Merge pull request #24653 from savuor:doc_android_tutorials

Android Studio tutorials rewritten
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@ -1,255 +0,0 @@
OpenCV4Android SDK {#tutorial_O4A_SDK}
==================
@prev_tutorial{tutorial_android_dev_intro}
@next_tutorial{tutorial_dev_with_OCV_on_Android}
| | |
| -: | :- |
| Original author | Vsevolod Glumov |
| Compatibility | OpenCV >= 3.0 |
@warning
This tutorial is deprecated.
This tutorial was designed to help you with installation and configuration of OpenCV4Android SDK.
This guide was written with MS Windows 7 in mind, though it should work with GNU Linux and Apple Mac
OS as well.
This tutorial assumes you have the following software installed and configured:
- JDK
- Android SDK and NDK
- Eclipse IDE
- ADT and CDT plugins for Eclipse
If you need help with anything of the above, you may refer to our @ref tutorial_android_dev_intro guide.
If you encounter any error after thoroughly following these steps, feel free to contact us via
[OpenCV4Android](https://groups.google.com/group/android-opencv/) discussion group or OpenCV [Q&A
forum](https://forum.opencv.org). We'll do our best to help you out.
General info
------------
OpenCV4Android SDK package enables development of Android applications with use of OpenCV library.
The structure of package contents looks as follows:
OpenCV-2.4.9-android-sdk
|_ apk
| |_ OpenCV_2.4.9_binary_pack_armv7a.apk
| |_ OpenCV_2.4.9_Manager_2.18_XXX.apk
|
|_ doc
|_ samples
|_ sdk
| |_ etc
| |_ java
| |_ native
| |_ 3rdparty
| |_ jni
| |_ libs
| |_ armeabi
| |_ armeabi-v7a
| |_ x86
|
|_ LICENSE
|_ README.android
- `sdk` folder contains OpenCV API and libraries for Android:
- `sdk/java` folder contains an Android library Eclipse project providing OpenCV Java API that can
be imported into developer's workspace;
- `sdk/native` folder contains OpenCV C++ headers (for JNI code) and native Android libraries
(\*.so and \*.a) for ARM-v5, ARM-v7a and x86 architectures;
- `sdk/etc` folder contains Haar and LBP cascades distributed with OpenCV.
- `apk` folder contains Android packages that should be installed on the target Android device to
enable OpenCV library access via OpenCV Manager API (see details below).
On production devices that have access to Google Play Market (and Internet) these packages will
be installed from Market on the first start of an application using OpenCV Manager API. But
devkits without Market or Internet connection require this packages to be installed manually.
Install the Manager.apk and optional binary_pack.apk if it needed. See `Manager Selection`
for details.
@note Installation from Internet is the preferable way since OpenCV team may publish updated
versions of this packages on the Market.
- `samples` folder contains sample applications projects
and their prebuilt packages (APK). Import them into Eclipse workspace (like described below) and
browse the code to learn possible ways of OpenCV use on Android.
- `doc` folder contains various OpenCV documentation in PDF format. It's also available online at
<http://docs.opencv.org>.
@note The most recent docs (nightly build) are at <http://docs.opencv.org/4.x>. Generally, it's more
up-to-date, but can refer to not-yet-released functionality.
@todo I'm not sure that this is the best place to talk about OpenCV Manager
Starting from version 2.4.3 OpenCV4Android SDK uses OpenCV Manager API for library initialization.
OpenCV Manager is an Android service based solution providing the following benefits for OpenCV
applications developers:
- Compact apk-size, since all applications use the same binaries from Manager and do not store
native libs within themselves;
- Hardware specific optimizations are automatically enabled on all supported platforms;
- Automatic updates and bug fixes;
- Trusted OpenCV library source. All packages with OpenCV are published on Google Play;
Manual OpenCV4Android SDK setup
-------------------------------
### Get the OpenCV4Android SDK
-# Go to the [OpenCV download page on
SourceForge](http://sourceforge.net/projects/opencvlibrary/files/) and download
the latest available version. This tutorial is based on this package: [OpenCV-2.4.9-android-sdk.zip](http://sourceforge.net/projects/opencvlibrary/files/opencv-android/2.4.9/OpenCV-2.4.9-android-sdk.zip/download).
-# Create a new folder for Android with OpenCV development. For this tutorial we have unpacked
OpenCV SDK to the `C:\Work\OpenCV4Android\` directory.
@note Better to use a path without spaces in it. Otherwise you may have problems with ndk-build.
-# Unpack the SDK archive into the chosen directory.
You can unpack it using any popular archiver (e.g with 7-Zip):
![](images/android_package_7zip.png)
On Unix you can use the following command:
@code{.bash}
unzip ~/Downloads/OpenCV-2.4.9-android-sdk.zip
@endcode
### Import OpenCV library and samples to the Eclipse
-# Start Eclipse and choose your workspace location.
We recommend to start working with OpenCV for Android from a new clean workspace. A new Eclipse
workspace can for example be created in the folder where you have unpacked OpenCV4Android SDK
package:
![](images/eclipse_1_choose_workspace.png)
-# Import OpenCV library and samples into workspace.
OpenCV library is packed as a ready-for-use [Android Library
Project](http://developer.android.com/guide/developing/projects/index.html#LibraryProjects). You
can simply reference it in your projects.
Each sample included into the `OpenCV-2.4.9-android-sdk.zip` is a regular Android project that
already references OpenCV library. Follow the steps below to import OpenCV and samples into the
workspace:
- Right click on the Package Explorer window and choose Import... option from the context
menu:
![](images/eclipse_5_import_command.png)
- In the main panel select General --\> Existing Projects into Workspace and press Next
button:
![](images/eclipse_6_import_existing_projects.png)
- In the Select root directory field locate your OpenCV package folder. Eclipse should
automatically locate OpenCV library and samples:
![](images/eclipse_7_select_projects.png)
- Click Finish button to complete the import operation.
@note OpenCV samples are indeed **dependent** on OpenCV library project so don't forget to import it to your workspace as well.
