Merge branch 'bgfg-gmg-gpu' into bgfg-gmg-merged

This commit is contained in:
Vladislav Vinogradov 2012-08-09 14:48:26 +04:00
commit 827fa850f6
8 changed files with 861 additions and 12 deletions

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@ -649,6 +649,114 @@ Releases all inner buffer's memory.
gpu::GMG_GPU
------------
.. ocv:class:: gpu::GMG_GPU
Class used for background/foreground segmentation. ::
class GMG_GPU_GPU
{
public:
GMG_GPU();
void initialize(Size frameSize, float min = 0.0f, float max = 255.0f);
void operator ()(const GpuMat& frame, GpuMat& fgmask, float learningRate = -1.0f, Stream& stream = Stream::Null());
void release();
int maxFeatures;
float learningRate;
int numInitializationFrames;
int quantizationLevels;
float backgroundPrior;
float decisionThreshold;
int smoothingRadius;
...
};
The class discriminates between foreground and background pixels by building and maintaining a model of the background. Any pixel which does not fit this model is then deemed to be foreground. The class implements algorithm described in [GMG2012]_.
Here are important members of the class that control the algorithm, which you can set after constructing the class instance:
.. ocv:member:: int maxFeatures
Total number of distinct colors to maintain in histogram.
.. ocv:member:: float learningRate
Set between 0.0 and 1.0, determines how quickly features are "forgotten" from histograms.
.. ocv:member:: int numInitializationFrames
Number of frames of video to use to initialize histograms.
.. ocv:member:: int quantizationLevels
Number of discrete levels in each channel to be used in histograms.
.. ocv:member:: float backgroundPrior
Prior probability that any given pixel is a background pixel. A sensitivity parameter.
.. ocv:member:: float decisionThreshold
Value above which pixel is determined to be FG.
.. ocv:member:: float smoothingRadius
Smoothing radius, in pixels, for cleaning up FG image.
gpu::GMG_GPU::GMG_GPU
---------------------
The default constructor.
.. ocv:function:: gpu::GMG_GPU::GMG_GPU()
Default constructor sets all parameters to default values.
gpu::GMG_GPU::initialize
------------------------
Initialize background model and allocates all inner buffers.
.. ocv:function:: void gpu::GMG_GPU::initialize(Size frameSize, float min = 0.0f, float max = 255.0f)
:param frameSize: Input frame size.
:param min: Minimum value taken on by pixels in image sequence. Usually 0.
:param max: Maximum value taken on by pixels in image sequence, e.g. 1.0 or 255.
gpu::GMG_GPU::operator()
------------------------
Updates the background model and returns the foreground mask
.. ocv:function:: void gpu::GMG_GPU::operator()(const GpuMat& frame, GpuMat& fgmask, Stream& stream = Stream::Null())
:param frame: Next video frame.
:param fgmask: The output foreground mask as an 8-bit binary image.
:param stream: Stream for the asynchronous version.
gpu::GMG_GPU::release
---------------------
Releases all inner buffer's memory.
.. ocv:function:: void gpu::GMG_GPU::release()
gpu::VideoWriter_GPU
---------------------
Video writer class.
@ -1093,3 +1201,4 @@ Parse next video frame. Implementation must call this method after new frame was
.. [MOG2004] Z. Zivkovic. *Improved adaptive Gausian mixture model for background subtraction*. International Conference Pattern Recognition, UK, August, 2004
.. [ShadowDetect2003] Prati, Mikic, Trivedi and Cucchiarra. *Detecting Moving Shadows...*. IEEE PAMI, 2003
.. [VIBE2011] O. Barnich and M. Van D Roogenbroeck. *ViBe: A universal background subtraction algorithm for video sequences*. IEEE Transactions on Image Processing, 20(6) :1709-1724, June 2011
.. [GMG2012] A. Godbehere, A. Matsukawa and K. Goldberg. *Visual Tracking of Human Visitors under Variable-Lighting Conditions for a Responsive Audio Art Installation*. American Control Conference, Montreal, June 2012

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@ -2127,6 +2127,77 @@ private:
GpuMat samples_;
};
/**
* Background Subtractor module. Takes a series of images and returns a sequence of mask (8UC1)
* images of the same size, where 255 indicates Foreground and 0 represents Background.
