTotal * XM_PIDIV4)));
|
||||
}
|
||||
|
||||
void QuadRenderer::Render()
|
||||
@ -257,84 +257,84 @@ void QuadRenderer::Render()
|
||||
|
||||
void QuadRenderer::Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPtr<ID3D11DepthStencilView> depthStencilView)
|
||||
{
|
||||
const float black[] = {0, 0, 0, 1.0 };
|
||||
const float black[] = {0, 0, 0, 1.0 };
|
||||
|
||||
m_d3dContext->ClearRenderTargetView(
|
||||
renderTargetView.Get(),
|
||||
black
|
||||
);
|
||||
m_d3dContext->ClearRenderTargetView(
|
||||
renderTargetView.Get(),
|
||||
black
|
||||
);
|
||||
|
||||
m_d3dContext->ClearDepthStencilView(
|
||||
depthStencilView.Get(),
|
||||
D3D11_CLEAR_DEPTH,
|
||||
1.0f,
|
||||
0
|
||||
);
|
||||
|
||||
if (m_SRV && m_loadingComplete) // Only draw the cube once it is loaded (loading is asynchronous).
|
||||
{
|
||||
m_d3dContext->OMSetRenderTargets(
|
||||
1,
|
||||
renderTargetView.GetAddressOf(),
|
||||
depthStencilView.Get()
|
||||
);
|
||||
m_d3dContext->ClearDepthStencilView(
|
||||
depthStencilView.Get(),
|
||||
D3D11_CLEAR_DEPTH,
|
||||
1.0f,
|
||||
0
|
||||
);
|
||||
|
||||
m_d3dContext->UpdateSubresource(
|
||||
m_constantBuffer.Get(),
|
||||
0,
|
||||
NULL,
|
||||
&m_constantBufferData,
|
||||
0,
|
||||
0
|
||||
);
|
||||
if (m_SRV && m_loadingComplete) // Only draw the cube once it is loaded (loading is asynchronous).
|
||||
{
|
||||
m_d3dContext->OMSetRenderTargets(
|
||||
1,
|
||||
renderTargetView.GetAddressOf(),
|
||||
depthStencilView.Get()
|
||||
);
|
||||
|
||||
UINT stride = sizeof(Vertex);
|
||||
UINT offset = 0;
|
||||
m_d3dContext->UpdateSubresource(
|
||||
m_constantBuffer.Get(),
|
||||
0,
|
||||
NULL,
|
||||
&m_constantBufferData,
|
||||
0,
|
||||
0
|
||||
);
|
||||
|
||||
m_d3dContext->IASetVertexBuffers(
|
||||
0,
|
||||
1,
|
||||
m_vertexBuffer.GetAddressOf(),
|
||||
&stride,
|
||||
&offset
|
||||
);
|
||||
UINT stride = sizeof(Vertex);
|
||||
UINT offset = 0;
|
||||
|
||||
m_d3dContext->IASetIndexBuffer(
|
||||
m_indexBuffer.Get(),
|
||||
DXGI_FORMAT_R32_UINT,
|
||||
0
|
||||
);
|
||||
m_d3dContext->IASetVertexBuffers(
|
||||
0,
|
||||
1,
|
||||
m_vertexBuffer.GetAddressOf(),
|
||||
&stride,
|
||||
&offset
|
||||
);
|
||||
|
||||
m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
m_d3dContext->IASetInputLayout(m_inputLayout.Get());
|
||||
m_d3dContext->IASetIndexBuffer(
|
||||
m_indexBuffer.Get(),
|
||||
DXGI_FORMAT_R32_UINT,
|
||||
0
|
||||
);
|
||||
|
||||
m_d3dContext->VSSetShader(
|
||||
m_vertexShader.Get(),
|
||||
nullptr,
|
||||
0
|
||||
);
|
||||
m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
m_d3dContext->IASetInputLayout(m_inputLayout.Get());
|
||||
|
||||
m_d3dContext->VSSetConstantBuffers(
|
||||
0,
|
||||
1,
|
||||
m_constantBuffer.GetAddressOf()
|
||||
);
|
||||
m_d3dContext->VSSetShader(
|
||||
m_vertexShader.Get(),
|
||||
nullptr,
|
||||
0
|
||||
);
|
||||
|
||||
m_d3dContext->PSSetShader(
|
||||
m_pixelShader.Get(),
|
||||
nullptr,
|
||||
0
|
||||
);
|
||||
m_d3dContext->VSSetConstantBuffers(
|
||||
0,
|
||||
1,
|
||||
m_constantBuffer.GetAddressOf()
|
||||
);
|
||||
|
||||
m_d3dContext->PSSetShaderResources(0, 1, m_SRV.GetAddressOf());
|
||||
m_d3dContext->PSSetSamplers(0, 1, m_QuadsTexSamplerState.GetAddressOf());
|
||||
m_d3dContext->OMSetBlendState(m_Transparency.Get(), nullptr, 0xffffffff);
|
||||
m_d3dContext->RSSetState(CCWcullMode.Get());
|
||||
m_d3dContext->PSSetShader(
|
||||
m_pixelShader.Get(),
|
||||
nullptr,
|
||||
0
|
||||
);
|
||||
|
||||
m_d3dContext->DrawIndexed(
|
||||
m_indexCount,
|
||||
0,
|
||||
0
|
||||
);
|
||||
}
|
||||
m_d3dContext->PSSetShaderResources(0, 1, m_SRV.GetAddressOf());
|
||||
m_d3dContext->PSSetSamplers(0, 1, m_QuadsTexSamplerState.GetAddressOf());
|
||||
m_d3dContext->OMSetBlendState(m_Transparency.Get(), nullptr, 0xffffffff);
|
||||
m_d3dContext->RSSetState(CCWcullMode.Get());
|
||||
|
||||
m_d3dContext->DrawIndexed(
|
||||
m_indexCount,
|
||||
0,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
@ -6,51 +6,51 @@
|
||||
|
||||
struct ModelViewProjectionConstantBuffer
|
||||
{
|
||||
DirectX::XMFLOAT4X4 model;
|
||||
DirectX::XMFLOAT4X4 view;
|
||||
DirectX::XMFLOAT4X4 projection;
|
||||
DirectX::XMFLOAT4X4 model;
|
||||
DirectX::XMFLOAT4X4 view;
|
||||
DirectX::XMFLOAT4X4 projection;
|
||||
};
|
||||
|
||||
struct Vertex //Overloaded Vertex Structure
|
||||
{
|
||||
Vertex(){}
|
||||
Vertex(float x, float y, float z,
|
||||
float u, float v)
|
||||
: pos(x,y,z), texCoord(u, v){}
|
||||
Vertex(){}
|
||||
Vertex(float x, float y, float z,
|
||||
float u, float v)
|
||||
: pos(x,y,z), texCoord(u, v){}
|
||||
|
||||
DirectX::XMFLOAT3 pos;
|
||||
DirectX::XMFLOAT2 texCoord;
|
||||
DirectX::XMFLOAT3 pos;
|
||||
DirectX::XMFLOAT2 texCoord;
|
||||
};
|
||||
|
||||
// This class renders a simple quad.
|
||||
ref class QuadRenderer sealed : public Direct3DBase
|
||||
{
|
||||
public:
|
||||
QuadRenderer();
|
||||
QuadRenderer();
|
||||
|
||||
void Update(float timeTotal = 0.0f, float timeDelta = 0.0f);
|
||||
void Update(float timeTotal = 0.0f, float timeDelta = 0.0f);
|
||||
void CreateTextureFromByte(byte * buffer,int width,int height);
|
||||
|
||||
// Direct3DBase methods.
|
||||
virtual void CreateDeviceResources() override;
|
||||
virtual void CreateWindowSizeDependentResources() override;
|
||||
// Direct3DBase methods.
|
||||
virtual void CreateDeviceResources() override;
|
||||
virtual void CreateWindowSizeDependentResources() override;
|
||||
virtual void Render() override;
|
||||
|
||||
private:
|
||||
void Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPtr<ID3D11DepthStencilView> depthStencilView);
|
||||
bool m_loadingComplete;
|
||||
uint32 m_indexCount;
|
||||
ModelViewProjectionConstantBuffer m_constantBufferData;
|
||||
Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer;
|
||||
Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
|
||||
Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_Texture;
|
||||
Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_SRV;
|
||||
Microsoft::WRL::ComPtr<ID3D11SamplerState> m_QuadsTexSamplerState;
|
||||
Microsoft::WRL::ComPtr<ID3D11BlendState> m_Transparency;
|
||||
Microsoft::WRL::ComPtr<ID3D11RasterizerState> CCWcullMode;
|
||||
Microsoft::WRL::ComPtr<ID3D11RasterizerState> CWcullMode;
|
||||
bool m_loadingComplete;
|
||||
uint32 m_indexCount;
|
||||
ModelViewProjectionConstantBuffer m_constantBufferData;
|
||||
Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer;
|
||||
Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
|
||||
Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_Texture;
|
||||
Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_SRV;
|
||||
Microsoft::WRL::ComPtr<ID3D11SamplerState> m_QuadsTexSamplerState;
|
||||
Microsoft::WRL::ComPtr<ID3D11BlendState> m_Transparency;
|
||||
Microsoft::WRL::ComPtr<ID3D11RasterizerState> CCWcullMode;
|
||||
Microsoft::WRL::ComPtr<ID3D11RasterizerState> CWcullMode;
|
||||
};
|
||||
|
@ -1,8 +1,8 @@
|
||||
cbuffer ModelViewProjectionConstantBuffer : register(b0)
|
||||
{
|
||||
matrix model;
|
||||
matrix view;
|
||||
matrix projection;
|
||||
matrix model;
|
||||
matrix view;
|
||||
matrix projection;
|
||||
};
|
||||
|
||||
struct VertexInputType
|
||||
@ -34,6 +34,6 @@ PixelInputType main(VertexInputType input)
|
||||
output.position = mul(output.position, projection);
|
||||
// Store the texture coordinates for the pixel shader.
