fixed OpenGL tests

now create window only once per test case
This commit is contained in:
Vladislav Vinogradov 2012-12-05 14:18:57 +04:00
parent aabc33c772
commit b689eca8a0
3 changed files with 80 additions and 215 deletions

View File

@ -106,10 +106,10 @@ public:
void copyFrom(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! copy to host/device memory
void copyTo(OutputArray arr, Target target = ARRAY_BUFFER) const;
void copyTo(OutputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false) const;
//! create copy of current buffer
GlBuffer clone(Target target = ARRAY_BUFFER) const;
GlBuffer clone(Target target = ARRAY_BUFFER, bool autoRelease = false) const;
//! bind buffer for specified target
void bind(Target target) const;
@ -189,7 +189,7 @@ public:
void copyFrom(InputArray arr, bool autoRelease = false);
//! copy to host/device memory
void copyTo(OutputArray arr, int ddepth = CV_32F) const;
void copyTo(OutputArray arr, int ddepth = CV_32F, bool autoRelease = false) const;
//! bind texture to current active texture unit for GL_TEXTURE_2D target
void bind() const;

View File

@ -672,11 +672,12 @@ void cv::GlBuffer::copyFrom(InputArray arr, Target target, bool autoRelease)
#endif
}
void cv::GlBuffer::copyTo(OutputArray arr, Target target) const
void cv::GlBuffer::copyTo(OutputArray arr, Target target, bool autoRelease) const
{
#ifndef HAVE_OPENGL
(void) arr;
(void) target;
(void) autoRelease;
throw_nogl();
#else
const int kind = arr.kind();
@ -685,13 +686,13 @@ void cv::GlBuffer::copyTo(OutputArray arr, Target target) const
{
case _InputArray::OPENGL_BUFFER:
{
arr.getGlBufferRef().copyFrom(*this, target);
arr.getGlBufferRef().copyFrom(*this, target, autoRelease);
break;
}
case _InputArray::OPENGL_TEXTURE2D:
{
arr.getGlTexture2DRef().copyFrom(*this);
arr.getGlTexture2DRef().copyFrom(*this, autoRelease);
break;
}
@ -719,15 +720,16 @@ void cv::GlBuffer::copyTo(OutputArray arr, Target target) const
#endif
}
GlBuffer cv::GlBuffer::clone(Target target) const
GlBuffer cv::GlBuffer::clone(Target target, bool autoRelease) const
{
#ifndef HAVE_OPENGL
(void) target;
(void) autoRelease;
throw_nogl();
return GlBuffer();
#else
GlBuffer buf;
buf.copyFrom(*this, target);
buf.copyFrom(*this, target, autoRelease);
return buf;
#endif
}
@ -1156,11 +1158,12 @@ void cv::GlTexture2D::copyFrom(InputArray arr, bool autoRelease)
#endif
}
void cv::GlTexture2D::copyTo(OutputArray arr, int ddepth) const
void cv::GlTexture2D::copyTo(OutputArray arr, int ddepth, bool autoRelease) const
{
#ifndef HAVE_OPENGL
(void) arr;
(void) ddepth;
(void) autoRelease;
throw_nogl();
#else
const int kind = arr.kind();
@ -1173,7 +1176,7 @@ void cv::GlTexture2D::copyTo(OutputArray arr, int ddepth) const
case _InputArray::OPENGL_BUFFER:
{
GlBuffer& buf = arr.getGlBufferRef();
buf.create(rows_, cols_, CV_MAKE_TYPE(ddepth, cn), GlBuffer::PIXEL_PACK_BUFFER);
buf.create(rows_, cols_, CV_MAKE_TYPE(ddepth, cn), GlBuffer::PIXEL_PACK_BUFFER, autoRelease);
buf.bind(GlBuffer::PIXEL_PACK_BUFFER);
impl_->copyTo(dstFormat, gl_types[ddepth], 0);
GlBuffer::unbind(GlBuffer::PIXEL_PACK_BUFFER);

