Merge pull request #26219 from mlourakis:4.x

SQPnP solver updates
This commit is contained in:
Alexander Smorkalov 2024-10-01 14:53:20 +03:00 committed by GitHub
commit 658336b366
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 163 additions and 49 deletions

View File

@ -1,3 +1,10 @@
// Implementation of SQPnP as described in the paper:
//
// "A Consistently Fast and Globally Optimal Solution to the Perspective-n-Point Problem" by G. Terzakis and M. Lourakis
// a) Paper: https://www.ecva.net/papers/eccv_2020/papers_ECCV/papers/123460460.pdf
// b) Supplementary: https://www.ecva.net/papers/eccv_2020/papers_ECCV/papers/123460460-supp.pdf
// This file is part of OpenCV project. // This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory // It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html // of this distribution and at http://opencv.org/license.html
@ -39,6 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "precomp.hpp" #include "precomp.hpp"
#include "sqpnp.hpp" #include "sqpnp.hpp"
#ifdef HAVE_EIGEN
#include <Eigen/Dense>
#endif
#include <opencv2/calib3d.hpp> #include <opencv2/calib3d.hpp>
namespace cv { namespace cv {
@ -54,8 +65,8 @@ const double PoseSolver::POINT_VARIANCE_THRESHOLD = 1e-5;
const double PoseSolver::SQRT3 = std::sqrt(3); const double PoseSolver::SQRT3 = std::sqrt(3);
const int PoseSolver::SQP_MAX_ITERATION = 15; const int PoseSolver::SQP_MAX_ITERATION = 15;
//No checking done here for overflow, since this is not public all call instances // No checking done here for overflow, since this is not public all call instances
//are assumed to be valid // are assumed to be valid
template <typename tp, int snrows, int sncols, template <typename tp, int snrows, int sncols,
int dnrows, int dncols> int dnrows, int dncols>
void set(int row, int col, cv::Matx<tp, dnrows, dncols>& dest, void set(int row, int col, cv::Matx<tp, dnrows, dncols>& dest,
@ -80,7 +91,7 @@ PoseSolver::PoseSolver()
void PoseSolver::solve(InputArray objectPoints, InputArray imagePoints, OutputArrayOfArrays rvecs, void PoseSolver::solve(InputArray objectPoints, InputArray imagePoints, OutputArrayOfArrays rvecs,
OutputArrayOfArrays tvecs) OutputArrayOfArrays tvecs)
{ {
//Input checking // Input checking
int objType = objectPoints.getMat().type(); int objType = objectPoints.getMat().type();
CV_CheckType(objType, objType == CV_32FC3 || objType == CV_64FC3, CV_CheckType(objType, objType == CV_32FC3 || objType == CV_64FC3,
"Type of objectPoints must be CV_32FC3 or CV_64FC3"); "Type of objectPoints must be CV_32FC3 or CV_64FC3");
@ -160,12 +171,12 @@ void PoseSolver::computeOmega(InputArray objectPoints, InputArray imagePoints)
sum_img += img_pt; sum_img += img_pt;