After clicking Finish button Eclipse will load all selected projects into workspace, and you
have to wait some time while it is building OpenCV samples. Just give a minute to Eclipse to
complete initialization.
![](images/eclipse_cdt_cfg4.png)
Once Eclipse completes build you will have the clean workspace without any build errors:
![](images/eclipse_10_crystal_clean.png)
@anchor tutorial_O4A_SDK_samples
### Running OpenCV Samples
At this point you should be able to build and run the samples. Keep in mind, that face-detection and
Tutorial 2 - Mixed Processing include some native code and require Android NDK and NDK/CDT plugin
for Eclipse to build working applications. If you haven't installed these tools, see the
corresponding section of @ref tutorial_android_dev_intro.
**warning**
Please consider that some samples use Android Java Camera API, which is accessible with an AVD.
@note Recent *Android SDK tools, revision 19+* can run ARM v7a OS images but they available not for
all Android versions.
Well, running samples from Eclipse is very simple:
- Connect your device with adb tool from Android SDK or create an emulator with camera support.
- See [Managing Virtual Devices](http://developer.android.com/guide/developing/devices/index.html) document for help
with Android Emulator.
- See [Using Hardware Devices](http://developer.android.com/guide/developing/device.html) for
help with real devices (not emulators).
- Select project you want to start in Package Explorer and just press Ctrl + F11 or select option
Run --\> Run from the main menu, or click Run button on the toolbar.
@note Android Emulator can take several minutes to start. So, please, be patient. \* On the first
run Eclipse will ask you about the running mode for your application:
![](images/eclipse_11_run_as.png)
- Select the Android Application option and click OK button. Eclipse will install and run the
sample.
Chances are that on the first launch you will not have the [OpenCV
Manager](https://docs.google.com/a/itseez.com/presentation/d/1EO_1kijgBg_BsjNp2ymk-aarg-0K279_1VZRcPplSuk/present#slide=id.p)
package installed. In this case you will see the following message:
![](images/android_emulator_opencv_manager_fail.png)
To get rid of the message you will need to install OpenCV Manager and the appropriate
OpenCV binary pack. Simply tap Yes if you have *Google Play Market* installed on your
device/emulator. It will redirect you to the corresponding page on *Google Play Market*.
If you have no access to the *Market*, which is often the case with emulators - you will need to
install the packages from OpenCV4Android SDK folder manually. See `Manager Selection` for
details.
@code{.sh}
<Android SDK path>/platform-tools/adb install <OpenCV4Android SDK path>/apk/OpenCV_2.4.9_Manager_2.18_armv7a-neon.apk
@endcode
@note armeabi, armv7a-neon, arm7a-neon-android8, mips and x86 stand for platform targets:
- armeabi is for ARM v5 and ARM v6 architectures with Android API 8+,
- armv7a-neon is for NEON-optimized ARM v7 with Android API 9+,
- arm7a-neon-android8 is for NEON-optimized ARM v7 with Android API 8,
- mips is for MIPS architecture with Android API 9+,
- x86 is for Intel x86 CPUs with Android API 9+.
@note
If using hardware device for testing/debugging, run the following command to learn its CPU
architecture:
@code{.sh}
adb shell getprop ro.product.cpu.abi
@endcode
If you're using an AVD emulator, go Window \> AVD Manager to see the list of available devices.
Click Edit in the context menu of the selected device. In the window, which then pop-ups, find
the CPU field.
@note
You may also see section `Manager Selection` for details.
When done, you will be able to run OpenCV samples on your device/emulator seamlessly.
- Here is Sample - image-manipulations sample, running on top of stock camera-preview of the
emulator.
![](images/emulator_canny.png)
What's next
-----------
Now, when you have your instance of OpenCV4Adroid SDK set up and configured, you may want to proceed
to using OpenCV in your own application. You can learn how to do that in a separate @ref tutorial_dev_with_OCV_on_Android tutorial.

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@ -2,24 +2,22 @@ Introduction into Android Development {#tutorial_android_dev_intro}
=====================================
@prev_tutorial{tutorial_clojure_dev_intro}
@next_tutorial{tutorial_O4A_SDK}
@next_tutorial{tutorial_dev_with_OCV_on_Android}
| | |
| -: | :- |
| Original author | Vsevolod Glumov |
| Compatibility | OpenCV >= 3.0 |
| Original author | Rostislav Vasilikhin |
| Compatibility | OpenCV >= 4.0 |
@warning
This tutorial is deprecated.
Windows- and MacOS-related sections of this tutorial are outdated and should be updated
This guide was designed to help you in learning Android development basics and setting up your
working environment quickly. It was written with Windows 7 in mind, though it would work with Linux
(Ubuntu), Mac OS X and any other OS supported by Android SDK.
working environment quickly. It was tested on Ubuntu 22.04, the sections related to other OSes
were not updated for a long time and should be considered deprecated.
If you encounter any error after thoroughly following these steps, feel free to contact us via
[OpenCV4Android](https://groups.google.com/group/android-opencv/) discussion group or OpenCV [Q&A
forum](https://forum.opencv.org). We'll do our best to help you out.
OpenCV [Forum](https://forum.opencv.org). We'll do our best to help you out.
Preface
-------
@ -29,7 +27,7 @@ by Google. See the [Android home site](http://www.android.com/about/) for genera
Development for Android significantly differs from development for other platforms. So before
starting programming for Android we recommend you make sure that you are familiar with the following
key topis:
key topics:
-# [Java](http://en.wikipedia.org/wiki/Java_(programming_language)) programming language that is
the primary development technology for Android OS. Also, you can find [Oracle docs on
@ -39,366 +37,53 @@ key topis:
JNI](http://docs.oracle.com/javase/7/docs/technotes/guides/jni/) useful.
-# [Android
Activity](http://developer.android.com/training/basics/activity-lifecycle/starting.html) and its
lifecycle, that is an essential Android API class.
life-cycle, that is an essential Android API class.
