Add support for WinRT in the MF capture framework by removing the disallowed calls to enumerate devices and create a sample grabber sink and adding framework for the MediaCapture interface and a custom sink which interfaces with the sample grabber callback interface. The change requires discussion for making it completely functional as redundancy is required given that if the source is a video file, the old code pathways must be used. Otherwise all IMFMediaSession, IMFMediaSource, and IMFActivate code must use a MediaCapture code path and all sink code must use the CMediaSink custom sink.

Support for the custom sink is extended to non-WinRT not for compatibility as Windows Vista client is a minimum regardless, but because it offers more flexibility, could be faster and is able to be used as an optionally different code path during sink creation based on a future configuration parameter.

My discussion and proposal to finish this change:
 Devices are so easily enumerated through WinRT Windows.Devices namespace that wrapping the calls in a library is quite a chore for little benefit though to get the various modes and formats could still be a worthwhile project. For now conditional compilation to remove videodevices and any offending non-video file related activity in videodevice. In my opinion, this is a different , far less fundamental and important change which can possibly be done as a future project and also much more easily implemented in C++/CX.

ImageGrabber has the IMFSampleGrabberSinkCallback replaced with a base class (SharedSampleGrabber) which also be is base class for ImageGrabberRT. This change is necessary as the custom sink does not require a thread to pump events which is done through MediaCapture already. IMFSampleGrabberSinkCallback is the common element between both models and that piece can be shared. Initializing the new ImageGrabberRT is as simple as passing an already initialized MediaCapture object and any video format/encoding parameters.

The concurrency event is necessary to wait for completion and is the way the underlying, IAsyncAction wrappers in the task library work as well. Native WIN32 event objects would be an option if HAVE_CONCURRENCY is not defined. I could even imagine doing it with sleep/thread yield and InterlockedCompareExchange yet I am not enthusiastic about that approach either. Since there is a specific compiler HAVE_ for concurrency, I do not like pulling it in though I think for WinRT it is safe to say we will always have it available though should probably conditionally compile with the Interlocked option as WIN32 events would require HAVE_WIN32.

It looks like C++/CX cannot be used for the IMediaExtension sink (which should not be a problem) as using COM objects requires WRL and though deriving from IMediaExtension can be done, there is little purpose without COM. Objects from C++/CX can be swapped to interact with objects from native C++ as Inspectable* can reinterpret_cast to the ref object IInspectable^ and vice-versa. A solution to the COM class with C++/CX would be great so we could have dual support. Also without #define for every WRL object in use, the code will get quite muddy given that the */^ would need to be ifdef'd everywhere.

Fixed bugs and completed the change.  I believe the new classes need to be moved to a header file as the file has become to large and more classes need to be added for handling all the asynchronous problems (one wrapping IAsyncAction in a task and another for making a task out of IAsyncAction).  Unfortunately, blocking on the UI thread is not an option in WinRT so a synchronous architecture is considered "illegal" by Microsoft's standards even if implementable (C++/CX ppltasks library throws errors if you try it).  Worse, either by design or a bug in the MF MediaCapture class with Custom Sinks causes a crash if stop/start previewing without reinitializing (spPreferredPreviewMediaType is fatally nulled).  After decompiling Windows.Media.dll, I worked around this in my own projects by using an activate-able custom sink ID which strangely assigns 1 to this pointer allowing it to be reinitialized in what can only be described as a hack by Microsoft.  This would add additional overhead to the project to implement especially for static libraries as it requires IDL/DLL exporting followed by manifest declaration.  Better to document that it is not supported.

Furthermore, an additional class for IMFAttributes should be implemented to make clean architecture for passing around attributes as opposed to directly calling non-COM interface calls on the objects and making use of SetProperties which would also be a set up for an object that uses the RuntimeClass activation ID.

The remaining changes are not difficult and will be complete soon along with debug tracing messages.

Update and rename cap_msmf.h to cap_msmf.hpp

Successful test - samples are grabbed

Library updated and cleaned up with comments, marshaling, exceptions and linker settings
Fixed trailing whitespace

VS 2013 support and cleanup consistency plus C++/CX new object fixed

Conflicts:
	modules/highgui/src/cap_msmf.cpp
	modules/highgui/src/cap_msmf.hpp
	modules/highgui/src/ppltasks_winrt.h

Fix merge conflicts

VS 2013 Update 2 library bug fix integrated

a-wi's changed integrated
This commit is contained in:
GregoryMorse 2013-12-14 16:53:30 +08:00
parent 0f1a0a9818
commit b5a4159efc
4 changed files with 9442 additions and 5416 deletions