sum_obj += obj_pt; sum_obj += obj_pt;
const double& x = img_pt.x, & y = img_pt.y; const double x = img_pt.x, y = img_pt.y;
const double& X = obj_pt.x, & Y = obj_pt.y, & Z = obj_pt.z; const double X = obj_pt.x, Y = obj_pt.y, Z = obj_pt.z;
double sq_norm = x * x + y * y; double sq_norm = x * x + y * y;
sq_norm_sum += sq_norm; sq_norm_sum += sq_norm;
double X2 = X * X, const double X2 = X * X,
XY = X * Y, XY = X * Y,
XZ = X * Z, XZ = X * Z,
Y2 = Y * Y, Y2 = Y * Y,
@ -180,47 +191,47 @@ void PoseSolver::computeOmega(InputArray objectPoints, InputArray imagePoints)
omega_(2, 2) += Z2; omega_(2, 2) += Z2;
//Populating this manually saves operations by only calculating upper triangle // Populating this manually saves operations by only calculating upper triangle
omega_(0, 6) += -x * X2; omega_(0, 7) += -x * XY; omega_(0, 8) += -x * XZ; omega_(0, 6) -= x * X2; omega_(0, 7) -= x * XY; omega_(0, 8) -= x * XZ;
omega_(1, 7) += -x * Y2; omega_(1, 8) += -x * YZ; omega_(1, 7) -= x * Y2; omega_(1, 8) -= x * YZ;
omega_(2, 8) += -x * Z2; omega_(2, 8) -= x * Z2;
omega_(3, 6) += -y * X2; omega_(3, 7) += -y * XY; omega_(3, 8) += -y * XZ; omega_(3, 6) -= y * X2; omega_(3, 7) -= y * XY; omega_(3, 8) -= y * XZ;
omega_(4, 7) += -y * Y2; omega_(4, 8) += -y * YZ; omega_(4, 7) -= y * Y2; omega_(4, 8) -= y * YZ;
omega_(5, 8) += -y * Z2; omega_(5, 8) -= y * Z2;
omega_(6, 6) += sq_norm * X2; omega_(6, 7) += sq_norm * XY; omega_(6, 8) += sq_norm * XZ; omega_(6, 6) += sq_norm * X2; omega_(6, 7) += sq_norm * XY; omega_(6, 8) += sq_norm * XZ;
omega_(7, 7) += sq_norm * Y2; omega_(7, 8) += sq_norm * YZ; omega_(7, 7) += sq_norm * Y2; omega_(7, 8) += sq_norm * YZ;
omega_(8, 8) += sq_norm * Z2; omega_(8, 8) += sq_norm * Z2;
//Compute qa_sum. Certain pairs of elements are equal, so filling them outside the loop saves some operations // Compute qa_sum. Certain pairs of elements are equal, so filling them outside the loop saves some operations
qa_sum(0, 0) += X; qa_sum(0, 1) += Y; qa_sum(0, 2) += Z; qa_sum(0, 0) += X; qa_sum(0, 1) += Y; qa_sum(0, 2) += Z;
qa_sum(0, 6) += -x * X; qa_sum(0, 7) += -x * Y; qa_sum(0, 8) += -x * Z; qa_sum(0, 6) -= x * X; qa_sum(0, 7) -= x * Y; qa_sum(0, 8) -= x * Z;
qa_sum(1, 6) += -y * X; qa_sum(1, 7) += -y * Y; qa_sum(1, 8) += -y * Z; qa_sum(1, 6) -= y * X; qa_sum(1, 7) -= y * Y; qa_sum(1, 8) -= y * Z;
qa_sum(2, 6) += sq_norm * X; qa_sum(2, 7) += sq_norm * Y; qa_sum(2, 8) += sq_norm * Z; qa_sum(2, 6) += sq_norm * X; qa_sum(2, 7) += sq_norm * Y; qa_sum(2, 8) += sq_norm * Z;
} }
//Complete qa_sum // Complete qa_sum
qa_sum(1, 3) = qa_sum(0, 0); qa_sum(1, 4) = qa_sum(0, 1); qa_sum(1, 5) = qa_sum(0, 2); qa_sum(1, 3) = qa_sum(0, 0); qa_sum(1, 4) = qa_sum(0, 1); qa_sum(1, 5) = qa_sum(0, 2);