|
||||
output.tex = input.tex;
|
||||
|
||||
|
||||
return output;
|
||||
}
|
||||
|
@ -1,30 +1,39 @@
|
||||
<phone:PhoneApplicationPage
|
||||
x:Class="PhoneXamlDirect3DApp1.MainPage"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
|
||||
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d"
|
||||
FontFamily="{StaticResource PhoneFontFamilyNormal}"
|
||||
FontSize="{StaticResource PhoneFontSizeNormal}"
|
||||
Foreground="{StaticResource PhoneForegroundBrush}"
|
||||
SupportedOrientations="Portrait" Orientation="Portrait"
|
||||
shell:SystemTray.IsVisible="True">
|
||||
<phone:PhoneApplicationPage x:Class="PhoneXamlDirect3DApp1.MainPage"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
|
||||
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
|
||||
FontFamily="{StaticResource PhoneFontFamilyNormal}"
|
||||
FontSize="{StaticResource PhoneFontSizeNormal}"
|
||||
Foreground="{StaticResource PhoneForegroundBrush}"
|
||||
Orientation="Portrait"
|
||||
SupportedOrientations="Portrait"
|
||||
shell:SystemTray.IsVisible="True"
|
||||
mc:Ignorable="d">
|
||||
|
||||
<!--LayoutRoot is the root grid where all page content is placed-->
|
||||
<!-- LayoutRoot is the root grid where all page content is placed -->
|
||||
<Grid x:Name="LayoutRoot" Background="Transparent">
|
||||
<DrawingSurface x:Name="DrawingSurface" Loaded="DrawingSurface_Loaded" />
|
||||
<StackPanel Margin="40">
|
||||
<RadioButton x:Name="Normal" Content="Normal" GroupName="Group1"
|
||||
Checked="RadioButton_Checked" IsChecked="True"/>
|
||||
<RadioButton x:Name="Gray" Content="Gray" GroupName="Group1"
|
||||
Checked="RadioButton_Checked"/>
|
||||
<RadioButton x:Name="Canny" Content="Canny" GroupName="Group1"
|
||||
Checked="RadioButton_Checked"/>
|
||||
<RadioButton x:Name="Sepia" Content="Sepia" GroupName="Group1"
|
||||
Checked="RadioButton_Checked"/>
|
||||
<RadioButton x:Name="Normal"
|
||||
Checked="RadioButton_Checked"
|
||||
Content="Normal"
|
||||
GroupName="Group1"
|
||||
IsChecked="True" />
|
||||
<RadioButton x:Name="Gray"
|
||||
Checked="RadioButton_Checked"
|
||||
Content="Gray"
|
||||
GroupName="Group1" />
|
||||
<RadioButton x:Name="Canny"
|
||||
Checked="RadioButton_Checked"
|
||||
Content="Canny"
|
||||
GroupName="Group1" />
|
||||
<RadioButton x:Name="Sepia"
|
||||
Checked="RadioButton_Checked"
|
||||
Content="Sepia"
|
||||
GroupName="Group1" />
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
|
||||
|
@ -91,5 +91,5 @@ namespace PhoneXamlDirect3DApp1
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Resources;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("PhoneXamlDirect3DApp1")]
|
||||
@ -15,8 +15,8 @@ using System.Resources;
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
@ -26,11 +26,11 @@ using System.Resources;
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
@ -6,71 +6,71 @@
|
||||
ref class BasicTimer sealed
|
||||
{
|
||||
public:
|
||||
// Initializes internal timer values.
|
||||
BasicTimer()
|
||||
{
|
||||
if (!QueryPerformanceFrequency(&m_frequency))
|
||||
{
|
||||
throw ref new Platform::FailureException();
|
||||
}
|
||||
Reset();
|
||||
}
|
||||
|
||||
// Reset the timer to initial values.
|
||||
void Reset()
|
||||
{
|
||||
Update();
|
||||
m_startTime = m_currentTime;
|
||||
m_total = 0.0f;
|
||||
m_delta = 1.0f / 60.0f;
|
||||
}
|
||||
|
||||
// Update the timer's internal values.
|
||||
void Update()
|
||||
{
|
||||
if (!QueryPerformanceCounter(&m_currentTime))
|
||||
{
|
||||
throw ref new Platform::FailureException();
|
||||
}
|
||||
|
||||
m_total = static_cast<float>(
|
||||
static_cast<double>(m_currentTime.QuadPart - m_startTime.QuadPart) /
|
||||
static_cast<double>(m_frequency.QuadPart)
|
||||
);
|
||||
|
||||
if (m_lastTime.QuadPart == m_startTime.QuadPart)
|
||||
{
|
||||
// If the timer was just reset, report a time delta equivalent to 60Hz frame time.
|
||||
m_delta = 1.0f / 60.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_delta = static_cast<float>(
|
||||
static_cast<double>(m_currentTime.QuadPart - m_lastTime.QuadPart) /
|
||||
static_cast<double>(m_frequency.QuadPart)
|
||||
);
|
||||
}
|
||||
|
||||
m_lastTime = m_currentTime;
|
||||
}
|
||||
|
||||
// Duration in seconds between the last call to Reset() and the last call to Update().
|
||||
property float Total
|
||||
{
|
||||
float get() { return m_total; }
|
||||
}
|
||||
|
||||
// Duration in seconds between the previous two calls to Update().
|
||||
property float Delta
|
||||
{
|
||||
float get() { return m_delta; }
|
||||
}
|
||||
// Initializes internal timer values.
|
||||
BasicTimer()
|
||||
{
|
||||
if (!QueryPerformanceFrequency(&m_frequency))
|
||||
{
|
||||
throw ref new Platform::FailureException();
|
||||
}
|
||||
Reset();
|
||||
}
|
||||
|
||||
// Reset the timer to initial values.
|
||||
void Reset()
|
||||
{
|
||||
Update();
|
||||
m_startTime = m_currentTime;
|
||||
m_total = 0.0f;
|
||||
m_delta = 1.0f / 60.0f;
|
||||
}
|
||||
|
||||
// Update the timer's internal values.
|
||||
void Update()
|
||||
{
|
||||
if (!QueryPerformanceCounter(&m_currentTime))
|
||||
{
|
||||
throw ref new Platform::FailureException();
|
||||
}
|
||||
|
||||
m_total = static_cast<float>(
|
||||
static_cast<double>(m_currentTime.QuadPart - m_startTime.QuadPart) /
|
||||
static_cast<double>(m_frequency.QuadPart)
|
||||
);
|
||||
|
||||
if (m_lastTime.QuadPart == m_startTime.QuadPart)
|
||||
{
|
||||
// If the timer was just reset, report a time delta equivalent to 60Hz frame time.
|
||||
m_delta = 1.0f / 60.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_delta = static_cast<float>(
|
||||
static_cast<double>(m_currentTime.QuadPart - m_lastTime.QuadPart) /
|
||||
static_cast<double>(m_frequency.QuadPart)
|
||||
);
|
||||
}
|
||||
|
||||
m_lastTime = m_currentTime;
|
||||
}
|
||||
|
||||
// Duration in seconds between the last call to Reset() and the last call to Update().
|
||||
property float Total
|
||||
{
|
||||
float get() { return m_total; }
|
||||
}
|
||||
|
||||
// Duration in seconds between the previous two calls to Update().
|
||||
property float Delta
|
||||
{
|
||||
float get() { return m_delta; }
|
||||
}
|
||||
|
||||
private:
|
||||
LARGE_INTEGER m_frequency;
|
||||
LARGE_INTEGER m_currentTime;
|
||||
LARGE_INTEGER m_startTime;
|
||||
LARGE_INTEGER m_lastTime;
|
||||
float m_total;
|
||||
float m_delta;
|
||||
LARGE_INTEGER m_frequency;
|
||||
LARGE_INTEGER m_currentTime;
|
||||
LARGE_INTEGER m_startTime;
|
||||
LARGE_INTEGER m_lastTime;
|
||||
float m_total;
|
||||
float m_delta;
|
||||
};
|
||||
|
@ -8,303 +8,303 @@ using namespace Windows::Foundation;
|
||||
using namespace Windows::UI::Core;
|
||||
|
||||
CubeRenderer::CubeRenderer() :
|
||||
m_loadingComplete(false),
|
||||
m_indexCount(0)
|
||||
m_loadingComplete(false),
|
||||
m_indexCount(0)
|
||||
{
|
||||
}
|
||||
|
||||
void CubeRenderer::CreateTextureFromByte(byte* buffer, int width, int height)
|
||||
{
|
||||
int pixelSize = 4;
|
||||
int pixelSize = 4;
|
||||
|
||||
if (m_texture.Get() == nullptr)
|
||||
{
|
||||
CD3D11_TEXTURE2D_DESC textureDesc(
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM, // format
|
||||
static_cast<UINT>(width), // width
|
||||
static_cast<UINT>(height), // height
|
||||
1, // arraySize
|
||||
1, // mipLevels
|
||||
D3D11_BIND_SHADER_RESOURCE, // bindFlags
|
||||
D3D11_USAGE_DYNAMIC, // usage
|
||||
D3D11_CPU_ACCESS_WRITE, // cpuaccessFlags
|
||||
1, // sampleCount
|
||||
0, // sampleQuality
|
||||
0 // miscFlags
|
||||
);
|
||||
if (m_texture.Get() == nullptr)
|
||||
{
|
||||
CD3D11_TEXTURE2D_DESC textureDesc(
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM, // format
|
||||
static_cast<UINT>(width), // width
|
||||
static_cast<UINT>(height), // height
|
||||
1, // arraySize
|
||||
1, // mipLevels
|
||||
D3D11_BIND_SHADER_RESOURCE, // bindFlags
|
||||
D3D11_USAGE_DYNAMIC, // usage
|
||||
D3D11_CPU_ACCESS_WRITE, // cpuaccessFlags
|
||||
1, // sampleCount
|
||||
0, // sampleQuality
|
||||
0 // miscFlags
|
||||
);
|
||||
|
||||
D3D11_SUBRESOURCE_DATA data;
|
||||
data.pSysMem = buffer;
|
||||
data.SysMemPitch = pixelSize*width;
