mirror of
https://github.com/opencv/opencv.git
synced 2025-07-31 01:47:12 +08:00
typo fix
This commit is contained in:
parent
408730b7ab
commit
c7ed293484
@ -763,7 +763,7 @@ and a rotation matrix.
|
||||
It optionally returns three rotation matrices, one for each axis, and the three Euler angles in
|
||||
degrees (as the return value) that could be used in OpenGL. Note, there is always more than one
|
||||
sequence of rotations about the three principal axes that results in the same orientation of an
|
||||
object, e.g. see @cite Slabaugh . Returned tree rotation matrices and corresponding three Euler angles
|
||||
object, e.g. see @cite Slabaugh . Returned three rotation matrices and corresponding three Euler angles
|
||||
are only one of the possible solutions.
|
||||
*/
|
||||
CV_EXPORTS_W Vec3d RQDecomp3x3( InputArray src, OutputArray mtxR, OutputArray mtxQ,
|
||||
@ -789,7 +789,7 @@ matrix and the position of a camera.
|
||||
It optionally returns three rotation matrices, one for each axis, and three Euler angles that could
|
||||
be used in OpenGL. Note, there is always more than one sequence of rotations about the three
|
||||
principal axes that results in the same orientation of an object, e.g. see @cite Slabaugh . Returned
|
||||
tree rotation matrices and corresponding three Euler angles are only one of the possible solutions.
|
||||
three rotation matrices and corresponding three Euler angles are only one of the possible solutions.
|
||||
|
||||
The function is based on #RQDecomp3x3 .
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user