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refactor computing of scaling factor
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d3ac282487
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@ -70,6 +70,15 @@ cv::gpu::device::icf::Level::Level(int idx, const Octave& oct, const float scale
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objSize.x = cv::saturate_cast<uchar>(oct.size.x * relScale);
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objSize.y = cv::saturate_cast<uchar>(oct.size.y * relScale);
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// according to R. Benenson, M. Mathias, R. Timofte and L. Van Gool's and Dallal's papers
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if (fabs(relScale - 1.f) < FLT_EPSILON)
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scaling[0] = scaling[1] = 1.f;
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else
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{
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scaling[0] = (relScale < 1.f) ? 0.89f * ::pow(relScale, 1.099f / ::log(2)) : 1.f;
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scaling[1] = relScale * relScale;
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}
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}
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namespace cv { namespace gpu { namespace device {
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@ -91,38 +100,6 @@ namespace imgproc {
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struct cv::gpu::SCascade::Fields
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{
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struct CascadeIntrinsics
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{
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static const float lambda = 1.099f, a = 0.89f;
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static float getFor(int channel, float scaling)
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{
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CV_Assert(channel < 10);
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if (fabs(scaling - 1.f) < FLT_EPSILON)
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return 1.f;
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// according to R. Benenson, M. Mathias, R. Timofte and L. Van Gool's and Dallal's papers
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static const float A[2][2] =
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{ //channel <= 6, otherwise
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{ 0.89f, 1.f}, // down
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{ 1.00f, 1.f} // up
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};
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static const float B[2][2] =
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{ //channel <= 6, otherwise
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{ 1.099f / ::log(2), 2.f}, // down
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{ 0.f, 2.f} // up
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};
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float a = A[(int)(scaling >= 1)][(int)(channel > 6)];
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float b = B[(int)(scaling >= 1)][(int)(channel > 6)];
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// printf("!!! scaling: %f %f %f -> %f\n", scaling, a, b, a * pow(scaling, b));
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return a * ::pow(scaling, b);
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}
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};
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static Fields* parseCascade(const FileNode &root, const float mins, const float maxs)
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{
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static const char *const SC_STAGE_TYPE = "stageType";
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@ -281,8 +258,6 @@ struct cv::gpu::SCascade::Fields
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int fit = fitOctave(voctaves, logScale);
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Level level(fit, voctaves[fit], scale, width, height);
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level.scaling[0] = CascadeIntrinsics::getFor(0, level.relScale);
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level.scaling[1] = CascadeIntrinsics::getFor(9, level.relScale);
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if (!width || !height)
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break;
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@ -294,16 +269,6 @@ struct cv::gpu::SCascade::Fields
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if (::fabs(scale - maxs) < FLT_EPSILON) break;
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scale = ::std::min(maxs, ::expf(::log(scale) + logFactor));
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// std::cout << "level " << sc
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// << " octeve "
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// << vlevels[sc].octave
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// << " relScale "
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// << vlevels[sc].relScale
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// << " " << vlevels[sc].shrScale
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// << " [" << (int)vlevels[sc].objSize.x
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// << " " << (int)vlevels[sc].objSize.y << "] ["
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// << (int)vlevels[sc].workRect.x << " " << (int)vlevels[sc].workRect.y << "]" << std::endl;
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}
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cv::Mat hlevels(1, vlevels.size() * sizeof(Level), CV_8UC1, (uchar*)&(vlevels[0]) );
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