View File

@ -48,6 +48,16 @@
PARAM_TEST_CASE(GlBuffer, cv::Size, MatType)
{
static void SetUpTestCase()
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
}
static void TearDownTestCase()
{
cv::destroyAllWindows();
}
cv::Size size;
int type;
@ -60,83 +70,57 @@ PARAM_TEST_CASE(GlBuffer, cv::Size, MatType)
TEST_P(GlBuffer, Constructor1)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::GlBuffer buf(size.height, size.width, type);
cv::GlBuffer buf(size.height, size.width, type, cv::GlBuffer::ARRAY_BUFFER, true);
EXPECT_EQ(size.height, buf.rows());
EXPECT_EQ(size.width, buf.cols());
EXPECT_EQ(type, buf.type());
buf.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, Constructor2)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::GlBuffer buf(size, type);
cv::GlBuffer buf(size, type, cv::GlBuffer::ARRAY_BUFFER, true);
EXPECT_EQ(size.height, buf.rows());
EXPECT_EQ(size.width, buf.cols());
EXPECT_EQ(type, buf.type());
buf.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, ConstructorFromMat)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold);
cv::GlBuffer buf(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::Mat bufData;
buf.copyTo(bufData);
EXPECT_MAT_NEAR(gold, bufData, 0);
buf.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, ConstructorFromGpuMat)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::gpu::GpuMat d_gold(gold);
cv::GlBuffer buf(d_gold);
cv::GlBuffer buf(d_gold, cv::GlBuffer::ARRAY_BUFFER);
cv::Mat bufData;
buf.copyTo(bufData);
EXPECT_MAT_NEAR(gold, bufData, 0);
buf.release();
d_gold.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, ConstructorFromGlBuffer)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::GlBuffer buf_gold(size, type, cv::GlBuffer::ARRAY_BUFFER, true);
cv::GlBuffer buf_gold(size, type);
cv::GlBuffer buf(buf_gold);
EXPECT_EQ(buf_gold.bufId(), buf.bufId());
EXPECT_EQ(buf_gold.rows(), buf.rows());
EXPECT_EQ(buf_gold.cols(), buf.cols());
EXPECT_EQ(buf_gold.type(), buf.type());
buf.release();
buf_gold.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, ConstructorFromGlTexture2D)
@ -147,85 +131,61 @@ TEST_P(GlBuffer, ConstructorFromGlTexture2D)
if (depth != CV_32F || cn == 2)
return;
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type, 0, 1.0);
cv::GlTexture2D tex_gold(gold);
cv::GlTexture2D tex_gold(gold, true);
cv::GlBuffer buf(tex_gold);
cv::GlBuffer buf(tex_gold, cv::GlBuffer::PIXEL_PACK_BUFFER, true);
cv::Mat bufData;
buf.copyTo(bufData);
EXPECT_MAT_NEAR(gold, bufData, 1e-2);
buf.release();
tex_gold.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, Create)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::GlBuffer buf;
buf.create(size.height, size.width, type);
buf.create(size.height, size.width, type, cv::GlBuffer::ARRAY_BUFFER, true);
EXPECT_EQ(size.height, buf.rows());
EXPECT_EQ(size.width, buf.cols());
EXPECT_EQ(type, buf.type());
buf.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, CopyFromMat)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf;
buf.copyFrom(gold);
buf.copyFrom(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::Mat bufData;
buf.copyTo(bufData);
EXPECT_MAT_NEAR(gold, bufData, 0);
buf.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, CopyFromGpuMat)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::gpu::GpuMat d_gold(gold);
cv::GlBuffer buf;
buf.copyFrom(d_gold);
buf.copyFrom(d_gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::Mat bufData;
buf.copyTo(bufData);
EXPECT_MAT_NEAR(gold, bufData, 0);
buf.release();
d_gold.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, CopyFromGlBuffer)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf_gold(gold);
cv::GlBuffer buf_gold(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::GlBuffer buf;
buf.copyFrom(buf_gold);
buf.copyFrom(buf_gold, cv::GlBuffer::ARRAY_BUFFER, true);
EXPECT_NE(buf_gold.bufId(), buf.bufId());
@ -233,10 +193,6 @@ TEST_P(GlBuffer, CopyFromGlBuffer)
buf.copyTo(bufData);
EXPECT_MAT_NEAR(gold, bufData, 0);