|
||||
data.SysMemSlicePitch = pixelSize*width*height;
|
||||
D3D11_SUBRESOURCE_DATA data;
|
||||
data.pSysMem = buffer;
|
||||
data.SysMemPitch = pixelSize*width;
|
||||
data.SysMemSlicePitch = pixelSize*width*height;
|
||||
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateTexture2D(
|
||||
&textureDesc,
|
||||
&data,
|
||||
m_texture.ReleaseAndGetAddressOf()
|
||||
)
|
||||
);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateTexture2D(
|
||||
&textureDesc,
|
||||
&data,
|
||||
m_texture.ReleaseAndGetAddressOf()
|
||||
)
|
||||
);
|
||||
|
||||
m_d3dDevice->CreateShaderResourceView(m_texture.Get(), NULL, m_SRV.ReleaseAndGetAddressOf());
|
||||
D3D11_SAMPLER_DESC sampDesc;
|
||||
ZeroMemory(&sampDesc, sizeof(sampDesc));
|
||||
sampDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
||||
sampDesc.MinLOD = 0;
|
||||
sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
|
||||
m_d3dDevice->CreateSamplerState(&sampDesc, m_cubesTexSamplerState.ReleaseAndGetAddressOf());
|
||||
}
|
||||
else
|
||||
{
|
||||
int nRowSpan = width * pixelSize;
|
||||
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
||||
HRESULT hr = m_d3dContext->Map(m_texture.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
|
||||
BYTE* mappedData = static_cast<BYTE*>(mappedResource.pData);
|
||||
m_d3dDevice->CreateShaderResourceView(m_texture.Get(), NULL, m_SRV.ReleaseAndGetAddressOf());
|
||||
D3D11_SAMPLER_DESC sampDesc;
|
||||
ZeroMemory(&sampDesc, sizeof(sampDesc));
|
||||
sampDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
||||
sampDesc.MinLOD = 0;
|
||||
sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
|
||||
m_d3dDevice->CreateSamplerState(&sampDesc, m_cubesTexSamplerState.ReleaseAndGetAddressOf());
|
||||
}
|
||||
else
|
||||
{
|
||||
int nRowSpan = width * pixelSize;
|
||||
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
||||
HRESULT hr = m_d3dContext->Map(m_texture.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
|
||||
BYTE* mappedData = static_cast<BYTE*>(mappedResource.pData);
|
||||
|
||||
for (int i = 0; i < height; ++i)
|
||||
{
|
||||
memcpy(mappedData + (i*mappedResource.RowPitch), buffer + (i*nRowSpan), nRowSpan);
|
||||
}
|
||||
for (int i = 0; i < height; ++i)
|
||||
{
|
||||
memcpy(mappedData + (i*mappedResource.RowPitch), buffer + (i*nRowSpan), nRowSpan);
|
||||
}
|
||||
|
||||
m_d3dContext->Unmap(m_texture.Get(), 0);
|
||||
}
|
||||
m_d3dContext->Unmap(m_texture.Get(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
void CubeRenderer::CreateDeviceResources()
|
||||
{
|
||||
Direct3DBase::CreateDeviceResources();
|
||||
D3D11_BLEND_DESC blendDesc;
|
||||
ZeroMemory( &blendDesc, sizeof(blendDesc) );
|
||||
Direct3DBase::CreateDeviceResources();
|
||||
D3D11_BLEND_DESC blendDesc;
|
||||
ZeroMemory( &blendDesc, sizeof(blendDesc) );
|
||||
|
||||
D3D11_RENDER_TARGET_BLEND_DESC rtbd;
|
||||
ZeroMemory( &rtbd, sizeof(rtbd) );
|
||||
D3D11_RENDER_TARGET_BLEND_DESC rtbd;
|
||||
ZeroMemory( &rtbd, sizeof(rtbd) );
|
||||
|
||||
|
||||
rtbd.BlendEnable = TRUE;
|
||||
rtbd.SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||
rtbd.DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
rtbd.BlendOp = D3D11_BLEND_OP_ADD;
|
||||
rtbd.SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||
rtbd.DestBlendAlpha = D3D11_BLEND_ZERO;
|
||||
rtbd.BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||
rtbd.RenderTargetWriteMask = 0x0f;
|
||||
|
||||
rtbd.BlendEnable = TRUE;
|
||||
rtbd.SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||
rtbd.DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
rtbd.BlendOp = D3D11_BLEND_OP_ADD;
|
||||
rtbd.SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||
rtbd.DestBlendAlpha = D3D11_BLEND_ZERO;
|
||||
rtbd.BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||
rtbd.RenderTargetWriteMask = 0x0f;
|
||||
|
||||
|
||||
|
||||
blendDesc.AlphaToCoverageEnable = false;
|
||||
blendDesc.RenderTarget[0] = rtbd;
|
||||
blendDesc.AlphaToCoverageEnable = false;
|
||||
blendDesc.RenderTarget[0] = rtbd;
|
||||
|
||||
m_d3dDevice->CreateBlendState(&blendDesc, &m_transparency);
|
||||
m_d3dDevice->CreateBlendState(&blendDesc, &m_transparency);
|
||||
|
||||
|
||||
D3D11_RASTERIZER_DESC cmdesc;
|
||||
ZeroMemory(&cmdesc, sizeof(D3D11_RASTERIZER_DESC));
|
||||
|
||||
cmdesc.FillMode = D3D11_FILL_SOLID;
|
||||
cmdesc.CullMode = D3D11_CULL_BACK;
|
||||
cmdesc.DepthClipEnable = TRUE;
|
||||
D3D11_RASTERIZER_DESC cmdesc;
|
||||
ZeroMemory(&cmdesc, sizeof(D3D11_RASTERIZER_DESC));
|
||||
|
||||
|
||||
cmdesc.FrontCounterClockwise = true;
|
||||
m_d3dDevice->CreateRasterizerState(&cmdesc, &m_CCWcullMode);
|
||||
|
||||
cmdesc.FrontCounterClockwise = false;
|
||||
m_d3dDevice->CreateRasterizerState(&cmdesc, &m_CWcullMode);
|
||||
cmdesc.FillMode = D3D11_FILL_SOLID;
|
||||
cmdesc.CullMode = D3D11_CULL_BACK;
|
||||
cmdesc.DepthClipEnable = TRUE;
|
||||
|
||||
|
||||
auto loadVSTask = DX::ReadDataAsync("SimpleVertexShader.cso");
|
||||
auto loadPSTask = DX::ReadDataAsync("SimplePixelShader.cso");
|
||||
cmdesc.FrontCounterClockwise = true;
|
||||
m_d3dDevice->CreateRasterizerState(&cmdesc, &m_CCWcullMode);
|
||||
|
||||
auto createVSTask = loadVSTask.then([this](Platform::Array<byte>^ fileData) {
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateVertexShader(
|
||||
fileData->Data,
|
||||
fileData->Length,
|
||||
nullptr,
|
||||
&m_vertexShader
|
||||
)
|
||||
);
|
||||
cmdesc.FrontCounterClockwise = false;
|
||||
m_d3dDevice->CreateRasterizerState(&cmdesc, &m_CWcullMode);
|
||||
|
||||
const D3D11_INPUT_ELEMENT_DESC vertexDesc[] =
|
||||
{
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
};
|
||||
|
||||
auto loadVSTask = DX::ReadDataAsync("SimpleVertexShader.cso");
|
||||
auto loadPSTask = DX::ReadDataAsync("SimplePixelShader.cso");
|
||||
|
||||
auto createVSTask = loadVSTask.then([this](Platform::Array<byte>^ fileData) {
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateVertexShader(
|
||||
fileData->Data,
|
||||
fileData->Length,
|
||||
nullptr,
|
||||
&m_vertexShader
|
||||
)
|
||||
);
|
||||
|
||||
const D3D11_INPUT_ELEMENT_DESC vertexDesc[] =
|
||||
{
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateInputLayout(
|
||||
vertexDesc,
|
||||
ARRAYSIZE(vertexDesc),
|
||||
fileData->Data,
|
||||
fileData->Length,
|
||||
&m_inputLayout
|
||||
)
|
||||
);
|
||||
});
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateInputLayout(
|
||||
vertexDesc,
|
||||
ARRAYSIZE(vertexDesc),
|
||||
fileData->Data,
|
||||
fileData->Length,
|
||||
&m_inputLayout
|
||||
)
|
||||
);
|
||||
});
|
||||
|
||||
auto createPSTask = loadPSTask.then([this](Platform::Array<byte>^ fileData) {
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreatePixelShader(
|
||||
fileData->Data,
|
||||
fileData->Length,
|
||||
nullptr,
|
||||
&m_pixelShader
|
||||
)
|
||||
);
|
||||
auto createPSTask = loadPSTask.then([this](Platform::Array<byte>^ fileData) {
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreatePixelShader(
|
||||
fileData->Data,
|
||||
fileData->Length,
|
||||
nullptr,
|
||||
&m_pixelShader
|
||||
)
|
||||
);
|
||||
|
||||
CD3D11_BUFFER_DESC constantBufferDesc(sizeof(ModelViewProjectionConstantBuffer), D3D11_BIND_CONSTANT_BUFFER);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateBuffer(
|
||||
&constantBufferDesc,
|
||||
nullptr,
|
||||
&m_constantBuffer
|
||||
)
|
||||
);
|
||||
});
|
||||
CD3D11_BUFFER_DESC constantBufferDesc(sizeof(ModelViewProjectionConstantBuffer), D3D11_BIND_CONSTANT_BUFFER);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateBuffer(
|
||||
&constantBufferDesc,
|
||||
nullptr,
|
||||
&m_constantBuffer
|
||||
)
|
||||
);
|
||||
});
|
||||
|
||||
auto createCubeTask = (createPSTask && createVSTask).then([this] () {
|
||||
Vertex v[] =
|
||||
{
|
||||
// Front Face
|
||||
Vertex(-1.0f, -1.0f, -1.0f, 0.0f, 1.0f),
|
||||
Vertex(-1.0f, 1.0f, -1.0f, 0.0f, 0.0f),
|
||||
Vertex( 1.0f, 1.0f, -1.0f, 1.0f, 0.0f),
|
||||
Vertex( 1.0f, -1.0f, -1.0f, 1.0f, 1.0f),
|
||||
auto createCubeTask = (createPSTask && createVSTask).then([this] () {
|
||||
Vertex v[] =
|
||||
{
|
||||
// Front Face
