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fix CUDA LUT implementation
In CUDA 6.0 there was a bug in NPP LUT implementation (invalid results when
src == 255). In CUDA 6.5 the bug was fixed.
Replaced NPP LUT call with own implementation (ported from master branch)
to be independant from CUDA Toolkit version.
(cherry picked from commit eaaa2d27d5
)
This commit is contained in:
parent
77585bf8af
commit
7316676c41
@ -317,6 +317,11 @@ void cv::gpu::flip(const GpuMat& src, GpuMat& dst, int flipCode, Stream& stream)
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// LUT
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// LUT
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namespace arithm
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{
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void lut(PtrStepSzb src, uchar* lut, int lut_cn, PtrStepSzb dst, bool cc30, cudaStream_t stream);
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}
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void cv::gpu::LUT(const GpuMat& src, const Mat& lut, GpuMat& dst, Stream& s)
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void cv::gpu::LUT(const GpuMat& src, const Mat& lut, GpuMat& dst, Stream& s)
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{
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{
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const int cn = src.channels();
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const int cn = src.channels();
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@ -328,82 +333,21 @@ void cv::gpu::LUT(const GpuMat& src, const Mat& lut, GpuMat& dst, Stream& s)
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dst.create(src.size(), CV_MAKE_TYPE(lut.depth(), cn));
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dst.create(src.size(), CV_MAKE_TYPE(lut.depth(), cn));
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NppiSize sz;
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GpuMat d_lut;
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sz.height = src.rows;
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d_lut.upload(Mat(1, 256, lut.type(), lut.data));
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sz.width = src.cols;
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Mat nppLut;
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lut.convertTo(nppLut, CV_32S);
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int nValues3[] = {256, 256, 256};
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Npp32s pLevels[256];
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for (int i = 0; i < 256; ++i)
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pLevels[i] = i;
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const Npp32s* pLevels3[3];
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#if (CUDA_VERSION <= 4020)
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pLevels3[0] = pLevels3[1] = pLevels3[2] = pLevels;
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#else
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GpuMat d_pLevels;
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d_pLevels.upload(Mat(1, 256, CV_32S, pLevels));
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pLevels3[0] = pLevels3[1] = pLevels3[2] = d_pLevels.ptr<Npp32s>();
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#endif
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int lut_cn = d_lut.channels();
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bool cc30 = deviceSupports(FEATURE_SET_COMPUTE_30);
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cudaStream_t stream = StreamAccessor::getStream(s);
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cudaStream_t stream = StreamAccessor::getStream(s);
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NppStreamHandler h(stream);
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if (src.type() == CV_8UC1)
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if (lut_cn == 1)
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{
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{
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#if (CUDA_VERSION <= 4020)
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arithm::lut(src.reshape(1), d_lut.data, lut_cn, dst.reshape(1), cc30, stream);
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nppSafeCall( nppiLUT_Linear_8u_C1R(src.ptr<Npp8u>(), static_cast<int>(src.step),
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dst.ptr<Npp8u>(), static_cast<int>(dst.step), sz, nppLut.ptr<Npp32s>(), pLevels, 256) );
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#else
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GpuMat d_nppLut(Mat(1, 256, CV_32S, nppLut.data));
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nppSafeCall( nppiLUT_Linear_8u_C1R(src.ptr<Npp8u>(), static_cast<int>(src.step),
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dst.ptr<Npp8u>(), static_cast<int>(dst.step), sz, d_nppLut.ptr<Npp32s>(), d_pLevels.ptr<Npp32s>(), 256) );
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#endif
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}
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}
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else
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else if (lut_cn == 3)
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{
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{
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const Npp32s* pValues3[3];
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arithm::lut(src, d_lut.data, lut_cn, dst, cc30, stream);
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Mat nppLut3[3];
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if (nppLut.channels() == 1)
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{
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#if (CUDA_VERSION <= 4020)
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pValues3[0] = pValues3[1] = pValues3[2] = nppLut.ptr<Npp32s>();
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#else
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GpuMat d_nppLut(Mat(1, 256, CV_32S, nppLut.data));
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pValues3[0] = pValues3[1] = pValues3[2] = d_nppLut.ptr<Npp32s>();
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#endif
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}
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else
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{
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cv::split(nppLut, nppLut3);
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#if (CUDA_VERSION <= 4020)
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pValues3[0] = nppLut3[0].ptr<Npp32s>();
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pValues3[1] = nppLut3[1].ptr<Npp32s>();
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pValues3[2] = nppLut3[2].ptr<Npp32s>();
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#else
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GpuMat d_nppLut0(Mat(1, 256, CV_32S, nppLut3[0].data));
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GpuMat d_nppLut1(Mat(1, 256, CV_32S, nppLut3[1].data));
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GpuMat d_nppLut2(Mat(1, 256, CV_32S, nppLut3[2].data));
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pValues3[0] = d_nppLut0.ptr<Npp32s>();
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pValues3[1] = d_nppLut1.ptr<Npp32s>();
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pValues3[2] = d_nppLut2.ptr<Npp32s>();
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#endif
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}
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nppSafeCall( nppiLUT_Linear_8u_C3R(src.ptr<Npp8u>(), static_cast<int>(src.step),
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dst.ptr<Npp8u>(), static_cast<int>(dst.step), sz, pValues3, pLevels3, nValues3) );
