diff --git a/doc/tutorials/introduction/android_binary_package/android_dev_intro.rst b/doc/tutorials/introduction/android_binary_package/android_dev_intro.rst
index 5dd1c40f62..7fcf5b45e6 100644
--- a/doc/tutorials/introduction/android_binary_package/android_dev_intro.rst
+++ b/doc/tutorials/introduction/android_binary_package/android_dev_intro.rst
@@ -5,47 +5,62 @@
Introduction into Android Development
*************************************
-This guide was designed to help you in learning Android development basics and seting up your working environment quickly.
+This guide was designed to help you in learning Android development basics and seting up your
+working environment quickly. It was written with Windows 7 in mind, though it would work with Linux
+(Ubuntu), Mac OS X and any other OS supported by Android SDK.
-This guide was written with Windows 7 in mind, though it would work with Linux (Ubuntu), Mac OS X and any other OS supported by Android SDK.
-
-If you encounter any error after thoroughly following these steps, feel free to contact us via `OpenCV4Android `_ discussion group or OpenCV `Q&A forum `_. We'll do our best to help you out.
+If you encounter any error after thoroughly following these steps, feel free to contact us via
+`OpenCV4Android `_ discussion group or
+OpenCV `Q&A forum `_. We'll do our best to help you out.
Preface
=======
-Android is a Linux-based, open source mobile operating system developed by Open Handset Alliance led by Google. See the `Android home site `_ for general details.
+Android is a Linux-based, open source mobile operating system developed by Open Handset Alliance
+led by Google. See the `Android home site `_ for general details.
Development for Android significantly differs from development for other platforms.
-So before starting programming for Android we recommend you make sure that you are familiar with the following key topis:
+So before starting programming for Android we recommend you make sure that you are familiar with the
+following key topis:
+
+#. `Java `_ programming language that is
+ the primary development technology for Android OS. Also, you can find
+ `Oracle docs on Java `_ useful.
+#. `Java Native Interface (JNI) `_ that is a
+ technology of running native code in Java virtual machine. Also, you can find
+ `Oracle docs on JNI `_ useful.
+#. `Android Activity `_
+ and its lifecycle, that is an essential Android API class.
+#. OpenCV development will certainly require some knowlege of the
+ `Android Camera `_ specifics.
-#. `Java `_ programming language that is the primary development technology for Android OS. Also, you can find `Oracle docs on Java `_ useful.
-#. `Java Native Interface (JNI) `_ that is a technology of running native code in Java virtual machine. Also, you can find `Oracle docs on JNI `_ useful.
-#. `Android Activity `_ and its lifecycle, that is an essential Android API class.
-#. OpenCV development will certainly require some knowlege of the `Android Camera `_ specifics.
Quick environment setup for Android development
===============================================
-If you are making a clean environment install, then you can try `Tegra Android Development Pack `_
+If you are making a clean environment install, then you can try
+`Tegra Android Development Pack `_
(**TADP**) released by **NVIDIA**.
When unpacked, TADP will cover all of the environment setup automatically and you can skip the rest of the guide.
If you are a beginner in Android development then we also recommend you to start with TADP.
-.. note:: *NVIDIA*\ 's Tegra Android Development Pack includes some special features for |Nvidia_Tegra_Platform|_ but its use is not limited to *Tegra* devices only.
+ .. note:: *NVIDIA*\ 's Tegra Android Development Pack includes some special features for
+ |Nvidia_Tegra_Platform|_ but its use is not limited to *Tegra* devices only.
- * You need at least *1.6 Gb* free disk space for the install.
+* You need at least *1.6 Gb* free disk space for the install.
- * TADP will download Android SDK platforms and Android NDK from Google's server, so Internet connection is required for the installation.
+* TADP will download Android SDK platforms and Android NDK from Google's server, so Internet
+ connection is required for the installation.
- * TADP may ask you to flash your development kit at the end of installation process. Just skip this step if you have no |Tegra_Development_Kit|_\ .