|
||||
Vertex(-1.0f, -1.0f, -1.0f, 0.0f, 1.0f),
|
||||
Vertex(-1.0f, 1.0f, -1.0f, 0.0f, 0.0f),
|
||||
Vertex( 1.0f, 1.0f, -1.0f, 1.0f, 0.0f),
|
||||
Vertex( 1.0f, -1.0f, -1.0f, 1.0f, 1.0f),
|
||||
|
||||
// Back Face
|
||||
Vertex(-1.0f, -1.0f, 1.0f, 1.0f, 1.0f),
|
||||
Vertex( 1.0f, -1.0f, 1.0f, 0.0f, 1.0f),
|
||||
Vertex( 1.0f, 1.0f, 1.0f, 0.0f, 0.0f),
|
||||
Vertex(-1.0f, 1.0f, 1.0f, 1.0f, 0.0f),
|
||||
// Back Face
|
||||
Vertex(-1.0f, -1.0f, 1.0f, 1.0f, 1.0f),
|
||||
Vertex( 1.0f, -1.0f, 1.0f, 0.0f, 1.0f),
|
||||
Vertex( 1.0f, 1.0f, 1.0f, 0.0f, 0.0f),
|
||||
Vertex(-1.0f, 1.0f, 1.0f, 1.0f, 0.0f),
|
||||
|
||||
// Top Face
|
||||
Vertex(-1.0f, 1.0f, -1.0f, 0.0f, 1.0f),
|
||||
Vertex(-1.0f, 1.0f, 1.0f, 0.0f, 0.0f),
|
||||
Vertex( 1.0f, 1.0f, 1.0f, 1.0f, 0.0f),
|
||||
Vertex( 1.0f, 1.0f, -1.0f, 1.0f, 1.0f),
|
||||
// Top Face
|
||||
Vertex(-1.0f, 1.0f, -1.0f, 0.0f, 1.0f),
|
||||
Vertex(-1.0f, 1.0f, 1.0f, 0.0f, 0.0f),
|
||||
Vertex( 1.0f, 1.0f, 1.0f, 1.0f, 0.0f),
|
||||
Vertex( 1.0f, 1.0f, -1.0f, 1.0f, 1.0f),
|
||||
|
||||
// Bottom Face
|
||||
Vertex(-1.0f, -1.0f, -1.0f, 1.0f, 1.0f),
|
||||
Vertex( 1.0f, -1.0f, -1.0f, 0.0f, 1.0f),
|
||||
Vertex( 1.0f, -1.0f, 1.0f, 0.0f, 0.0f),
|
||||
Vertex(-1.0f, -1.0f, 1.0f, 1.0f, 0.0f),
|
||||
// Bottom Face
|
||||
Vertex(-1.0f, -1.0f, -1.0f, 1.0f, 1.0f),
|
||||
Vertex( 1.0f, -1.0f, -1.0f, 0.0f, 1.0f),
|
||||
Vertex( 1.0f, -1.0f, 1.0f, 0.0f, 0.0f),
|
||||
Vertex(-1.0f, -1.0f, 1.0f, 1.0f, 0.0f),
|
||||
|
||||
// Left Face
|
||||
Vertex(-1.0f, -1.0f, 1.0f, 0.0f, 1.0f),
|
||||
Vertex(-1.0f, 1.0f, 1.0f, 0.0f, 0.0f),
|
||||
Vertex(-1.0f, 1.0f, -1.0f, 1.0f, 0.0f),
|
||||
Vertex(-1.0f, -1.0f, -1.0f, 1.0f, 1.0f),
|
||||
// Left Face
|
||||
Vertex(-1.0f, -1.0f, 1.0f, 0.0f, 1.0f),
|
||||
Vertex(-1.0f, 1.0f, 1.0f, 0.0f, 0.0f),
|
||||
Vertex(-1.0f, 1.0f, -1.0f, 1.0f, 0.0f),
|
||||
Vertex(-1.0f, -1.0f, -1.0f, 1.0f, 1.0f),
|
||||
|
||||
// Right Face
|
||||
Vertex( 1.0f, -1.0f, -1.0f, 0.0f, 1.0f),
|
||||
Vertex( 1.0f, 1.0f, -1.0f, 0.0f, 0.0f),
|
||||
Vertex( 1.0f, 1.0f, 1.0f, 1.0f, 0.0f),
|
||||
Vertex( 1.0f, -1.0f, 1.0f, 1.0f, 1.0f),
|
||||
};
|
||||
// Right Face
|
||||
Vertex( 1.0f, -1.0f, -1.0f, 0.0f, 1.0f),
|
||||
Vertex( 1.0f, 1.0f, -1.0f, 0.0f, 0.0f),
|
||||
Vertex( 1.0f, 1.0f, 1.0f, 1.0f, 0.0f),
|
||||
Vertex( 1.0f, -1.0f, 1.0f, 1.0f, 1.0f),
|
||||
};
|
||||
|
||||
|
||||
|
||||
D3D11_SUBRESOURCE_DATA vertexBufferData = {0};
|
||||
vertexBufferData.pSysMem = v;
|
||||
vertexBufferData.SysMemPitch = 0;
|
||||
vertexBufferData.SysMemSlicePitch = 0;
|
||||
CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(v), D3D11_BIND_VERTEX_BUFFER);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateBuffer(
|
||||
&vertexBufferDesc,
|
||||
&vertexBufferData,
|
||||
&m_vertexBuffer
|
||||
)
|
||||
);
|
||||
D3D11_SUBRESOURCE_DATA vertexBufferData = {0};
|
||||
vertexBufferData.pSysMem = v;
|
||||
vertexBufferData.SysMemPitch = 0;
|
||||
vertexBufferData.SysMemSlicePitch = 0;
|
||||
CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(v), D3D11_BIND_VERTEX_BUFFER);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateBuffer(
|
||||
&vertexBufferDesc,
|
||||
&vertexBufferData,
|
||||
&m_vertexBuffer
|
||||
)
|
||||
);
|
||||
|
||||
DWORD indices[] = {
|
||||
// Front Face
|
||||
0, 2, 1,
|
||||
0, 3, 2,
|
||||
DWORD indices[] = {
|
||||
// Front Face
|
||||
0, 2, 1,
|
||||
0, 3, 2,
|
||||
|
||||
// Back Face
|
||||
4, 6, 5,
|
||||
4, 7, 6,
|
||||
// Back Face
|
||||
4, 6, 5,
|
||||
4, 7, 6,
|
||||
|
||||
// Top Face
|
||||
8, 10, 9,
|
||||
8, 11, 10,
|
||||
// Top Face
|
||||
8, 10, 9,
|
||||
8, 11, 10,
|
||||
|
||||
// Bottom Face
|
||||
12, 14, 13,
|
||||
12, 15, 14,
|
||||
// Bottom Face
|
||||
12, 14, 13,
|
||||
12, 15, 14,
|
||||
|
||||
// Left Face
|
||||
16, 18, 17,
|
||||
16, 19, 18,
|
||||
// Left Face
|
||||
16, 18, 17,
|
||||
16, 19, 18,
|
||||
|
||||
// Right Face
|
||||
20, 22, 21,
|
||||
20, 23, 22
|
||||
};
|
||||
// Right Face
|
||||
20, 22, 21,
|
||||
20, 23, 22
|
||||
};
|
||||
|
||||
m_indexCount = ARRAYSIZE(indices);
|
||||
m_indexCount = ARRAYSIZE(indices);
|
||||
|
||||
D3D11_SUBRESOURCE_DATA indexBufferData = {0};
|
||||
indexBufferData.pSysMem = indices;
|
||||
indexBufferData.SysMemPitch = 0;
|
||||
indexBufferData.SysMemSlicePitch = 0;
|
||||
CD3D11_BUFFER_DESC indexBufferDesc(sizeof(indices), D3D11_BIND_INDEX_BUFFER);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateBuffer(
|
||||
&indexBufferDesc,
|
||||
&indexBufferData,
|
||||
&m_indexBuffer
|
||||
)
|
||||
);
|
||||
});
|
||||
D3D11_SUBRESOURCE_DATA indexBufferData = {0};
|
||||
indexBufferData.pSysMem = indices;
|
||||
indexBufferData.SysMemPitch = 0;
|
||||
indexBufferData.SysMemSlicePitch = 0;
|
||||
CD3D11_BUFFER_DESC indexBufferDesc(sizeof(indices), D3D11_BIND_INDEX_BUFFER);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateBuffer(
|
||||
&indexBufferDesc,
|
||||
&indexBufferData,
|
||||
&m_indexBuffer
|
||||
)
|
||||
);
|
||||
});
|
||||
|
||||
createCubeTask.then([this] () {
|
||||
m_loadingComplete = true;
|
||||
});
|
||||
createCubeTask.then([this] () {
|
||||
m_loadingComplete = true;
|
||||
});
|
||||
}
|
||||
|
||||
void CubeRenderer::CreateWindowSizeDependentResources()
|
||||
{
|
||||
Direct3DBase::CreateWindowSizeDependentResources();
|
||||
Direct3DBase::CreateWindowSizeDependentResources();
|
||||
|
||||
float aspectRatio = m_windowBounds.Width / m_windowBounds.Height;
|
||||
float fovAngleY = 70.0f * XM_PI / 180.0f;
|
||||
if (aspectRatio < 1.0f)
|
||||
{
|
||||
fovAngleY /= aspectRatio;
|
||||
}
|
||||
float aspectRatio = m_windowBounds.Width / m_windowBounds.Height;
|
||||
float fovAngleY = 70.0f * XM_PI / 180.0f;
|
||||
if (aspectRatio < 1.0f)
|
||||
{
|
||||
fovAngleY /= aspectRatio;
|
||||
}
|
||||
|
||||
XMStoreFloat4x4(
|
||||
&m_constantBufferData.projection,
|
||||
XMMatrixTranspose(
|
||||
XMMatrixPerspectiveFovRH(
|
||||
fovAngleY,
|
||||
aspectRatio,
|
||||
0.01f,
|
||||
100.0f
|
||||
)
|
||||
)
|
||||
);
|
||||
XMStoreFloat4x4(
|
||||
&m_constantBufferData.projection,
|
||||
XMMatrixTranspose(
|
||||
XMMatrixPerspectiveFovRH(
|
||||
fovAngleY,
|
||||
aspectRatio,
|
||||
0.01f,
|
||||
100.0f
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
void CubeRenderer::Update(float timeTotal, float timeDelta)
|
||||
{
|
||||
(void) timeDelta; // Unused parameter.
|
||||
(void) timeDelta; // Unused parameter.
|
||||
|
||||
XMVECTOR eye = XMVectorSet(0.0f, 0.0f, 3.f, 0.0f);
|
||||
XMVECTOR at = XMVectorSet(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f);
|
||||
XMVECTOR eye = XMVectorSet(0.0f, 0.0f, 3.f, 0.0f);
|
||||
XMVECTOR at = XMVectorSet(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f);
|
||||
|
||||
XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtRH(eye, at, up)));
|
||||
XMStoreFloat4x4(&m_constantBufferData.model, XMMatrixTranspose(XMMatrixRotationY(timeTotal * XM_PIDIV4)));
|
||||
XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtRH(eye, at, up)));
|
||||
XMStoreFloat4x4(&m_constantBufferData.model, XMMatrixTranspose(XMMatrixRotationY(timeTotal * XM_PIDIV4)));
|
||||
|
||||
|
||||
}
|
||||
@ -319,98 +319,98 @@ void CubeRenderer::Render()
|
||||
void CubeRenderer::Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPtr<ID3D11DepthStencilView> depthStencilView)
|
||||
{
|
||||
|
||||
const float black[] = {0, 0, 0, 1.0 };
|
||||
m_d3dContext->ClearRenderTargetView(
|
||||
renderTargetView.Get(),
|
||||
black
|
||||
);
|
||||
const float black[] = {0, 0, 0, 1.0 };
|
||||
m_d3dContext->ClearRenderTargetView(
|
||||
renderTargetView.Get(),
|
||||
black
|
||||
);
|
||||
|
||||
m_d3dContext->ClearDepthStencilView(
|
||||
depthStencilView.Get(),
|
||||
D3D11_CLEAR_DEPTH,
|
||||
1.0f,
|
||||
0
|
||||
);
|
||||
m_d3dContext->ClearDepthStencilView(
|
||||
depthStencilView.Get(),
|
||||
D3D11_CLEAR_DEPTH,
|
||||
1.0f,
|
||||
0
|
||||
);
|
||||
|
||||
|
||||
|
||||
// Only draw the cube once it is loaded (loading is asynchronous).
|
||||
if (!m_SRV || !m_loadingComplete)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// Only draw the cube once it is loaded (loading is asynchronous).
