short description moved to the beginning of file

This commit is contained in:
Vladimir Dudnik 2015-05-22 14:12:00 +03:00
parent 892684ebe5
commit c64a15294d
6 changed files with 40 additions and 32 deletions

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@ -1,3 +1,11 @@
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d10.h>
@ -16,14 +24,6 @@
using namespace std;
using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D10WinApp : public D3DSample
{
public:

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@ -1,3 +1,11 @@
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d11.h>
@ -16,14 +24,6 @@
using namespace std;
using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D11WinApp : public D3DSample
{
public:

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@ -1,3 +1,11 @@
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d9.h>
@ -16,14 +24,6 @@
using namespace std;
using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D9WinApp : public D3DSample
{
public:

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@ -1,3 +1,11 @@
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d9.h>
@ -16,14 +24,6 @@
using namespace std;
using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D9ExWinApp : public D3DSample
{
public:

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@ -1,3 +1,7 @@
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// Base class for Direct X application
*/
#include <string>
#include <iostream>
#include <queue>

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@ -1,3 +1,7 @@
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// Base class for Windows application
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <string>