mirror of
https://github.com/opencv/opencv.git
synced 2025-06-07 01:13:28 +08:00
finished with NV12 support for D3D11-interop. Now, if texture is in NV12 format then it will be converted to/from BGR UMat.
This commit is contained in:
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d4774ead43
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6bd01a96d9
@ -109,19 +109,21 @@ CV_EXPORTS Context& initializeContextFromDirect3DDevice9(IDirect3DDevice9* pDire
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//! @addtogroup core_directx
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//! @{
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//! @brief Converts InputArray to ID3D11Texture2D
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//! @brief Converts InputArray to ID3D11Texture2D. If destination texture format is DXGI_FORMAT_NV12 then
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//! input UMat expected to be in BGR format and data will be downsampled and color-converted to NV12.
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//
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//! @note Note: function does memory copy from src to
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//! @note Note: Destination texture must be allocated by application. Function does memory copy from src to
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//! pD3D11Texture2D
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//
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//! @param src - source InputArray
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//! @param pD3D11Texture2D - destination D3D11 texture
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CV_EXPORTS void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D);
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//! @brief Converts ID3D11Texture2D to OutputArray
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//! @brief Converts ID3D11Texture2D to OutputArray. If input texture format is DXGI_FORMAT_NV12 then
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//! data will be upsampled and color-converted to BGR format.
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//
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//! @note Note: function does memory copy from pD3D11Texture2D
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//! to dst
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//! @note Note: Destination matrix will be re-allocated if it has not enough memory to match texture size.
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//! function does memory copy from pD3D11Texture2D to dst
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//
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//! @param pD3D11Texture2D - source D3D11 texture
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//! @param dst - destination OutputArray
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@ -168,7 +168,7 @@ int getTypeFromDXGI_FORMAT(const int iDXGI_FORMAT)
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//case DXGI_FORMAT_BC7_TYPELESS:
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//case DXGI_FORMAT_BC7_UNORM:
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//case DXGI_FORMAT_BC7_UNORM_SRGB:
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case DXGI_FORMAT_NV12: return CV_8UC4;
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case DXGI_FORMAT_NV12: return CV_8UC3;
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default: break;
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}
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return errorType;
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@ -710,7 +710,7 @@ namespace ocl {
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#if defined(HAVE_DIRECTX) && defined(HAVE_OPENCL)
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static
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bool ocl_convert_nv12_to_rgba(
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bool ocl_convert_nv12_to_bgr(
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cl_mem clImageY,
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cl_mem clImageUV,
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cl_mem clBuffer,
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@ -719,7 +719,7 @@ bool ocl_convert_nv12_to_rgba(
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int rows)
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{
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ocl::Kernel k;
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k.create("YUV2RGBA_NV12_8u", cv::ocl::core::cvtclr_dx_oclsrc, "");
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k.create("YUV2BGR_NV12_8u", cv::ocl::core::cvtclr_dx_oclsrc, "");
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if (k.empty())
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return false;
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@ -731,7 +731,7 @@ bool ocl_convert_nv12_to_rgba(
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static
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bool ocl_convert_rgba_to_nv12(
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bool ocl_convert_bgr_to_nv12(
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cl_mem clBuffer,
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int step,
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int cols,
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@ -740,7 +740,7 @@ bool ocl_convert_rgba_to_nv12(
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cl_mem clImageUV)
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{
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ocl::Kernel k;
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k.create("RGBA2YUV_NV12_8u", cv::ocl::core::cvtclr_dx_oclsrc, "");
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k.create("BGR2YUV_NV12_8u", cv::ocl::core::cvtclr_dx_oclsrc, "");
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if (k.empty())