+* TADP may ask you to flash your development kit at the end of installation process. Just skip
+ this step if you have no |Tegra_Development_Kit|_\ .
- * (``UNIX``) TADP will ask you for *root* in the middle of installation, so you need to be a member of *sudo* group.
+* (``UNIX``) TADP will ask you for *root* in the middle of installation, so you need to be a
+ member of *sudo* group.
..
-
.. |Nvidia_Tegra_Platform| replace:: *NVIDIA*\ ’s Tegra platform
.. _Nvidia_Tegra_Platform: http://www.nvidia.com/object/tegra-3-processor.html
.. |Tegra_Development_Kit| replace:: Tegra Development Kit
@@ -53,6 +68,7 @@ If you are a beginner in Android development then we also recommend you to start
.. _Android_Environment_Setup_Lite:
+
Manual environment setup for Android development
================================================
@@ -63,19 +79,22 @@ You need the following software to be installed in order to develop for Android
#. **Sun JDK 6**
- Visit `Java SE Downloads page `_ and download an installer for your OS.
+ Visit `Java SE Downloads page `_
+ and download an installer for your OS.
- Here is a detailed :abbr:`JDK (Java Development Kit)` `installation guide `_
+ Here is a detailed :abbr:`JDK (Java Development Kit)`
+ `installation guide `_
for Ubuntu and Mac OS (only JDK sections are applicable for OpenCV)
.. note:: OpenJDK is not suitable for Android development, since Android SDK supports only Sun JDK.
- If you use Ubuntu, after installation of Sun JDK you should run the following command to set Sun java environment:
+ If you use Ubuntu, after installation of Sun JDK you should run the following command to set
+ Sun java environment:
.. code-block:: bash
sudo update-java-alternatives --set java-6-sun
-.. **TODO:** add a note on Sun/Oracle Java installation on Ubuntu 12.
+ .. TODO: Add a note on Sun/Oracle Java installation on Ubuntu 12.
#. **Android SDK**
@@ -83,9 +102,13 @@ You need the following software to be installed in order to develop for Android
Here is Google's `install guide `_ for the SDK.
- .. note:: If you choose SDK packed into a Windows installer, then you should have 32-bit JRE installed. It is not a prerequisite for Android development, but installer is a x86 application and requires 32-bit Java runtime.
+ .. note:: If you choose SDK packed into a Windows installer, then you should have 32-bit JRE
+ installed. It is not a prerequisite for Android development, but installer is a x86
+ application and requires 32-bit Java runtime.
- .. note:: If you are running x64 version of Ubuntu Linux, then you need ia32 shared libraries for use on amd64 and ia64 systems to be installed. You can install them with the following command:
+ .. note:: If you are running x64 version of Ubuntu Linux, then you need ia32 shared libraries
+ for use on amd64 and ia64 systems to be installed. You can install them with the
+ following command:
.. code-block:: bash
@@ -101,51 +124,66 @@ You need the following software to be installed in order to develop for Android
You need the following SDK components to be installed:
- * *Android SDK Tools, revision14* or newer.
+ * *Android SDK Tools, revision 14* or newer.
Older revisions should also work, but they are not recommended.
* *SDK Platform Android 3.0*, ``API 11`` and *Android 2.3.1*, ``API 9``.
- The minimal platform supported by OpenCV Java API is **Android 2.2** (``API 8``). This is also the minimum API Level required for the provided samples to run.
+ The minimal platform supported by OpenCV Java API is **Android 2.2** (``API 8``). This is also
+ the minimum API Level required for the provided samples to run.
See the ```` tag in their **AndroidManifest.xml** files.
- But for successful compilation of some samples the **target** platform should be set to Android 3.0 (API 11) or higher. It will not prevent them from running on Android 2.2.
+ But for successful compilation of some samples the **target** platform should be set to
+ Android 3.0 (API 11) or higher. It will not prevent them from running on Android 2.2.
