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magic constants explained
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@ -7011,6 +7011,8 @@ struct RGB2Luv_b
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const float* _whitept, bool _srgb )
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: srccn(_srccn), cvt(3, blueIdx, _coeffs, _whitept, _srgb)
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{
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//0.72033 = 255/(220+134), 96.525 = 134*255/(220+134)
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//0.9732 = 255/(140+122), 136.259 = 140*255/(140+122)
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#if CV_NEON
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v_scale_inv = vdupq_n_f32(1.f/255.f);
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v_scale = vdupq_n_f32(2.55f);
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@ -7211,6 +7213,8 @@ struct Luv2RGB_b
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const float* _whitept, bool _srgb )
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: dstcn(_dstcn), cvt(3, blueIdx, _coeffs, _whitept, _srgb )
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{
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// 1.388235294117647 = (220+134)/255
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// 1.027450980392157 = (140+122)/255
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#if CV_NEON
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v_scale_inv = vdupq_n_f32(100.f/255.f);
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v_coeff1 = vdupq_n_f32(1.388235294117647f);
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@ -2035,7 +2035,9 @@ __kernel void BGR2Luv(__global const uchar * src, int src_step, int src_offset,
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float v = L*fma(2.25f, Y*d, -_vn);
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dst[0] = SAT_CAST(L * 2.55f);
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//0.72033 = 255/(220+134), 96.525 = 134*255/(220+134)
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dst[1] = SAT_CAST(fma(u, 0.72033898305084743f, 96.525423728813564f));
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//0.9732 = 255/(140+122), 136.259 = 140*255/(140+122)
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dst[2] = SAT_CAST(fma(v, 0.9732824427480916f, 136.259541984732824f));
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++y;
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@ -2137,7 +2139,9 @@ __kernel void Luv2BGR(__global const uchar * src, int src_step, int src_offset,
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{
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float d, X, Y, Z;
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float L = src[0]*(100.f/255.f);
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// 1.388235294117647 = (220+134)/255
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float u = fma(convert_float(src[1]), 1.388235294117647f, -134.f);
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// 1.027450980392157 = (140+122)/255
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float v = fma(convert_float(src[2]), 1.027450980392157f, - 140.f);
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if(L >= 8)
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{
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