* This class implements an algorithm described in "Visual Tracking of Human Visitors under
* Variable-Lighting Conditions for a Responsive Audio Art Installation," A. Godbehere,
* A. Matsukawa, K. Goldberg, American Control Conference, Montreal, June 2012.
*/
class CV_EXPORTS GMG_GPU
{
public:
GMG_GPU();
/**
* Validate parameters and set up data structures for appropriate frame size.
* @param frameSize Input frame size
* @param min Minimum value taken on by pixels in image sequence. Usually 0
* @param max Maximum value taken on by pixels in image sequence. e.g. 1.0 or 255
*/
void initialize(Size frameSize, float min = 0.0f, float max = 255.0f);
/**
* Performs single-frame background subtraction and builds up a statistical background image
* model.
* @param frame Input frame
* @param fgmask Output mask image representing foreground and background pixels
* @param stream Stream for the asynchronous version
*/
void operator ()(const GpuMat& frame, GpuMat& fgmask, float learningRate = -1.0f, Stream& stream = Stream::Null());
//! Releases all inner buffers
void release();
//! Total number of distinct colors to maintain in histogram.
int maxFeatures;
//! Set between 0.0 and 1.0, determines how quickly features are "forgotten" from histograms.
float learningRate;
//! Number of frames of video to use to initialize histograms.
int numInitializationFrames;
//! Number of discrete levels in each channel to be used in histograms.
int quantizationLevels;
//! Prior probability that any given pixel is a background pixel. A sensitivity parameter.
float backgroundPrior;
//! Value above which pixel is determined to be FG.
float decisionThreshold;
//! Smoothing radius, in pixels, for cleaning up FG image.
int smoothingRadius;
//! Perform background model update.
bool updateBackgroundModel;
private:
float maxVal_, minVal_;
Size frameSize_;
int frameNum_;
GpuMat nfeatures_;
GpuMat colors_;
GpuMat weights_;
Ptr<FilterEngine_GPU> boxFilter_;
GpuMat buf_;
};
////////////////////////////////// Video Encoding //////////////////////////////////
// Works only under Windows

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@ -578,6 +578,77 @@ INSTANTIATE_TEST_CASE_P(Video, VIBE, testing::Combine(
testing::Values(std::string("768x576.avi"), std::string("1920x1080.avi")),
testing::Values(Channels(1), Channels(3), Channels(4))));
//////////////////////////////////////////////////////
// GMG
IMPLEMENT_PARAM_CLASS(MaxFeatures, int)
GPU_PERF_TEST(GMG, cv::gpu::DeviceInfo, std::string, Channels, MaxFeatures)
{
cv::gpu::DeviceInfo devInfo = GET_PARAM(0);
cv::gpu::setDevice(devInfo.deviceID());
std::string inputFile = perf::TestBase::getDataPath(std::string("gpu/video/") + GET_PARAM(1));
int cn = GET_PARAM(2);
int maxFeatures = GET_PARAM(3);
cv::VideoCapture cap(inputFile);
ASSERT_TRUE(cap.isOpened());
cv::Mat frame;
cap >> frame;
ASSERT_FALSE(frame.empty());
if (cn != 3)
{
cv::Mat temp;
if (cn == 1)