-# OpenCV development will certainly require some knowledge of the [Android
Camera](http://developer.android.com/guide/topics/media/camera.html) specifics.
Manual environment setup for Android development
------------------------------------------------
### Development in Java
You need the following software to be installed in order to develop for Android in Java:
-# **Sun JDK 6** (Sun JDK 7 is also possible)
Visit [Java SE Downloads page](http://www.oracle.com/technetwork/java/javase/downloads/) and
download an installer for your OS.
Here is a detailed JDK (Java Development Kit) [installation
guide](http://source.android.com/source/initializing.html#installing-the-jdk) for Ubuntu and Mac
OS (only JDK sections are applicable for OpenCV)
@note OpenJDK is not suitable for Android development, since Android SDK supports only Sun JDK. If you use Ubuntu, after installation of Sun JDK you should run the following command to set Sun java environment:
@code{.bash}
sudo update-java-alternatives --set java-6-sun
@endcode
-# **Android SDK**
Get the latest Android SDK from <http://developer.android.com/sdk/index.html>
Here is Google's [install guide](http://developer.android.com/sdk/installing.html) for the SDK.
@note You can choose downloading **ADT Bundle package** that in addition to Android SDK Tools
includes Eclipse + ADT + NDK/CDT plugins, Android Platform-tools, the latest Android platform and
the latest Android system image for the emulator - this is the best choice for those who is setting
up Android development environment the first time!
@note If you are running x64 version of Ubuntu Linux, then you need ia32 shared libraries for use on amd64 and ia64 systems to be installed. You can install them with the following command:
@code{.bash}
sudo apt-get install ia32-libs
@endcode
For Red Hat based systems the following command might be helpful:
@code{.bash}
sudo yum install libXtst.i386
@endcode
-# **Android SDK components**
You need the following SDK components to be installed:
- *Android SDK Tools, revision 20* or newer.
Older revisions should also work, but they are not recommended.
- *SDK Platform Android 3.0* (API 11).
The minimal platform supported by OpenCV Java API is **Android 2.2** (API 8). This is also
the minimum API Level required for the provided samples to run. See the
\<uses-sdk android:minSdkVersion="8"/\> tag in their **AndroidManifest.xml** files. But for
successful compilation the **target** platform should be set to Android 3.0 (API 11) or
higher. It will not prevent them from running on Android 2.2.
![](images/android_sdk_and_avd_manager.png)
See [Adding Platforms and
Packages](http://developer.android.com/sdk/installing/adding-packages.html) for help with
installing/updating SDK components.
-# **Eclipse IDE**
Check the [Android SDK System Requirements](http://developer.android.com/sdk/requirements.html)
document for a list of Eclipse versions that are compatible with the Android SDK. For OpenCV
2.4.x we recommend **Eclipse 3.7 (Indigo)** or **Eclipse 4.2 (Juno)**. They work well for OpenCV
under both Windows and Linux.
If you have no Eclipse installed, you can get it from the [official
site](http://www.eclipse.org/downloads/).
-# **ADT plugin for Eclipse**
These instructions are copied from [Android Developers
site](http://developer.android.com/sdk/installing/installing-adt.html), check it out in case of
any ADT-related problem.
Assuming that you have Eclipse IDE installed, as described above, follow these steps to download
and install the ADT plugin:
-# Start Eclipse, then select Help --\> Install New Software...
-# Click Add (in the top-right corner).
-# In the Add Repository dialog that appears, enter "ADT Plugin" for the Name and the following
URL for the Location: <https://dl-ssl.google.com/android/eclipse/>
-# Click OK
@note If you have trouble acquiring the plugin, try using "http" in the Location URL, instead of "https" (https is preferred for security reasons).
-# In the Available Software dialog, select the checkbox next to Developer Tools and click Next.
-# In the next window, you'll see a list of the tools to be downloaded. Click Next.
@note If you also plan to develop native C++ code with Android NDK don't forget to enable NDK Plugins installations as well.
![](images/eclipse_inst_adt.png)
-# Read and accept the license agreements, then click Finish.
@note If you get a security warning saying that the authenticity or validity of the software can't be established, click OK.
-# When the installation completes, restart Eclipse.
### Native development in C++
You need the following software to be installed in order to develop for Android in C++:
-# **Android NDK**
To compile C++ code for Android platform you need Android Native Development Kit (*NDK*).
You can get the latest version of NDK from the [download
page](http://developer.android.com/tools/sdk/ndk/index.html). To install Android NDK just
extract the archive to some folder on your computer. Here are [installation
instructions](http://developer.android.com/tools/sdk/ndk/index.html#Installing).
@note Before start you can read official Android NDK documentation which is in the Android NDK
archive, in the folder `docs/`. The main article about using Android NDK build system is in the
`ANDROID-MK.html` file. Some additional information you can find in the `APPLICATION-MK.html`,
`NDK-BUILD.html` files, and `CPU-ARM-NEON.html`, `CPLUSPLUS-SUPPORT.html`, `PREBUILTS.html`.
-# **CDT plugin for Eclipse**
If you selected for installation the NDK plugins component of Eclipse ADT plugin (see the picture
above) your Eclipse IDE should already have CDT plugin (that means C/C++ Development Tooling).
There are several possible ways to integrate compilation of C++ code by Android NDK into Eclipse
compilation process. We recommend the approach based on Eclipse CDT(C/C++ Development Tooling)
Builder.
Android application structure
-----------------------------
Usually source code of an Android application has the following structure:
- `root folder of the project/`
- `jni/`
- `libs/`
- `res/`
- `src/`
- `AndroidManifest.xml`
- `project.properties`
- `... other files ...`
Where:
- the `src` folder contains Java code of the application,
- the `res` folder contains resources of the application (images, xml files describing UI layout,
etc),
- the `libs` folder will contain native libraries after a successful build,
- and the `jni` folder contains C/C++ application source code and NDK's build scripts `Android.mk`
and `Application.mk` producing the native libraries,
- `AndroidManifest.xml` file presents essential information about application to the Android
system (name of the Application, name of main application's package, components of the
application, required permissions, etc).