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}
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}
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if (stream == 0)
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cudaSafeCall( cudaDeviceSynchronize() );
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}
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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151
modules/gpu/src/cuda/lut.cu
Normal file
151
modules/gpu/src/cuda/lut.cu
Normal file
@ -0,0 +1,151 @@
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#if !defined CUDA_DISABLER
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#include <cstring>
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#include "opencv2/gpu/device/common.hpp"
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#include "opencv2/gpu/device/transform.hpp"
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#include "opencv2/gpu/device/functional.hpp"
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using namespace cv::gpu;
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using namespace cv::gpu::device;
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namespace
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{
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texture<uchar, cudaTextureType1D, cudaReadModeElementType> texLutTable;
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struct LutC1 : public unary_function<uchar, uchar>
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{
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typedef uchar value_type;
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typedef uchar index_type;
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cudaTextureObject_t texLutTableObj;
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__device__ __forceinline__ uchar operator ()(uchar x) const
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{
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#if defined(__CUDA_ARCH__) && (__CUDA_ARCH__ < 300)
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// Use the texture reference
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return tex1Dfetch(texLutTable, x);
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#else
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// Use the texture object
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return tex1Dfetch<uchar>(texLutTableObj, x);
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#endif
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}
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};
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struct LutC3 : public unary_function<uchar3, uchar3>
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{
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typedef uchar3 value_type;
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typedef uchar3 index_type;
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cudaTextureObject_t texLutTableObj;
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__device__ __forceinline__ uchar3 operator ()(const uchar3& x) const
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{
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#if defined(__CUDA_ARCH__) && (__CUDA_ARCH__ < 300)
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// Use the texture reference
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return make_uchar3(tex1Dfetch(texLutTable, x.x * 3), tex1Dfetch(texLutTable, x.y * 3 + 1), tex1Dfetch(texLutTable, x.z * 3 + 2));
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#else
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// Use the texture object
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return make_uchar3(tex1Dfetch<uchar>(texLutTableObj, x.x * 3), tex1Dfetch<uchar>(texLutTableObj, x.y * 3 + 1), tex1Dfetch<uchar>(texLutTableObj, x.z * 3 + 2));
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#endif
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}
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};
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}
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namespace arithm
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{
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void lut(PtrStepSzb src, uchar* lut, int lut_cn, PtrStepSzb dst, bool cc30, cudaStream_t stream)
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{
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cudaTextureObject_t texLutTableObj;
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if (cc30)
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{
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// Use the texture object
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cudaResourceDesc texRes;
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std::memset(&texRes, 0, sizeof(texRes));
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texRes.resType = cudaResourceTypeLinear;
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texRes.res.linear.devPtr = lut;
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texRes.res.linear.desc = cudaCreateChannelDesc<uchar>();
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texRes.res.linear.sizeInBytes = 256 * lut_cn * sizeof(uchar);
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cudaTextureDesc texDescr;
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std::memset(&texDescr, 0, sizeof(texDescr));
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cudaSafeCall( cudaCreateTextureObject(&texLutTableObj, &texRes, &texDescr, 0) );
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}
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else
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{
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// Use the texture reference
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cudaChannelFormatDesc desc = cudaCreateChannelDesc<uchar>();
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cudaSafeCall( cudaBindTexture(0, &texLutTable, lut, &desc) );
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}
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if (lut_cn == 1)
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{
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LutC1 op;
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op.texLutTableObj = texLutTableObj;
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transform((PtrStepSz<uchar>) src, (PtrStepSz<uchar>) dst, op, WithOutMask(), stream);
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}
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else if (lut_cn == 3)
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{
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LutC3 op;
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op.texLutTableObj = texLutTableObj;
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transform((PtrStepSz<uchar3>) src, (PtrStepSz<uchar3>) dst, op, WithOutMask(), stream);
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}
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if (cc30)
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{
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// Use the texture object
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cudaSafeCall( cudaDestroyTextureObject(texLutTableObj) );
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}
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else
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{
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// Use the texture reference
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cudaSafeCall( cudaUnbindTexture(texLutTable) );
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}
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}
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}
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#endif
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