cv::cvtColor(frame, temp, cv::COLOR_BGR2GRAY);
else
cv::cvtColor(frame, temp, cv::COLOR_BGR2BGRA);
cv::swap(temp, frame);
}
cv::gpu::GpuMat d_frame(frame);
cv::gpu::GpuMat d_fgmask;
cv::gpu::GMG_GPU gmg;
gmg.maxFeatures = maxFeatures;
gmg(d_frame, d_fgmask);
for (int i = 0; i < 150; ++i)
{
cap >> frame;
if (frame.empty())
{
cap.open(inputFile);
cap >> frame;
}
if (cn != 3)
{
cv::Mat temp;
if (cn == 1)
cv::cvtColor(frame, temp, cv::COLOR_BGR2GRAY);
else
cv::cvtColor(frame, temp, cv::COLOR_BGR2BGRA);
cv::swap(temp, frame);
}
d_frame.upload(frame);
startTimer(); next();
gmg(d_frame, d_fgmask);
stopTimer();
}
}
INSTANTIATE_TEST_CASE_P(Video, GMG, testing::Combine(
ALL_DEVICES,
testing::Values(std::string("768x576.avi"), std::string("1920x1080.avi")),
testing::Values(Channels(1), Channels(3), Channels(4)),
testing::Values(MaxFeatures(20), MaxFeatures(40), MaxFeatures(60))));
//////////////////////////////////////////////////////
// VideoWriter

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@ -328,6 +328,76 @@ INSTANTIATE_TEST_CASE_P(Video, MOG2_getBackgroundImage, testing::Combine(
testing::Values(std::string("768x576.avi"), std::string("1920x1080.avi")),
testing::Values(/*Channels(1),*/ Channels(3)/*, Channels(4)*/)));
//////////////////////////////////////////////////////
// GMG
IMPLEMENT_PARAM_CLASS(MaxFeatures, int)
GPU_PERF_TEST(GMG, cv::gpu::DeviceInfo, std::string, Channels, MaxFeatures)
{
std::string inputFile = perf::TestBase::getDataPath(std::string("gpu/video/") + GET_PARAM(1));
int cn = GET_PARAM(2);
int maxFeatures = GET_PARAM(3);
cv::VideoCapture cap(inputFile);
ASSERT_TRUE(cap.isOpened());
cv::Mat frame;
cap >> frame;
ASSERT_FALSE(frame.empty());
if (cn != 3)
{
cv::Mat temp;
if (cn == 1)
cv::cvtColor(frame, temp, cv::COLOR_BGR2GRAY);
else
cv::cvtColor(frame, temp, cv::COLOR_BGR2BGRA);
cv::swap(temp, frame);
}
cv::Mat fgmask;
cv::Mat zeros(frame.size(), CV_8UC1, cv::Scalar::all(0));
cv::BackgroundSubtractorGMG gmg;
gmg.set("maxFeatures", maxFeatures);
gmg.initializeType(frame, 0.0, 255.0);
gmg(frame, fgmask);
gmg.updateBackgroundModel(zeros);
for (int i = 0; i < 150; ++i)
{
cap >> frame;
if (frame.empty())
{
cap.open(inputFile);
cap >> frame;
}
if (cn != 3)
{
cv::Mat temp;
if (cn == 1)
cv::cvtColor(frame, temp, cv::COLOR_BGR2GRAY);
else
cv::cvtColor(frame, temp, cv::COLOR_BGR2BGRA);
cv::swap(temp, frame);
}
startTimer(); next();
gmg(frame, fgmask);
gmg.updateBackgroundModel(zeros);
stopTimer();
}
}
INSTANTIATE_TEST_CASE_P(Video, GMG, testing::Combine(
ALL_DEVICES,
testing::Values(std::string("768x576.avi"), std::string("1920x1080.avi")),
testing::Values(Channels(1), Channels(3), Channels(4)),
testing::Values(MaxFeatures(20), MaxFeatures(40), MaxFeatures(60))));
//////////////////////////////////////////////////////
// VideoWriter

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@ -0,0 +1,168 @@
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#include "precomp.hpp"
#ifndef HAVE_CUDA