It can be created using Eclipse wizard or android tool from Android SDK.
- `project.properties` is a text file containing information about target Android platform and
other build details. This file is generated by Eclipse or can be created with android tool
included in Android SDK.
@note Both `AndroidManifest.xml` and `project.properties` files are required to compile the C++ part
of the application, since Android NDK build system relies on them. If any of these files does not
exist, compile the Java part of the project before the C++ part.
`Android.mk` and `Application.mk` scripts
-----------------------------------------
The script `Android.mk` usually has the following structure:
@code{.make}
LOCAL_PATH := \f$(call my-dir)
include \f$(CLEAR_VARS)
LOCAL_MODULE := <module_name>
LOCAL_SRC_FILES := <list of .c and .cpp project files>
<some variable name> := <some variable value>
...
<some variable name> := <some variable value>
include \f$(BUILD_SHARED_LIBRARY)
@endcode
This is the minimal file `Android.mk`, which builds C++ source code of an Android application. Note
that the first two lines and the last line are mandatory for any `Android.mk`.
Usually the file `Application.mk` is optional, but in case of project using OpenCV, when STL and
exceptions are used in C++, it also should be created. Example of the file `Application.mk`:
@code{.make}
APP_STL := gnustl_static
APP_CPPFLAGS := -frtti -fexceptions
APP_ABI := all
@endcode
@note We recommend setting APP_ABI := all for all targets. If you want to specify the target
explicitly, use armeabi for ARMv5/ARMv6, armeabi-v7a for ARMv7, x86 for Intel Atom or mips for MIPS.
@anchor tutorial_android_dev_intro_ndk
Building application native part from command line
--------------------------------------------------
Here is the standard way to compile C++ part of an Android application:
**warning**
We strongly recommend using cmd.exe (standard Windows console) instead of Cygwin on
**Windows**. Use the latter if only you're absolutely sure about, what you're doing. Cygwin is
not really supported and we are unlikely to help you in case you encounter some problems with
it. So, use it only if you're capable of handling the consequences yourself.
-# Open console and go to the root folder of an Android application
@code{.bash}
cd <root folder of the project>/
@endcode
-# Run the following command
@code{.bash}
<path_where_NDK_is_placed>/ndk-build
@endcode
@note On Windows we recommend to use ndk-build.cmd in standard Windows console (cmd.exe) rather than the similar bash script in Cygwin shell.
![](images/ndk_build.png)
-# After executing this command the C++ part of the source code is compiled.
After that the Java part of the application can be (re)compiled (using either *Eclipse* or *Ant*
build tool).
@note Some parameters can be set for the ndk-build:
**Example 1**: Verbose compilation
@code{.bash}
<path_where_NDK_is_placed>/ndk-build V=1
@endcode
**Example 2**: Rebuild all
@code{.bash}
<path_where_NDK_is_placed>/ndk-build -B
@endcode
@anchor tutorial_android_dev_intro_eclipse
Building application native part from *Eclipse* (CDT Builder)
-------------------------------------------------------------
There are several possible ways to integrate compilation of native C++ code by Android NDK into
Eclipse build process. We recommend the approach based on Eclipse CDT(C/C++ Development Tooling)
Builder.
**important**
OpenCV for Android package since version 2.4.2 contains sample projects
pre-configured CDT Builders. For your own projects follow the steps below.
-# Define the NDKROOT environment variable containing the path to Android NDK in your system (e.g.
"X:\\Apps\\android-ndk-r8" or "/opt/android-ndk-r8").
**On Windows** an environment variable can be set via
My Computer -\> Properties -\> Advanced -\> Environment variables. On Windows 7 it's also
possible to use [setx](http://ss64.com/nt/setx.html) command in a console session.
**On Linux** and **MacOS** an environment variable can be set via appending a
"export VAR_NAME=VAR_VALUE" line to the `"~/.bashrc"` file and logging off and then on.
@note It's also possible to define the NDKROOT environment variable within Eclipse IDE, but it
should be done for every new workspace you create. If you prefer this option better than setting
system environment variable, open Eclipse menu
Window -\> Preferences -\> C/C++ -\> Build -\> Environment, press the Add... button and set variable
name to NDKROOT and value to local Android NDK path. \#. After that you need to **restart Eclipse**
to apply the changes.
-# Open Eclipse and load the Android app project to configure.
-# Add C/C++ Nature to the project via Eclipse menu
New -\> Other -\> C/C++ -\> Convert to a C/C++ Project.
![](images/eclipse_cdt_cfg1.png)
And:
![](images/eclipse_cdt_cfg2.png)
-# Select the project(s) to convert. Specify "Project type" = Makefile project, "Toolchains" =
Other Toolchain.
![](images/eclipse_cdt_cfg3.png)
-# Open Project Properties -\> C/C++ Build, uncheck Use default build command, replace "Build
command" text from "make" to
"${NDKROOT}/ndk-build.cmd" on Windows,
"${NDKROOT}/ndk-build" on Linux and MacOS.
![](images/eclipse_cdt_cfg4.png)
-# Go to Behaviour tab and change "Workbench build type" section like shown below:
![](images/eclipse_cdt_cfg5.png)
-# Press OK and make sure the ndk-build is successfully invoked when building the project.
![](images/eclipse_cdt_cfg6.png)
-# If you open your C++ source file in Eclipse editor, you'll see syntax error notifications. They
are not real errors, but additional CDT configuring is required.
![](images/eclipse_cdt_cfg7.png)
-# Open Project Properties -\> C/C++ General -\> Paths and Symbols and add the following
**Include** paths for **C++**:
@code
# for NDK r8 and prior:
${NDKROOT}/platforms/android-9/arch-arm/usr/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/libs/armeabi-v7a/include
${ProjDirPath}/../../sdk/native/jni/include
# for NDK r8b and later:
${NDKROOT}/platforms/android-9/arch-arm/usr/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/4.6/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/4.6/libs/armeabi-v7a/include
${ProjDirPath}/../../sdk/native/jni/include
@endcode
The last path should be changed to the correct absolute or relative path to OpenCV4Android SDK
location.
