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Off-by-ones in windows/GDI window calculations
Check for "gutter" around displayed image. there was one row/column missing on the bottom/right. Might as well set gutter = 0?
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@ -1131,20 +1131,20 @@ static void icvUpdateWindowPos( CvWindow* window )
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{
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RECT rmw, rw = icvCalcWindowRect(window );
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MoveWindow(window->hwnd, rw.left, rw.top,
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rw.right - rw.left + 1, rw.bottom - rw.top + 1, FALSE);
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rw.right - rw.left, rw.bottom - rw.top, FALSE);
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GetClientRect(window->hwnd, &rw);
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GetWindowRect(window->frame, &rmw);
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// Resize the mainhWnd window in order to make the bitmap fit into the child window
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MoveWindow(window->frame, rmw.left, rmw.top,
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rmw.right - rmw.left + size.cx - rw.right + rw.left,
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rmw.bottom - rmw.top + size.cy - rw.bottom + rw.top, TRUE );
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size.cx + (rmw.right - rmw.left) - (rw.right - rw.left),
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size.cy + (rmw.bottom - rmw.top) - (rw.bottom - rw.top), TRUE );
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}
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}
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rect = icvCalcWindowRect(window);
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MoveWindow(window->hwnd, rect.left, rect.top,
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rect.right - rect.left + 1,
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rect.bottom - rect.top + 1, TRUE );
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rect.right - rect.left,
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rect.bottom - rect.top, TRUE );
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}
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CV_IMPL void
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@ -1331,18 +1331,18 @@ CV_IMPL void cvResizeWindow(const char* name, int width, int height )
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{
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rw = icvCalcWindowRect(window);
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MoveWindow(window->hwnd, rw.left, rw.top,
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rw.right - rw.left + 1, rw.bottom - rw.top + 1, FALSE);
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rw.right - rw.left, rw.bottom - rw.top, FALSE);
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GetClientRect(window->hwnd, &rw);
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GetWindowRect(window->frame, &rmw);
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// Resize the mainhWnd window in order to make the bitmap fit into the child window
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MoveWindow(window->frame, rmw.left, rmw.top,
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rmw.right - rmw.left + width - rw.right + rw.left,
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rmw.bottom - rmw.top + height - rw.bottom + rw.top, TRUE);
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width + (rmw.right - rmw.left) - (rw.right - rw.left),
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height + (rmw.bottom - rmw.top) - (rw.bottom - rw.top), TRUE);
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}
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rect = icvCalcWindowRect(window);
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MoveWindow(window->hwnd, rect.left, rect.top,
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rect.right - rect.left + 1, rect.bottom - rect.top + 1, TRUE);
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rect.right - rect.left, rect.bottom - rect.top, TRUE);
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__END__;
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}
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@ -1629,8 +1629,8 @@ static LRESULT CALLBACK HighGUIProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM
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RECT rect = icvCalcWindowRect(window);
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pos->x = rect.left;
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pos->y = rect.top;
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pos->cx = rect.right - rect.left + 1;
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pos->cy = rect.bottom - rect.top + 1;
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pos->cx = rect.right - rect.left;
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pos->cy = rect.bottom - rect.top;
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}
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break;
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