cv::gpu::GMG_GPU::GMG_GPU() { throw_nogpu(); }
void cv::gpu::GMG_GPU::initialize(cv::Size, float, float) { throw_nogpu(); }
void cv::gpu::GMG_GPU::operator ()(const cv::gpu::GpuMat&, cv::gpu::GpuMat&, float, cv::gpu::Stream&) { throw_nogpu(); }
void cv::gpu::GMG_GPU::release() {}
#else
namespace cv { namespace gpu { namespace device {
namespace bgfg_gmg
{
void loadConstants(int width, int height, float minVal, float maxVal, int quantizationLevels, float backgroundPrior,
float decisionThreshold, int maxFeatures, int numInitializationFrames);
template <typename SrcT>
void update_gpu(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures,
int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
}
}}}
cv::gpu::GMG_GPU::GMG_GPU()
{
maxFeatures = 64;
learningRate = 0.025f;
numInitializationFrames = 120;
quantizationLevels = 16;
backgroundPrior = 0.8f;
decisionThreshold = 0.8f;
smoothingRadius = 7;
updateBackgroundModel = true;
}
void cv::gpu::GMG_GPU::initialize(cv::Size frameSize, float min, float max)
{
using namespace cv::gpu::device::bgfg_gmg;
CV_Assert(min < max);
CV_Assert(maxFeatures > 0);
CV_Assert(learningRate >= 0.0f && learningRate <= 1.0f);
CV_Assert(numInitializationFrames >= 1);
CV_Assert(quantizationLevels >= 1 && quantizationLevels <= 255);
CV_Assert(backgroundPrior >= 0.0f && backgroundPrior <= 1.0f);
minVal_ = min;
maxVal_ = max;
frameSize_ = frameSize;
frameNum_ = 0;
nfeatures_.create(frameSize_, CV_32SC1);
colors_.create(maxFeatures * frameSize_.height, frameSize_.width, CV_32SC1);
weights_.create(maxFeatures * frameSize_.height, frameSize_.width, CV_32FC1);
nfeatures_.setTo(cv::Scalar::all(0));
if (smoothingRadius > 0)
boxFilter_ = cv::gpu::createBoxFilter_GPU(CV_8UC1, CV_8UC1, cv::Size(smoothingRadius, smoothingRadius));
loadConstants(frameSize_.width, frameSize_.height, minVal_, maxVal_, quantizationLevels, backgroundPrior, decisionThreshold, maxFeatures, numInitializationFrames);
}
void cv::gpu::GMG_GPU::operator ()(const cv::gpu::GpuMat& frame, cv::gpu::GpuMat& fgmask, float newLearningRate, cv::gpu::Stream& stream)
{
using namespace cv::gpu::device::bgfg_gmg;
typedef void (*func_t)(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures,
int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
static const func_t funcs[6][4] =
{
{update_gpu<uchar>, 0, update_gpu<uchar3>, update_gpu<uchar4>},
{0,0,0,0},
{update_gpu<ushort>, 0, update_gpu<ushort3>, update_gpu<ushort4>},
{0,0,0,0},
{0,0,0,0},
{update_gpu<float>, 0, update_gpu<float3>, update_gpu<float4>}
};
CV_Assert(frame.depth() == CV_8U || frame.depth() == CV_16U || frame.depth() == CV_32F);
CV_Assert(frame.channels() == 1 || frame.channels() == 3 || frame.channels() == 4);
if (newLearningRate != -1.0f)
{
CV_Assert(newLearningRate >= 0.0f && newLearningRate <= 1.0f);
learningRate = newLearningRate;
}
if (frame.size() != frameSize_)
initialize(frame.size(), 0.0f, frame.depth() == CV_8U ? 255.0f : frame.depth() == CV_16U ? std::numeric_limits<ushort>::max() : 1.0f);