View File

@ -0,0 +1,568 @@
//
// Copyright (C) Microsoft Corporation
// All rights reserved.
// Modified for native C++ WRL support by Gregory Morse
//
// Code in Details namespace is for internal usage within the library code
//
#ifndef _PLATFORM_AGILE_H_
#define _PLATFORM_AGILE_H_
#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER
#include <algorithm>
#include <wrl\client.h>
template <typename T, bool TIsNotAgile> class Agile;
template <typename T>
struct UnwrapAgile
{
static const bool _IsAgile = false;
};
template <typename T>
struct UnwrapAgile<Agile<T, false>>
{
static const bool _IsAgile = true;
};
template <typename T>
struct UnwrapAgile<Agile<T, true>>
{
static const bool _IsAgile = true;
};
#define IS_AGILE(T) UnwrapAgile<T>::_IsAgile
#define __is_winrt_agile(T) (std::is_same<T, HSTRING__>::value || std::is_base_of<Microsoft::WRL::FtmBase, T>::value || std::is_base_of<IAgileObject, T>::value) //derived from Microsoft::WRL::FtmBase or IAgileObject
#define __is_win_interface(T) (std::is_base_of<IUnknown, T>::value || std::is_base_of<IInspectable, T>::value) //derived from IUnknown or IInspectable
#define __is_win_class(T) (std::is_same<T, HSTRING__>::value || std::is_base_of<Microsoft::WRL::Details::RuntimeClassBase, T>::value) //derived from Microsoft::WRL::RuntimeClass or HSTRING
namespace Details
{
IUnknown* __stdcall GetObjectContext();
HRESULT __stdcall GetProxyImpl(IUnknown*, REFIID, IUnknown*, IUnknown**);
HRESULT __stdcall ReleaseInContextImpl(IUnknown*, IUnknown*);
template <typename T>
#if _MSC_VER >= 1800
__declspec(no_refcount) inline HRESULT GetProxy(T *ObjectIn, IUnknown *ContextCallBack, T **Proxy)
#else
inline HRESULT GetProxy(T *ObjectIn, IUnknown *ContextCallBack, T **Proxy)
#endif
{
#if _MSC_VER >= 1800
return GetProxyImpl(*reinterpret_cast<IUnknown**>(&ObjectIn), __uuidof(T*), ContextCallBack, reinterpret_cast<IUnknown**>(Proxy));
#else
return GetProxyImpl(*reinterpret_cast<IUnknown**>(&const_cast<T*>(ObjectIn)), __uuidof(T*), ContextCallBack, reinterpret_cast<IUnknown**>(Proxy));
#endif
}
template <typename T>
inline HRESULT ReleaseInContext(T *ObjectIn, IUnknown *ContextCallBack)
{
return ReleaseInContextImpl(ObjectIn, ContextCallBack);
}
template <typename T>
class AgileHelper
{
__abi_IUnknown* _p;
bool _release;
public:
AgileHelper(__abi_IUnknown* p, bool release = true) : _p(p), _release(release)
{
}
AgileHelper(AgileHelper&& other) : _p(other._p), _release(other._release)
{
_other._p = nullptr;
_other._release = true;
}
AgileHelper operator=(AgileHelper&& other)
{
_p = other._p;
_release = other._release;
_other._p = nullptr;
_other._release = true;
return *this;
}
~AgileHelper()
{
if (_release && _p)
{
_p->__abi_Release();
}
}
__declspec(no_refcount) __declspec(no_release_return)
T* operator->()
{
return reinterpret_cast<T*>(_p);
}
__declspec(no_refcount) __declspec(no_release_return)
operator T * ()
{
return reinterpret_cast<T*>(_p);
}
private:
AgileHelper(const AgileHelper&);
AgileHelper operator=(const AgileHelper&);
};
template <typename T>
struct __remove_hat
{
typedef T type;
};
template <typename T>
struct __remove_hat<T*>
{
typedef T type;
};
template <typename T>
struct AgileTypeHelper
{
typename typedef __remove_hat<T>::type type;
typename typedef __remove_hat<T>::type* agileMemberType;
};
} // namespace Details
#pragma warning(push)
#pragma warning(disable: 4451) // Usage of ref class inside this context can lead to invalid marshaling of object across contexts
template <
typename T,
bool TIsNotAgile = (__is_win_class(typename Details::AgileTypeHelper<T>::type) && !__is_winrt_agile(typename Details::AgileTypeHelper<T>::type)) ||
__is_win_interface(typename Details::AgileTypeHelper<T>::type)
>
class Agile
{
static_assert(__is_win_class(typename Details::AgileTypeHelper<T>::type) || __is_win_interface(typename Details::AgileTypeHelper<T>::type), "Agile can only be used with ref class or interface class types");
typename typedef Details::AgileTypeHelper<T>::agileMemberType TypeT;
TypeT _object;
::Microsoft::WRL::ComPtr<IUnknown> _contextCallback;
ULONG_PTR _contextToken;
