Fix macro bug with v_reduce_min and v_reduce_max for chars in VSX

This commit is contained in:
ChipKerchner 2019-08-27 11:38:53 -05:00
parent d513fb4c8e
commit 70b883cfeb

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@ -764,10 +764,10 @@ inline scalartype v_reduce_##suffix(const _Tpvec& a)
rs = func(rs, vec_sld(rs, rs, 2)); \
return vec_extract(func(rs, vec_sld(rs, rs, 1)), 0); \
}
OPENCV_HAL_IMPL_VSX_REDUCE_OP_8(v_uint8x16, vec_uchar16, uchar, max, vec_max)
OPENCV_HAL_IMPL_VSX_REDUCE_OP_8(v_uint8x16, vec_uchar16, uchar, min, vec_min)
OPENCV_HAL_IMPL_VSX_REDUCE_OP_8(v_int8x16, vec_char16, schar, max, vec_max)
OPENCV_HAL_IMPL_VSX_REDUCE_OP_8(v_int8x16, vec_char16, schar, min, vec_min)
OPENCV_HAL_IMPL_VSX_REDUCE_OP_16(v_uint8x16, vec_uchar16, uchar, max, vec_max)
OPENCV_HAL_IMPL_VSX_REDUCE_OP_16(v_uint8x16, vec_uchar16, uchar, min, vec_min)
OPENCV_HAL_IMPL_VSX_REDUCE_OP_16(v_int8x16, vec_char16, schar, max, vec_max)
OPENCV_HAL_IMPL_VSX_REDUCE_OP_16(v_int8x16, vec_char16, schar, min, vec_min)
inline v_float32x4 v_reduce_sum4(const v_float32x4& a, const v_float32x4& b,
const v_float32x4& c, const v_float32x4& d)