.. image:: images/android_sdk_and_avd_manager.png
:height: 500px
:alt: Android SDK Manager
:align: center
- See `Adding Platforms and Packages `_ for help with installing/updating SDK components.
+ See `Adding Platforms and Packages `_
+ for help with installing/updating SDK components.
#. **Eclipse IDE**
- Check the `Android SDK System Requirements `_ document for a list of Eclipse versions that are compatible with the Android SDK.
- For OpenCV 2.4.x we recommend **Eclipse 3.7 (Indigo)** or later versions. They work well for OpenCV under both Windows and Linux.
+ Check the `Android SDK System Requirements `_
+ document for a list of Eclipse versions that are compatible with the Android SDK.
+ For OpenCV 2.4.x we recommend **Eclipse 3.7 (Indigo)** or later versions. They work well for
+ OpenCV under both Windows and Linux.
If you have no Eclipse installed, you can get it from the `official site `_.
#. **ADT plugin for Eclipse**
- These instructions are copied from `Android Developers site `_, check it out in case of any ADT-related problem.
+ These instructions are copied from
+ `Android Developers site `_,
+ check it out in case of any ADT-related problem.
- Assuming that you have Eclipse IDE installed, as described above, follow these steps to download and install the ADT plugin:
+ Assuming that you have Eclipse IDE installed, as described above, follow these steps to download
+ and install the ADT plugin:
#. Start Eclipse, then select :menuselection:`Help --> Install New Software...`
#. Click :guilabel:`Add` (in the top-right corner).
- #. In the :guilabel:`Add Repository` dialog that appears, enter "ADT Plugin" for the Name and the following URL for the Location:
+ #. In the :guilabel:`Add Repository` dialog that appears, enter "ADT Plugin" for the Name and the
+ following URL for the Location:
https://dl-ssl.google.com/android/eclipse/
#. Click :guilabel:`OK`
- .. note:: If you have trouble acquiring the plugin, try using "http" in the Location URL, instead of "https" (https is preferred for security reasons).
+ .. note:: If you have trouble acquiring the plugin, try using "http" in the Location URL,
+ instead of "https" (https is preferred for security reasons).
- #. In the :guilabel:`Available Software` dialog, select the checkbox next to :guilabel:`Developer Tools` and click :guilabel:`Next`.
+ #. In the :guilabel:`Available Software` dialog, select the checkbox next to
+ :guilabel:`Developer Tools` and click :guilabel:`Next`.
#. In the next window, you'll see a list of the tools to be downloaded. Click :guilabel:`Next`.
+
+ .. TODO: Here we need user to check the presence of CDT plugin.
+
#. Read and accept the license agreements, then click :guilabel:`Finish`.
- .. note:: If you get a security warning saying that the authenticity or validity of the software can't be established, click :guilabel:`OK`.
+ .. note:: If you get a security warning saying that the authenticity or validity of the software
+ can't be established, click :guilabel:`OK`.
#. When the installation completes, restart Eclipse.
@@ -158,27 +196,46 @@ You need the following software to be installed in order to develop for Android
To compile C++ code for Android platform you need ``Android Native Development Kit`` (*NDK*).
- You can get the latest version of NDK from the `download page `_. To install Android NDK just extract the archive to some folder on your computer. Here are `installation instructions `_.
+ You can get the latest version of NDK from the
+ `download page `_.
+ To install Android NDK just extract the archive to some folder on your computer. Here are
+ `installation instructions `_.
- .. note:: Before start you can read official Android NDK documentation which is in the Android NDK archive, in the folder :file:`docs/`.
-
- The main article about using Android NDK build system is in the :file:`ANDROID-MK.html` file.
-
- Some additional information you can find in the :file:`APPLICATION-MK.html`, :file:`NDK-BUILD.html` files, and :file:`CPU-ARM-NEON.html`, :file:`CPLUSPLUS-SUPPORT.html`, :file:`PREBUILTS.html`.
