fix for brute-force matcher with CUDA 4.2.

This commit is contained in:
Marina Kolpakova 2012-04-30 19:06:37 +00:00
parent 06e3c8fe91
commit ea3fe441df

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@ -97,7 +97,7 @@ namespace cv { namespace gpu { namespace device
}
template <int BLOCK_SIZE, int MAX_DESC_LEN, typename Dist, typename T, typename Mask>
__device__ void loopUnrolledCached(int queryIdx, const DevMem2D_<T>& query, int imgIdx, const DevMem2D_<T>& train, const Mask& mask,
__device__ void loopUnrolledCached(int queryIdx, const DevMem2D_<T>& query,volatile int imgIdx, const DevMem2D_<T>& train, const Mask& mask,
typename Dist::value_type* s_query, typename Dist::value_type* s_train,
float& bestDistance, int& bestTrainIdx, int& bestImgIdx)
{
@ -253,7 +253,7 @@ namespace cv { namespace gpu { namespace device
// Match Unrolled
template <int BLOCK_SIZE, int MAX_DESC_LEN, typename Dist, typename T, typename Mask>
__device__ void loopUnrolled(int queryIdx, const DevMem2D_<T>& query, int imgIdx, const DevMem2D_<T>& train, const Mask& mask,
__device__ void loopUnrolled(int queryIdx, const DevMem2D_<T>& query,volatile int imgIdx, const DevMem2D_<T>& train, const Mask& mask,
typename Dist::value_type* s_query, typename Dist::value_type* s_train,
float& bestDistance, int& bestTrainIdx, int& bestImgIdx)
{
@ -409,7 +409,7 @@ namespace cv { namespace gpu { namespace device
// Match
template <int BLOCK_SIZE, typename Dist, typename T, typename Mask>
__device__ void loop(int queryIdx, const DevMem2D_<T>& query, int imgIdx, const DevMem2D_<T>& train, const Mask& mask,
__device__ void loop(int queryIdx, const DevMem2D_<T>& query, volatile int imgIdx, const DevMem2D_<T>& train, const Mask& mask,
typename Dist::value_type* s_query, typename Dist::value_type* s_train,
float& bestDistance, int& bestTrainIdx, int& bestImgIdx)
{