|
||||
if (!m_SRV || !m_loadingComplete)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_d3dContext->OMSetRenderTargets(
|
||||
1,
|
||||
renderTargetView.GetAddressOf(),
|
||||
depthStencilView.Get()
|
||||
);
|
||||
m_d3dContext->OMSetRenderTargets(
|
||||
1,
|
||||
renderTargetView.GetAddressOf(),
|
||||
depthStencilView.Get()
|
||||
);
|
||||
|
||||
m_d3dContext->UpdateSubresource(
|
||||
m_constantBuffer.Get(),
|
||||
0,
|
||||
NULL,
|
||||
&m_constantBufferData,
|
||||
0,
|
||||
0
|
||||
);
|
||||
m_d3dContext->UpdateSubresource(
|
||||
m_constantBuffer.Get(),
|
||||
0,
|
||||
NULL,
|
||||
&m_constantBufferData,
|
||||
0,
|
||||
0
|
||||
);
|
||||
|
||||
UINT stride = sizeof(Vertex);
|
||||
UINT offset = 0;
|
||||
m_d3dContext->IASetVertexBuffers(
|
||||
0,
|
||||
1,
|
||||
m_vertexBuffer.GetAddressOf(),
|
||||
&stride,
|
||||
&offset
|
||||
);
|
||||
UINT stride = sizeof(Vertex);
|
||||
UINT offset = 0;
|
||||
m_d3dContext->IASetVertexBuffers(
|
||||
0,
|
||||
1,
|
||||
m_vertexBuffer.GetAddressOf(),
|
||||
&stride,
|
||||
&offset
|
||||
);
|
||||
|
||||
m_d3dContext->IASetIndexBuffer(
|
||||
m_indexBuffer.Get(),
|
||||
DXGI_FORMAT_R32_UINT,
|
||||
0
|
||||
);
|
||||
m_d3dContext->IASetIndexBuffer(
|
||||
m_indexBuffer.Get(),
|
||||
DXGI_FORMAT_R32_UINT,
|
||||
0
|
||||
);
|
||||
|
||||
|
||||
m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
|
||||
m_d3dContext->IASetInputLayout(m_inputLayout.Get());
|
||||
m_d3dContext->IASetInputLayout(m_inputLayout.Get());
|
||||
|
||||
m_d3dContext->VSSetShader(
|
||||
m_vertexShader.Get(),
|
||||
nullptr,
|
||||
0
|
||||
);
|
||||
m_d3dContext->VSSetShader(
|
||||
m_vertexShader.Get(),
|
||||
nullptr,
|
||||
0
|
||||
);
|
||||
|
||||
m_d3dContext->VSSetConstantBuffers(
|
||||
0,
|
||||
1,
|
||||
m_constantBuffer.GetAddressOf()
|
||||
);
|
||||
m_d3dContext->VSSetConstantBuffers(
|
||||
0,
|
||||
1,
|
||||
m_constantBuffer.GetAddressOf()
|
||||
);
|
||||
|
||||
m_d3dContext->PSSetShader(
|
||||
m_pixelShader.Get(),
|
||||
nullptr,
|
||||
0
|
||||
);
|
||||
m_d3dContext->PSSetShader(
|
||||
m_pixelShader.Get(),
|
||||
nullptr,
|
||||
0
|
||||
);
|
||||
|
||||
m_d3dContext->PSSetShaderResources( 0, 1, m_SRV.GetAddressOf());
|
||||
m_d3dContext->PSSetSamplers( 0, 1, m_cubesTexSamplerState.GetAddressOf());
|
||||
|
||||
//float blendFactor[] = {0.75f, 0.75f, 0.75f, 1.0f};
|
||||
m_d3dContext->OMSetBlendState(m_transparency.Get(), nullptr, 0xffffffff);
|
||||
m_d3dContext->PSSetShaderResources( 0, 1, m_SRV.GetAddressOf());
|
||||
m_d3dContext->PSSetSamplers( 0, 1, m_cubesTexSamplerState.GetAddressOf());
|
||||
|
||||
m_d3dContext->RSSetState(m_CCWcullMode.Get());
|
||||
m_d3dContext->DrawIndexed(
|
||||
m_indexCount,
|
||||
0,
|
||||
0
|
||||
);
|
||||
//float blendFactor[] = {0.75f, 0.75f, 0.75f, 1.0f};
|
||||
m_d3dContext->OMSetBlendState(m_transparency.Get(), nullptr, 0xffffffff);
|
||||
|
||||
m_d3dContext->RSSetState(m_CWcullMode.Get());
|
||||
m_d3dContext->DrawIndexed(
|
||||
m_indexCount,
|
||||
0,
|
||||
0
|
||||
);
|
||||
m_d3dContext->RSSetState(m_CCWcullMode.Get());
|
||||
m_d3dContext->DrawIndexed(
|
||||
m_indexCount,
|
||||
0,
|
||||
0
|
||||
);
|
||||
|
||||
m_d3dContext->RSSetState(m_CWcullMode.Get());
|
||||
m_d3dContext->DrawIndexed(
|
||||
m_indexCount,
|
||||
0,
|
||||
0
|
||||
);
|
||||
}
|
@ -7,55 +7,55 @@
|
||||
|
||||
struct ModelViewProjectionConstantBuffer
|
||||
{
|
||||
DirectX::XMFLOAT4X4 model;
|
||||
DirectX::XMFLOAT4X4 view;
|
||||
DirectX::XMFLOAT4X4 projection;
|
||||
DirectX::XMFLOAT4X4 model;
|
||||
DirectX::XMFLOAT4X4 view;
|
||||
DirectX::XMFLOAT4X4 projection;
|
||||
};
|
||||
|
||||
struct Vertex //Overloaded Vertex Structure
|
||||
{
|
||||
Vertex(){}
|
||||
Vertex(float x, float y, float z,
|
||||
float u, float v)
|
||||
: pos(x,y,z), texCoord(u, v){}
|
||||
Vertex(){}
|
||||
Vertex(float x, float y, float z,
|
||||
float u, float v)
|
||||
: pos(x,y,z), texCoord(u, v){}
|
||||
|
||||
DirectX::XMFLOAT3 pos;
|
||||
DirectX::XMFLOAT2 texCoord;
|
||||
DirectX::XMFLOAT3 pos;
|
||||
DirectX::XMFLOAT2 texCoord;
|
||||
};
|
||||
|
||||
// This class renders a simple spinning cube.
|
||||
ref class CubeRenderer sealed : public Direct3DBase
|
||||
{
|
||||
public:
|
||||
CubeRenderer();
|
||||
CubeRenderer();
|
||||
|
||||
// Direct3DBase methods.
|
||||
virtual void CreateDeviceResources() override;
|
||||
virtual void CreateWindowSizeDependentResources() override;
|
||||
// Direct3DBase methods.
|
||||
virtual void CreateDeviceResources() override;
|
||||
virtual void CreateWindowSizeDependentResources() override;
|
||||
virtual void Render() override;
|
||||
|
||||
// Method for updating time-dependent objects.
|
||||
void Update(float timeTotal, float timeDelta);
|
||||
|
||||
// Method for updating time-dependent objects.
|
||||
void Update(float timeTotal, float timeDelta);
|
||||
|
||||
void CreateTextureFromByte(byte * buffer,int width,int height);
|
||||
private:
|
||||
void Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPtr<ID3D11DepthStencilView> depthStencilView);
|
||||
bool m_loadingComplete;
|
||||
bool m_loadingComplete;
|
||||
|
||||
Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer;
|
||||
Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
|
||||
Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_texture;
|
||||
Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_SRV;
|
||||
Microsoft::WRL::ComPtr<ID3D11SamplerState> m_cubesTexSamplerState;
|
||||
uint32 m_indexCount;
|
||||
ModelViewProjectionConstantBuffer m_constantBufferData;
|
||||
Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer;
|
||||
Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
|
||||
Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_texture;
|
||||
Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_SRV;
|
||||
Microsoft::WRL::ComPtr<ID3D11SamplerState> m_cubesTexSamplerState;
|
||||
uint32 m_indexCount;
|
||||
ModelViewProjectionConstantBuffer m_constantBufferData;
|
||||
std::mutex m_mutex;
|
||||
Microsoft::WRL::ComPtr<ID3D11BlendState> m_transparency;
|
||||
Microsoft::WRL::ComPtr<ID3D11RasterizerState> m_CCWcullMode;
|
||||
Microsoft::WRL::ComPtr<ID3D11RasterizerState> m_CWcullMode;
|
||||
|
||||
Microsoft::WRL::ComPtr<ID3D11BlendState> m_transparency;
|
||||
Microsoft::WRL::ComPtr<ID3D11RasterizerState> m_CCWcullMode;
|
||||
Microsoft::WRL::ComPtr<ID3D11RasterizerState> m_CWcullMode;
|
||||
|
||||
};
|
||||
|
@ -15,148 +15,148 @@ Direct3DBase::Direct3DBase()
|
||||
// Initialize the Direct3D resources required to run.
|
||||
void Direct3DBase::Initialize()
|
||||
{
|
||||
CreateDeviceResources();
|
||||
CreateDeviceResources();
|
||||
}
|
||||
|
||||
// These are the resources that depend on the device.
|
||||
void Direct3DBase::CreateDeviceResources()
|
||||
{
|
||||
// This flag adds support for surfaces with a different color channel ordering
|
||||
// than the API default. It is required for compatibility with Direct2D.
|
||||
UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
|
||||
// This flag adds support for surfaces with a different color channel ordering
|
||||
// than the API default. It is required for compatibility with Direct2D.
|
||||
UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
|
||||
|
||||
#if defined(_DEBUG)
|
||||
// If the project is in a debug build, enable debugging via SDK Layers with this flag.
|
||||
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
// If the project is in a debug build, enable debugging via SDK Layers with this flag.
|
||||
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
#endif
|
||||
|
||||
// This array defines the set of DirectX hardware feature levels this app will support.
|
||||
// Note the ordering should be preserved.
|
||||
// Don't forget to declare your application's minimum required feature level in its
|
||||
// description. All applications are assumed to support 9.1 unless otherwise stated.
|
||||
D3D_FEATURE_LEVEL featureLevels[] =
|
||||
{
|
||||
D3D_FEATURE_LEVEL_11_1,
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
D3D_FEATURE_LEVEL_9_3
|
||||
};
|
||||
// This array defines the set of DirectX hardware feature levels this app will support.
|
||||
// Note the ordering should be preserved.
|
||||
// Don't forget to declare your application's minimum required feature level in its
|
||||
// description. All applications are assumed to support 9.1 unless otherwise stated.
|
||||
D3D_FEATURE_LEVEL featureLevels[] =
|
||||
{
|
||||
D3D_FEATURE_LEVEL_11_1,
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
D3D_FEATURE_LEVEL_9_3
|
||||
};
|
||||
|
||||
// Create the Direct3D 11 API device object and a corresponding context.
|
||||
ComPtr<ID3D11Device> device;
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
DX::ThrowIfFailed(
|
||||
D3D11CreateDevice(
|
||||
nullptr, // Specify nullptr to use the default adapter.
|
||||
D3D_DRIVER_TYPE_HARDWARE,
|
||||
nullptr,
|
||||
creationFlags, // Set set debug and Direct2D compatibility flags.