qa_sum(2, 0) = qa_sum(0, 6); qa_sum(2, 1) = qa_sum(0, 7); qa_sum(2, 2) = qa_sum(0, 8); qa_sum(2, 0) = qa_sum(0, 6); qa_sum(2, 1) = qa_sum(0, 7); qa_sum(2, 2) = qa_sum(0, 8);
qa_sum(2, 3) = qa_sum(1, 6); qa_sum(2, 4) = qa_sum(1, 7); qa_sum(2, 5) = qa_sum(1, 8); qa_sum(2, 3) = qa_sum(1, 6); qa_sum(2, 4) = qa_sum(1, 7); qa_sum(2, 5) = qa_sum(1, 8);
//lower triangles of omega_'s off-diagonal blocks (0:2, 6:8), (3:5, 6:8) and (6:8, 6:8) // lower triangles of omega_'s off-diagonal blocks (0:2, 6:8), (3:5, 6:8) and (6:8, 6:8)
omega_(1, 6) = omega_(0, 7); omega_(2, 6) = omega_(0, 8); omega_(2, 7) = omega_(1, 8); omega_(1, 6) = omega_(0, 7); omega_(2, 6) = omega_(0, 8); omega_(2, 7) = omega_(1, 8);
omega_(4, 6) = omega_(3, 7); omega_(5, 6) = omega_(3, 8); omega_(5, 7) = omega_(4, 8); omega_(4, 6) = omega_(3, 7); omega_(5, 6) = omega_(3, 8); omega_(5, 7) = omega_(4, 8);
omega_(7, 6) = omega_(6, 7); omega_(8, 6) = omega_(6, 8); omega_(8, 7) = omega_(7, 8); omega_(7, 6) = omega_(6, 7); omega_(8, 6) = omega_(6, 8); omega_(8, 7) = omega_(7, 8);
//upper triangle of omega_'s block (3:5, 3:5) // upper triangle of omega_'s block (3:5, 3:5)
omega_(3, 3) = omega_(0, 0); omega_(3, 4) = omega_(0, 1); omega_(3, 5) = omega_(0, 2); omega_(3, 3) = omega_(0, 0); omega_(3, 4) = omega_(0, 1); omega_(3, 5) = omega_(0, 2);
omega_(4, 4) = omega_(1, 1); omega_(4, 5) = omega_(1, 2); omega_(4, 4) = omega_(1, 1); omega_(4, 5) = omega_(1, 2);
omega_(5, 5) = omega_(2, 2); omega_(5, 5) = omega_(2, 2);
//Mirror omega_'s upper triangle to lower triangle // Mirror omega_'s upper triangle to lower triangle
//Note that elements (7, 6), (8, 6) & (8, 7) have already been assigned above // Note that elements (7, 6), (8, 6) & (8, 7) have already been assigned above
omega_(1, 0) = omega_(0, 1); omega_(1, 0) = omega_(0, 1);
omega_(2, 0) = omega_(0, 2); omega_(2, 1) = omega_(1, 2); omega_(2, 0) = omega_(0, 2); omega_(2, 1) = omega_(1, 2);
omega_(3, 0) = omega_(0, 3); omega_(3, 1) = omega_(1, 3); omega_(3, 2) = omega_(2, 3); omega_(3, 0) = omega_(0, 3); omega_(3, 1) = omega_(1, 3); omega_(3, 2) = omega_(2, 3);
@ -242,12 +253,26 @@ void PoseSolver::computeOmega(InputArray objectPoints, InputArray imagePoints)
CV_Assert(point_coordinate_variance >= POINT_VARIANCE_THRESHOLD); CV_Assert(point_coordinate_variance >= POINT_VARIANCE_THRESHOLD);
Matx<double, 3, 3> q_inv; Matx<double, 3, 3> q_inv;
analyticalInverse3x3Symm(q, q_inv); if (!invertSPD3x3(q, q_inv)) analyticalInverse3x3Symm(q, q_inv);
p_ = -q_inv * qa_sum; p_ = -q_inv * qa_sum;
omega_ += qa_sum.t() * p_; omega_ += qa_sum.t() * p_;
#ifdef HAVE_EIGEN
// Rank revealing QR nullspace computation with full pivoting.
