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fix aspect_ratio computation from fovs, add casting for camerapositionwidget, trajectorywidget
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@ -231,6 +231,8 @@ namespace cv
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template<> CV_EXPORTS TextWidget Widget::cast<TextWidget>();
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template<> CV_EXPORTS ImageOverlayWidget Widget::cast<ImageOverlayWidget>();
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template<> CV_EXPORTS Image3DWidget Widget::cast<Image3DWidget>();
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template<> CV_EXPORTS CameraPositionWidget Widget::cast<CameraPositionWidget>();
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template<> CV_EXPORTS TrajectoryWidget Widget::cast<TrajectoryWidget>();
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template<> CV_EXPORTS CloudWidget Widget::cast<CloudWidget>();
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template<> CV_EXPORTS CloudNormalsWidget Widget::cast<CloudNormalsWidget>();
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template<> CV_EXPORTS MeshWidget Widget::cast<MeshWidget>();
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@ -1003,9 +1003,10 @@ cv::viz::CameraPositionWidget::CameraPositionWidget(const Vec2f &fov, double sca
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camera->SetFocalPoint(0.0,0.0,1.0);
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camera->SetClippingRange(0.01, scale);
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double aspect_ratio = tan(fov[0] * 0.5) / tan(fov[1] * 0.5);
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double planesArray[24];
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// Default aspect ratio = 1.0? fovx/fovy?
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camera->GetFrustumPlanes(1.0, planesArray);
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camera->GetFrustumPlanes(aspect_ratio, planesArray);
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vtkSmartPointer<vtkPlanes> planes = vtkSmartPointer<vtkPlanes>::New();
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planes->SetFrustumPlanes(planesArray);
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@ -1122,6 +1123,12 @@ cv::viz::CameraPositionWidget::CameraPositionWidget(const Matx33f &K, const Mat
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WidgetAccessor::setProp(*this, actor);
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}
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template<> cv::viz::CameraPositionWidget cv::viz::Widget::cast<cv::viz::CameraPositionWidget>()
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{
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Widget3D widget = this->cast<Widget3D>();
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return static_cast<CameraPositionWidget&>(widget);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// trajectory widget implementation
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@ -1279,3 +1286,9 @@ cv::viz::TrajectoryWidget::TrajectoryWidget(const std::vector<Affine3f> &path, c
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WidgetAccessor::setProp(*this, actor);
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setColor(color);
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}
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template<> cv::viz::TrajectoryWidget cv::viz::Widget::cast<cv::viz::TrajectoryWidget>()
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{
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Widget3D widget = this->cast<Widget3D>();
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return static_cast<TrajectoryWidget&>(widget);
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}
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