fgmask.create(frameSize_, CV_8UC1);
if (stream)
stream.enqueueMemSet(fgmask, cv::Scalar::all(0));
else
fgmask.setTo(cv::Scalar::all(0));
funcs[frame.depth()][frame.channels() - 1](frame, fgmask, colors_, weights_, nfeatures_, frameNum_, learningRate, updateBackgroundModel, cv::gpu::StreamAccessor::getStream(stream));
// medianBlur
if (smoothingRadius > 0)
{
boxFilter_->apply(fgmask, buf_, cv::Rect(0,0,-1,-1), stream);
int minCount = (smoothingRadius * smoothingRadius + 1) / 2;
double thresh = 255.0 * minCount / (smoothingRadius * smoothingRadius);
cv::gpu::threshold(buf_, fgmask, thresh, 255.0, cv::THRESH_BINARY, stream);
}
// keep track of how many frames we have processed
++frameNum_;
}
void cv::gpu::GMG_GPU::release()
{
frameSize_ = Size();
nfeatures_.release();
colors_.release();
weights_.release();
boxFilter_.release();
buf_.release();
}
#endif

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@ -0,0 +1,253 @@
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or bpied warranties, including, but not limited to, the bpied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#include "opencv2/gpu/device/common.hpp"
#include "opencv2/gpu/device/vec_traits.hpp"
#include "opencv2/gpu/device/limits.hpp"
namespace cv { namespace gpu { namespace device {
namespace bgfg_gmg
{
__constant__ int c_width;
__constant__ int c_height;
__constant__ float c_minVal;
__constant__ float c_maxVal;
__constant__ int c_quantizationLevels;
__constant__ float c_backgroundPrior;
__constant__ float c_decisionThreshold;
__constant__ int c_maxFeatures;
__constant__ int c_numInitializationFrames;
void loadConstants(int width, int height, float minVal, float maxVal, int quantizationLevels, float backgroundPrior,
float decisionThreshold, int maxFeatures, int numInitializationFrames)
{
cudaSafeCall( cudaMemcpyToSymbol(c_width, &width, sizeof(width)) );
cudaSafeCall( cudaMemcpyToSymbol(c_height, &height, sizeof(height)) );
cudaSafeCall( cudaMemcpyToSymbol(c_minVal, &minVal, sizeof(minVal)) );
cudaSafeCall( cudaMemcpyToSymbol(c_maxVal, &maxVal, sizeof(maxVal)) );
cudaSafeCall( cudaMemcpyToSymbol(c_quantizationLevels, &quantizationLevels, sizeof(quantizationLevels)) );
cudaSafeCall( cudaMemcpyToSymbol(c_backgroundPrior, &backgroundPrior, sizeof(backgroundPrior)) );
cudaSafeCall( cudaMemcpyToSymbol(c_decisionThreshold, &decisionThreshold, sizeof(decisionThreshold)) );
cudaSafeCall( cudaMemcpyToSymbol(c_maxFeatures, &maxFeatures, sizeof(maxFeatures)) );
cudaSafeCall( cudaMemcpyToSymbol(c_numInitializationFrames, &numInitializationFrames, sizeof(numInitializationFrames)) );
}
__device__ float findFeature(const int color, const PtrStepi& colors, const PtrStepf& weights, const int x, const int y, const int nfeatures)
{
for (int i = 0, fy = y; i < nfeatures; ++i, fy += c_height)
{
if (color == colors(fy, x))
return weights(fy, x);
}
// not in histogram, so return 0.