This should clear the syntax error notifications in Eclipse C++ editor.
![](images/eclipse_cdt_cfg8.png)
Debugging and Testing
---------------------
In this section we will give you some easy-to-follow instructions on how to set up an emulator or
hardware device for testing and debugging an Android project.
### AVD
AVD (*Android Virtual Device*) is not probably the most convenient way to test an OpenCV-dependent
application, but sure the most uncomplicated one to configure.
-# Assuming you already have *Android SDK* and *Eclipse IDE* installed, in Eclipse go
Window -\> AVD Manager.
-# Press the New button in AVD Manager window.
-# Create new Android Virtual Device window will let you select some properties for your new
device, like target API level, size of SD-card and other.
![](images/AVD_create.png)
-# When you click the Create AVD button, your new AVD will be available in AVD Manager.
-# Press Start to launch the device. Be aware that any AVD (a.k.a. Emulator) is usually much slower
than a hardware Android device, so it may take up to several minutes to start.
-# Go Run -\> Run/Debug in Eclipse IDE to run your application in regular or debugging mode.
Device Chooser will let you choose among the running devices or to start a new one.
### Hardware Device
If you have an Android device, you can use it to test and debug your applications. This way is more
authentic, though a little bit harder to set up. You need to make some actions for Windows and Linux
operating systems to be able to work with Android devices. No extra actions are required for Mac OS.
See detailed information on configuring hardware devices in subsections below.
You may also consult the official [Android Developers site
instructions](http://developer.android.com/tools/device.html) for more information.
In this tutorial we're gonna use an official Android Studio IDE and a set of other freely available tools.
### Get tools and dependencies
Here's how to get a ready to work environment:
1. Download and install Android Studio:
1. Download Android Studio: https://developer.android.com/studio
2. Extract the tar.gz archive
3. Follow the instructions in `Install-Linux-tar.txt`: open `android-studio/bin` folder in terminal and run `./studio.sh`
4. Perform standard installation through GUI
5. Optionally you can add a shortcut on a desktop for a quick access by clicking menu Tools -> Create desktop entry. The menu appears after any project is created or opened.
2. Install fresh Android SDK and NDK:
1. Open SDK manager in Android Studio (***Customize -> All Settings -> Languages & Frameworks -> Android SDK***)
2. Enable "Show Package Details" checkbox
![](images/sdk_ndk_manager.png)
3. Check SDK and NDK of the latest versions and press OK
4. Make sure that your device support the chosen SDK versions
3. Install all the necessary packages for the build:
- `sudo apt install git cmake ninja-build openjdk-17-jdk openjdk-17-jre`
- the rest required packages are dependencies and should be installed automatically
### Check OpenCV examples
1. Download OpenCV from Android SDK from official [release page on Github](https://github.com/opencv/opencv/releases)
or [SourceForge](https://sourceforge.net/projects/opencvlibrary/).
2. Extract zip archive with your OS tools.
3. Open the project `<YOUR_OPENCV_BUILD_FOLDER>/OpenCV-android-sdk/samples` in Android Studio.
4. Connect your device
* Debugging should be enabled on a device, you can find an instruction about it across the web
* Alternatively you can use a virtual device that comes with the Android studio
![](images/choose_device.png)
5. Choose a sample from the drop-down menu (for example, `15-puzzle`) and run it.
Setup Device for Testing and Debugging
--------------------------------------
Usually the recipe above works as expected, but in some cases there are additional actions that must be performed. In this section we'll cover some cases.
#### Windows host computer
@ -477,8 +162,8 @@ instructions](http://developer.android.com/tools/device.html) for more informati
#### Linux host computer
By default Linux doesn't recognize Android devices, but it's easy to fix this issue. On Ubuntu Linux
you have to create a new **/etc/udev/rules.d/51-android.rules** configuration file that contains
While the latest Ubuntu versions work well with connected Android devices, there can be issues on older versions.
However, most of them can be fixed easily. You have to create a new **/etc/udev/rules.d/51-android.rules** configuration file that contains
information about your Android device. You may find some Vendor ID's
[here](http://developer.android.com/tools/device.html#VendorIds) or execute lsusb command to view
VendorID of plugged Android device. Here is an example of such file for LG device:
@ -488,7 +173,13 @@ SUBSYSTEM=="usb", ATTR{idVendor}=="1004", MODE="0666", GROUP="plugdev"
Then restart your adb server (even better to restart the system), plug in your Android device and
execute adb devices command. You will see the list of attached devices:
![](images/usb_device_connect_ubuntu.png)
```
savuor@rostislav-laptop:~/Android/Sdk/platform-tools$ ./adb devices
List of devices attached
R58MB40Q3VP device
savuor@rostislav-laptop:~/Android/Sdk/platform-tools$
```
#### Mac OS host computer
@ -497,5 +188,5 @@ No actions are required, just connect your device via USB and run adb devices to
What's next
-----------
Now, when you have your development environment set up and configured, you may want to proceed to
installing OpenCV4Android SDK. You can learn how to do that in a separate @ref tutorial_O4A_SDK tutorial.
Now, when you have your instance of OpenCV4Adroid SDK set up and configured, you may want to proceed
to using OpenCV in your own application. You can learn how to do that in a separate @ref tutorial_dev_with_OCV_on_Android tutorial.

View File

@ -1,384 +1,113 @@
Android Development with OpenCV {#tutorial_dev_with_OCV_on_Android}
===============================
@prev_tutorial{tutorial_O4A_SDK}
@prev_tutorial{tutorial_android_dev_intro}
@next_tutorial{tutorial_android_dnn_intro}
| | |
| -: | :- |
| Original author | Vsevolod Glumov |
| Compatibility | OpenCV >= 3.0 |
@warning
This tutorial is deprecated.
| Original authors | Alexander Panov, Rostislav Vasilikhin |
| Compatibility | OpenCV >= 4.9.0 |
This tutorial has been created to help you use OpenCV library within your Android project.
