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Improvement of array of equivalences’ upper bound + fix some wrong comments
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@ -288,7 +288,7 @@ namespace cv{
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int r = range.start;
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chunksSizeAndLabels_[r] = range.end;
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LabelT label = LabelT((r * imgLabels_.cols + 1) / 2 + 1);
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LabelT label = LabelT((r + 1) / 2) * LabelT((imgLabels_.cols + 1) / 2) + 1;
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const LabelT firstLabel = label;
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const int w = img_.cols;
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@ -615,6 +615,10 @@ namespace cv{
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//merge labels of different chunks
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mergeLabels8Connectivity(imgLabels, P, chunksSizeAndLabels);
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for (int i = 0; i < h; i = chunksSizeAndLabels[i]){
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flattenL(P, int((i + 1) / 2) * int((w + 1) / 2) + 1, chunksSizeAndLabels[i + 1], nLabels);
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}
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}
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else{
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//First scan, each thread works with chunk of img.rows/nThreads rows
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@ -623,10 +627,10 @@ namespace cv{
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//merge labels of different chunks
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mergeLabels4Connectivity(imgLabels, P, chunksSizeAndLabels);
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}
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for (int i = 0; i < h; i = chunksSizeAndLabels[i]){
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flattenL(P, (i * w + 1) / 2 + 1, chunksSizeAndLabels[i + 1], nLabels);
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for (int i = 0; i < h; i = chunksSizeAndLabels[i]){
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flattenL(P, int(i * w + 1) / 2 + 1, chunksSizeAndLabels[i + 1], nLabels);
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}
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}
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//Array for statistics dataof threads
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@ -842,7 +846,7 @@ namespace cv{
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chunksSizeAndLabels_[r] = range.end + (range.end % 2);
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LabelT label = LabelT((r + 1) * (imgLabels_.cols + 1) / 4);
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LabelT label = LabelT((r + 1) / 2) * LabelT((imgLabels_.cols + 1) / 2) + 1;
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const LabelT firstLabel = label;
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const int h = img_.rows, w = img_.cols;
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@ -2540,7 +2544,7 @@ namespace cv{
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//0 0 0 0 0...
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//1 0 1 0 1...
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//............
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const size_t Plength = ((size_t(h) + 1) * (size_t(w) + 1)) / 4 + 1;
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const size_t Plength = size_t(((h + 1) / 2) * size_t((w + 1) / 2)) + 1;
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//Array used to store info and labeled pixel by each thread.
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//Different threads affect different memory location of chunksSizeAndLabels
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@ -2562,7 +2566,7 @@ namespace cv{
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LabelT nLabels = 1;
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for (int i = 0; i < h; i = chunksSizeAndLabels[i]){
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flattenL(P, (i + 1) * (w + 1) / 4, chunksSizeAndLabels[i + 1], nLabels);
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flattenL(P, LabelT((i + 1) / 2) * LabelT((w + 1) / 2) + 1, chunksSizeAndLabels[i + 1], nLabels);
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}
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//Array for statistics data
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@ -2602,7 +2606,7 @@ namespace cv{
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//0 0 0 0 0...
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//1 0 1 0 1...
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//............
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const size_t Plength = ((size_t(h) + 1) * (size_t(w) + 1)) / 4 + 1;
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const size_t Plength = size_t(((h + 1) / 2) * size_t((w + 1) / 2)) + 1;
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LabelT *P = (LabelT *)fastMalloc(sizeof(LabelT) *Plength);
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P[0] = 0;
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@ -188,7 +188,7 @@ public:
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A shadow is detected if pixel is a darker version of the background. The shadow threshold (Tau in
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the paper) is a threshold defining how much darker the shadow can be. Tau= 0.5 means that if a pixel
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is more than twice darker then it is not shadow. See Prati, Mikic, Trivedi and Cucchiarra,
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is more than twice darker then it is not shadow. See Prati, Mikic, Trivedi and Cucchiara,
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*Detecting Moving Shadows...*, IEEE PAMI,2003.
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*/
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CV_WRAP virtual double getShadowThreshold() const = 0;
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@ -289,7 +289,7 @@ public:
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A shadow is detected if pixel is a darker version of the background. The shadow threshold (Tau in
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the paper) is a threshold defining how much darker the shadow can be. Tau= 0.5 means that if a pixel
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is more than twice darker then it is not shadow. See Prati, Mikic, Trivedi and Cucchiarra,
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is more than twice darker then it is not shadow. See Prati, Mikic, Trivedi and Cucchiara,
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*Detecting Moving Shadows...*, IEEE PAMI,2003.
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*/
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CV_WRAP virtual double getShadowThreshold() const = 0;
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@ -235,7 +235,7 @@ protected:
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// Tau - shadow threshold. The shadow is detected if the pixel is darker
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//version of the background. Tau is a threshold on how much darker the shadow can be.
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//Tau= 0.5 means that if pixel is more than 2 times darker then it is not shadow
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//See: Prati,Mikic,Trivedi,Cucchiarra,"Detecting Moving Shadows...",IEEE PAMI,2003.
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//See: Prati,Mikic,Trivedi,Cucchiara,"Detecting Moving Shadows...",IEEE PAMI,2003.
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//model data
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int nLongCounter;//circular counter
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@ -386,7 +386,7 @@ protected:
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// Tau - shadow threshold. The shadow is detected if the pixel is darker
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//version of the background. Tau is a threshold on how much darker the shadow can be.
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//Tau= 0.5 means that if pixel is more than 2 times darker then it is not shadow
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//See: Prati,Mikic,Trivedi,Cucchiarra,"Detecting Moving Shadows...",IEEE PAMI,2003.
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//See: Prati,Mikic,Trivedi,Cucchiara,"Detecting Moving Shadows...",IEEE PAMI,2003.
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String name_;
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@ -461,7 +461,7 @@ struct GaussBGStatModel2Params
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// Tau - shadow threshold. The shadow is detected if the pixel is darker
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//version of the background. Tau is a threshold on how much darker the shadow can be.
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//Tau= 0.5 means that if pixel is more than 2 times darker then it is not shadow
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//See: Prati,Mikic,Trivedi,Cucchiarra,"Detecting Moving Shadows...",IEEE PAMI,2003.
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//See: Prati,Mikic,Trivedi,Cucchiara,"Detecting Moving Shadows...",IEEE PAMI,2003.
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};
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struct GMM
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@ -472,7 +472,7 @@ struct GMM
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// shadow detection performed per pixel
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// should work for rgb data, could be usefull for gray scale and depth data as well
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// See: Prati,Mikic,Trivedi,Cucchiarra,"Detecting Moving Shadows...",IEEE PAMI,2003.
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// See: Prati,Mikic,Trivedi,Cucchiara,"Detecting Moving Shadows...",IEEE PAMI,2003.
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CV_INLINE bool
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detectShadowGMM(const float* data, int nchannels, int nmodes,
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const GMM* gmm, const float* mean,
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