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backport C++ 3d/calibration_base.cpp:5.x to calib3d/calibration_base.cpp:4.x (#26414)
* Add vanilla calibration_base from 5.x
This is from 55105719dd
* Have the C implementation use the new C++ one.
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@ -111,23 +111,6 @@ void cvTriangulatePoints(CvMat* projMatr1, CvMat* projMatr2,
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void cvCorrectMatches(CvMat* F, CvMat* points1, CvMat* points2,
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CvMat* new_points1, CvMat* new_points2);
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/* Computes the optimal new camera matrix according to the free scaling parameter alpha:
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alpha=0 - only valid pixels will be retained in the undistorted image
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alpha=1 - all the source image pixels will be retained in the undistorted image
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*/
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void cvGetOptimalNewCameraMatrix( const CvMat* camera_matrix,
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const CvMat* dist_coeffs,
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CvSize image_size, double alpha,
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CvMat* new_camera_matrix,
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CvSize new_imag_size CV_DEFAULT(cvSize(0,0)),
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CvRect* valid_pixel_ROI CV_DEFAULT(0),
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int center_principal_point CV_DEFAULT(0));
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/* Converts rotation vector to rotation matrix or vice versa */
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int cvRodrigues2( const CvMat* src, CvMat* dst,
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CvMat* jacobian CV_DEFAULT(0) );
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/* Finds perspective transformation between the object plane and image (view) plane */
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int cvFindHomography( const CvMat* src_points,
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const CvMat* dst_points,
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@ -138,54 +121,6 @@ int cvFindHomography( const CvMat* src_points,
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int maxIters CV_DEFAULT(2000),
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double confidence CV_DEFAULT(0.995));
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/* Computes RQ decomposition for 3x3 matrices */
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void cvRQDecomp3x3( const CvMat *matrixM, CvMat *matrixR, CvMat *matrixQ,
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CvMat *matrixQx CV_DEFAULT(NULL),
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CvMat *matrixQy CV_DEFAULT(NULL),
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CvMat *matrixQz CV_DEFAULT(NULL),
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CvPoint3D64f *eulerAngles CV_DEFAULT(NULL));
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/* Computes projection matrix decomposition */
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void cvDecomposeProjectionMatrix( const CvMat *projMatr, CvMat *calibMatr,
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CvMat *rotMatr, CvMat *posVect,
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CvMat *rotMatrX CV_DEFAULT(NULL),
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CvMat *rotMatrY CV_DEFAULT(NULL),
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CvMat *rotMatrZ CV_DEFAULT(NULL),
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CvPoint3D64f *eulerAngles CV_DEFAULT(NULL));
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/* Computes d(AB)/dA and d(AB)/dB */
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void cvCalcMatMulDeriv( const CvMat* A, const CvMat* B, CvMat* dABdA, CvMat* dABdB );
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/* Computes r3 = rodrigues(rodrigues(r2)*rodrigues(r1)),
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t3 = rodrigues(r2)*t1 + t2 and the respective derivatives */
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void cvComposeRT( const CvMat* _rvec1, const CvMat* _tvec1,
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const CvMat* _rvec2, const CvMat* _tvec2,
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CvMat* _rvec3, CvMat* _tvec3,
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CvMat* dr3dr1 CV_DEFAULT(0), CvMat* dr3dt1 CV_DEFAULT(0),
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CvMat* dr3dr2 CV_DEFAULT(0), CvMat* dr3dt2 CV_DEFAULT(0),
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CvMat* dt3dr1 CV_DEFAULT(0), CvMat* dt3dt1 CV_DEFAULT(0),
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CvMat* dt3dr2 CV_DEFAULT(0), CvMat* dt3dt2 CV_DEFAULT(0) );
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/* Projects object points to the view plane using
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the specified extrinsic and intrinsic camera parameters */
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void cvProjectPoints2( const CvMat* object_points, const CvMat* rotation_vector,
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const CvMat* translation_vector, const CvMat* camera_matrix,
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const CvMat* distortion_coeffs, CvMat* image_points,
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CvMat* dpdrot CV_DEFAULT(NULL), CvMat* dpdt CV_DEFAULT(NULL),
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CvMat* dpdf CV_DEFAULT(NULL), CvMat* dpdc CV_DEFAULT(NULL),
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CvMat* dpddist CV_DEFAULT(NULL),
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double aspect_ratio CV_DEFAULT(0));
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/* Finds extrinsic camera parameters from
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a few known corresponding point pairs and intrinsic parameters */
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void cvFindExtrinsicCameraParams2( const CvMat* object_points,
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const CvMat* image_points,
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const CvMat* camera_matrix,
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const CvMat* distortion_coeffs,
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CvMat* rotation_vector,
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CvMat* translation_vector,
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int use_extrinsic_guess CV_DEFAULT(0) );
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/* Computes initial estimate of the intrinsic camera parameters
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in case of planar calibration target (e.g. chessboard) */
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void cvInitIntrinsicParams2D( const CvMat* object_points,
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File diff suppressed because it is too large
Load Diff
1644
modules/calib3d/src/calibration_base.cpp
Normal file
1644
modules/calib3d/src/calibration_base.cpp
Normal file
File diff suppressed because it is too large
Load Diff
@ -40,7 +40,6 @@
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//M*/
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#include "precomp.hpp"
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#include "opencv2/imgproc/imgproc_c.h"
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#include "calib3d_c_api.h"
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#include <vector>
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@ -137,6 +137,19 @@ static inline bool haveCollinearPoints( const Mat& m, int count )
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return false;
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}
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void findExtrinsicCameraParams2( const Mat& objectPoints,
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const Mat& imagePoints, const Mat& A,
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const Mat& distCoeffs, Mat& rvec, Mat& tvec,
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int useExtrinsicGuess );
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void projectPoints( InputArray objectPoints,
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InputArray rvec, InputArray tvec,
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InputArray cameraMatrix, InputArray distCoeffs,
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OutputArray imagePoints, OutputArray dpdr,
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OutputArray dpdt, OutputArray dpdf=noArray(),
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OutputArray dpdc=noArray(), OutputArray dpdk=noArray(),
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OutputArray dpdo=noArray(), double aspectRatio=0.);
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} // namespace cv
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int checkChessboardBinary(const cv::Mat & img, const cv::Size & size);
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@ -48,7 +48,6 @@
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#include "ap3p.h"
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#include "ippe.hpp"
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#include "sqpnp.hpp"
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#include "calib3d_c_api.h"
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#include "usac.hpp"
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@ -892,12 +891,7 @@ int solvePnPGeneric( InputArray _opoints, InputArray _ipoints,
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tvec.create(3, 1, CV_64FC1);
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}
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CvMat c_objectPoints = cvMat(opoints), c_imagePoints = cvMat(ipoints);
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CvMat c_cameraMatrix = cvMat(cameraMatrix), c_distCoeffs = cvMat(distCoeffs);
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CvMat c_rvec = cvMat(rvec), c_tvec = cvMat(tvec);
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cvFindExtrinsicCameraParams2(&c_objectPoints, &c_imagePoints, &c_cameraMatrix,
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(c_distCoeffs.rows && c_distCoeffs.cols) ? &c_distCoeffs : 0,
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&c_rvec, &c_tvec, useExtrinsicGuess );
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findExtrinsicCameraParams2(opoints, ipoints, cameraMatrix, distCoeffs, rvec, tvec, useExtrinsicGuess);
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vec_rvecs.push_back(rvec);
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vec_tvecs.push_back(tvec);
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