This guide was written with Windows 7 in mind, though it should work with any other OS supported by
OpenCV4Android SDK.
This guide was checked on Ubuntu but contains no platform-dependent parts, therefore should be compatible with any OS supported by Android Studio and OpenCV4Android SDK.
This tutorial assumes you have the following installed and configured:
- Android Studio
- JDK
- Android SDK and NDK
- Eclipse IDE
- ADT and CDT plugins for Eclipse
- OpenCV for Android SDK from official [release page on Github](https://github.com/opencv/opencv/releases)
or [SourceForge](https://sourceforge.net/projects/opencvlibrary/). Advanced: as alternative the SDK may be
built from source code by [instruction on wiki](https://github.com/opencv/opencv/wiki/Custom-OpenCV-Android-SDK-and-AAR-package-build).
If you need help with anything of the above, you may refer to our @ref tutorial_android_dev_intro guide.
This tutorial also assumes you have OpenCV4Android SDK already installed on your development machine
and OpenCV Manager on your testing device correspondingly. If you need help with any of these, you
may consult our @ref tutorial_O4A_SDK tutorial.
If you encounter any error after thoroughly following these steps, feel free to contact us via OpenCV [forum](https://forum.opencv.org). We'll do our best to help you out.
If you encounter any error after thoroughly following these steps, feel free to contact us via
[OpenCV4Android](https://groups.google.com/group/android-opencv/) discussion group or OpenCV [Q&A
forum](https://forum.opencv.org) . We'll do our best to help you out.
Using OpenCV Library Within Your Android Project
------------------------------------------------
In this section we will explain how to make some existing project to use OpenCV. Starting with 2.4.2
release for Android, *OpenCV Manager* is used to provide apps with the best available version of
OpenCV. You can get more information here: `Android OpenCV Manager` and in these
[slides](https://docs.google.com/a/itseez.com/presentation/d/1EO_1kijgBg_BsjNp2ymk-aarg-0K279_1VZRcPplSuk/present#slide=id.p).
### Java
#### Application Development with Async Initialization
Using async initialization is a **recommended** way for application development. It uses the OpenCV
Manager to access OpenCV libraries externally installed in the target system.
-# Add OpenCV library project to your workspace. Use menu
File -\> Import -\> Existing project in your workspace.
Press Browse button and locate OpenCV4Android SDK (`OpenCV-2.4.9-android-sdk/sdk`).
![](images/eclipse_opencv_dependency0.png)
-# In application project add a reference to the OpenCV Java SDK in
Project -\> Properties -\> Android -\> Library -\> Add select OpenCV Library - 2.4.9.
![](images/eclipse_opencv_dependency1.png)
In most cases OpenCV Manager may be installed automatically from Google Play. For the case, when
Google Play is not available, i.e. emulator, developer board, etc, you can install it manually using
adb tool. See `Manager Selection` for details.
There is a very base code snippet implementing the async initialization. It shows basic principles.
See the "15-puzzle" OpenCV sample for details.
@code{.java}
public class Sample1Java extends Activity implements CvCameraViewListener {
private BaseLoaderCallback mLoaderCallback = new BaseLoaderCallback(this) {
@Override
public void onManagerConnected(int status) {
switch (status) {
case LoaderCallbackInterface.SUCCESS:
{
Log.i(TAG, "OpenCV loaded successfully");
mOpenCvCameraView.enableView();
} break;
default:
{
super.onManagerConnected(status);
} break;
}
}
};
@Override
public void onResume()
{
super.onResume();
OpenCVLoader.initAsync(OpenCVLoader.OPENCV_VERSION_2_4_6, this, mLoaderCallback);
}
...
}
@endcode
It this case application works with OpenCV Manager in asynchronous fashion. OnManagerConnected
callback will be called in UI thread, when initialization finishes. Please note, that it is not
allowed to use OpenCV calls or load OpenCV-dependent native libs before invoking this callback. Load
your own native libraries that depend on OpenCV after the successful OpenCV initialization. Default
BaseLoaderCallback implementation treat application context as Activity and calls Activity.finish()
method to exit in case of initialization failure. To override this behavior you need to override
finish() method of BaseLoaderCallback class and implement your own finalization method.
#### Application Development with Static Initialization
According to this approach all OpenCV binaries are included into your application package. It is
designed mostly for development purposes. This approach is deprecated for the production code,
release package is recommended to communicate with OpenCV Manager via the async initialization
described above.
-# Add the OpenCV library project to your workspace the same way as for the async initialization
above. Use menu File -\> Import -\> Existing project in your workspace, press Browse button and
select OpenCV SDK path (`OpenCV-2.4.9-android-sdk/sdk`).
![](images/eclipse_opencv_dependency0.png)
-# In the application project add a reference to the OpenCV4Android SDK in
Project -\> Properties -\> Android -\> Library -\> Add select OpenCV Library - 2.4.9;
![](images/eclipse_opencv_dependency1.png)
-# If your application project **doesn't have a JNI part**, just copy the corresponding OpenCV
native libs from `<OpenCV-2.4.9-android-sdk>/sdk/native/libs/<target_arch>` to your project
directory to folder `libs/<target_arch>`.
In case of the application project **with a JNI part**, instead of manual libraries copying you
need to modify your Android.mk file: add the following two code lines after the
"include $(CLEAR_VARS)" and before
"include path_to_OpenCV-2.4.9-android-sdk/sdk/native/jni/OpenCV.mk"
@code{.make}
OPENCV_CAMERA_MODULES:=on
OPENCV_INSTALL_MODULES:=on
@endcode
The result should look like the following:
@code{.make}
include $(CLEAR_VARS)
# OpenCV
OPENCV_CAMERA_MODULES:=on
OPENCV_INSTALL_MODULES:=on
include ../../sdk/native/jni/OpenCV.mk
@endcode
After that the OpenCV libraries will be copied to your application `libs` folder during the JNI
build.v
Eclipse will automatically include all the libraries from the `libs` folder to the application
package (APK).