+ .. note:: Before start you can read official Android NDK documentation which is in the Android
+ NDK archive, in the folder :file:`docs/`.
+ The main article about using Android NDK build system is in the :file:`ANDROID-MK.html` file.
+ Some additional information you can find in the :file:`APPLICATION-MK.html`,
+ :file:`NDK-BUILD.html` files, and :file:`CPU-ARM-NEON.html`, :file:`CPLUSPLUS-SUPPORT.html`,
+ :file:`PREBUILTS.html`.
#. **CDT plugin for Eclipse**
- There are several possible ways to integrate compilation of C++ code by Android NDK into Eclipse compilation process.
+ .. note:: If you're using the latest ADT plugin for Eclipse (version 20 and above), most likely
+ that you already have the CDT plugin. If it is so, just skip this section.
+
+ Make sure your Eclipse IDE has the :abbr:`CDT(C/C++ Development Tooling)` plugin
+ installed. Menu :guilabel:`Help -> About Eclipse SDK -> Installation Details`.
+
+ .. image:: images/eclipse_inst_details.png
+ :alt: Eclipse About
+ :align: center
+
+ There are several possible ways to integrate compilation of C++ code by Android NDK into Eclipse
+ compilation process.
We recommend the approach based on Eclipse :abbr:`CDT(C/C++ Development Tooling)` Builder.
- .. important:: Make sure your Eclipse IDE has the :abbr:`CDT(C/C++ Development Tooling)` plugin installed. Menu :guilabel:`Help -> About Eclipse SDK` and push :guilabel:`Installation Details` button.
+ .. important:: Make sure your Eclipse IDE has the :abbr:`CDT(C/C++ Development Tooling)` plugin
+ installed. Menu :guilabel:`Help -> About Eclipse SDK` and push
+ :guilabel:`Installation Details` button.
.. image:: images/eclipse_inst_details.png
:alt: Configure builders
:align: center
- To install the `CDT plugin `_ use menu :guilabel:`Help -> Install New Software...`,
- then paste the CDT 8.0 repository URL http://download.eclipse.org/tools/cdt/releases/indigo as shown in the picture below and click :guilabel:`Add...`, name it *CDT* and click :guilabel:`OK`.
+ To install the `CDT plugin `_ use menu
+ :guilabel:`Help -> Install New Software...`, then paste the CDT 8.0 repository URL
+ http://download.eclipse.org/tools/cdt/releases/indigo as shown in the picture below and click
+ :guilabel:`Add...`, name it *CDT* and click :guilabel:`OK`.
.. image:: images/eclipse_inst_cdt.png
:alt: Configure builders
@@ -192,6 +249,7 @@ You need the following software to be installed in order to develop for Android
That's it. Compilation of C++ code is fully integrated into Eclipse building process now.
+
Android application structure
=============================
@@ -213,27 +271,32 @@ Usually source code of an Android application has the following structure:
- :file:`... other files ...`
-where:
+Where:
* the :file:`src` folder contains Java code of the application,
-* the :file:`res` folder contains resources of the application (images, xml files describing UI layout, etc),
+* the :file:`res` folder contains resources of the application (images, xml files describing UI
+ layout, etc),
* the :file:`libs` folder will contain native libraries after a successful build,
-* and the :file:`jni` folder contains C/C++ application source code and NDK's build scripts :file:`Android.mk` and :file:`Application.mk`
- producing the native libraries,
+* and the :file:`jni` folder contains C/C++ application source code and NDK's build scripts
+ :file:`Android.mk` and :file:`Application.mk` producing the native libraries,
-* :file:`AndroidManifest.xml` file presents essential information about application to the Android system
- (name of the Application, name of main application's package, components of the application, required permissions, etc).
+* :file:`AndroidManifest.xml` file presents essential information about application to the Android
+ system (name of the Application, name of main application's package, components of the
+ application, required permissions, etc).