return 0.0f;
}
__device__ void normalizeHistogram(PtrStepf weights, const int x, const int y, const int nfeatures)
{
float total = 0.0f;
for (int i = 0, fy = y; i < nfeatures; ++i, fy += c_height)
total += weights(fy, x);
if (total != 0.0f)
{
for (int i = 0, fy = y; i < nfeatures; ++i, fy += c_height)
weights(fy, x) /= total;
}
}
__device__ bool insertFeature(const int color, const float weight, PtrStepi colors, PtrStepf weights, const int x, const int y, int& nfeatures)
{
for (int i = 0, fy = y; i < nfeatures; ++i, fy += c_height)
{
if (color == colors(fy, x))
{
// feature in histogram
weights(fy, x) += weight;
return false;
}
}
if (nfeatures == c_maxFeatures)
{
// discard oldest feature
int idx = -1;
float minVal = numeric_limits<float>::max();
for (int i = 0, fy = y; i < nfeatures; ++i, fy += c_height)
{
const float w = weights(fy, x);
if (w < minVal)
{
minVal = w;
idx = fy;
}
}
colors(idx, x) = color;
weights(idx, x) = weight;
return false;
}
colors(nfeatures * c_height + y, x) = color;
weights(nfeatures * c_height + y, x) = weight;
++nfeatures;
return true;
}
namespace detail
{
template <int cn> struct Quantization
{
template <typename T>
__device__ static int apply(const T& val)
{
int res = 0;
res |= static_cast<int>((val.x - c_minVal) * c_quantizationLevels / (c_maxVal - c_minVal));
res |= static_cast<int>((val.y - c_minVal) * c_quantizationLevels / (c_maxVal - c_minVal)) << 8;
res |= static_cast<int>((val.z - c_minVal) * c_quantizationLevels / (c_maxVal - c_minVal)) << 16;
return res;
}
};
template <> struct Quantization<1>
{
template <typename T>
__device__ static int apply(T val)
{
return static_cast<int>((val - c_minVal) * c_quantizationLevels / (c_maxVal - c_minVal));
}
};
}
template <typename T> struct Quantization : detail::Quantization<VecTraits<T>::cn> {};
template <typename SrcT>
__global__ void update(const PtrStep_<SrcT> frame, PtrStepb fgmask, PtrStepi colors_, PtrStepf weights_, PtrStepi nfeatures_,
const int frameNum, const float learningRate, const bool updateBackgroundModel)
{
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const int y = blockIdx.y * blockDim.y + threadIdx.y;
if (x >= c_width || y >= c_height)
return;
const SrcT pix = frame(y, x);
const int newFeatureColor = Quantization<SrcT>::apply(pix);
int nfeatures = nfeatures_(y, x);
if (frameNum >= c_numInitializationFrames)
{
// typical operation
const float weight = findFeature(newFeatureColor, colors_, weights_, x, y, nfeatures);
// see Godbehere, Matsukawa, Goldberg (2012) for reasoning behind this implementation of Bayes rule
const float posterior = (weight * c_backgroundPrior) / (weight * c_backgroundPrior + (1.0f - weight) * (1.0f - c_backgroundPrior));
const bool isForeground = ((1.0f - posterior) > c_decisionThreshold);
fgmask(y, x) = (uchar)(-isForeground);
// update histogram.
if (updateBackgroundModel)
{
for (int i = 0, fy = y; i < nfeatures; ++i, fy += c_height)
weights_(fy, x) *= 1.0f - learningRate;
bool inserted = insertFeature(newFeatureColor, learningRate, colors_, weights_, x, y, nfeatures);
if (inserted)
{
normalizeHistogram(weights_, x, y, nfeatures);
nfeatures_(y, x) = nfeatures;
}
}
}
else if (updateBackgroundModel)
{
// training-mode update
insertFeature(newFeatureColor, 1.0f, colors_, weights_, x, y, nfeatures);
if (frameNum == c_numInitializationFrames - 1)