-# The last step of enabling OpenCV in your application is Java initialization code before calling
OpenCV API. It can be done, for example, in the static section of the Activity class:
@code{.java}
static {
if (!OpenCVLoader.initDebug()) {
// Handle initialization error
}
}
@endcode
If you application includes other OpenCV-dependent native libraries you should load them
**after** OpenCV initialization:
@code{.java}
static {
if (!OpenCVLoader.initDebug()) {
// Handle initialization error
} else {
System.loadLibrary("my_jni_lib1");
System.loadLibrary("my_jni_lib2");
}
}
@endcode
### Native/C++
To build your own Android application, using OpenCV as native part, the following steps should be
taken:
-# You can use an environment variable to specify the location of OpenCV package or just hardcode
absolute or relative path in the `jni/Android.mk` of your projects.
-# The file `jni/Android.mk` should be written for the current application using the common rules
for this file.
For detailed information see the Android NDK documentation from the Android NDK archive, in the
file `<path_where_NDK_is_placed>/docs/ANDROID-MK.html`.
-# The following line:
@code{.make}
include C:\Work\OpenCV4Android\OpenCV-2.4.9-android-sdk\sdk\native\jni\OpenCV.mk
@endcode
Should be inserted into the `jni/Android.mk` file **after** this line:
@code{.make}
include $(CLEAR_VARS)
@endcode
-# Several variables can be used to customize OpenCV stuff, but you **don't need** to use them when
your application uses the async initialization via the OpenCV Manager API.
@note These variables should be set **before** the "include .../OpenCV.mk" line:
@code{.make}
OPENCV_INSTALL_MODULES:=on
@endcode
Copies necessary OpenCV dynamic libs to the project libs folder in order to include them
into the APK.
@code{.make}
OPENCV_CAMERA_MODULES:=off
@endcode
Skip native OpenCV camera related libs copying to the project libs folder.
@code{.make}
OPENCV_LIB_TYPE:=STATIC
@endcode
Perform static linking with OpenCV. By default dynamic link is used and the project JNI lib
depends on libopencv_java.so.
-# The file `Application.mk` should exist and should contain lines:
@code{.make}
APP_STL := gnustl_static
APP_CPPFLAGS := -frtti -fexceptions
@endcode
Also, the line like this one:
@code{.make}
APP_ABI := armeabi-v7a
@endcode
Should specify the application target platforms.
In some cases a linkage error (like
`"In function 'cv::toUtf16(std::basic_string<...>... undefined reference to 'mbstowcs'"`)
happens when building an application JNI library, depending on OpenCV. The following line in the
`Application.mk` usually fixes it:
@code{.make}
APP_PLATFORM := android-9
@endcode
-# Either use @ref tutorial_android_dev_intro_ndk "manual" ndk-build invocation or
@ref tutorial_android_dev_intro_eclipse "setup Eclipse CDT Builder" to build native JNI lib
before (re)building the Java part and creating
an APK.
Hello OpenCV Sample
Hello OpenCV sample
-------------------
Here are basic steps to guide you through the process of creating a simple OpenCV-centric
application. It will be capable of accessing camera output, processing it and displaying the result.
In addition to this instruction you can use some video guide, for example [this one](https://www.youtube.com/watch?v=bR7lL886-uc&ab_channel=ProgrammingHut)
-# Open Eclipse IDE, create a new clean workspace, create a new Android project
File --\> New --\> Android Project
-# Set name, target, package and minSDKVersion accordingly. The minimal SDK version for build with
OpenCV4Android SDK is 11. Minimal device API Level (for application manifest) is 8.
-# Allow Eclipse to create default activity. Lets name the activity HelloOpenCvActivity.
-# Choose Blank Activity with full screen layout. Lets name the layout HelloOpenCvLayout.
-# Import OpenCV library project to your workspace.
-# Reference OpenCV library within your project properties.
1. Open Android Studio and create empty project by choosing ***Empty Views Activity***
![](images/dev_OCV_reference.png)
![](images/create_empty_project.png)
-# Edit your layout file as xml file and pass the following layout there:
@code{.xml}
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:opencv="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent" >
2. Setup the project:
- Choose ***Java*** language
- Choose ***Groovy DSL*** build configuration language
- Choose ***Minumum SDK*** to the same version number as was used during OpenCV 4 Android build
- If you don't know it, you can find it in file `OpenCV-android-sdk/sdk/build.gradle` at `android -> defaultConfig -> minSdkVersion`
<org.opencv.android.JavaCameraView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:visibility="gone"
android:id="@+id/HelloOpenCvView"
opencv:show_fps="true"
opencv:camera_id="any" />
![](images/setup_project.png)
</LinearLayout>
@endcode
-# Add the following permissions to the `AndroidManifest.xml` file:
@code{.xml}
</application>
<uses-permission android:name="android.permission.CAMERA"/>
3. Click ***File -> New -> Import module...*** and select OpenCV SDK path
<uses-feature android:name="android.hardware.camera" android:required="false"/>
<uses-feature android:name="android.hardware.camera.autofocus" android:required="false"/>
<uses-feature android:name="android.hardware.camera.front" android:required="false"/>
<uses-feature android:name="android.hardware.camera.front.autofocus" android:required="false"/>
@endcode
-# Set application theme in AndroidManifest.xml to hide title and system buttons.
@code{.xml}
<application
android:icon="@drawable/icon"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
@endcode
-# Add OpenCV library initialization to your activity. Fix errors by adding required imports.