It can be created using Eclipse wizard or :command:`android` tool from Android SDK.
-* :file:`project.properties` is a text file containing information about target Android platform and other build details.
- This file is generated by Eclipse or can be created with :command:`android` tool included in Android SDK.
+* :file:`project.properties` is a text file containing information about target Android platform
+ and other build details. This file is generated by Eclipse or can be created with
+ :command:`android` tool included in Android SDK.
+
+.. note:: Both :file:`AndroidManifest.xml` and :file:`project.properties` files are required to
+ compile the C++ part of the application, since Android NDK build system relies on them.
+ If any of these files does not exist, compile the Java part of the project before the C++ part.
-.. note:: Both files (:file:`AndroidManifest.xml` and :file:`project.properties`) are required to compile the C++ part of the application,
- since Android NDK build system relies on them. If any of these files does not exist, compile the Java part of the project before the C++ part.
:file:`Android.mk` and :file:`Application.mk` scripts
==================================================================
@@ -254,9 +317,11 @@ The script :file:`Android.mk` usually has the following structure:
include $(BUILD_SHARED_LIBRARY)
-This is the minimal file :file:`Android.mk`, which builds C++ source code of an Android application. Note that the first two lines and the last line are mandatory for any :file:`Android.mk`.
+This is the minimal file :file:`Android.mk`, which builds C++ source code of an Android application.
+Note that the first two lines and the last line are mandatory for any :file:`Android.mk`.
-Usually the file :file:`Application.mk` is optional, but in case of project using OpenCV, when STL and exceptions are used in C++, it also should be created. Example of the file :file:`Application.mk`:
+Usually the file :file:`Application.mk` is optional, but in case of project using OpenCV, when STL
+and exceptions are used in C++, it also should be created. Example of the file :file:`Application.mk`:
.. code-block:: make
:linenos:
@@ -285,7 +350,8 @@ Here is the standard way to compile C++ part of an Android application:
/ndk-build
- .. note:: On Windows we recommend to use ``ndk-build.cmd`` in standard Windows console (``cmd.exe``) rather than the similar ``bash`` script in ``Cygwin`` shell.
+ .. note:: On Windows we recommend to use ``ndk-build.cmd`` in standard Windows console (``cmd.exe``)
+ rather than the similar ``bash`` script in ``Cygwin`` shell.
.. image:: images/ndk_build.png
:alt: NDK build
@@ -314,22 +380,22 @@ After that the Java part of the application can be (re)compiled (using either *E
Building application native part from *Eclipse* (CDT Builder)
=============================================================
-There are several possible ways to integrate compilation of native C++ code by Android NDK into Eclipse build process.
-We recommend the approach based on Eclipse :abbr:`CDT(C/C++ Development Tooling)` Builder.
+There are several possible ways to integrate compilation of native C++ code by Android NDK into
+Eclipse build process. We recommend the approach based on Eclipse
+:abbr:`CDT(C/C++ Development Tooling)` Builder.
-.. important:: Make sure your Eclipse IDE has the :abbr:`CDT(C/C++ Development Tooling)` plugin installed. Menu :guilabel:`Help -> About Eclipse SDK -> Installation Details`.
+.. important:: OpenCV for Android package since version 2.4.2 contains sample projects
+ pre-configured CDT Builders. For your own projects follow the steps below.
-.. image:: images/eclipse_inst_details.png
- :alt: Eclipse About
- :align: center
+#. Define the ``NDKROOT`` environment variable containing the path to Android NDK in your system
+ (e.g. ``"X:\\Apps\\android-ndk-r8"`` or ``"/opt/android-ndk-r8"``).
-.. important:: OpenCV for Android package since version 2.4.2 contains sample projects pre-configured CDT Builders. For your own projects follow the steps below.
+ **On Windows** an environment variable can be set via
+ :guilabel:`My Computer -> Properties -> Advanced -> Environment variables` and restarting Eclipse.
