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short description moved to the beginning of file
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d10.h>
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using namespace std;
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using namespace cv;
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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class D3D10WinApp : public D3DSample
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{
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public:
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d11.h>
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using namespace std;
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using namespace cv;
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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class D3D11WinApp : public D3DSample
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{
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public:
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d9.h>
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using namespace std;
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using namespace cv;
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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class D3D9WinApp : public D3DSample
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{
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public:
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d9.h>
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using namespace std;
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using namespace cv;
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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class D3D9ExWinApp : public D3DSample
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{
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public:
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// Base class for Direct X application
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*/
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#include <string>
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#include <iostream>
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#include <queue>
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// Base class for Windows application
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <string>
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