#if _MSC_VER >= 1800
enum class AgileState
{
NonAgilePointer = 0,
AgilePointer = 1,
Unknown = 2
};
AgileState _agileState;
#endif
void CaptureContext()
{
_contextCallback = Details::GetObjectContext();
__abi_ThrowIfFailed(CoGetContextToken(&_contextToken));
}
void SetObject(TypeT object)
{
// Capture context before setting the pointer
// If context capture fails then nothing to cleanup
Release();
if (object != nullptr)
{
::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile;
HRESULT hr = reinterpret_cast<IUnknown*>(object)->QueryInterface(__uuidof(IAgileObject), &checkIfAgile);
// Don't Capture context if object is agile
if (hr != S_OK)
{
#if _MSC_VER >= 1800
_agileState = AgileState::NonAgilePointer;
#endif
CaptureContext();
}
#if _MSC_VER >= 1800
else
{
_agileState = AgileState::AgilePointer;
}
#endif
}
_object = object;
}
public:
Agile() throw() : _object(nullptr), _contextToken(0)
#if _MSC_VER >= 1800
, _agileState(AgileState::Unknown)
#endif
{
}
Agile(nullptr_t) throw() : _object(nullptr), _contextToken(0)
#if _MSC_VER >= 1800
, _agileState(AgileState::Unknown)
#endif
{
}
explicit Agile(TypeT object) throw() : _object(nullptr), _contextToken(0)
#if _MSC_VER >= 1800
, _agileState(AgileState::Unknown)
#endif
{
// Assumes that the source object is from the current context
SetObject(object);
}
Agile(const Agile& object) throw() : _object(nullptr), _contextToken(0)
#if _MSC_VER >= 1800
, _agileState(AgileState::Unknown)
#endif
{
// Get returns pointer valid for current context
SetObject(object.Get());
}
Agile(Agile&& object) throw() : _object(nullptr), _contextToken(0)
#if _MSC_VER >= 1800
, _agileState(AgileState::Unknown)
#endif
{
// Assumes that the source object is from the current context
Swap(object);
}
~Agile() throw()
{
Release();
}
TypeT Get() const
{
// Agile object, no proxy required
#if _MSC_VER >= 1800
if (_agileState == AgileState::AgilePointer || _object == nullptr)
#else
if (_contextToken == 0 || _contextCallback == nullptr || _object == nullptr)
#endif
{
return _object;
}
// Do the check for same context
ULONG_PTR currentContextToken;
__abi_ThrowIfFailed(CoGetContextToken(&currentContextToken));
if (currentContextToken == _contextToken)
{
return _object;
}
#if _MSC_VER >= 1800
// Different context and holding on to a non agile object
// Do the costly work of getting a proxy
TypeT localObject;
__abi_ThrowIfFailed(Details::GetProxy(_object, _contextCallback.Get(), &localObject));
if (_agileState == AgileState::Unknown)
#else
// Object is agile if it implements IAgileObject
// GetAddressOf captures the context with out knowing the type of object that it will hold
if (_object != nullptr)
#endif
{
#if _MSC_VER >= 1800
// Object is agile if it implements IAgileObject
// GetAddressOf captures the context with out knowing the type of object that it will hold
::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile;
HRESULT hr = reinterpret_cast<IUnknown*>(localObject)->QueryInterface(__uuidof(IAgileObject), &checkIfAgile);
#else
::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile;
HRESULT hr = reinterpret_cast<IUnknown*>(_object)->QueryInterface(__uuidof(IAgileObject), &checkIfAgile);
#endif
if (hr == S_OK)
{
auto pThis = const_cast<Agile*>(this);
#if _MSC_VER >= 1800
pThis->_agileState = AgileState::AgilePointer;
#endif
pThis->_contextToken = 0;
pThis->_contextCallback = nullptr;
return _object;
}
#if _MSC_VER >= 1800
else
{
auto pThis = const_cast<Agile*>(this);
pThis->_agileState = AgileState::NonAgilePointer;
}
#endif
}
#if _MSC_VER < 1800
// Different context and holding on to a non agile object
// Do the costly work of getting a proxy
TypeT localObject;
__abi_ThrowIfFailed(Details::GetProxy(_object, _contextCallback.Get(), &localObject));
#endif
return localObject;
}
TypeT* GetAddressOf() throw()
{
Release();
CaptureContext();
return &_object;
}
TypeT* GetAddressOfForInOut() throw()
{
CaptureContext();
return &_object;
}
TypeT operator->() const throw()
{
return Get();
}
Agile& operator=(nullptr_t) throw()
{
Release();
return *this;
}
Agile& operator=(TypeT object) throw()