+ On Windows 7 it's also possible to use `setx `_ command in a console session.
-#. Define the ``NDKROOT`` environment variable containing the path to Android NDK in your system (e.g. ``"X:\\Apps\\android-ndk-r8"`` or ``"/opt/android-ndk-r8"``).
- **On Windows** an environment variable can be set via :guilabel:`My Computer -> Properties -> Advanced -> Environment variables` and restarting Eclipse.
- On Windows 7 it's also possible to use `setx `_ command in a console session.
-
- **On Linux** and **MacOS** an environment variable can be set via appending a ``"export VAR_NAME=VAR_VALUE"`` line to the :file:`"~/.bashrc"` file and logging off and then on.
+ **On Linux** and **MacOS** an environment variable can be set via appending a
+ ``"export VAR_NAME=VAR_VALUE"`` line to the :file:`"~/.bashrc"` file and logging off and then on.
#. Open Eclipse and load the Android app project to configure.
@@ -345,13 +411,15 @@ We recommend the approach based on Eclipse :abbr:`CDT(C/C++ Development Tooling)
:alt: Configure CDT
:align: center
-#. Select the project(s) to convert. Specify "Project type" = ``Makefile project``, "Toolchains" = ``Other Toolchain``.
+#. Select the project(s) to convert. Specify "Project type" = ``Makefile project``,
+ "Toolchains" = ``Other Toolchain``.
.. image:: images/eclipse_cdt_cfg3.png
:alt: Configure CDT
:align: center
-#. Open :guilabel:`Project Properties -> C/C++ Build`, unckeck ``Use default build command``, replace "Build command" text from ``"make"`` to
+#. Open :guilabel:`Project Properties -> C/C++ Build`, uncheck ``Use default build command``,
+ replace "Build command" text from ``"make"`` to
``"${NDKROOT}/ndk-build.cmd"`` on Windows,
@@ -373,13 +441,15 @@ We recommend the approach based on Eclipse :abbr:`CDT(C/C++ Development Tooling)
:alt: Configure CDT
:align: center
-#. If you open your C++ source file in Eclipse editor, you'll see syntax error notifications. They are not real errors, but additional CDT configuring is required.
+#. If you open your C++ source file in Eclipse editor, you'll see syntax error notifications.
+ They are not real errors, but additional CDT configuring is required.
.. image:: images/eclipse_cdt_cfg7.png
:alt: Configure CDT
:align: center
-#. Open :guilabel:`Project Properties -> C/C++ General -> Paths and Symbols` and add the following **Include** paths for **C++**:
+#. Open :guilabel:`Project Properties -> C/C++ General -> Paths and Symbols` and add the following
+ **Include** paths for **C++**:
::
@@ -396,7 +466,8 @@ We recommend the approach based on Eclipse :abbr:`CDT(C/C++ Development Tooling)
:alt: Configure CDT
:align: center
- .. note:: The latest Android NDK **r8b** uses different STL headers path. So if you use this NDK release add the following **Include** paths list instead:
+ .. note:: The latest Android NDK **r8b** uses different STL headers path. So if you use this NDK
+ release add the following **Include** paths list instead:
::
@@ -408,46 +479,62 @@ We recommend the approach based on Eclipse :abbr:`CDT(C/C++ Development Tooling)
Debugging and Testing
=====================
-In this section we will give you some easy-to-follow instructions on how to set up an emulator or hardware device for testing and debugging an Android project.
+In this section we will give you some easy-to-follow instructions on how to set up an emulator or
+hardware device for testing and debugging an Android project.
AVD
---
-AVD (*Android Virtual Device*) is not probably the most convenient way to test an OpenCV-dependent application, but sure the most uncomplicated one to configure.
+AVD (*Android Virtual Device*) is not probably the most convenient way to test an OpenCV-dependent
+application, but sure the most uncomplicated one to configure.