@code{.java}
private BaseLoaderCallback mLoaderCallback = new BaseLoaderCallback(this) {
@Override
public void onManagerConnected(int status) {
switch (status) {
case LoaderCallbackInterface.SUCCESS:
{
Log.i(TAG, "OpenCV loaded successfully");
mOpenCvCameraView.enableView();
} break;
default:
{
super.onManagerConnected(status);
} break;
}
}
};
![](images/sdk_path.png)
@Override
public void onResume()
{
super.onResume();
OpenCVLoader.initAsync(OpenCVLoader.OPENCV_VERSION_2_4_6, this, mLoaderCallback);
4. Set module name as `OpenCV` and press `Finish`
![](images/module_name.png)
5. OpenCV also provides experiemental Kotlin support. Please add Android Kotlin plugin to `MyApplication/OpenCV/build.gradle` file:
@code{.gradle}
plugins {
id 'org.jetbrains.kotlin.android' version '1.7.10' #version may differ for your setup
}
@endcode
-# Defines that your activity implements CvCameraViewListener2 interface and fix activity related
errors by defining missed methods. For this activity define onCreate, onDestroy and onPause and
implement them according to the code snippet below. Fix errors by adding required imports.
@code{.java}
private CameraBridgeViewBase mOpenCvCameraView;
Like this:
![](images/gradle_ocv_fix.png)
If you don't do this, you may get an error:
@code
Task failed with an exception.
-----------
* Where:
Build file '/home/alexander/AndroidStudioProjects/MyApplication/opencv/build.gradle' line: 4
@Override
public void onCreate(Bundle savedInstanceState) {
Log.i(TAG, "called onCreate");
super.onCreate(savedInstanceState);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
setContentView(R.layout.HelloOpenCvLayout);
mOpenCvCameraView = (CameraBridgeViewBase) findViewById(R.id.HelloOpenCvView);
mOpenCvCameraView.setVisibility(SurfaceView.VISIBLE);
mOpenCvCameraView.setCvCameraViewListener(this);
}
@Override
public void onPause()
{
super.onPause();
if (mOpenCvCameraView != null)
mOpenCvCameraView.disableView();
}
public void onDestroy() {
super.onDestroy();
if (mOpenCvCameraView != null)
mOpenCvCameraView.disableView();
}
public void onCameraViewStarted(int width, int height) {
}
public void onCameraViewStopped() {
}
public Mat onCameraFrame(CvCameraViewFrame inputFrame) {
return inputFrame.rgba();
}
* What went wrong:
A problem occurred evaluating project ':opencv'.
> Plugin with id 'kotlin-android' not found.
@endcode
-# Run your application on device or emulator.
The fix was found [here](https://stackoverflow.com/questions/73225714/import-opencv-sdk-to-android-studio-chipmunk)
Lets discuss some most important steps. Every Android application with UI must implement Activity
and View. By the first steps we create blank activity and default view layout. The simplest
OpenCV-centric application must implement OpenCV initialization, create its own view to show preview
from camera and implements CvCameraViewListener2 interface to get frames from camera and process it.
6. OpenCV project uses `aidl` and `buildConfig` features. Please enable them in
`MyApplication/OpenCV/build.gradle` file to `android` block:
First of all we create our application view using xml layout. Our layout consists of the only one
full screen component of class org.opencv.android.JavaCameraView. This class is implemented inside
OpenCV library. It is inherited from CameraBridgeViewBase, that extends SurfaceView and uses
standard Android camera API.
@code{.gradle}
buildFeatures{
aidl true
buildConfig true
}
After creating layout we need to implement Activity class. OpenCV initialization process has been
already discussed above. In this sample we use asynchronous initialization. Implementation of
CvCameraViewListener interface allows you to add processing steps after frame grabbing from camera
and before its rendering on screen. The most important function is onCameraFrame. It is callback
function and it is called on retrieving frame from camera. The callback input is object of
CvCameraViewFrame class that represents frame from camera.
@endcode
Like this:
![](images/module_gradle_fix.png)
If you don't do this, you may get an error:
@code
JavaCameraView.java:15: error: cannot find symbol import org.opencv.BuildConfig; ^ symbol: class BuildConfig location: package org.opencv
@endcode
The fix was found [here](https://stackoverflow.com/questions/76374886/error-cannot-find-symbol-import-org-opencv-buildconfig-android-studio) and [here](https://forum.opencv.org/t/task-compiledebugjavawithjavac-failed/13667/4)
@note Do not save or use CvCameraViewFrame object out of onCameraFrame callback. This object does
not have its own state and its behavior out of callback is unpredictable!
7. Add the module to the project:
- Click ***File -> Project structure... -> Dependencies -> All modules -> + (Add Dependency button) -> Module dependency***
- Choose `app`
- Select `OpenCV`
It has rgba() and gray()
methods that allows to get frame as RGBA and one channel gray scale Mat respectively. It expects
that onCameraFrame function returns RGBA frame that will be drawn on the screen.
![](images/add_module_1.png)
![](images/add_module_2.png)
![](images/add_module_3.png)
8. Before using any OpenCV function you have to load the library first. If you application includes other OpenCV-dependent native libraries you should load them ***after*** OpenCV initialization.
Library is loaded at app start:
@snippet samples/android/tutorial-1-camerapreview/src/org/opencv/samples/tutorial1/Tutorial1Activity.java ocv_loader_init
Like this:
![](images/sample_code.png)
9. Choose a device to check the sample on and run the code by pressing `run` button
![](images/run_app.png)

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@ -21,7 +21,6 @@ Introduction to OpenCV {#tutorial_table_of_content_introduction}
- @subpage tutorial_java_eclipse
- @subpage tutorial_clojure_dev_intro
- @subpage tutorial_android_dev_intro
- @subpage tutorial_O4A_SDK
- @subpage tutorial_dev_with_OCV_on_Android
- @subpage tutorial_android_dnn_intro
- @subpage tutorial_android_ocl_intro

View File

@ -34,6 +34,7 @@ public class Tutorial1Activity extends CameraActivity implements CvCameraViewLis
Log.i(TAG, "called onCreate");
super.onCreate(savedInstanceState);
//! [ocv_loader_init]
if (OpenCVLoader.initLocal()) {
Log.i(TAG, "OpenCV loaded successfully");
} else {
@ -41,6 +42,7 @@ public class Tutorial1Activity extends CameraActivity implements CvCameraViewLis
(Toast.makeText(this, "OpenCV initialization failed!", Toast.LENGTH_LONG)).show();
return;
}
//! [ocv_loader_init]
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);