|
||||
featureLevels, // List of feature levels this app can support.
|
||||
ARRAYSIZE(featureLevels),
|
||||
D3D11_SDK_VERSION, // Always set this to D3D11_SDK_VERSION.
|
||||
&device, // Returns the Direct3D device created.
|
||||
&m_featureLevel, // Returns feature level of device created.
|
||||
&context // Returns the device immediate context.
|
||||
)
|
||||
);
|
||||
// Create the Direct3D 11 API device object and a corresponding context.
|
||||
ComPtr<ID3D11Device> device;
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
DX::ThrowIfFailed(
|
||||
D3D11CreateDevice(
|
||||
nullptr, // Specify nullptr to use the default adapter.
|
||||
D3D_DRIVER_TYPE_HARDWARE,
|
||||
nullptr,
|
||||
creationFlags, // Set set debug and Direct2D compatibility flags.
|
||||
featureLevels, // List of feature levels this app can support.
|
||||
ARRAYSIZE(featureLevels),
|
||||
D3D11_SDK_VERSION, // Always set this to D3D11_SDK_VERSION.
|
||||
&device, // Returns the Direct3D device created.
|
||||
&m_featureLevel, // Returns feature level of device created.
|
||||
&context // Returns the device immediate context.
|
||||
)
|
||||
);
|
||||
|
||||
// Get the Direct3D 11.1 API device and context interfaces.
|
||||
DX::ThrowIfFailed(
|
||||
device.As(&m_d3dDevice)
|
||||
);
|
||||
// Get the Direct3D 11.1 API device and context interfaces.
|
||||
DX::ThrowIfFailed(
|
||||
device.As(&m_d3dDevice)
|
||||
);
|
||||
|
||||
DX::ThrowIfFailed(
|
||||
context.As(&m_d3dContext)
|
||||
);
|
||||
DX::ThrowIfFailed(
|
||||
context.As(&m_d3dContext)
|
||||
);
|
||||
}
|
||||
|
||||
// Allocate all memory resources that depend on the window size.
|
||||
void Direct3DBase::CreateWindowSizeDependentResources()
|
||||
{
|
||||
// Create a descriptor for the render target buffer.
|
||||
CD3D11_TEXTURE2D_DESC renderTargetDesc(
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM,
|
||||
static_cast<UINT>(m_renderTargetSize.Width),
|
||||
static_cast<UINT>(m_renderTargetSize.Height),
|
||||
1,
|
||||
1,
|
||||
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE
|
||||
);
|
||||
renderTargetDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
|
||||
// Create a descriptor for the render target buffer.
|
||||
CD3D11_TEXTURE2D_DESC renderTargetDesc(
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM,
|
||||
static_cast<UINT>(m_renderTargetSize.Width),
|
||||
static_cast<UINT>(m_renderTargetSize.Height),
|
||||
1,
|
||||
1,
|
||||
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE
|
||||
);
|
||||
renderTargetDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
|
||||
|
||||
// Allocate a 2-D surface as the render target buffer.
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateTexture2D(
|
||||
&renderTargetDesc,
|
||||
nullptr,
|
||||
&m_renderTarget
|
||||
)
|
||||
);
|
||||
// Allocate a 2-D surface as the render target buffer.
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateTexture2D(
|
||||
&renderTargetDesc,
|
||||
nullptr,
|
||||
&m_renderTarget
|
||||
)
|
||||
);
|
||||
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateRenderTargetView(
|
||||
m_renderTarget.Get(),
|
||||
nullptr,
|
||||
&m_renderTargetView
|
||||
)
|
||||
);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateRenderTargetView(
|
||||
m_renderTarget.Get(),
|
||||
nullptr,
|
||||
&m_renderTargetView
|
||||
)
|
||||
);
|
||||
|
||||
// Create a depth stencil view.
|
||||
CD3D11_TEXTURE2D_DESC depthStencilDesc(
|
||||
DXGI_FORMAT_D24_UNORM_S8_UINT,
|
||||
static_cast<UINT>(m_renderTargetSize.Width),
|
||||
static_cast<UINT>(m_renderTargetSize.Height),
|
||||
1,
|
||||
1,
|
||||
D3D11_BIND_DEPTH_STENCIL
|
||||
);
|
||||
// Create a depth stencil view.
|
||||
CD3D11_TEXTURE2D_DESC depthStencilDesc(
|
||||
DXGI_FORMAT_D24_UNORM_S8_UINT,
|
||||
static_cast<UINT>(m_renderTargetSize.Width),
|
||||
static_cast<UINT>(m_renderTargetSize.Height),
|
||||
1,
|
||||
1,
|
||||
D3D11_BIND_DEPTH_STENCIL
|
||||
);
|
||||
|
||||
ComPtr<ID3D11Texture2D> depthStencil;
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateTexture2D(
|
||||
&depthStencilDesc,
|
||||
nullptr,
|
||||
&depthStencil
|
||||
)
|
||||
);
|
||||
ComPtr<ID3D11Texture2D> depthStencil;
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateTexture2D(
|
||||
&depthStencilDesc,
|
||||
nullptr,
|
||||
&depthStencil
|
||||
)
|
||||
);
|
||||
|
||||
CD3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc(D3D11_DSV_DIMENSION_TEXTURE2D);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateDepthStencilView(
|
||||
depthStencil.Get(),
|
||||
&depthStencilViewDesc,
|
||||
&m_depthStencilView
|
||||
)
|
||||
);
|
||||
CD3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc(D3D11_DSV_DIMENSION_TEXTURE2D);
|
||||
DX::ThrowIfFailed(
|
||||
m_d3dDevice->CreateDepthStencilView(
|
||||
depthStencil.Get(),
|
||||
&depthStencilViewDesc,
|
||||
&m_depthStencilView
|
||||
)
|
||||
);
|
||||
|
||||
// Set the rendering viewport to target the entire window.
|
||||
CD3D11_VIEWPORT viewport(
|
||||
0.0f,
|
||||
0.0f,
|
||||
m_renderTargetSize.Width,
|
||||
m_renderTargetSize.Height
|
||||
);
|
||||
// Set the rendering viewport to target the entire window.
|
||||
CD3D11_VIEWPORT viewport(
|
||||
0.0f,
|
||||
0.0f,
|
||||
m_renderTargetSize.Width,
|
||||
m_renderTargetSize.Height
|
||||
);
|
||||
|
||||
m_d3dContext->RSSetViewports(1, &viewport);
|
||||
m_d3dContext->RSSetViewports(1, &viewport);
|
||||
}
|
||||
|
||||
void Direct3DBase::UpdateForRenderResolutionChange(float width, float height)
|
||||
{
|
||||
m_renderTargetSize.Width = width;
|
||||
m_renderTargetSize.Height = height;
|
||||
m_renderTargetSize.Width = width;
|
||||
m_renderTargetSize.Height = height;
|
||||
|
||||
ID3D11RenderTargetView* nullViews[] = {nullptr};
|
||||
m_d3dContext->OMSetRenderTargets(ARRAYSIZE(nullViews), nullViews, nullptr);
|
||||
m_renderTarget = nullptr;
|
||||
m_renderTargetView = nullptr;
|
||||
m_depthStencilView = nullptr;
|
||||
m_d3dContext->Flush();
|
||||
CreateWindowSizeDependentResources();
|
||||
ID3D11RenderTargetView* nullViews[] = {nullptr};
|
||||
m_d3dContext->OMSetRenderTargets(ARRAYSIZE(nullViews), nullViews, nullptr);
|
||||
m_renderTarget = nullptr;
|
||||
m_renderTargetView = nullptr;
|
||||
m_depthStencilView = nullptr;
|
||||
m_d3dContext->Flush();
|
||||
CreateWindowSizeDependentResources();
|
||||
}
|
||||
|
||||
void Direct3DBase::UpdateForWindowSizeChange(float width, float height)
|
||||
{
|
||||
m_windowBounds.Width = width;
|
||||
m_windowBounds.Height = height;
|
||||
m_windowBounds.Width = width;
|
||||
m_windowBounds.Height = height;
|
||||
}
|
||||
|
@ -6,32 +6,32 @@
|
||||
ref class Direct3DBase abstract
|
||||
{
|
||||
internal:
|
||||
Direct3DBase();
|
||||
Direct3DBase();
|
||||
|
||||
public:
|
||||
virtual void Initialize();
|
||||
virtual void CreateDeviceResources();
|
||||
virtual void CreateWindowSizeDependentResources();
|
||||
virtual void UpdateForRenderResolutionChange(float width, float height);
|
||||
virtual void UpdateForWindowSizeChange(float width, float height);
|
||||
virtual void Render() = 0;
|
||||
virtual void Initialize();
|
||||
virtual void CreateDeviceResources();
|
||||
virtual void CreateWindowSizeDependentResources();
|
||||
virtual void UpdateForRenderResolutionChange(float width, float height);
|
||||
virtual void UpdateForWindowSizeChange(float width, float height);
|
||||
virtual void Render() = 0;
|
||||
|
||||
internal:
|
||||
virtual ID3D11Texture2D* GetTexture()
|
||||
{
|
||||
return m_renderTarget.Get();
|
||||
}
|
||||
virtual ID3D11Texture2D* GetTexture()
|
||||
{
|
||||
return m_renderTarget.Get();
|
||||
}
|
||||
|
||||
protected private:
|
||||
// Direct3D Objects.
|
||||
Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
|
||||
Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_renderTarget;
|
||||
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
|
||||
Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
|
||||
// Direct3D Objects.
|
||||
Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
|
||||
Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_renderTarget;
|
||||
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
|
||||
Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
|
||||
|
||||
// Cached renderer properties.
|
||||
D3D_FEATURE_LEVEL m_featureLevel;
|
||||
Windows::Foundation::Size m_renderTargetSize;
|
||||
Windows::Foundation::Rect m_windowBounds;
|
||||
// Cached renderer properties.