buf.release();
buf_gold.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, CopyFromGlTexture2D)
@ -247,50 +203,38 @@ TEST_P(GlBuffer, CopyFromGlTexture2D)
if (depth != CV_32F || cn == 2)
return;
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type, 0, 1.0);
cv::GlTexture2D tex_gold(gold);
cv::GlTexture2D tex_gold(gold, true);
cv::GlBuffer buf;
buf.copyFrom(tex_gold);
buf.copyFrom(tex_gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::Mat bufData;
buf.copyTo(bufData);
EXPECT_MAT_NEAR(gold, bufData, 1e-2);
buf.release();
tex_gold.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, CopyToGpuMat)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold);
cv::GlBuffer buf(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::gpu::GpuMat dst;
buf.copyTo(dst);
EXPECT_MAT_NEAR(gold, dst, 0);
dst.release();
buf.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, CopyToGlBuffer)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold);
cv::GlBuffer buf(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::GlBuffer dst;
buf.copyTo(dst);
buf.copyTo(dst, cv::GlBuffer::ARRAY_BUFFER, true);
EXPECT_NE(buf.bufId(), dst.bufId());
@ -298,10 +242,6 @@ TEST_P(GlBuffer, CopyToGlBuffer)
dst.copyTo(bufData);
EXPECT_MAT_NEAR(gold, bufData, 0);
dst.release();
buf.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, CopyToGlTexture2D)
@ -312,32 +252,26 @@ TEST_P(GlBuffer, CopyToGlTexture2D)
if (depth != CV_32F || cn == 2)
return;
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type, 0, 1.0);
cv::GlBuffer buf(gold);
cv::GlBuffer buf(gold, cv::GlBuffer::PIXEL_PACK_BUFFER, true);
cv::GlTexture2D tex;
buf.copyTo(tex);
buf.copyTo(tex, cv::GlBuffer::PIXEL_PACK_BUFFER, true);
cv::Mat texData;
tex.copyTo(texData);
EXPECT_MAT_NEAR(gold, texData, 1e-2);
tex.release();
buf.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, Clone)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold);
cv::GlBuffer dst = buf.clone();
cv::GlBuffer buf(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::GlBuffer dst = buf.clone(cv::GlBuffer::ARRAY_BUFFER, true);
EXPECT_NE(buf.bufId(), dst.bufId());
@ -345,35 +279,26 @@ TEST_P(GlBuffer, Clone)
dst.copyTo(bufData);
EXPECT_MAT_NEAR(gold, bufData, 0);
dst.release();
buf.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, MapHostRead)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold);
cv::GlBuffer buf(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::Mat dst = buf.mapHost(cv::GlBuffer::READ_ONLY);
EXPECT_MAT_NEAR(gold, dst, 0);
buf.unmapHost();
buf.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, MapHostWrite)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(size, type);
cv::GlBuffer buf(size, type, cv::GlBuffer::ARRAY_BUFFER, true);
cv::Mat dst = buf.mapHost(cv::GlBuffer::WRITE_ONLY);
gold.copyTo(dst);
@ -384,26 +309,19 @@ TEST_P(GlBuffer, MapHostWrite)
buf.copyTo(bufData);
EXPECT_MAT_NEAR(gold, bufData, 0);
buf.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, MapDevice)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold);
cv::GlBuffer buf(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::gpu::GpuMat dst = buf.mapDevice();
EXPECT_MAT_NEAR(gold, dst, 0);
buf.unmapDevice();
buf.release();
cv::destroyAllWindows();
}
INSTANTIATE_TEST_CASE_P(OpenGL, GlBuffer, testing::Combine(DIFFERENT_SIZES, ALL_TYPES));
@ -413,6 +331,16 @@ INSTANTIATE_TEST_CASE_P(OpenGL, GlBuffer, testing::Combine(DIFFERENT_SIZES, ALL_
PARAM_TEST_CASE(GlTexture2D, cv::Size, MatType)
{
static void SetUpTestCase()
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
}
static void TearDownTestCase()
{
cv::destroyAllWindows();
}
cv::Size size;
int type;
int depth;
@ -432,213 +360,147 @@ PARAM_TEST_CASE(GlTexture2D, cv::Size, MatType)
TEST_P(GlTexture2D, Constructor1)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::GlTexture2D tex(size.height, size.width, format);
cv::GlTexture2D tex(size.height, size.width, format, true);
EXPECT_EQ(size.height, tex.rows());
EXPECT_EQ(size.width, tex.cols());