// This is slightly less accurate compared to SVD but x2-x3 faster
Eigen::Matrix<double, 9, 9> omega_eig, tmp_eig;
cv::cv2eigen(omega_, omega_eig);
Eigen::FullPivHouseholderQR<Eigen::Matrix<double, 9, 9> > rrqr(omega_eig);
tmp_eig = rrqr.matrixQ();
cv::eigen2cv(tmp_eig, u_);
tmp_eig = rrqr.matrixQR().template triangularView<Eigen::Upper>(); // R
Eigen::Matrix<double, 9, 1> S_eig = tmp_eig.diagonal().array().abs();
cv::eigen2cv(S_eig, s_);
#else
// Use OpenCV's SVD
cv::SVD omega_svd(omega_, cv::SVD::FULL_UV); cv::SVD omega_svd(omega_, cv::SVD::FULL_UV);
s_ = omega_svd.w; s_ = omega_svd.w;
u_ = cv::Mat(omega_svd.vt.t()); u_ = cv::Mat(omega_svd.vt.t());
@ -257,6 +282,8 @@ void PoseSolver::computeOmega(InputArray objectPoints, InputArray imagePoints)
u_ = u_.t(); // eigenvectors were returned as rows u_ = u_.t(); // eigenvectors were returned as rows
#endif #endif
#endif // HAVE_EIGEN
CV_Assert(s_(0) >= 1e-7); CV_Assert(s_(0) >= 1e-7);
while (s_(7 - num_null_vectors_) < RANK_TOLERANCE) num_null_vectors_++; while (s_(7 - num_null_vectors_) < RANK_TOLERANCE) num_null_vectors_++;
@ -278,7 +305,7 @@ void PoseSolver::solveInternal(InputArray objectPoints)
SQPSolution solutions[2]; SQPSolution solutions[2];
//If e is orthogonal, we can skip SQP // If e is orthogonal, we can skip SQP
if (orthogonality_sq_err < ORTHOGONALITY_SQUARED_ERROR_THRESHOLD) if (orthogonality_sq_err < ORTHOGONALITY_SQUARED_ERROR_THRESHOLD)
{ {
solutions[0].r_hat = det3x3(e) * e; solutions[0].r_hat = det3x3(e) * e;
@ -395,6 +422,76 @@ void PoseSolver::solveSQPSystem(const cv::Matx<double, 9, 1>& r, cv::Matx<double
delta += N * y; delta += N * y;
} }
// Inverse of SPD 3x3 A via a lower triangular sqrt-free Cholesky
// factorization A=L*D*L' (L has ones on its diagonal, D is diagonal).
//
// Only the lower triangular part of A is accessed.
//
// The function returns true if successful
//
// see http://euler.nmt.edu/~brian/ldlt.html
//
bool PoseSolver::invertSPD3x3(const cv::Matx<double, 3, 3>& A, cv::Matx<double, 3, 3>& A1)
{
double L[3*3], D[3], v[2], x[3];
v[0]=D[0]=A(0, 0);
if(v[0]<=1E-10) return false;
v[1]=1.0/v[0];
L[3]=A(1, 0)*v[1];
L[6]=A(2, 0)*v[1];
//L[0]=1.0;
//L[1]=L[2]=0.0;
v[0]=L[3]*D[0];
v[1]=D[1]=A(1, 1)-L[3]*v[0];
if(v[1]<=1E-10) return false;
L[7]=(A(2, 1)-L[6]*v[0])/v[1];
//L[4]=1.0;
//L[5]=0.0;
v[0]=L[6]*D[0];
v[1]=L[7]*D[1];
D[2]=A(2, 2)-L[6]*v[0]-L[7]*v[1];
//L[8]=1.0;
D[0]=1.0/D[0];
D[1]=1.0/D[1];
D[2]=1.0/D[2];
/* Forward solve Lx = e0 */
//x[0]=1.0;
x[1]=-L[3];
x[2]=-L[6]+L[7]*L[3];
/* Backward solve D*L'x = y */