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return false;
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@ -813,8 +813,8 @@ void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D)
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
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if(!ocl::ocl_convert_rgba_to_nv12(clBuffer, (int)u.step[0], u.cols, u.rows, clImage, clImageUV))
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: ocl_convert_rgba_to_nv12 failed");
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if(!ocl::ocl_convert_bgr_to_nv12(clBuffer, (int)u.step[0], u.cols, u.rows, clImage, clImageUV))
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: ocl_convert_bgr_to_nv12 failed");
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status = clEnqueueReleaseD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
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if (status != CL_SUCCESS)
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@ -911,8 +911,8 @@ void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
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if(!ocl::ocl_convert_nv12_to_rgba(clImage, clImageUV, clBuffer, (int)u.step[0], u.cols, u.rows))
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: ocl_convert_nv12_to_rgba failed");
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if(!ocl::ocl_convert_nv12_to_bgr(clImage, clImageUV, clBuffer, (int)u.step[0], u.cols, u.rows))
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: ocl_convert_nv12_to_bgr failed");
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status = clEnqueueReleaseD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
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if (status != CL_SUCCESS)
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@ -59,6 +59,7 @@
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#pragma OPENCL FP_FAST_FMA ON
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#endif
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static
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__constant
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float c_YUV2RGBCoeffs_420[5] =
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@ -70,13 +71,21 @@ float c_YUV2RGBCoeffs_420[5] =
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1.5959997177f
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};
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static __constant float CV_8U_MAX = 255.0f;
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static __constant float CV_8U_HALF = 128.0f;
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static __constant float BT601_BLACK_RANGE = 16.0f;
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static __constant float CV_8U_SCALE = 1.0f / 255.0f;
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static __constant float d1 = BT601_BLACK_RANGE / CV_8U_MAX;
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static __constant float d2 = CV_8U_HALF / CV_8U_MAX;
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#define NCHANNELS 3
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__kernel
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void YUV2RGBA_NV12_8u(
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void YUV2BGR_NV12_8u(
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read_only image2d_t imgY,
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read_only image2d_t imgUV,
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__global unsigned char* pRGBA,
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int rgbaStep,
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__global unsigned char* pBGR,
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int bgrStep,
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int cols,
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int rows)
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{
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@ -87,44 +96,58 @@ void YUV2RGBA_NV12_8u(
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{
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if (y < rows)
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{
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__global uchar* pDstRow1 = pRGBA + mad24(y, rgbaStep, mad24(x, 4, 0));
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__global uchar* pDstRow2 = pDstRow1 + rgbaStep;
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__global uchar* pDstRow1 = pBGR + mad24(y, bgrStep, mad24(x, NCHANNELS, 0));
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__global uchar* pDstRow2 = pDstRow1 + bgrStep;
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float4 Y1 = read_imagef(imgY, (int2)(x+0, y+0)) * 255.0f;
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float4 Y2 = read_imagef(imgY, (int2)(x+1, y+0)) * 255.0f;
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float4 Y3 = read_imagef(imgY, (int2)(x+0, y+1)) * 255.0f;
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float4 Y4 = read_imagef(imgY, (int2)(x+1, y+1)) * 255.0f;
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float4 Y1 = read_imagef(imgY, (int2)(x+0, y+0));
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float4 Y2 = read_imagef(imgY, (int2)(x+1, y+0));
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float4 Y3 = read_imagef(imgY, (int2)(x+0, y+1));
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float4 Y4 = read_imagef(imgY, (int2)(x+1, y+1));
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float4 UV = read_imagef(imgUV, (int2)(x/2, y/2)) * 255.0f - 128.0f;
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float4 UV = read_imagef(imgUV, (int2)(x/2, y/2)) - d2;
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__constant float* coeffs = c_YUV2RGBCoeffs_420;
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float ruv = fma(coeffs[4], UV.y, 0.5f);
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float guv = fma(coeffs[3], UV.y, fma(coeffs[2], UV.x, 0.5f));
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float buv = fma(coeffs[1], UV.x, 0.5f);