|
||||
D3D_FEATURE_LEVEL m_featureLevel;
|
||||
Windows::Foundation::Size m_renderTargetSize;
|
||||
Windows::Foundation::Rect m_windowBounds;
|
||||
};
|
@ -4,74 +4,74 @@
|
||||
using namespace PhoneXamlDirect3DApp1Comp;
|
||||
|
||||
Direct3DContentProvider::Direct3DContentProvider(Direct3DInterop^ controller) :
|
||||
m_controller(controller)
|
||||
m_controller(controller)
|
||||
{
|
||||
m_controller->RequestAdditionalFrame += ref new RequestAdditionalFrameHandler([=] ()
|
||||
{
|
||||
if (m_host)
|
||||
{
|
||||
m_host->RequestAdditionalFrame();
|
||||
}
|
||||
});
|
||||
|
||||
m_controller->RecreateSynchronizedTexture += ref new RecreateSynchronizedTextureHandler([=] ()
|
||||
{
|
||||
if (m_host)
|
||||
{
|
||||
m_host->CreateSynchronizedTexture(m_controller->GetTexture(), &m_synchronizedTexture);
|
||||
}
|
||||
});
|
||||
m_controller->RequestAdditionalFrame += ref new RequestAdditionalFrameHandler([=] ()
|
||||
{
|
||||
if (m_host)
|
||||
{
|
||||
m_host->RequestAdditionalFrame();
|
||||
}
|
||||
});
|
||||
|
||||
m_controller->RecreateSynchronizedTexture += ref new RecreateSynchronizedTextureHandler([=] ()
|
||||
{
|
||||
if (m_host)
|
||||
{
|
||||
m_host->CreateSynchronizedTexture(m_controller->GetTexture(), &m_synchronizedTexture);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// IDrawingSurfaceContentProviderNative interface
|
||||
HRESULT Direct3DContentProvider::Connect(_In_ IDrawingSurfaceRuntimeHostNative* host)
|
||||
{
|
||||
m_host = host;
|
||||
m_host = host;
|
||||
|
||||
return m_controller->Connect(host);
|
||||
return m_controller->Connect(host);
|
||||
}
|
||||
|
||||
void Direct3DContentProvider::Disconnect()
|
||||
{
|
||||
m_controller->Disconnect();
|
||||
m_host = nullptr;
|
||||
m_synchronizedTexture = nullptr;
|
||||
m_controller->Disconnect();
|
||||
m_host = nullptr;
|
||||
m_synchronizedTexture = nullptr;
|
||||
}
|
||||
|
||||
HRESULT Direct3DContentProvider::PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty)
|
||||
{
|
||||
return m_controller->PrepareResources(presentTargetTime, contentDirty);
|
||||
return m_controller->PrepareResources(presentTargetTime, contentDirty);
|
||||
}
|
||||
|
||||
HRESULT Direct3DContentProvider::GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
if (!m_synchronizedTexture)
|
||||
{
|
||||
hr = m_host->CreateSynchronizedTexture(m_controller->GetTexture(), &m_synchronizedTexture);
|
||||
}
|
||||
if (!m_synchronizedTexture)
|
||||
{
|
||||
hr = m_host->CreateSynchronizedTexture(m_controller->GetTexture(), &m_synchronizedTexture);
|
||||
}
|
||||
|
||||
// Set output parameters.
|
||||
textureSubRectangle->left = 0.0f;
|
||||
textureSubRectangle->top = 0.0f;
|
||||
textureSubRectangle->right = static_cast<FLOAT>(size->width);
|
||||
textureSubRectangle->bottom = static_cast<FLOAT>(size->height);
|
||||
// Set output parameters.
|
||||
textureSubRectangle->left = 0.0f;
|
||||
textureSubRectangle->top = 0.0f;
|
||||
textureSubRectangle->right = static_cast<FLOAT>(size->width);
|
||||
textureSubRectangle->bottom = static_cast<FLOAT>(size->height);
|
||||
|
||||
m_synchronizedTexture.CopyTo(synchronizedTexture);
|
||||
m_synchronizedTexture.CopyTo(synchronizedTexture);
|
||||
|
||||
// Draw to the texture.
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = m_synchronizedTexture->BeginDraw();
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = m_controller->GetTexture(size, synchronizedTexture, textureSubRectangle);
|
||||
}
|
||||
// Draw to the texture.
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = m_synchronizedTexture->BeginDraw();
|
||||
|
||||
m_synchronizedTexture->EndDraw();
|
||||
}
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = m_controller->GetTexture(size, synchronizedTexture, textureSubRectangle);
|
||||
}
|
||||
|
||||
return hr;
|
||||
m_synchronizedTexture->EndDraw();
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
@ -8,26 +8,26 @@
|
||||
#include "Direct3DInterop.h"
|
||||
|
||||
class Direct3DContentProvider : public Microsoft::WRL::RuntimeClass<
|
||||
Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::WinRtClassicComMix>,
|
||||
ABI::Windows::Phone::Graphics::Interop::IDrawingSurfaceContentProvider,
|
||||
IDrawingSurfaceContentProviderNative>
|
||||
Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::WinRtClassicComMix>,
|
||||
ABI::Windows::Phone::Graphics::Interop::IDrawingSurfaceContentProvider,
|
||||
IDrawingSurfaceContentProviderNative>
|
||||
{
|
||||
public:
|
||||
Direct3DContentProvider(PhoneXamlDirect3DApp1Comp::Direct3DInterop^ controller);
|
||||
Direct3DContentProvider(PhoneXamlDirect3DApp1Comp::Direct3DInterop^ controller);
|
||||
|
||||
void ReleaseD3DResources();
|
||||
void ReleaseD3DResources();
|
||||
|
||||
// IDrawingSurfaceContentProviderNative
|
||||
HRESULT STDMETHODCALLTYPE Connect(_In_ IDrawingSurfaceRuntimeHostNative* host);
|
||||
void STDMETHODCALLTYPE Disconnect();
|
||||
// IDrawingSurfaceContentProviderNative
|
||||
HRESULT STDMETHODCALLTYPE Connect(_In_ IDrawingSurfaceRuntimeHostNative* host);
|
||||
void STDMETHODCALLTYPE Disconnect();
|
||||
|
||||
HRESULT STDMETHODCALLTYPE PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty);
|
||||
HRESULT STDMETHODCALLTYPE GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle);
|
||||
HRESULT STDMETHODCALLTYPE PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty);
|
||||
HRESULT STDMETHODCALLTYPE GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle);
|
||||
|
||||
private:
|
||||
HRESULT InitializeTexture(_In_ const DrawingSurfaceSizeF* size);
|
||||
HRESULT InitializeTexture(_In_ const DrawingSurfaceSizeF* size);
|
||||
|
||||
PhoneXamlDirect3DApp1Comp::Direct3DInterop^ m_controller;
|
||||
Microsoft::WRL::ComPtr<IDrawingSurfaceRuntimeHostNative> m_host;
|
||||
Microsoft::WRL::ComPtr<IDrawingSurfaceSynchronizedTextureNative> m_synchronizedTexture;
|
||||
PhoneXamlDirect3DApp1Comp::Direct3DInterop^ m_controller;
|
||||
Microsoft::WRL::ComPtr<IDrawingSurfaceRuntimeHostNative> m_host;
|
||||
Microsoft::WRL::ComPtr<IDrawingSurfaceSynchronizedTextureNative> m_synchronizedTexture;
|
||||
};
|
@ -16,33 +16,33 @@ using namespace Windows::Phone::Input::Interop;
|
||||
|
||||
namespace PhoneXamlDirect3DApp1Comp
|
||||
{
|
||||
void Direct3DInterop::ApplyGrayFilter(const cv::Mat& image)
|
||||
{
|
||||
cv::Mat intermediateMat;
|
||||
cv::cvtColor(image, intermediateMat, CV_RGBA2GRAY);
|
||||
cv::cvtColor(intermediateMat, image, CV_GRAY2BGRA);
|
||||
}
|
||||
void Direct3DInterop::ApplyGrayFilter(const cv::Mat& image)
|
||||
{
|
||||
cv::Mat intermediateMat;
|
||||
cv::cvtColor(image, intermediateMat, CV_RGBA2GRAY);
|
||||
cv::cvtColor(intermediateMat, image, CV_GRAY2BGRA);
|
||||
}
|
||||
|
||||
void Direct3DInterop::ApplyCannyFilter(const cv::Mat& image)
|
||||
{
|
||||
cv::Mat intermediateMat;
|
||||
cv::Canny(image, intermediateMat, 80, 90);
|
||||
cv::cvtColor(intermediateMat, image, CV_GRAY2BGRA);
|
||||
}
|
||||
void Direct3DInterop::ApplyCannyFilter(const cv::Mat& image)
|
||||
{
|
||||
cv::Mat intermediateMat;
|
||||
cv::Canny(image, intermediateMat, 80, 90);
|
||||
cv::cvtColor(intermediateMat, image, CV_GRAY2BGRA);
|
||||
}
|
||||
|
||||
void Direct3DInterop::ApplySepiaFilter(const cv::Mat& image)
|
||||
{
|
||||
const float SepiaKernelData[16] =
|
||||
{
|
||||
/* B */0.131f, 0.534f, 0.272f, 0.f,
|
||||
/* G */0.168f, 0.686f, 0.349f, 0.f,
|
||||
/* R */0.189f, 0.769f, 0.393f, 0.f,
|
||||
/* A */0.000f, 0.000f, 0.000f, 1.f
|
||||
};
|
||||
void Direct3DInterop::ApplySepiaFilter(const cv::Mat& image)
|
||||
{
|
||||
const float SepiaKernelData[16] =
|
||||
{
|
||||
/* B */0.131f, 0.534f, 0.272f, 0.f,
|
||||
/* G */0.168f, 0.686f, 0.349f, 0.f,
|
||||
/* R */0.189f, 0.769f, 0.393f, 0.f,
|
||||
/* A */0.000f, 0.000f, 0.000f, 1.f
|
||||
};
|
||||
|
||||
const cv::Mat SepiaKernel(4, 4, CV_32FC1, (void*)SepiaKernelData);
|
||||
cv::transform(image, image, SepiaKernel);
|
||||
}
|
||||
const cv::Mat SepiaKernel(4, 4, CV_32FC1, (void*)SepiaKernelData);
|
||||
cv::transform(image, image, SepiaKernel);
|
||||
}
|
||||
|
||||
Direct3DInterop::Direct3DInterop() :
|
||||
m_timer(ref new BasicTimer())
|
||||
@ -144,31 +144,31 @@ namespace PhoneXamlDirect3DApp1Comp
|
||||
|
||||
void Direct3DInterop::CreateTexture(const Platform::Array<int>^ buffer,int width,int height, OCVFilterType filter)
|
||||
{
|
||||
if (m_renderer)
|
||||
{
|
||||
cv::Mat Lena = cv::Mat(height, width, CV_8UC4);
|
||||
memcpy(Lena.data, buffer->Data, 4 * height*width);
|
||||
if (m_renderer)
|
||||
{
|
||||
cv::Mat Lena = cv::Mat(height, width, CV_8UC4);
|
||||
memcpy(Lena.data, buffer->Data, 4 * height*width);
|
||||
|
||||
switch (filter)
|
||||
{
|
||||
case OCVFilterType::ePreview:
|
||||
break;
|
||||
switch (filter)
|
||||
{
|
||||
case OCVFilterType::ePreview:
|
||||
break;
|
||||
|
||||
case OCVFilterType::eGray:
|
||||
ApplyGrayFilter(Lena);
|
||||
break;
|
||||
case OCVFilterType::eGray:
|
||||
ApplyGrayFilter(Lena);
|
||||
break;
|
||||
|
||||
case OCVFilterType::eCanny:
|
||||
ApplyCannyFilter(Lena);
|
||||
break;
|
||||
case OCVFilterType::eCanny:
|
||||
ApplyCannyFilter(Lena);
|
||||
break;
|
||||
|
||||
case OCVFilterType::eSepia:
|
||||
ApplySepiaFilter(Lena);
|
||||
