fixed bug: variable shadowing

This commit is contained in:
kallaballa 2024-10-10 06:35:42 +02:00
parent 8ba7389b21
commit 63b5dee274

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@ -1667,7 +1667,7 @@ Context& initializeContextFromGL()
if (status != CL_SUCCESS)
CV_Error_(cv::Error::OpenCLInitError, ("OpenCL: No devices available: %d", status));
cl_device_id* devices = new cl_device_id[devCnt];
devices = new cl_device_id[devCnt];
status = clGetDeviceIDs(platforms[i], CL_DEVICE_TYPE_GPU, devCnt, devices, NULL);
if (status != CL_SUCCESS)