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Y1 = max(0.f, Y1 - 16.f) * coeffs[0];
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pDstRow1[0+0] = convert_uchar_sat(Y1.x + ruv);
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pDstRow1[1+0] = convert_uchar_sat(Y1.x + guv);
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pDstRow1[2+0] = convert_uchar_sat(Y1.x + buv);
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pDstRow1[3+0] = 255;
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Y1 = max(0.f, Y1 - d1) * coeffs[0];
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Y2 = max(0.f, Y2 - d1) * coeffs[0];
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Y3 = max(0.f, Y3 - d1) * coeffs[0];
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Y4 = max(0.f, Y4 - d1) * coeffs[0];
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Y2 = max(0.f, Y2 - 16.f) * coeffs[0];
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pDstRow1[0+4] = convert_uchar_sat(Y2.x + ruv);
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pDstRow1[1+4] = convert_uchar_sat(Y2.x + guv);
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pDstRow1[2+4] = convert_uchar_sat(Y2.x + buv);
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pDstRow1[3+4] = 255;
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float ruv = fma(coeffs[4], UV.y, 0.0f);
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float guv = fma(coeffs[3], UV.y, fma(coeffs[2], UV.x, 0.0f));
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float buv = fma(coeffs[1], UV.x, 0.0f);
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Y3 = max(0.f, Y3 - 16.f) * coeffs[0];
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pDstRow2[0+0] = convert_uchar_sat(Y3.x + ruv);
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pDstRow2[1+0] = convert_uchar_sat(Y3.x + guv);
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pDstRow2[2+0] = convert_uchar_sat(Y3.x + buv);
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pDstRow2[3+0] = 255;
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float R1 = (Y1.x + ruv) * CV_8U_MAX;
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float G1 = (Y1.x + guv) * CV_8U_MAX;
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float B1 = (Y1.x + buv) * CV_8U_MAX;
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Y4 = max(0.f, Y4 - 16.f) * coeffs[0];
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pDstRow2[0+4] = convert_uchar_sat(Y4.x + ruv);
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pDstRow2[1+4] = convert_uchar_sat(Y4.x + guv);
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pDstRow2[2+4] = convert_uchar_sat(Y4.x + buv);
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pDstRow2[3+4] = 255;
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float R2 = (Y2.x + ruv) * CV_8U_MAX;
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float G2 = (Y2.x + guv) * CV_8U_MAX;
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float B2 = (Y2.x + buv) * CV_8U_MAX;
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float R3 = (Y3.x + ruv) * CV_8U_MAX;
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float G3 = (Y3.x + guv) * CV_8U_MAX;
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float B3 = (Y3.x + buv) * CV_8U_MAX;
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float R4 = (Y4.x + ruv) * CV_8U_MAX;
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float G4 = (Y4.x + guv) * CV_8U_MAX;
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float B4 = (Y4.x + buv) * CV_8U_MAX;
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pDstRow1[0*NCHANNELS + 0] = convert_uchar_sat(B1);
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pDstRow1[0*NCHANNELS + 1] = convert_uchar_sat(G1);
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pDstRow1[0*NCHANNELS + 2] = convert_uchar_sat(R1);
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pDstRow1[1*NCHANNELS + 0] = convert_uchar_sat(B2);
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pDstRow1[1*NCHANNELS + 1] = convert_uchar_sat(G2);
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pDstRow1[1*NCHANNELS + 2] = convert_uchar_sat(R2);
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pDstRow2[0*NCHANNELS + 0] = convert_uchar_sat(B3);
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pDstRow2[0*NCHANNELS + 1] = convert_uchar_sat(G3);
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pDstRow2[0*NCHANNELS + 2] = convert_uchar_sat(R3);
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pDstRow2[1*NCHANNELS + 0] = convert_uchar_sat(B4);
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pDstRow2[1*NCHANNELS + 1] = convert_uchar_sat(G4);
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pDstRow2[1*NCHANNELS + 2] = convert_uchar_sat(R4);
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}
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}
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}
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@ -137,11 +160,11 @@ __constant float c_RGB2YUVCoeffs_420[8] =
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-0.2909994125f, 0.438999176f, -0.3679990768f, -0.0709991455f
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};
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#define scn 4
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__kernel
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void RGBA2YUV_NV12_8u(
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__global unsigned char* pRGBA,
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int rgbaStep,
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void BGR2YUV_NV12_8u(
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__global unsigned char* pBGR,
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int bgrStep,
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int cols,
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int rows,
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write_only image2d_t imgY,
