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refactored gpu tests a little
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c104cdce96
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@ -680,18 +680,29 @@ struct CV_GpuMinMaxTest: public CvTest
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void run(int)
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{
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int depth_end;
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if (cv::gpu::hasNativeDoubleSupport(cv::gpu::getDevice())) depth_end = CV_64F; else depth_end = CV_32F;
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for (int depth = CV_8U; depth <= depth_end; ++depth)
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try
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{
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for (int i = 0; i < 3; ++i)
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int depth_end;
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if (cv::gpu::hasNativeDoubleSupport(cv::gpu::getDevice()))
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depth_end = CV_64F;
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else
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depth_end = CV_32F;
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for (int depth = CV_8U; depth <= depth_end; ++depth)
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{
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int rows = 1 + rand() % 1000;
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int cols = 1 + rand() % 1000;
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test(rows, cols, 1, depth);
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test_masked(rows, cols, 1, depth);
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for (int i = 0; i < 3; ++i)
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{
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int rows = 1 + rand() % 1000;
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int cols = 1 + rand() % 1000;
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test(rows, cols, 1, depth);
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test_masked(rows, cols, 1, depth);
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}
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}
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}
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catch (const Exception& e)
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{
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if (!check_and_treat_gpu_exception(e, ts)) throw;
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return;
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}
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}
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void test(int rows, int cols, int cn, int depth)
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@ -804,19 +815,30 @@ struct CV_GpuMinMaxLocTest: public CvTest
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void run(int)
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{
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int depth_end;
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if (cv::gpu::hasNativeDoubleSupport(cv::gpu::getDevice())) depth_end = CV_64F; else depth_end = CV_32F;
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for (int depth = CV_8U; depth <= depth_end; ++depth)
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try
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{
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int rows = 1, cols = 3;
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test(rows, cols, depth);
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for (int i = 0; i < 4; ++i)
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int depth_end;
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if (cv::gpu::hasNativeDoubleSupport(cv::gpu::getDevice()))
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depth_end = CV_64F;
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else
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depth_end = CV_32F;
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for (int depth = CV_8U; depth <= depth_end; ++depth)
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{
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int rows = 1 + rand() % 1000;
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int cols = 1 + rand() % 1000;
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int rows = 1, cols = 3;
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test(rows, cols, depth);
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for (int i = 0; i < 4; ++i)
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{
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int rows = 1 + rand() % 1000;
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int cols = 1 + rand() % 1000;
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test(rows, cols, depth);
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}
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}
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}
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catch (const Exception& e)
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{
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if (!check_and_treat_gpu_exception(e, ts)) throw;
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return;
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}
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}
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void test(int rows, int cols, int depth)
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@ -875,18 +897,28 @@ struct CV_GpuCountNonZeroTest: CvTest
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void run(int)
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{
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srand(0);
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int depth_end;
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if (cv::gpu::hasNativeDoubleSupport(cv::gpu::getDevice())) depth_end = CV_64F; else depth_end = CV_32F;
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for (int depth = CV_8U; depth <= CV_32F; ++depth)
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try
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{
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for (int i = 0; i < 4; ++i)
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int depth_end;
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if (cv::gpu::hasNativeDoubleSupport(cv::gpu::getDevice()))
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depth_end = CV_64F;
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else
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depth_end = CV_32F;
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for (int depth = CV_8U; depth <= CV_32F; ++depth)
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{
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int rows = 1 + rand() % 1000;
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int cols = 1 + rand() % 1000;
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test(rows, cols, depth);
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for (int i = 0; i < 4; ++i)
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{
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int rows = 1 + rand() % 1000;
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int cols = 1 + rand() % 1000;
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test(rows, cols, depth);
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}
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}
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}
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catch (const Exception& e)
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{
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if (!check_and_treat_gpu_exception(e, ts)) throw;
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return;
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}
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}
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void test(int rows, int cols, int depth)
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