A1(0, 2)=x[2]=x[2]*D[2];
A1(0, 1)=x[1]=x[1]*D[1]-L[7]*x[2];
A1(0, 0) = D[0]-L[3]*x[1]-L[6]*x[2];
/* Forward solve Lx = e1 */
//x[0]=0.0;
//x[1]=1.0;
x[2]=-L[7];
/* Backward solve D*L'x = y */
A1(1, 2)=x[2]=x[2]*D[2];
A1(1, 1)=x[1]= D[1]-L[7]*x[2];
A1(1, 0) = -L[3]*x[1]-L[6]*x[2];
/* Forward solve Lx = e2 */
//x[0]=0.0;
//x[1]=0.0;
//x[2]=1.0;
/* Backward solve D*L'x = y */
A1(2, 2)=x[2]=D[2];
A1(2, 1)=x[1]= -L[7]*x[2];
A1(2, 0) = -L[3]*x[1]-L[6]*x[2];
return true;
}
bool PoseSolver::analyticalInverse3x3Symm(const cv::Matx<double, 3, 3>& Q, bool PoseSolver::analyticalInverse3x3Symm(const cv::Matx<double, 3, 3>& Q,
cv::Matx<double, 3, 3>& Qinv, cv::Matx<double, 3, 3>& Qinv,
const double& threshold) const double& threshold)
@ -504,7 +601,7 @@ void PoseSolver::computeRowAndNullspace(const cv::Matx<double, 9, 1>& r,
H(6, 4) = r(3) - dot_j5q3 * H(6, 2); H(7, 4) = r(4) - dot_j5q3 * H(7, 2); H(8, 4) = r(5) - dot_j5q3 * H(8, 2); H(6, 4) = r(3) - dot_j5q3 * H(6, 2); H(7, 4) = r(4) - dot_j5q3 * H(7, 2); H(8, 4) = r(5) - dot_j5q3 * H(8, 2);
Matx<double, 9, 1> q4 = H.col(4); Matx<double, 9, 1> q4 = H.col(4);
q4 /= cv::norm(q4); q4 *= (1.0 / cv::norm(q4));
set<double, 9, 1, 9, 6>(0, 4, H, q4); set<double, 9, 1, 9, 6>(0, 4, H, q4);
K(4, 0) = 0; K(4, 0) = 0;
@ -533,7 +630,7 @@ void PoseSolver::computeRowAndNullspace(const cv::Matx<double, 9, 1>& r,
H(8, 5) = r(2) - dot_j6q3 * H(8, 2) - dot_j6q5 * H(8, 4); H(8, 5) = r(2) - dot_j6q3 * H(8, 2) - dot_j6q5 * H(8, 4);
Matx<double, 9, 1> q5 = H.col(5); Matx<double, 9, 1> q5 = H.col(5);
q5 /= cv::norm(q5); q5 *= (1.0 / cv::norm(q5));
set<double, 9, 1, 9, 6>(0, 5, H, q5); set<double, 9, 1, 9, 6>(0, 5, H, q5);
K(5, 0) = r(6) * H(0, 0) + r(7) * H(1, 0) + r(8) * H(2, 0); K(5, 0) = r(6) * H(0, 0) + r(7) * H(1, 0) + r(8) * H(2, 0);
@ -575,10 +672,11 @@ void PoseSolver::computeRowAndNullspace(const cv::Matx<double, 9, 1>& r,
Matx<double, 9, 1> v1 = Pn.col(index1); Matx<double, 9, 1> v1 = Pn.col(index1);
v1 /= max_norm1; v1 /= max_norm1;
set<double, 9, 1, 9, 3>(0, 0, N, v1); set<double, 9, 1, 9, 3>(0, 0, N, v1);
col_norms[index1] = -1.0; // mark to avoid use in subsequent loops
for (int i = 0; i < 9; i++) for (int i = 0; i < 9; i++)
{ {
if (i == index1) continue; //if (i == index1) continue;
if (col_norms[i] >= norm_threshold) if (col_norms[i] >= norm_threshold)
{ {
double cos_v1_x_col = fabs(Pn.col(i).dot(v1) / col_norms[i]); double cos_v1_x_col = fabs(Pn.col(i).dot(v1) / col_norms[i]);
@ -594,16 +692,18 @@ void PoseSolver::computeRowAndNullspace(const cv::Matx<double, 9, 1>& r,