EXPECT_EQ(format, tex.format());
tex.release();
cv::destroyAllWindows();
}
TEST_P(GlTexture2D, Constructor2)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::GlTexture2D tex(size, format);
cv::GlTexture2D tex(size, format, true);
EXPECT_EQ(size.height, tex.rows());
EXPECT_EQ(size.width, tex.cols());
EXPECT_EQ(format, tex.format());
tex.release();
cv::destroyAllWindows();
}
TEST_P(GlTexture2D, ConstructorFromMat)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::GlTexture2D tex(gold);
cv::GlTexture2D tex(gold, true);
cv::Mat texData;
tex.copyTo(texData, depth);
EXPECT_MAT_NEAR(gold, texData, 1e-2);
tex.release();
cv::destroyAllWindows();
}
TEST_P(GlTexture2D, ConstructorFromGpuMat)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::gpu::GpuMat d_gold(gold);
cv::GlTexture2D tex(d_gold);
cv::GlTexture2D tex(d_gold, true);
cv::Mat texData;
tex.copyTo(texData, depth);
EXPECT_MAT_NEAR(gold, texData, 1e-2);
tex.release();
d_gold.release();
cv::destroyAllWindows();
}
TEST_P(GlTexture2D, ConstructorFromGlBuffer)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::GlBuffer buf_gold(gold);
cv::GlBuffer buf_gold(gold, cv::GlBuffer::PIXEL_UNPACK_BUFFER, true);
cv::GlTexture2D tex(buf_gold);
cv::GlTexture2D tex(buf_gold, true);
cv::Mat texData;
tex.copyTo(texData, depth);
EXPECT_MAT_NEAR(gold, texData, 1e-2);
tex.release();
buf_gold.release();
cv::destroyAllWindows();
}
TEST_P(GlTexture2D, ConstructorFromGlTexture2D)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::GlTexture2D tex_gold(size, format);
cv::GlTexture2D tex_gold(size, format, true);
cv::GlTexture2D tex(tex_gold);
EXPECT_EQ(tex_gold.texId(), tex.texId());
EXPECT_EQ(tex_gold.rows(), tex.rows());
EXPECT_EQ(tex_gold.cols(), tex.cols());
EXPECT_EQ(tex_gold.format(), tex.format());
tex.release();
tex_gold.release();
cv::destroyAllWindows();
}
TEST_P(GlTexture2D, Create)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::GlTexture2D tex;
tex.create(size.height, size.width, format);
tex.create(size.height, size.width, format, true);
EXPECT_EQ(size.height, tex.rows());
EXPECT_EQ(size.width, tex.cols());
EXPECT_EQ(format, tex.format());
tex.release();
cv::destroyAllWindows();
}
TEST_P(GlTexture2D, CopyFromMat)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::GlTexture2D tex;
tex.copyFrom(gold);
tex.copyFrom(gold, true);
cv::Mat texData;
tex.copyTo(texData, depth);
EXPECT_MAT_NEAR(gold, texData, 1e-2);
tex.release();
cv::destroyAllWindows();
}
TEST_P(GlTexture2D, CopyFromGpuMat)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::gpu::GpuMat d_gold(gold);
cv::GlTexture2D tex;
tex.copyFrom(d_gold);
tex.copyFrom(d_gold, true);
cv::Mat texData;
tex.copyTo(texData, depth);
EXPECT_MAT_NEAR(gold, texData, 1e-2);
tex.release();
d_gold.release();
cv::destroyAllWindows();
}
TEST_P(GlTexture2D, CopyFromGlBuffer)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::GlBuffer buf_gold(gold);
cv::GlBuffer buf_gold(gold, cv::GlBuffer::PIXEL_UNPACK_BUFFER, true);
cv::GlTexture2D tex;
tex.copyFrom(buf_gold);
tex.copyFrom(buf_gold, true);
cv::Mat texData;
tex.copyTo(texData, depth);
EXPECT_MAT_NEAR(gold, texData, 1e-2);
tex.release();
buf_gold.release();
cv::destroyAllWindows();
}
TEST_P(GlTexture2D, CopyToGpuMat)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::GlTexture2D tex(gold);
cv::GlTexture2D tex(gold, true);
cv::gpu::GpuMat dst;
tex.copyTo(dst, depth);
EXPECT_MAT_NEAR(gold, dst, 1e-2);
dst.release();
tex.release();
cv::destroyAllWindows();
}
TEST_P(GlTexture2D, CopyToGlBuffer)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::GlTexture2D tex(gold);
cv::GlTexture2D tex(gold, true);
cv::GlBuffer dst;
tex.copyTo(dst, depth);
tex.copyTo(dst, depth, true);
cv::Mat bufData;
dst.copyTo(bufData);
EXPECT_MAT_NEAR(gold, bufData, 1e-2);
dst.release();
tex.release();
cv::destroyAllWindows();
}
INSTANTIATE_TEST_CASE_P(OpenGL, GlTexture2D, testing::Combine(DIFFERENT_SIZES, testing::Values(CV_8UC1, CV_8UC3, CV_8UC4, CV_32FC1, CV_32FC3, CV_32FC4)));