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Merge pull request #15573 from alalek:build_cxx11_warnings
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commit
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@ -588,6 +588,13 @@ Cv64suf;
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# endif
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#endif
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#ifdef CV_CXX_MOVE_SEMANTICS
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#define CV_CXX_MOVE(x) std::move(x)
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#else
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#define CV_CXX_MOVE(x) (x)
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#endif
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/****************************************************************************************\
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* C++11 std::array *
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\****************************************************************************************/
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@ -66,7 +66,7 @@ Mat CameraParams::K() const
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Mat_<double> k = Mat::eye(3, 3, CV_64F);
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k(0,0) = focal; k(0,2) = ppx;
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k(1,1) = focal * aspect; k(1,2) = ppy;
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return k;
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return CV_CXX_MOVE(k);
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}
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} // namespace detail
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@ -113,7 +113,7 @@ static Mat normalizePoints(int npoints, Point2f *points)
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T(0,0) = T(1,1) = s;
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T(0,2) = -cx*s;
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T(1,2) = -cy*s;
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return T;
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return CV_CXX_MOVE(T);
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}
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@ -138,7 +138,7 @@ static Mat estimateGlobMotionLeastSquaresTranslation(
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*rmse = std::sqrt(*rmse / npoints);
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}
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return M;
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return CV_CXX_MOVE(M);
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}
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@ -219,7 +219,7 @@ static Mat estimateGlobMotionLeastSquaresRotation(
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*rmse = std::sqrt(*rmse / npoints);
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}
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return M;
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return CV_CXX_MOVE(M);
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}
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static Mat estimateGlobMotionLeastSquaresRigid(
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@ -273,7 +273,7 @@ static Mat estimateGlobMotionLeastSquaresRigid(
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*rmse = std::sqrt(*rmse / npoints);
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}
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return M;
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return CV_CXX_MOVE(M);
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}
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@ -484,7 +484,7 @@ Mat estimateGlobalMotionRansac(
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if (ninliers)
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*ninliers = ninliersMax;
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return bestM;
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return CV_CXX_MOVE(bestM);
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}
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@ -527,7 +527,7 @@ Mat MotionEstimatorRansacL2::estimate(InputArray points0, InputArray points1, bo
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if (ok) *ok = false;
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}
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return M;
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return CV_CXX_MOVE(M);
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}
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@ -681,7 +681,7 @@ Mat FromFileMotionReader::estimate(const Mat &/*frame0*/, const Mat &/*frame1*/,
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>> M(1,0) >> M(1,1) >> M(1,2)
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>> M(2,0) >> M(2,1) >> M(2,2) >> ok_;
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if (ok) *ok = ok_;
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return M;
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return CV_CXX_MOVE(M);
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}
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@ -701,7 +701,7 @@ Mat ToFileMotionWriter::estimate(const Mat &frame0, const Mat &frame1, bool *ok)
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<< M(1,0) << " " << M(1,1) << " " << M(1,2) << " "
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<< M(2,0) << " " << M(2,1) << " " << M(2,2) << " " << ok_ << std::endl;
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if (ok) *ok = ok_;
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return M;
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return CV_CXX_MOVE(M);
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}
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