Matx<double, 9, 1> v2 = Pn.col(index2); Matx<double, 9, 1> v2 = Pn.col(index2);
Matx<double, 9, 1> n0 = N.col(0); Matx<double, 9, 1> n0 = N.col(0);
v2 -= v2.dot(n0) * n0; v2 -= v2.dot(n0) * n0;
v2 /= cv::norm(v2); v2 *= (1.0 / cv::norm(v2));
set<double, 9, 1, 9, 3>(0, 1, N, v2); set<double, 9, 1, 9, 3>(0, 1, N, v2);
col_norms[index2] = -1.0; // mark to avoid use in subsequent loops
for (int i = 0; i < 9; i++) for (int i = 0; i < 9; i++)
{ {
if (i == index2 || i == index1) continue; //if (i == index2 || i == index1) continue;
if (col_norms[i] >= norm_threshold) if (col_norms[i] >= norm_threshold)
{ {
double cos_v1_x_col = fabs(Pn.col(i).dot(v1) / col_norms[i]); double inv_norm = 1.0 / col_norms[i];
double cos_v2_x_col = fabs(Pn.col(i).dot(v2) / col_norms[i]); double cos_v1_x_col = fabs(Pn.col(i).dot(v1) * inv_norm);
double cos_v2_x_col = fabs(Pn.col(i).dot(v2) * inv_norm);
if (cos_v1_x_col + cos_v2_x_col <= min_dot1323) if (cos_v1_x_col + cos_v2_x_col <= min_dot1323)
{ {
@ -616,7 +716,7 @@ void PoseSolver::computeRowAndNullspace(const cv::Matx<double, 9, 1>& r,
Matx<double, 9, 1> v3 = Pn.col(index3); Matx<double, 9, 1> v3 = Pn.col(index3);
Matx<double, 9, 1> n1 = N.col(1); Matx<double, 9, 1> n1 = N.col(1);
v3 -= (v3.dot(n1)) * n1 - (v3.dot(n0)) * n0; v3 -= (v3.dot(n1)) * n1 - (v3.dot(n0)) * n0;
v3 /= cv::norm(v3); v3 *= (1.0 / cv::norm(v3));
set<double, 9, 1, 9, 3>(0, 2, N, v3); set<double, 9, 1, 9, 3>(0, 2, N, v3);
} }
@ -637,17 +737,17 @@ void PoseSolver::nearestRotationMatrixSVD(const cv::Matx<double, 9, 1>& e,
// Faster nearest rotation computation based on FOAM. See M. Lourakis: "An Efficient Solution to Absolute Orientation", ICPR 2016 // Faster nearest rotation computation based on FOAM. See M. Lourakis: "An Efficient Solution to Absolute Orientation", ICPR 2016
// and M. Lourakis, G. Terzakis: "Efficient Absolute Orientation Revisited", IROS 2018. // and M. Lourakis, G. Terzakis: "Efficient Absolute Orientation Revisited", IROS 2018.
/* Solve the nearest orthogonal approximation problem /* Solve the nearest orthogonal approximation problem
* i.e., given e, find R minimizing ||R-e||_F * i.e., given e, find R minimizing ||R-e||_F
* *
* The computation borrows from Markley's FOAM algorithm * The computation borrows from Markley's FOAM algorithm
* "Attitude Determination Using Vector Observations: A Fast Optimal Matrix Algorithm", J. Astronaut. Sci. 1993. * "Attitude Determination Using Vector Observations: A Fast Optimal Matrix Algorithm", J. Astronaut. Sci. 1993.
