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Added workaround for Nvidia: take into account that 3-channel vector type takes 4*elem_size in local memory.
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@ -671,8 +671,11 @@ static bool ocl_Laplacian5(InputArray _src, OutputArray _dst,
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size_t wgs = dev.maxWorkGroupSize();
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size_t lmsz = dev.localMemSize();
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size_t src_step = _src.step(), src_offset = _src.offset();
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// workaround for Nvidia: 3 channel vector type takes 4*elem_size in local memory
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int loc_mem_cn = dev.vendorID() == ocl::Device::VENDOR_NVIDIA && cn == 3 ? 4 : cn;
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if (((src_offset % src_step) % esz == 0) &&
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(
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(borderType == BORDER_CONSTANT || borderType == BORDER_REPLICATE) ||
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@ -680,7 +683,7 @@ static bool ocl_Laplacian5(InputArray _src, OutputArray _dst,
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(_src.cols() >= kernelX.cols && _src.rows() >= kernelY.cols))
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) &&
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(tileSizeX * tileSizeYmin <= wgs) &&
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(LAPLACIAN_LOCAL_MEM(tileSizeX, tileSizeYmin, kernelX.cols, cn * 4) <= lmsz)
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(LAPLACIAN_LOCAL_MEM(tileSizeX, tileSizeYmin, kernelX.cols, loc_mem_cn * 4) <= lmsz)
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)
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{
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Size size = _src.size(), wholeSize;
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@ -689,7 +692,7 @@ static bool ocl_Laplacian5(InputArray _src, OutputArray _dst,
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int wdepth = CV_32F;
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size_t tileSizeY = wgs / tileSizeX;
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while ((tileSizeX * tileSizeY > wgs) || (LAPLACIAN_LOCAL_MEM(tileSizeX, tileSizeY, kernelX.cols, cn * 4) > lmsz))
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while ((tileSizeX * tileSizeY > wgs) || (LAPLACIAN_LOCAL_MEM(tileSizeX, tileSizeY, kernelX.cols, loc_mem_cn * 4) > lmsz))
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{
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tileSizeY /= 2;
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}
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