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core:vsx change behavior of v_round to rounding to nearest even
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@ -832,10 +832,10 @@ OPENCV_HAL_IMPL_VSX_BIN_FUNC2(v_int64x2, v_uint64x2, vec_udword2_c, v_absdiff, v
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/** Rounding **/
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inline v_int32x4 v_round(const v_float32x4& a)
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{ return v_int32x4(vec_cts(vec_round(a.val))); }
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{ return v_int32x4(vec_cts(vec_rint(a.val))); }
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inline v_int32x4 v_round(const v_float64x2& a)
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{ return v_int32x4(vec_mergesqo(vec_ctso(vec_round(a.val)), vec_int4_z)); }
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{ return v_int32x4(vec_mergesqo(vec_ctso(vec_rint(a.val)), vec_int4_z)); }
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inline v_int32x4 v_floor(const v_float32x4& a)
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{ return v_int32x4(vec_cts(vec_floor(a.val))); }
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