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fixed doc #2152
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@ -407,7 +407,7 @@ Decomposes a projection matrix into a rotation matrix and a camera matrix.
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:param rotMatrZ: Optional 3x3 rotation matrix around z-axis.
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:param rotMatrZ: Optional 3x3 rotation matrix around z-axis.
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:param eulerAngles: Optional three-element vector containing three Euler angles of rotation.
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:param eulerAngles: Optional three-element vector containing three Euler angles of rotation (in degrees).
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The function computes a decomposition of a projection matrix into a calibration and a rotation matrix and the position of a camera.
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The function computes a decomposition of a projection matrix into a calibration and a rotation matrix and the position of a camera.
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@ -999,7 +999,7 @@ Computes an RQ decomposition of 3x3 matrices.
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The function computes a RQ decomposition using the given rotations. This function is used in
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The function computes a RQ decomposition using the given rotations. This function is used in
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:ocv:func:`decomposeProjectionMatrix` to decompose the left 3x3 submatrix of a projection matrix into a camera and a rotation matrix.
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:ocv:func:`decomposeProjectionMatrix` to decompose the left 3x3 submatrix of a projection matrix into a camera and a rotation matrix.
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It optionally returns three rotation matrices, one for each axis, and the three Euler angles
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It optionally returns three rotation matrices, one for each axis, and the three Euler angles in degrees
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(as the return value)
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(as the return value)
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that could be used in OpenGL.
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that could be used in OpenGL.
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