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@ -154,34 +177,31 @@ void RGBA2YUV_NV12_8u(
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{
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if (y < rows)
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{
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__global const uchar* pSrcRow1 = pRGBA + mad24(y, rgbaStep, mad24(x, scn, 0));
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__global const uchar* pSrcRow2 = pSrcRow1 + rgbaStep;
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__global const uchar* pSrcRow1 = pBGR + mad24(y, bgrStep, mad24(x, NCHANNELS, 0));
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__global const uchar* pSrcRow2 = pSrcRow1 + bgrStep;
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float4 src_pix1 = convert_float4(vload4(0, pSrcRow1 + 0));
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float4 src_pix2 = convert_float4(vload4(0, pSrcRow1 + scn));
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float4 src_pix3 = convert_float4(vload4(0, pSrcRow2 + 0));
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float4 src_pix4 = convert_float4(vload4(0, pSrcRow2 + scn));
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float4 src_pix1 = convert_float4(vload4(0, pSrcRow1 + 0*NCHANNELS)) * CV_8U_SCALE;
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float4 src_pix2 = convert_float4(vload4(0, pSrcRow1 + 1*NCHANNELS)) * CV_8U_SCALE;
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float4 src_pix3 = convert_float4(vload4(0, pSrcRow2 + 0*NCHANNELS)) * CV_8U_SCALE;
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float4 src_pix4 = convert_float4(vload4(0, pSrcRow2 + 1*NCHANNELS)) * CV_8U_SCALE;
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__constant float* coeffs = c_RGB2YUVCoeffs_420;
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uchar Y1 = convert_uchar_sat(fma(coeffs[0], src_pix1.x, fma(coeffs[1], src_pix1.y, fma(coeffs[2], src_pix1.z, 16.5f))));
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uchar Y2 = convert_uchar_sat(fma(coeffs[0], src_pix2.x, fma(coeffs[1], src_pix2.y, fma(coeffs[2], src_pix2.z, 16.5f))));
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uchar Y3 = convert_uchar_sat(fma(coeffs[0], src_pix3.x, fma(coeffs[1], src_pix3.y, fma(coeffs[2], src_pix3.z, 16.5f))));
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uchar Y4 = convert_uchar_sat(fma(coeffs[0], src_pix4.x, fma(coeffs[1], src_pix4.y, fma(coeffs[2], src_pix4.z, 16.5f))));
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float Y1 = fma(coeffs[0], src_pix1.z, fma(coeffs[1], src_pix1.y, fma(coeffs[2], src_pix1.x, d1)));
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float Y2 = fma(coeffs[0], src_pix2.z, fma(coeffs[1], src_pix2.y, fma(coeffs[2], src_pix2.x, d1)));
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float Y3 = fma(coeffs[0], src_pix3.z, fma(coeffs[1], src_pix3.y, fma(coeffs[2], src_pix3.x, d1)));
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float Y4 = fma(coeffs[0], src_pix4.z, fma(coeffs[1], src_pix4.y, fma(coeffs[2], src_pix4.x, d1)));
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write_imageui(imgY, (int2)(x+0, y+0), Y1);
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write_imageui(imgY, (int2)(x+1, y+0), Y2);
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write_imageui(imgY, (int2)(x+0, y+1), Y3);
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write_imageui(imgY, (int2)(x+1, y+1), Y4);
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float4 UV;
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UV.x = fma(coeffs[3], src_pix1.z, fma(coeffs[4], src_pix1.y, fma(coeffs[5], src_pix1.x, d2)));
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UV.y = fma(coeffs[5], src_pix1.z, fma(coeffs[6], src_pix1.y, fma(coeffs[7], src_pix1.x, d2)));
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float uf = fma(coeffs[3], src_pix1.x, fma(coeffs[4], src_pix1.y, fma(coeffs[5], src_pix1.z, 128.5f)));
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float vf = fma(coeffs[5], src_pix1.x, fma(coeffs[6], src_pix1.y, fma(coeffs[7], src_pix1.z, 128.5f)));
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write_imagef(imgY, (int2)(x+0, y+0), Y1);
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write_imagef(imgY, (int2)(x+1, y+0), Y2);
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write_imagef(imgY, (int2)(x+0, y+1), Y3);
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write_imagef(imgY, (int2)(x+1, y+1), Y4);
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uchar U = convert_uchar_sat(uf);
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uchar V = convert_uchar_sat(vf);
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write_imageui(imgUV, (int2)((x/2)+0, (y/2)), U);
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write_imageui(imgUV, (int2)((x/2)+1, (y/2)), V);
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write_imagef(imgUV, (int2)((x/2), (y/2)), UV);
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}
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}
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}
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@ -162,7 +162,7 @@ public:
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desc_nv12_cpu_copy.SampleDesc.Quality = 0;
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desc_nv12_cpu_copy.BindFlags = 0;
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desc_nv12_cpu_copy.Usage = D3D11_USAGE_STAGING;
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desc_nv12_cpu_copy.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
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desc_nv12_cpu_copy.CPUAccessFlags = /*D3D11_CPU_ACCESS_WRITE | */D3D11_CPU_ACCESS_READ;
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desc_nv12_cpu_copy.MiscFlags = 0;
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r = m_pD3D11Dev->CreateTexture2D(&desc_nv12_cpu_copy, 0, &m_pSurfaceNV12_cpu_copy);
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