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viz getWindowSize, setWindowSize
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@ -7,6 +7,7 @@
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#include <opencv2/core.hpp>
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#include <opencv2/viz/types.hpp>
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#include <opencv2/viz/widgets.hpp>
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#include <boost/concept_check.hpp>
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namespace cv
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{
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@ -46,6 +47,9 @@ namespace cv
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void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord);
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void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
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Size getWindowSize() const;
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void setWindowSize(const Size &window_size);
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void spin();
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void spinOnce(int time = 1, bool force_redraw = false);
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@ -196,7 +196,7 @@ void cv::viz::Camera::setWindowSize(const Size &window_size)
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float aspect_ratio_new = static_cast<float>(window_size.width) / static_cast<float>(window_size.height);
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if (principal_point_[0] < 0.0f)
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fov_[0] = 2.f * atan(tan(fov_[1] * 0.5) * aspect_ratio_new); // This assumes that the lens is symmetric!
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fov_[0] = 2.f * atan(tan(fov_[1] * 0.5f) * aspect_ratio_new); // This assumes that the lens is symmetric!
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else
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fov_[0] = (atan2(principal_point_[0],focal_[0]) + atan2(window_size.width-principal_point_[0],focal_[0])); // TODO I need to check this
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@ -52,4 +52,7 @@ void cv::viz::Viz3d::setViewerPose(const Affine3f &pose) { impl_->setViewerPose(
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cv::Affine3f cv::viz::Viz3d::getViewerPose() { return impl_->getViewerPose(); }
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void cv::viz::Viz3d::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord) { impl_->convertToWindowCoordinates(pt, window_coord); }
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void cv::viz::Viz3d::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) { impl_->converTo3DRay(window_coord, origin, direction); }
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void cv::viz::Viz3d::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) { impl_->converTo3DRay(window_coord, origin, direction); }
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cv::Size cv::viz::Viz3d::getWindowSize() const { return impl_->getWindowSize(); }
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void cv::viz::Viz3d::setWindowSize(const Size &window_size) { impl_->setWindowSize(window_size.width, window_size.height); }
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@ -963,6 +963,7 @@ void cv::viz::Viz3d::VizImpl::setWindowName (const std::string &name)
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void cv::viz::Viz3d::VizImpl::setWindowPosition (int x, int y) { window_->SetPosition (x, y); }
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void cv::viz::Viz3d::VizImpl::setWindowSize (int xw, int yw) { window_->SetSize (xw, yw); }
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cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(window_->GetSize()[0], window_->GetSize()[1]); }
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bool cv::viz::Viz3d::VizImpl::addPolygonMesh (const Mesh3d& /*mesh*/, const Mat& /*mask*/, const std::string &/*id*/)
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{
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@ -135,10 +135,10 @@ public:
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//to implemnt in Viz3d
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void saveScreenshot (const String &file);
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void setWindowPosition (int x, int y);
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Size getWindowSize() const;
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void setWindowSize (int xw, int yw);
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void setFullScreen (bool mode);
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void setWindowName (const String &name);
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