-#. Assuming you already have *Android SDK* and *Eclipse IDE* installed, in Eclipse go :guilabel:`Window -> AVD Manager`.
+#. Assuming you already have *Android SDK* and *Eclipse IDE* installed, in Eclipse go
+ :guilabel:`Window -> AVD Manager`.
- .. **TBD:** how to start AVD Manager without Eclipse...
+ .. TODO: how to start AVD Manager without Eclipse...
#. Press the :guilabel:`New` button in :guilabel:`AVD Manager` window.
-#. :guilabel:`Create new Android Virtual Device` window will let you select some properties for your new device, like target API level, size of SD-card and other.
+#. :guilabel:`Create new Android Virtual Device` window will let you select some properties for your
+ new device, like target API level, size of SD-card and other.
.. image:: images/AVD_create.png
:alt: Configure builders
:align: center
#. When you click the :guilabel:`Create AVD` button, your new AVD will be availible in :guilabel:`AVD Manager`.
-#. Press :guilabel:`Start` to launch the device. Be aware that any AVD (a.k.a. Emulator) is usually much slower than a hardware Android device, so it may take up to several minutes to start.
-#. Go :guilabel:`Run -> Run/Debug` in Eclipse IDE to run your application in regular or debugging mode. :guilabel:`Device Chooser` will let you choose among the running devices or to start a new one.
+#. Press :guilabel:`Start` to launch the device. Be aware that any AVD (a.k.a. Emulator) is usually
+ much slower than a hardware Android device, so it may take up to several minutes to start.
+#. Go :guilabel:`Run -> Run/Debug` in Eclipse IDE to run your application in regular or debugging
+ mode. :guilabel:`Device Chooser` will let you choose among the running devices or to start a new one.
Hardware Device
---------------
-If you have an Android device, you can use it to test and debug your applications. This way is more authentic, though a little bit harder to set up. You need to make some actions for Windows and Linux operating systems to be able to work with Android devices. No extra actions are required for Mac OS. See detailed information on configuring hardware devices in subsections below.
+If you have an Android device, you can use it to test and debug your applications. This way is more
+authentic, though a little bit harder to set up. You need to make some actions for Windows and Linux
+operating systems to be able to work with Android devices. No extra actions are required for Mac OS.
+See detailed information on configuring hardware devices in subsections below.
-You may also consult the official `Android Developers site instructions `_ for more information.
+You may also consult the official
+`Android Developers site instructions `_
+for more information.
Windows host computer
^^^^^^^^^^^^^^^^^^^^^
#. Enable USB debugging on the Android device (via :guilabel:`Settings` menu).
#. Attach the Android device to your PC with a USB cable.
-#. Go to :guilabel:`Start Menu` and **right-click** on :guilabel:`Computer`. Select :guilabel:`Manage` in the context menu. You may be asked for Administrative permissions.
-#. Select :guilabel:`Device Manager` in the left pane and find an unknown device in the list. You may try unplugging it and then plugging back in order to check whether it's your exact equipment appears in the list.
+#. Go to :guilabel:`Start Menu` and **right-click** on :guilabel:`Computer`.
+ Select :guilabel:`Manage` in the context menu. You may be asked for Administrative permissions.
+#. Select :guilabel:`Device Manager` in the left pane and find an unknown device in the list.
+ You may try unplugging it and then plugging back in order to check whether it's your exact
+ equipment appears in the list.
.. image:: images/usb_device_connect_01.png
:alt: Unknown device
:align: center
-#. Try your luck installing `Google USB drivers` without any modifications: **right-click** on the unknown device, select :guilabel:`Properties` menu item --> :guilabel:`Details` tab --> :guilabel:`Update Driver` button.
+#. Try your luck installing `Google USB drivers` without any modifications: **right-click** on the
+ unknown device, select :guilabel:`Properties` menu item --> :guilabel:`Details` tab -->
+ :guilabel:`Update Driver` button.
