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Maria Dimashova 2012-07-11 08:05:06 +00:00
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@ -407,7 +407,7 @@ Decomposes a projection matrix into a rotation matrix and a camera matrix.
:param rotMatrZ: Optional 3x3 rotation matrix around z-axis. :param rotMatrZ: Optional 3x3 rotation matrix around z-axis.
:param eulerAngles: Optional three-element vector containing three Euler angles of rotation. :param eulerAngles: Optional three-element vector containing three Euler angles of rotation (in degrees).
The function computes a decomposition of a projection matrix into a calibration and a rotation matrix and the position of a camera. The function computes a decomposition of a projection matrix into a calibration and a rotation matrix and the position of a camera.
@ -999,7 +999,7 @@ Computes an RQ decomposition of 3x3 matrices.
The function computes a RQ decomposition using the given rotations. This function is used in The function computes a RQ decomposition using the given rotations. This function is used in
:ocv:func:`decomposeProjectionMatrix` to decompose the left 3x3 submatrix of a projection matrix into a camera and a rotation matrix. :ocv:func:`decomposeProjectionMatrix` to decompose the left 3x3 submatrix of a projection matrix into a camera and a rotation matrix.
It optionally returns three rotation matrices, one for each axis, and the three Euler angles It optionally returns three rotation matrices, one for each axis, and the three Euler angles in degrees
(as the return value) (as the return value)
that could be used in OpenGL. that could be used in OpenGL.