break;
|
||||
}
|
||||
case OCVFilterType::eSepia:
|
||||
ApplySepiaFilter(Lena);
|
||||
break;
|
||||
}
|
||||
|
||||
m_renderer->CreateTextureFromByte(Lena.data, width, height);
|
||||
}
|
||||
m_renderer->CreateTextureFromByte(Lena.data, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
byte* GetPointerToPixelData( Windows::Storage::Streams::IBuffer ^ pixelBuffer)
|
||||
|
@ -15,11 +15,11 @@ namespace PhoneXamlDirect3DApp1Comp
|
||||
|
||||
public enum class OCVFilterType
|
||||
{
|
||||
ePreview,
|
||||
eGray,
|
||||
eCanny,
|
||||
eSepia,
|
||||
eNumOCVFilterTypes
|
||||
ePreview,
|
||||
eGray,
|
||||
eCanny,
|
||||
eSepia,
|
||||
eNumOCVFilterTypes
|
||||
};
|
||||
|
||||
public delegate void RequestAdditionalFrameHandler();
|
||||
@ -29,52 +29,52 @@ public delegate void RecreateSynchronizedTextureHandler();
|
||||
public ref class Direct3DInterop sealed : public Windows::Phone::Input::Interop::IDrawingSurfaceManipulationHandler
|
||||
{
|
||||
public:
|
||||
Direct3DInterop();
|
||||
Direct3DInterop();
|
||||
|
||||
Windows::Phone::Graphics::Interop::IDrawingSurfaceContentProvider^ CreateContentProvider();
|
||||
Windows::Phone::Graphics::Interop::IDrawingSurfaceContentProvider^ CreateContentProvider();
|
||||
|
||||
// IDrawingSurfaceManipulationHandler
|
||||
virtual void SetManipulationHost(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ manipulationHost);
|
||||
// IDrawingSurfaceManipulationHandler
|
||||
virtual void SetManipulationHost(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ manipulationHost);
|
||||
|
||||
event RequestAdditionalFrameHandler^ RequestAdditionalFrame;
|
||||
event RecreateSynchronizedTextureHandler^ RecreateSynchronizedTexture;
|
||||
event RequestAdditionalFrameHandler^ RequestAdditionalFrame;
|
||||
event RecreateSynchronizedTextureHandler^ RecreateSynchronizedTexture;
|
||||
|
||||
property Windows::Foundation::Size WindowBounds;
|
||||
property Windows::Foundation::Size NativeResolution;
|
||||
property Windows::Foundation::Size RenderResolution
|
||||
{
|
||||
Windows::Foundation::Size get(){ return m_renderResolution; }
|
||||
void set(Windows::Foundation::Size renderResolution);
|
||||
}
|
||||
void CreateTexture(const Platform::Array<int>^ buffer, int with, int height, OCVFilterType filter);
|
||||
property Windows::Foundation::Size WindowBounds;
|
||||
property Windows::Foundation::Size NativeResolution;
|
||||
property Windows::Foundation::Size RenderResolution
|
||||
{
|
||||
Windows::Foundation::Size get(){ return m_renderResolution; }
|
||||
void set(Windows::Foundation::Size renderResolution);
|
||||
}
|
||||
void CreateTexture(const Platform::Array<int>^ buffer, int with, int height, OCVFilterType filter);
|
||||
|
||||
|
||||
protected:
|
||||
// Event Handlers
|
||||
void OnPointerPressed(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerMoved(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerReleased(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
// Event Handlers
|
||||
void OnPointerPressed(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerMoved(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerReleased(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
|
||||
internal:
|
||||
HRESULT STDMETHODCALLTYPE Connect(_In_ IDrawingSurfaceRuntimeHostNative* host);
|
||||
void STDMETHODCALLTYPE Disconnect();
|
||||
HRESULT STDMETHODCALLTYPE PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty);
|
||||
HRESULT STDMETHODCALLTYPE GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle);
|
||||
ID3D11Texture2D* GetTexture();
|
||||
HRESULT STDMETHODCALLTYPE Connect(_In_ IDrawingSurfaceRuntimeHostNative* host);
|
||||
void STDMETHODCALLTYPE Disconnect();
|
||||
HRESULT STDMETHODCALLTYPE PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty);
|
||||
HRESULT STDMETHODCALLTYPE GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle);
|
||||
ID3D11Texture2D* GetTexture();
|
||||
|
||||
private:
|
||||
CubeRenderer^ m_renderer;
|
||||
BasicTimer^ m_timer;
|
||||
Windows::Foundation::Size m_renderResolution;
|
||||
CubeRenderer^ m_renderer;
|
||||
BasicTimer^ m_timer;
|
||||
Windows::Foundation::Size m_renderResolution;
|
||||
|
||||
void ApplyGrayFilter(const cv::Mat& image);
|
||||
void ApplyCannyFilter(const cv::Mat& image);
|
||||
void ApplySepiaFilter(const cv::Mat& image);
|
||||
void ApplyGrayFilter(const cv::Mat& image);
|
||||
void ApplyCannyFilter(const cv::Mat& image);
|
||||
void ApplySepiaFilter(const cv::Mat& image);
|
||||
|
||||
void UpdateImage(const cv::Mat& image);
|
||||
void UpdateImage(const cv::Mat& image);
|
||||
|
||||
cv::Mat Lena;
|
||||
unsigned int frameWidth, frameHeight;
|
||||
cv::Mat Lena;
|
||||
unsigned int frameWidth, frameHeight;
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -6,36 +6,36 @@
|
||||
|
||||
namespace DX
|
||||
{
|
||||
inline void ThrowIfFailed(HRESULT hr)
|
||||
{
|
||||
if (FAILED(hr))
|
||||
{
|
||||
// Set a breakpoint on this line to catch Win32 API errors.
|
||||
throw Platform::Exception::CreateException(hr);
|
||||
}
|
||||
}
|
||||
inline void ThrowIfFailed(HRESULT hr)
|
||||
{
|
||||
if (FAILED(hr))
|
||||
{
|
||||
// Set a breakpoint on this line to catch Win32 API errors.
|
||||
throw Platform::Exception::CreateException(hr);
|
||||
}
|
||||
}
|
||||
|
||||
// Function that reads from a binary file asynchronously.
|
||||
inline Concurrency::task<Platform::Array<byte>^> ReadDataAsync(Platform::String^ filename)
|
||||
{
|
||||
using namespace Windows::Storage;
|
||||
using namespace Concurrency;
|
||||
|
||||
auto folder = Windows::ApplicationModel::Package::Current->InstalledLocation;
|
||||
|
||||
return create_task(folder->GetFileAsync(filename)).then([] (StorageFile^ file)
|
||||
{
|
||||
return file->OpenReadAsync();
|
||||
}).then([] (Streams::IRandomAccessStreamWithContentType^ stream)
|
||||
{
|
||||
unsigned int bufferSize = static_cast<unsigned int>(stream->Size);
|
||||
auto fileBuffer = ref new Streams::Buffer(bufferSize);
|
||||
return stream->ReadAsync(fileBuffer, bufferSize, Streams::InputStreamOptions::None);
|
||||
}).then([] (Streams::IBuffer^ fileBuffer) -> Platform::Array<byte>^
|
||||
{
|
||||
auto fileData = ref new Platform::Array<byte>(fileBuffer->Length);
|
||||
Streams::DataReader::FromBuffer(fileBuffer)->ReadBytes(fileData);
|
||||
return fileData;
|
||||
});
|
||||
}
|
||||
// Function that reads from a binary file asynchronously.
|
||||
inline Concurrency::task<Platform::Array<byte>^> ReadDataAsync(Platform::String^ filename)
|
||||
{
|
||||
using namespace Windows::Storage;
|
||||
using namespace Concurrency;
|
||||
|
||||
auto folder = Windows::ApplicationModel::Package::Current->InstalledLocation;
|
||||
|
||||
return create_task(folder->GetFileAsync(filename)).then([] (StorageFile^ file)
|
||||
{
|
||||
return file->OpenReadAsync();
|
||||
}).then([] (Streams::IRandomAccessStreamWithContentType^ stream)
|
||||
{
|
||||
unsigned int bufferSize = static_cast<unsigned int>(stream->Size);
|
||||
auto fileBuffer = ref new Streams::Buffer(bufferSize);
|
||||
return stream->ReadAsync(fileBuffer, bufferSize, Streams::InputStreamOptions::None);
|
||||
}).then([] (Streams::IBuffer^ fileBuffer) -> Platform::Array<byte>^
|
||||
{
|
||||
auto fileData = ref new Platform::Array<byte>(fileBuffer->Length);
|
||||
Streams::DataReader::FromBuffer(fileBuffer)->ReadBytes(fileData);
|
||||
return fileData;
|
||||
});
|
||||
}
|
||||
}
|
@ -1,8 +1,8 @@
|
||||
cbuffer ModelViewProjectionConstantBuffer : register(b0)
|
||||
{
|
||||
matrix model;
|
||||
matrix view;
|
||||
matrix projection;
|
||||
matrix model;
|
||||
matrix view;
|
||||
matrix projection;
|
||||
};
|
||||
|
||||
struct VertexInputType
|
||||
@ -34,6 +34,6 @@ PixelInputType main(VertexInputType input)
|
||||
output.position = mul(output.position, projection);
|
||||
// Store the texture coordinates for the pixel shader.
|
||||
output.tex = input.tex;
|
||||
|
||||
|
||||
return output;
|
||||
}
|
||||
|
@ -64,6 +64,4 @@ void CopyMatrixToVector(const cv::Mat& mat, std::vector<int>& vector, int size)
|
||||
vector.push_back(data[i]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -31,7 +31,7 @@ namespace OpenCVXaml
|
||||
if (Preview.Source != null)
|
||||
{
|
||||
ProcessButton.IsEnabled = false;
|
||||
|
||||
|
||||
// Get WriteableBitmap. ImageToModify is defined in MainPage.xaml
|
||||
WriteableBitmap bitmap = new WriteableBitmap(Preview.Source as BitmapSource);
|
||||
|
||||
|
@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Resources;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenCVXaml")]
|
||||
@ -15,8 +15,8 @@ using System.Resources;
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
@ -26,11 +26,11 @@ using System.Resources;
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
@ -1,6 +1,6 @@
|
||||
Building OpenCV Windows Phone Samples
|
||||
=====================================
|
||||
|
||||
Samples are created to run against x86 architecture OpenCV binaries.
|
||||
Samples are created to run against x86 architecture OpenCV binaries.
|
||||
|
||||
Please follow the instructions in "platforms/winrt/readme.txt" to generate and build OpenCV for Windows Phone 8.0/8.1
|
Loading…
Reference in New Issue
Block a user