* *
* See also M. Lourakis: "An Efficient Solution to Absolute Orientation", ICPR 2016 * See also M. Lourakis: "An Efficient Solution to Absolute Orientation", ICPR 2016
* *
* Copyright (C) 2019 Manolis Lourakis (lourakis **at** ics forth gr) * Copyright (C) 2019 Manolis Lourakis (lourakis **at** ics forth gr)
* Institute of Computer Science, Foundation for Research & Technology - Hellas * Institute of Computer Science, Foundation for Research & Technology - Hellas
* Heraklion, Crete, Greece. * Heraklion, Crete, Greece.
*/ */
void PoseSolver::nearestRotationMatrixFOAM(const cv::Matx<double, 9, 1>& e, void PoseSolver::nearestRotationMatrixFOAM(const cv::Matx<double, 9, 1>& e,
cv::Matx<double, 9, 1>& r) cv::Matx<double, 9, 1>& r)
{ {
@ -655,7 +755,7 @@ void PoseSolver::nearestRotationMatrixFOAM(const cv::Matx<double, 9, 1>& e,
double l, lprev, det_e, e_sq, adj_e_sq, adj_e[9]; double l, lprev, det_e, e_sq, adj_e_sq, adj_e[9];
// det(e) // det(e)
det_e = e(0) * e(4) * e(8) - e(0) * e(5) * e(7) - e(1) * e(3) * e(8) + e(2) * e(3) * e(7) + e(1) * e(6) * e(5) - e(2) * e(6) * e(4); det_e = ( e(0) * e(4) * e(8) - e(0) * e(5) * e(7) - e(1) * e(3) * e(8) ) + ( e(2) * e(3) * e(7) + e(1) * e(6) * e(5) - e(2) * e(6) * e(4) );
if (fabs(det_e) < 1E-04) { // singular, handle it with SVD if (fabs(det_e) < 1E-04) { // singular, handle it with SVD
PoseSolver::nearestRotationMatrixSVD(e, r); PoseSolver::nearestRotationMatrixSVD(e, r);
return; return;
@ -667,8 +767,8 @@ void PoseSolver::nearestRotationMatrixFOAM(const cv::Matx<double, 9, 1>& e,
adj_e[6] = e(3) * e(7) - e(4) * e(6); adj_e[7] = e(1) * e(6) - e(0) * e(7); adj_e[8] = e(0) * e(4) - e(1) * e(3); adj_e[6] = e(3) * e(7) - e(4) * e(6); adj_e[7] = e(1) * e(6) - e(0) * e(7); adj_e[8] = e(0) * e(4) - e(1) * e(3);
// ||e||^2, ||adj(e)||^2 // ||e||^2, ||adj(e)||^2
e_sq = e(0) * e(0) + e(1) * e(1) + e(2) * e(2) + e(3) * e(3) + e(4) * e(4) + e(5) * e(5) + e(6) * e(6) + e(7) * e(7) + e(8) * e(8); e_sq = ( e(0) * e(0) + e(1) * e(1) + e(2) * e(2) ) + ( e(3) * e(3) + e(4) * e(4) + e(5) * e(5) ) + ( e(6) * e(6) + e(7) * e(7) + e(8) * e(8) );
adj_e_sq = adj_e[0] * adj_e[0] + adj_e[1] * adj_e[1] + adj_e[2] * adj_e[2] + adj_e[3] * adj_e[3] + adj_e[4] * adj_e[4] + adj_e[5] * adj_e[5] + adj_e[6] * adj_e[6] + adj_e[7] * adj_e[7] + adj_e[8] * adj_e[8]; adj_e_sq = ( adj_e[0] * adj_e[0] + adj_e[1] * adj_e[1] + adj_e[2] * adj_e[2] ) + ( adj_e[3] * adj_e[3] + adj_e[4] * adj_e[4] + adj_e[5] * adj_e[5] ) + ( adj_e[6] * adj_e[6] + adj_e[7] * adj_e[7] + adj_e[8] * adj_e[8] );
// compute l_max with Newton-Raphson from FOAM's characteristic polynomial, i.e. eq.(23) - (26) // compute l_max with Newton-Raphson from FOAM's characteristic polynomial, i.e. eq.(23) - (26)