.. image:: images/usb_device_connect_05.png
:alt: Device properties
@@ -465,13 +552,15 @@ Windows host computer
:alt: Browse for driver
:align: center
-#. If you get the prompt to install unverified drivers and report about success - you've finished with USB driver installation.
+#. If you get the prompt to install unverified drivers and report about success - you've finished
+ with USB driver installation.
.. image:: images/usb_device_connect_08.png
:alt: Install prompt
:align: center
` `
+ .. FIXME: All such places should be replaced with something else! This is a bad separator.
.. image:: images/usb_device_connect_09.png
:alt: Installed OK
@@ -483,13 +572,15 @@ Windows host computer
:alt: No driver
:align: center
-#. Again **right-click** on the unknown device, select :guilabel:`Properties --> Details --> Hardware Ids` and copy the line like ``USB\VID_XXXX&PID_XXXX&MI_XX``.
+#. Again **right-click** on the unknown device, select :guilabel:`Properties --> Details --> Hardware Ids`
+ and copy the line like ``USB\VID_XXXX&PID_XXXX&MI_XX``.
.. image:: images/usb_device_connect_02.png
:alt: Device properties details
:align: center
-#. Now open file :file:`/extras/google/usb_driver/android_winusb.inf`. Select either ``Google.NTx86`` or ``Google.NTamd64`` section depending on your host system architecture.
+#. Now open file :file:`/extras/google/usb_driver/android_winusb.inf`. Select
+ either ``Google.NTx86`` or ``Google.NTamd64`` section depending on your host system architecture.
.. image:: images/usb_device_connect_03.png
:alt: "android_winusb.inf"
@@ -543,17 +634,23 @@ Windows host computer
:alt: "adb devices"
:align: center
-#. Now, in Eclipse go :guilabel:`Run -> Run/Debug` to run your application in regular or debugging mode. :guilabel:`Device Chooser` will let you choose among the devices.
+#. Now, in Eclipse go :guilabel:`Run -> Run/Debug` to run your application in regular or debugging
+ mode. :guilabel:`Device Chooser` will let you choose among the devices.
Linux host computer
^^^^^^^^^^^^^^^^^^^
-By default Linux doesn't recognize Android devices, but it's easy to fix this issue. On Ubuntu Linux you have to create a new **/etc/udev/rules.d/51-android.rules** configuration file that contains information about your Android device. You may find some Vendor ID's `here `_ or execute :command:`lsusb` command to view VendorID of plugged Android device. Here is an example of such file for LG device:
+By default Linux doesn't recognize Android devices, but it's easy to fix this issue. On Ubuntu Linux
+you have to create a new **/etc/udev/rules.d/51-android.rules** configuration file that contains
+information about your Android device. You may find some Vendor ID's
+`here `_ or execute :command:`lsusb`
+command to view VendorID of plugged Android device. Here is an example of such file for LG device:
.. code-block:: guess
SUBSYSTEM=="usb", ATTR{idVendor}=="1004", MODE="0666", GROUP="plugdev"
-Then restart your adb server (even better to restart the system), plug in your Android device and execute :command:`adb devices` command. You will see the list of attached devices:
+Then restart your adb server (even better to restart the system), plug in your Android device and
+execute :command:`adb devices` command. You will see the list of attached devices:
.. image:: images/usb_device_connect_ubuntu.png
:alt: List of attached devices
@@ -566,4 +663,5 @@ No actions are required, just connect your device via USB and run ``adb devices`
What's next
===========
-Now, when you have your development environment set up and configured, you may want to proceed to installing OpenCV4Android SDK. You can learn how to do that in a separate :ref:`O4A_SDK` tutorial.
\ No newline at end of file
+Now, when you have your development environment set up and configured, you may want to proceed to
+installing OpenCV4Android SDK. You can learn how to do that in a separate :ref:`O4A_SDK` tutorial.
\ No newline at end of file