normalizeHistogram(weights_, x, y, nfeatures);
}
}
template <typename SrcT>
void update_gpu(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures,
int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream)
{
const dim3 block(32, 8);
const dim3 grid(divUp(frame.cols, block.x), divUp(frame.rows, block.y));
cudaSafeCall( cudaFuncSetCacheConfig(update<SrcT>, cudaFuncCachePreferL1) );
update<SrcT><<<grid, block, 0, stream>>>((DevMem2D_<SrcT>) frame, fgmask, colors, weights, nfeatures, frameNum, learningRate, updateBackgroundModel);
cudaSafeCall( cudaGetLastError() );
if (stream == 0)
cudaSafeCall( cudaDeviceSynchronize() );
}
template void update_gpu<uchar >(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
template void update_gpu<uchar3 >(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
template void update_gpu<uchar4 >(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
template void update_gpu<ushort >(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
template void update_gpu<ushort3>(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
template void update_gpu<ushort4>(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
template void update_gpu<float >(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
template void update_gpu<float3 >(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
template void update_gpu<float4 >(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
}
}}}

View File

@ -624,6 +624,9 @@ TEST_P(MOG2, Update)
TEST_P(MOG2, getBackgroundImage)
{
if (useGray)
return;
cv::VideoCapture cap(inputFile);
ASSERT_TRUE(cap.isOpened());
@ -640,13 +643,6 @@ TEST_P(MOG2, getBackgroundImage)
cap >> frame;
ASSERT_FALSE(frame.empty());
// if (useGray)
// {
// cv::Mat temp;
// cv::cvtColor(frame, temp, cv::COLOR_BGR2GRAY);
// cv::swap(temp, frame);
// }
mog2(loadMat(frame, useRoi), foreground);
mog2_gold(frame, foreground_gold);
@ -667,6 +663,101 @@ INSTANTIATE_TEST_CASE_P(GPU_Video, MOG2, testing::Combine(
testing::Values(UseGray(true), UseGray(false)),
WHOLE_SUBMAT));
//////////////////////////////////////////////////////
// VIBE
PARAM_TEST_CASE(VIBE, cv::gpu::DeviceInfo, cv::Size, MatType, UseRoi)
{
};
TEST_P(VIBE, Accuracy)
{
const cv::gpu::DeviceInfo devInfo = GET_PARAM(0);
cv::gpu::setDevice(devInfo.deviceID());
const cv::Size size = GET_PARAM(1);
const int type = GET_PARAM(2);
const bool useRoi = GET_PARAM(3);
const cv::Mat fullfg(size, CV_8UC1, cv::Scalar::all(255));
cv::Mat frame = randomMat(size, type, 0.0, 100);
cv::gpu::GpuMat d_frame = loadMat(frame, useRoi);
cv::gpu::VIBE_GPU vibe;
cv::gpu::GpuMat d_fgmask = createMat(size, CV_8UC1, useRoi);
vibe.initialize(d_frame);
for (int i = 0; i < 20; ++i)
vibe(d_frame, d_fgmask);
frame = randomMat(size, type, 160, 255);
d_frame = loadMat(frame, useRoi);
vibe(d_frame, d_fgmask);
// now fgmask should be entirely foreground
ASSERT_MAT_NEAR(fullfg, d_fgmask, 0);
}
INSTANTIATE_TEST_CASE_P(GPU_Video, VIBE, testing::Combine(
ALL_DEVICES,
DIFFERENT_SIZES,
testing::Values(MatType(CV_8UC1), MatType(CV_8UC3), MatType(CV_8UC4)),
WHOLE_SUBMAT));
//////////////////////////////////////////////////////
// GMG
PARAM_TEST_CASE(GMG, cv::gpu::DeviceInfo, cv::Size, MatDepth, Channels, UseRoi)
{
};
TEST_P(GMG, Accuracy)
{
const cv::gpu::DeviceInfo devInfo = GET_PARAM(0);
cv::gpu::setDevice(devInfo.deviceID());
const cv::Size size = GET_PARAM(1);