l = 0.5*(e_sq + 3.0); // 1/2*(trace(mat(e)*mat(e)') + trace(eye(3))) l = 0.5*(e_sq + 3.0); // 1/2*(trace(mat(e)*mat(e)') + trace(eye(3)))
@ -735,8 +835,8 @@ void PoseSolver::nearestRotationMatrixFOAM(const cv::Matx<double, 9, 1>& e,
double PoseSolver::det3x3(const cv::Matx<double, 9, 1>& e) double PoseSolver::det3x3(const cv::Matx<double, 9, 1>& e)
{ {
return e(0) * e(4) * e(8) + e(1) * e(5) * e(6) + e(2) * e(3) * e(7) return ( e(0) * e(4) * e(8) + e(1) * e(5) * e(6) + e(2) * e(3) * e(7) )
- e(6) * e(4) * e(2) - e(7) * e(5) * e(0) - e(8) * e(3) * e(1); - ( e(6) * e(4) * e(2) + e(7) * e(5) * e(0) + e(8) * e(3) * e(1) );
} }
inline bool PoseSolver::positiveDepth(const SQPSolution& solution) const inline bool PoseSolver::positiveDepth(const SQPSolution& solution) const
@ -817,8 +917,8 @@ double PoseSolver::orthogonalityError(const cv::Matx<double, 9, 1>& e)
double dot_e1e3 = e(0) * e(6) + e(1) * e(7) + e(2) * e(8); double dot_e1e3 = e(0) * e(6) + e(1) * e(7) + e(2) * e(8);
double dot_e2e3 = e(3) * e(6) + e(4) * e(7) + e(5) * e(8); double dot_e2e3 = e(3) * e(6) + e(4) * e(7) + e(5) * e(8);
return (sq_norm_e1 - 1) * (sq_norm_e1 - 1) + (sq_norm_e2 - 1) * (sq_norm_e2 - 1) + (sq_norm_e3 - 1) * (sq_norm_e3 - 1) + return ( (sq_norm_e1 - 1) * (sq_norm_e1 - 1) + (sq_norm_e2 - 1) * (sq_norm_e2 - 1) ) + ( (sq_norm_e3 - 1) * (sq_norm_e3 - 1) +
2 * (dot_e1e2 * dot_e1e2 + dot_e1e3 * dot_e1e3 + dot_e2e3 * dot_e2e3); 2 * (dot_e1e2 * dot_e1e2 + dot_e1e3 * dot_e1e3 + dot_e2e3 * dot_e2e3) );
} }
} }

View File

@ -1,3 +1,10 @@
// Implementation of SQPnP as described in the paper:
//
// "A Consistently Fast and Globally Optimal Solution to the Perspective-n-Point Problem" by G. Terzakis and M. Lourakis
// a) Paper: https://www.ecva.net/papers/eccv_2020/papers_ECCV/papers/123460460.pdf
// b) Supplementary: https://www.ecva.net/papers/eccv_2020/papers_ECCV/papers/123460460-supp.pdf
// This file is part of OpenCV project. // This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory // It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html // of this distribution and at http://opencv.org/license.html
@ -158,6 +165,13 @@ private:
*/ */
void solveSQPSystem(const cv::Matx<double, 9, 1>& r, cv::Matx<double, 9, 1>& delta); void solveSQPSystem(const cv::Matx<double, 9, 1>& r, cv::Matx<double, 9, 1>& delta);
/*
* @brief Inverse of SPD 3x3 A via lower triangular sqrt-free Cholesky: A = L*D*L'
* @param A The input matrix
* @param A1 The inverse
*/
static bool invertSPD3x3(const cv::Matx<double, 3, 3>& A, cv::Matx<double, 3, 3>& A1);
/* /*
* @brief Analytically computes the inverse of a symmetric 3x3 matrix using the * @brief Analytically computes the inverse of a symmetric 3x3 matrix using the
* lower triangle. * lower triangle.