fix potential out-of-border access in gpu StereoBeliefPropagation

This commit is contained in:
Vladislav Vinogradov 2015-08-27 16:09:37 +03:00
parent 94cf5430d0
commit 7ddc0bdd37
2 changed files with 7 additions and 5 deletions

View File

@ -213,8 +213,8 @@ namespace
if (rthis.levels > 1)
{
int less_rows = (rows + 1) / 2;
int less_cols = (cols + 1) / 2;
int less_rows = rows / 2;
int less_cols = cols / 2;
u2.create(less_rows * rthis.ndisp, less_cols, rthis.msg_type);
d2.create(less_rows * rthis.ndisp, less_cols, rthis.msg_type);
@ -283,8 +283,8 @@ namespace
for (int i = 1; i < rthis.levels; ++i)
{
cols_all[i] = (cols_all[i-1] + 1) / 2;
rows_all[i] = (rows_all[i-1] + 1) / 2;
cols_all[i] = cols_all[i-1] / 2;
rows_all[i] = rows_all[i-1] / 2;
datas[i].create(rows_all[i] * rthis.ndisp, cols_all[i], rthis.msg_type);

View File

@ -114,7 +114,9 @@ GPU_TEST_P(StereoBeliefPropagation, Regression)
cv::Mat h_disp(disp);
h_disp.convertTo(h_disp, disp_gold.depth());
EXPECT_MAT_NEAR(disp_gold, h_disp, 0.0);
cv::Rect roi(0, 0, disp_gold.cols - 20, disp_gold.rows - 20);
EXPECT_MAT_NEAR(disp_gold(roi), h_disp(roi), 0.0);
}
INSTANTIATE_TEST_CASE_P(GPU_Calib3D, StereoBeliefPropagation, ALL_DEVICES);