finished gpu module docs for matrix reductions

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Alexey Spizhevoy 2011-01-17 08:39:08 +00:00
parent 612f234f7e
commit dd5182ee70

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@ -1,8 +1,40 @@
\section{Matrix Reductions}
\cvCppFunc{gpu::meanStdDev}
Computes mean value and standard deviation of matrix elements.
\cvdefCpp{void meanStdDev(const GpuMat\& mtx, Scalar\& mean, Scalar\& stddev);}
\begin{description}
\cvarg{mtx}{Source matrix. 8UC1 matrices are supported for now.}
\cvarg{mean}{Mean value.}
\cvarg{stddev}{Standard deviation value.}
\end{description}
See also: \cvCppCross{meanStdDev}.
\cvCppFunc{gpu::norm}
Returns norm of matrix (or of two matrices difference).
\cvdefCpp{double norm(const GpuMat\& src1, int normType=NORM\_L2);}
\begin{description}
\cvarg{src1}{Source matrix. 8UC1 matrices are supported for now.}
\cvarg{normType}{Norm type. \texttt{NORM\_L1}, \texttt{NORM\_L2} and \texttt{NORM\_INF} are supported for now.}
\end{description}
\cvdefCpp{double norm(const GpuMat\& src1, const GpuMat\& src2, int normType=NORM\_L2);}
\begin{description}
\cvarg{src1}{First source matrix. 8UC1 matrices are supported for now.}
\cvarg{src2}{Second source matrix. Must have the same size and type as \texttt{src1}}.
\cvarg{normType}{Norm type. \texttt{NORM\_L1}, \texttt{NORM\_L2} and \texttt{NORM\_INF} are supported for now.}
\end{description}
See also: \cvCppCross{norm}.
\cvCppFunc{gpu::sum}
Returns sum of array elements.
Returns sum of matrix elements.
\cvdefCpp{Scalar sum(const GpuMat\& src);\newline
Scalar sum(const GpuMat\& src, GpuMat\& buf);}
@ -16,7 +48,7 @@ See also: \cvCppCross{sum}.
\cvCppFunc{gpu::sqrSum}
Returns squared sum of array elements.
Returns squared sum of matrix elements.
\cvdefCpp{Scalar sqrSum(const GpuMat\& src);\newline
Scalar sqrSum(const GpuMat\& src, GpuMat\& buf);}
@ -27,7 +59,7 @@ Scalar sqrSum(const GpuMat\& src, GpuMat\& buf);}
\cvCppFunc{gpu::minMax}
Finds global minimum and maximum array elements and returns their values.
Finds global minimum and maximum matrix elements and returns their values.
\cvdefCpp{void minMax(const GpuMat\& src, double* minVal,\par
double* maxVal=0, const GpuMat\& mask=GpuMat());\newline
@ -37,7 +69,7 @@ void minMax(const GpuMat\& src, double* minVal, double* maxVal,\par
\cvarg{src}{Single-channel source image.}
\cvarg{minVal}{Pointer to returned minimum value. \texttt{NULL} if not required.}
\cvarg{maxVal}{Pointer to returned maximum value. \texttt{NULL} if not required.}
\cvarg{mask}{Optional mask to select a sub-array.}
\cvarg{mask}{Optional mask to select a sub-matrix.}
\cvarg{buf}{Optional buffer. It's resized automatically.}
\end{description}
@ -46,7 +78,7 @@ See also: \cvCppCross{minMaxLoc}.
\cvCppFunc{gpu::minMaxLoc}
Finds global minimum and maximum array elements and returns their values with locations.
Finds global minimum and maximum matrix elements and returns their values with locations.
\cvdefCpp{void minMaxLoc(const GpuMat\& src, double\* minVal, double* maxVal=0,\par
Point* minLoc=0, Point* maxLoc=0,\par
@ -60,7 +92,7 @@ void minMaxLoc(const GpuMat\& src, double* minVal, double* maxVal,\par
\cvarg{maxVal}{Pointer to returned maximum value. \texttt{NULL} if not required.}
\cvarg{minValLoc}{Pointer to returned minimum location. \texttt{NULL} if not required.}
\cvarg{maxValLoc}{Pointer to returned maximum location. \texttt{NULL} if not required.}
\cvarg{mask}{Optional mask to select a sub-array.}
\cvarg{mask}{Optional mask to select a sub-matrix.}
\cvarg{valbuf}{Optional values buffer. It's resized automatically.}
\cvarg{locbuf}{Optional location buffer. It's resized automatically.}
\end{description}
@ -70,7 +102,7 @@ See also: \cvCppCross{minMaxLoc}.
\cvCppFunc{gpu::countNonZero}
Counts non-zero array elements.
Counts non-zero matrix elements.
\cvdefCpp{int countNonZero(const GpuMat\& src);\newline
int countNonZero(const GpuMat\& src, GpuMat\& buf);}