const int depth = GET_PARAM(2);
const int channels = GET_PARAM(3);
const bool useRoi = GET_PARAM(4);
const int type = CV_MAKE_TYPE(depth, channels);
const cv::Mat zeros(size, CV_8UC1, cv::Scalar::all(0));
const cv::Mat fullfg(size, CV_8UC1, cv::Scalar::all(255));
cv::Mat frame = randomMat(size, type, 0, 100);
cv::gpu::GpuMat d_frame = loadMat(frame, useRoi);
cv::gpu::GMG_GPU gmg;
gmg.numInitializationFrames = 5;
gmg.smoothingRadius = 0;
gmg.initialize(d_frame.size(), 0, 255);
cv::gpu::GpuMat d_fgmask = createMat(size, CV_8UC1, useRoi);
for (int i = 0; i < gmg.numInitializationFrames; ++i)
{
gmg(d_frame, d_fgmask);
// fgmask should be entirely background during training
ASSERT_MAT_NEAR(zeros, d_fgmask, 0);
}
frame = randomMat(size, type, 160, 255);
d_frame = loadMat(frame, useRoi);
gmg(d_frame, d_fgmask);
// now fgmask should be entirely foreground
ASSERT_MAT_NEAR(fullfg, d_fgmask, 0);
}
INSTANTIATE_TEST_CASE_P(GPU_Video, GMG, testing::Combine(
ALL_DEVICES,
DIFFERENT_SIZES,
testing::Values(MatType(CV_8U), MatType(CV_16U), MatType(CV_32F)),
testing::Values(Channels(1), Channels(3), Channels(4)),
WHOLE_SUBMAT));
//////////////////////////////////////////////////////
// VideoWriter

View File

@ -14,7 +14,8 @@ enum Method
FGD_STAT,
MOG,
MOG2,
VIBE
VIBE,
GMG
};
int main(int argc, const char** argv)
@ -22,7 +23,7 @@ int main(int argc, const char** argv)
cv::CommandLineParser cmd(argc, argv,
"{ c | camera | false | use camera }"
"{ f | file | 768x576.avi | input video file }"
"{ m | method | mog | method (fgd_stat, mog, mog2, vibe) }"
"{ m | method | mog | method (fgd, mog, mog2, vibe, gmg) }"
"{ h | help | false | print help message }");
if (cmd.get<bool>("help"))
@ -37,13 +38,13 @@ int main(int argc, const char** argv)
string file = cmd.get<string>("file");
string method = cmd.get<string>("method");
if (method != "fgd_stat" && method != "mog" && method != "mog2" && method != "vibe")
if (method != "fgd" && method != "mog" && method != "mog2" && method != "vibe" && method != "gmg")
{
cerr << "Incorrect method" << endl;
return -1;
}
Method m = method == "fgd_stat" ? FGD_STAT : method == "mog" ? MOG : method == "mog2" ? MOG2 : VIBE;
Method m = method == "fgd" ? FGD_STAT : method == "mog" ? MOG : method == "mog2" ? MOG2 : method == "vibe" ? VIBE : GMG;
VideoCapture cap;
@ -67,6 +68,8 @@ int main(int argc, const char** argv)
MOG_GPU mog;
MOG2_GPU mog2;
VIBE_GPU vibe;
GMG_GPU gmg;
gmg.numInitializationFrames = 40;
GpuMat d_fgmask;
GpuMat d_fgimg;
@ -93,12 +96,16 @@ int main(int argc, const char** argv)
case VIBE:
vibe.initialize(d_frame);
break;
case GMG:
gmg.initialize(d_frame.size());
break;
}
namedWindow("image", WINDOW_NORMAL);
namedWindow("foreground mask", WINDOW_NORMAL);
namedWindow("foreground image", WINDOW_NORMAL);
if (m != VIBE)
if (m != VIBE && m != GMG)
namedWindow("mean background image", WINDOW_NORMAL);
for(;;)
@ -108,6 +115,8 @@ int main(int argc, const char** argv)
break;
d_frame.upload(frame);
int64 start = cv::getTickCount();
//update the model
switch (m)
{
@ -130,8 +139,15 @@ int main(int argc, const char** argv)
case VIBE:
vibe(d_frame, d_fgmask);
break;
case GMG:
gmg(d_frame, d_fgmask);
break;
}
double fps = cv::getTickFrequency() / (cv::getTickCount() - start);
std::cout << "FPS : " << fps << std::endl;
d_fgimg.setTo(Scalar::all(0));
d_frame.copyTo(d_fgimg, d_fgmask);