{
Agile(object).Swap(*this);
return *this;
}
Agile& operator=(Agile object) throw()
{
// parameter is by copy which gets pointer valid for current context
object.Swap(*this);
return *this;
}
#if _MSC_VER < 1800
Agile& operator=(IUnknown* lp) throw()
{
// bump ref count
::Microsoft::WRL::ComPtr<IUnknown> spObject(lp);
// put it into Platform Object
Platform::Object object;
*(IUnknown**)(&object) = spObject.Detach();
SetObject(object);
return *this;
}
#endif
void Swap(Agile& object)
{
std::swap(_object, object._object);
std::swap(_contextCallback, object._contextCallback);
std::swap(_contextToken, object._contextToken);
#if _MSC_VER >= 1800
std::swap(_agileState, object._agileState);
#endif
}
// Release the interface and set to NULL
void Release() throw()
{
if (_object)
{
// Cast to IInspectable (no QI)
IUnknown* pObject = *(IUnknown**)(&_object);
// Set * to null without release
*(IUnknown**)(&_object) = nullptr;
ULONG_PTR currentContextToken;
__abi_ThrowIfFailed(CoGetContextToken(&currentContextToken));
if (_contextToken == 0 || _contextCallback == nullptr || _contextToken == currentContextToken)
{
pObject->Release();
}
else
{
Details::ReleaseInContext(pObject, _contextCallback.Get());
}
_contextCallback = nullptr;
_contextToken = 0;
#if _MSC_VER >= 1800
_agileState = AgileState::Unknown;
#endif
}
}
bool operator==(nullptr_t) const throw()
{
return _object == nullptr;
}
bool operator==(const Agile& other) const throw()
{
return _object == other._object && _contextToken == other._contextToken;
}
bool operator<(const Agile& other) const throw()
{
if (reinterpret_cast<void*>(_object) < reinterpret_cast<void*>(other._object))
{
return true;
}
return _object == other._object && _contextToken < other._contextToken;
}
};
template <typename T>
class Agile<T, false>
{
static_assert(__is_win_class(typename Details::AgileTypeHelper<T>::type) || __is_win_interface(typename Details::AgileTypeHelper<T>::type), "Agile can only be used with ref class or interface class types");
typename typedef Details::AgileTypeHelper<T>::agileMemberType TypeT;
TypeT _object;
public:
Agile() throw() : _object(nullptr)
{
}
Agile(nullptr_t) throw() : _object(nullptr)
{
}
explicit Agile(TypeT object) throw() : _object(object)
{
}
Agile(const Agile& object) throw() : _object(object._object)
{
}
Agile(Agile&& object) throw() : _object(nullptr)
{
Swap(object);
}
~Agile() throw()
{
Release();
}
TypeT Get() const
{
return _object;
}
TypeT* GetAddressOf() throw()
{
Release();
return &_object;
}
TypeT* GetAddressOfForInOut() throw()
{
return &_object;
}
TypeT operator->() const throw()
{
return Get();
}
Agile& operator=(nullptr_t) throw()
{
Release();
return *this;
}
Agile& operator=(TypeT object) throw()
{
if (_object != object)
{
_object = object;
}
return *this;
}
Agile& operator=(Agile object) throw()
{
object.Swap(*this);
return *this;
}
#if _MSC_VER < 1800
Agile& operator=(IUnknown* lp) throw()
{
Release();
// bump ref count
::Microsoft::WRL::ComPtr<IUnknown> spObject(lp);
// put it into Platform Object
Platform::Object object;
*(IUnknown**)(&object) = spObject.Detach();
_object = object;
return *this;
}
#endif
// Release the interface and set to NULL
void Release() throw()
{
_object = nullptr;
}
void Swap(Agile& object)
{
std::swap(_object, object._object);
}
bool operator==(nullptr_t) const throw()
{
return _object == nullptr;
}
bool operator==(const Agile& other) const throw()
{
return _object == other._object;
}
bool operator<(const Agile& other) const throw()
{
return reinterpret_cast<void*>(_object) < reinterpret_cast<void*>(other._object);
}
};
#pragma warning(pop)
template<class U>
bool operator==(nullptr_t, const Agile<U>& a) throw()
{
return a == nullptr;
}
template<class U>
bool operator!=(const Agile<U>& a, nullptr_t) throw()
{
return !(a == nullptr);
}
template<class U>
bool operator!=(nullptr_t, const Agile<U>& a) throw()
{
return !(a == nullptr);
}
template<class U>
bool operator!=(const Agile<U>& a, const Agile<U>& b) throw()
{
return !(a == b);
}
#endif // _PLATFORM_AGILE_H_

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff