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Merge pull request #15 from ozantonkal/implementing_widgets
Implementing widgets
This commit is contained in:
commit
ea8d485d76
@ -26,16 +26,11 @@ namespace temp_viz
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void setBackgroundColor(const Color& color = Color::black());
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void showPointCloud(const String& id, InputArray cloud, InputArray colors, const Affine3f& pose = Affine3f::Identity());
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void showPointCloud(const String& id, InputArray cloud, const Color& color, const Affine3f& pose = Affine3f::Identity());
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bool addPointCloudNormals (const Mat &cloud, const Mat& normals, int level = 100, float scale = 0.02f, const String& id = "cloud");
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bool addPolygonMesh (const Mesh3d& mesh, const String& id = "polygon");
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bool updatePolygonMesh (const Mesh3d& mesh, const String& id = "polygon");
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bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id = "polyline");
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bool addText (const String &text, int xpos, int ypos, const Color& color, int fontsize = 10, const String& id = "");
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bool addPolygon(const Mat& cloud, const Color& color, const String& id = "polygon");
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void spin ();
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@ -47,10 +42,11 @@ namespace temp_viz
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bool wasStopped() const;
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void showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity());
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bool removeWidget(const String &id);
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void removeWidget(const String &id);
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Widget getWidget(const String &id) const;
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bool setWidgetPose(const String &id, const Affine3f &pose);
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bool updateWidgetPose(const String &id, const Affine3f &pose);
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void setWidgetPose(const String &id, const Affine3f &pose);
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void updateWidgetPose(const String &id, const Affine3f &pose);
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Affine3f getWidgetPose(const String &id) const;
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private:
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Viz3d(const Viz3d&);
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@ -2,7 +2,7 @@
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#include <opencv2/core/cvdef.h>
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#include <vtkSmartPointer.h>
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#include <vtkLODActor.h>
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#include <vtkProp.h>
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namespace temp_viz
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{
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@ -12,6 +12,7 @@ namespace temp_viz
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//It is indended for those users who want to develop own widgets system using VTK library API.
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struct CV_EXPORTS WidgetAccessor
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{
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static vtkSmartPointer<vtkProp> getActor(const Widget &widget);
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static vtkSmartPointer<vtkProp> getProp(const Widget &widget);
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static void setProp(Widget &widget, vtkSmartPointer<vtkProp> prop);
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};
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}
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@ -13,32 +13,48 @@ namespace temp_viz
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Widget();
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Widget(const Widget &other);
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Widget& operator =(const Widget &other);
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~Widget();
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void copyTo(Widget &dst);
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~Widget();
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void setColor(const Color &color);
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template<typename _W> _W cast();
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private:
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class Impl;
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Impl *impl_;
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friend struct WidgetAccessor;
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void create();
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void release();
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};
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/////////////////////////////////////////////////////////////////////////////
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/// The base class for all 3D widgets
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class CV_EXPORTS Widget3D : public Widget
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{
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public:
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Widget3D() {}
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void setPose(const Affine3f &pose);
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void updatePose(const Affine3f &pose);
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Affine3f getPose() const;
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protected:
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Widget(bool text_widget);
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void setColor(const Color &color);
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private:
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class Impl;
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Impl* impl_;
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struct MatrixConverter;
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void create();
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void release();
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void create(bool text_widget);
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friend struct WidgetAccessor;
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};
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class CV_EXPORTS LineWidget : public Widget
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/////////////////////////////////////////////////////////////////////////////
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/// The base class for all 2D widgets
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class CV_EXPORTS Widget2D : public Widget
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{
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public:
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Widget2D() {}
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void setColor(const Color &color);
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};
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class CV_EXPORTS LineWidget : public Widget3D
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{
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public:
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LineWidget(const Point3f &pt1, const Point3f &pt2, const Color &color = Color::white());
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@ -46,72 +62,119 @@ namespace temp_viz
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void setLineWidth(float line_width);
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float getLineWidth();
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};
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class CV_EXPORTS PlaneWidget : public Widget
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class CV_EXPORTS PlaneWidget : public Widget3D
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{
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public:
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PlaneWidget(const Vec4f& coefs, double size = 1.0, const Color &color = Color::white());
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PlaneWidget(const Vec4f& coefs, const Point3f& pt, double size = 1.0, const Color &color = Color::white());
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};
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class CV_EXPORTS SphereWidget : public Widget
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class CV_EXPORTS SphereWidget : public Widget3D
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{
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public:
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SphereWidget(const cv::Point3f ¢er, float radius, int sphere_resolution = 10, const Color &color = Color::white());
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};
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class CV_EXPORTS ArrowWidget : public Widget
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class CV_EXPORTS ArrowWidget : public Widget3D
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{
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public:
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ArrowWidget(const Point3f& pt1, const Point3f& pt2, const Color &color = Color::white());
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};
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class CV_EXPORTS CircleWidget : public Widget
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class CV_EXPORTS CircleWidget : public Widget3D
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{
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public:
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CircleWidget(const Point3f& pt, double radius, double thickness = 0.01, const Color &color = Color::white());
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};
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class CV_EXPORTS CylinderWidget : public Widget
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class CV_EXPORTS CylinderWidget : public Widget3D
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{
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public:
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CylinderWidget(const Point3f& pt_on_axis, const Point3f& axis_direction, double radius, int numsides = 30, const Color &color = Color::white());
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};
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class CV_EXPORTS CubeWidget : public Widget
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class CV_EXPORTS CubeWidget : public Widget3D
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{
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public:
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CubeWidget(const Point3f& pt_min, const Point3f& pt_max, bool wire_frame = true, const Color &color = Color::white());
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};
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class CV_EXPORTS CoordinateSystemWidget : public Widget
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class CV_EXPORTS CoordinateSystemWidget : public Widget3D
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{
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public:
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CoordinateSystemWidget(double scale, const Affine3f& affine);
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};
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class CV_EXPORTS TextWidget : public Widget
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class CV_EXPORTS PolyLineWidget : public Widget3D
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{
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public:
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PolyLineWidget(InputArray _points, const Color &color = Color::white());
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private:
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struct CopyImpl;
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};
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class CV_EXPORTS GridWidget : public Widget3D
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{
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public:
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GridWidget(Vec2i dimensions, Vec2d spacing, const Color &color = Color::white());
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};
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class CV_EXPORTS Text3DWidget : public Widget3D
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{
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public:
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Text3DWidget(const String &text, const Point3f &position, double text_scale = 1.0, const Color &color = Color::white());
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void setText(const String &text);
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String getText() const;
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};
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class CV_EXPORTS TextWidget : public Widget2D
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{
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public:
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TextWidget(const String &text, const Point2i &pos, int font_size = 10, const Color &color = Color::white());
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// TODO Overload setColor method, and hide setPose, updatePose, getPose methods
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void setText(const String &text);
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String getText() const;
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};
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class CV_EXPORTS CloudWidget : public Widget
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class CV_EXPORTS CloudWidget : public Widget3D
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{
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public:
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CloudWidget(InputArray _cloud, InputArray _colors);
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CloudWidget(InputArray _cloud, const Color &color = Color::white());
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private:
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struct CreateCloudWidget;
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};
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class CV_EXPORTS CloudNormalsWidget : public Widget
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class CV_EXPORTS CloudNormalsWidget : public Widget3D
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{
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public:
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CloudNormalsWidget(InputArray _cloud, InputArray _normals, int level = 100, float scale = 0.02f, const Color &color = Color::white());
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private:
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struct ApplyCloudNormals;
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};
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template<> CV_EXPORTS Widget2D Widget::cast<Widget2D>();
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template<> CV_EXPORTS Widget3D Widget::cast<Widget3D>();
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template<> CV_EXPORTS LineWidget Widget::cast<LineWidget>();
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template<> CV_EXPORTS PlaneWidget Widget::cast<PlaneWidget>();
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template<> CV_EXPORTS SphereWidget Widget::cast<SphereWidget>();
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template<> CV_EXPORTS CylinderWidget Widget::cast<CylinderWidget>();
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template<> CV_EXPORTS ArrowWidget Widget::cast<ArrowWidget>();
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template<> CV_EXPORTS CircleWidget Widget::cast<CircleWidget>();
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template<> CV_EXPORTS CubeWidget Widget::cast<CubeWidget>();
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template<> CV_EXPORTS CoordinateSystemWidget Widget::cast<CoordinateSystemWidget>();
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template<> CV_EXPORTS PolyLineWidget Widget::cast<PolyLineWidget>();
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template<> CV_EXPORTS GridWidget Widget::cast<GridWidget>();
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template<> CV_EXPORTS Text3DWidget Widget::cast<Text3DWidget>();
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template<> CV_EXPORTS TextWidget Widget::cast<TextWidget>();
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template<> CV_EXPORTS CloudWidget Widget::cast<CloudWidget>();
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template<> CV_EXPORTS CloudNormalsWidget Widget::cast<CloudNormalsWidget>();
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}
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@ -52,36 +52,15 @@ public:
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void setBackgroundColor (const Color& color);
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bool addText (const String &text, int xpos, int ypos, const Color& color, int fontsize = 10, const String& id = "");
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bool updateText (const String &text, int xpos, int ypos, const Color& color, int fontsize = 10, const String& id = "");
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/** \brief Set the pose of an existing shape. Returns false if the shape doesn't exist, true if the pose was succesfully updated. */
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bool updateShapePose (const String& id, const Affine3f& pose);
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bool addText3D (const String &text, const Point3f &position, const Color& color, double textScale = 1.0, const String& id = "");
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bool addPointCloudNormals (const cv::Mat &cloud, const cv::Mat& normals, int level = 100, float scale = 0.02f, const String& id = "cloud");
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/** \brief If the id exists, updates the point cloud; otherwise, adds a new point cloud to the scene
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* \param[in] id a variable to identify the point cloud
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* \param[in] cloud cloud input in x,y,z coordinates
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* \param[in] colors color input in the same order of the points or single uniform color
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* \param[in] pose transform to be applied on the point cloud
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*/
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void showPointCloud(const String& id, InputArray cloud, InputArray colors, const Affine3f& pose = Affine3f::Identity());
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void showPointCloud(const String& id, InputArray cloud, const Color& color, const Affine3f& pose = Affine3f::Identity());
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bool addPolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
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bool updatePolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
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bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id = "polyline");
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void setPointCloudColor (const Color& color, const String& id = "cloud");
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bool setPointCloudRenderingProperties (int property, double value, const String& id = "cloud");
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bool getPointCloudRenderingProperties (int property, double &value, const String& id = "cloud");
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bool setShapeRenderingProperties (int property, double value, const String& id);
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void setShapeColor (const Color& color, const String& id);
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/** \brief Set whether the point cloud is selected or not
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* \param[in] selected whether the cloud is selected or not (true = selected)
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@ -200,10 +179,11 @@ public:
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void setSize (int xw, int yw);
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void showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity());
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bool removeWidget(const String &id);
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void removeWidget(const String &id);
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Widget getWidget(const String &id) const;
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bool setWidgetPose(const String &id, const Affine3f &pose);
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bool updateWidgetPose(const String &id, const Affine3f &pose);
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void setWidgetPose(const String &id, const Affine3f &pose);
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void updateWidgetPose(const String &id, const Affine3f &pose);
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Affine3f getWidgetPose(const String &id) const;
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void all_data();
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@ -8,7 +8,7 @@ namespace temp_viz
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// line widget implementation
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temp_viz::LineWidget::LineWidget(const Point3f &pt1, const Point3f &pt2, const Color &color)
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{
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{
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vtkSmartPointer<vtkLineSource> line = vtkSmartPointer<vtkLineSource>::New();
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line->SetPoint1 (pt1.x, pt1.y, pt1.z);
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line->SetPoint2 (pt2.x, pt2.y, pt2.z);
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@ -17,29 +17,38 @@ temp_viz::LineWidget::LineWidget(const Point3f &pt1, const Point3f &pt2, const C
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(line->GetOutput ());
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
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actor->SetMapper(mapper);
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WidgetAccessor::setProp(*this, actor);
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setColor(color);
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}
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void temp_viz::LineWidget::setLineWidth(float line_width)
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{
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
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CV_Assert(actor);
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actor->GetProperty()->SetLineWidth(line_width);
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}
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float temp_viz::LineWidget::getLineWidth()
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{
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
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CV_Assert(actor);
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return actor->GetProperty()->GetLineWidth();
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}
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template<> temp_viz::LineWidget temp_viz::Widget::cast<temp_viz::LineWidget>()
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{
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Widget3D widget = this->cast<Widget3D>();
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return static_cast<LineWidget&>(widget);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// plane widget implementation
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temp_viz::PlaneWidget::PlaneWidget(const Vec4f& coefs, double size, const Color &color)
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{
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{
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vtkSmartPointer<vtkPlaneSource> plane = vtkSmartPointer<vtkPlaneSource>::New ();
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plane->SetNormal (coefs[0], coefs[1], coefs[2]);
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double norm = cv::norm(cv::Vec3f(coefs.val));
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@ -48,10 +57,11 @@ temp_viz::PlaneWidget::PlaneWidget(const Vec4f& coefs, double size, const Color
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(plane->GetOutput ());
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
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actor->SetMapper(mapper);
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actor->SetScale(size);
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WidgetAccessor::setProp(*this, actor);
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setColor(color);
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}
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@ -69,13 +79,20 @@ temp_viz::PlaneWidget::PlaneWidget(const Vec4f& coefs, const Point3f& pt, double
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(plane->GetOutput ());
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
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actor->SetMapper(mapper);
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actor->SetScale(size);
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WidgetAccessor::setProp(*this, actor);
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setColor(color);
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}
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template<> temp_viz::PlaneWidget temp_viz::Widget::cast<temp_viz::PlaneWidget>()
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{
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Widget3D widget = this->cast<Widget3D>();
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return static_cast<PlaneWidget&>(widget);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// sphere widget implementation
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@ -92,12 +109,19 @@ temp_viz::SphereWidget::SphereWidget(const cv::Point3f ¢er, float radius, in
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(sphere->GetOutput ());
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
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actor->SetMapper(mapper);
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WidgetAccessor::setProp(*this, actor);
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setColor(color);
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}
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template<> temp_viz::SphereWidget temp_viz::Widget::cast<temp_viz::SphereWidget>()
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{
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Widget3D widget = this->cast<Widget3D>();
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return static_cast<SphereWidget&>(widget);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// arrow widget implementation
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@ -154,12 +178,19 @@ temp_viz::ArrowWidget::ArrowWidget(const Point3f& pt1, const Point3f& pt2, const
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(transformPD->GetOutput ());
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
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actor->SetMapper(mapper);
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WidgetAccessor::setProp(*this, actor);
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setColor(color);
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}
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||||
template<> temp_viz::ArrowWidget temp_viz::Widget::cast<temp_viz::ArrowWidget>()
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||||
{
|
||||
Widget3D widget = this->cast<Widget3D>();
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||||
return static_cast<ArrowWidget&>(widget);
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}
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||||
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||||
///////////////////////////////////////////////////////////////////////////////////////////////
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||||
/// circle widget implementation
|
||||
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||||
@ -183,17 +214,24 @@ temp_viz::CircleWidget::CircleWidget(const temp_viz::Point3f& pt, double radius,
|
||||
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
|
||||
mapper->SetInput(tf->GetOutput ());
|
||||
|
||||
vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
|
||||
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
|
||||
actor->SetMapper(mapper);
|
||||
|
||||
WidgetAccessor::setProp(*this, actor);
|
||||
setColor(color);
|
||||
}
|
||||
|
||||
template<> temp_viz::CircleWidget temp_viz::Widget::cast<temp_viz::CircleWidget>()
|
||||
{
|
||||
Widget3D widget = this->cast<Widget3D>();
|
||||
return static_cast<CircleWidget&>(widget);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// cylinder widget implementation
|
||||
|
||||
temp_viz::CylinderWidget::CylinderWidget(const Point3f& pt_on_axis, const Point3f& axis_direction, double radius, int numsides, const Color &color)
|
||||
{
|
||||
{
|
||||
const cv::Point3f pt2 = pt_on_axis + axis_direction;
|
||||
vtkSmartPointer<vtkLineSource> line = vtkSmartPointer<vtkLineSource>::New ();
|
||||
line->SetPoint1 (pt_on_axis.x, pt_on_axis.y, pt_on_axis.z);
|
||||
@ -207,12 +245,19 @@ temp_viz::CylinderWidget::CylinderWidget(const Point3f& pt_on_axis, const Point3
|
||||
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
|
||||
mapper->SetInput(tuber->GetOutput ());
|
||||
|
||||
vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
|
||||
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New ();
|
||||
actor->SetMapper(mapper);
|
||||
|
||||
WidgetAccessor::setProp(*this, actor);
|
||||
setColor(color);
|
||||
}
|
||||
|
||||
template<> temp_viz::CylinderWidget temp_viz::Widget::cast<temp_viz::CylinderWidget>()
|
||||
{
|
||||
Widget3D widget = this->cast<Widget3D>();
|
||||
return static_cast<CylinderWidget&>(widget);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// cylinder widget implementation
|
||||
|
||||
@ -224,15 +269,22 @@ temp_viz::CubeWidget::CubeWidget(const Point3f& pt_min, const Point3f& pt_max, b
|
||||
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
|
||||
mapper->SetInput(cube->GetOutput ());
|
||||
|
||||
vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
|
||||
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
|
||||
actor->SetMapper(mapper);
|
||||
|
||||
if (wire_frame)
|
||||
actor->GetProperty ()->SetRepresentationToWireframe ();
|
||||
|
||||
WidgetAccessor::setProp(*this, actor);
|
||||
setColor(color);
|
||||
}
|
||||
|
||||
template<> temp_viz::CubeWidget temp_viz::Widget::cast<temp_viz::CubeWidget>()
|
||||
{
|
||||
Widget3D widget = this->cast<Widget3D>();
|
||||
return static_cast<CubeWidget&>(widget);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// coordinate system widget implementation
|
||||
|
||||
@ -264,7 +316,7 @@ temp_viz::CoordinateSystemWidget::CoordinateSystemWidget(double scale, const Aff
|
||||
mapper->SetScalarModeToUsePointData ();
|
||||
mapper->SetInput(axes_tubes->GetOutput ());
|
||||
|
||||
vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
|
||||
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
|
||||
actor->SetMapper(mapper);
|
||||
|
||||
cv::Vec3d t = affine.translation();
|
||||
@ -280,14 +332,183 @@ temp_viz::CoordinateSystemWidget::CoordinateSystemWidget(double scale, const Aff
|
||||
|
||||
actor->SetOrientation(0,0,0);
|
||||
actor->RotateWXYZ(r_angle*180/CV_PI,rvec[0], rvec[1], rvec[2]);
|
||||
|
||||
WidgetAccessor::setProp(*this, actor);
|
||||
}
|
||||
|
||||
template<> temp_viz::CoordinateSystemWidget temp_viz::Widget::cast<temp_viz::CoordinateSystemWidget>()
|
||||
{
|
||||
Widget3D widget = this->cast<Widget3D>();
|
||||
return static_cast<CoordinateSystemWidget&>(widget);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// polyline widget implementation
|
||||
|
||||
struct temp_viz::PolyLineWidget::CopyImpl
|
||||
{
|
||||
template<typename _Tp>
|
||||
static void copy(const Mat& source, Vec<_Tp, 3> *output, vtkSmartPointer<vtkPolyLine> polyLine)
|
||||
{
|
||||
int s_chs = source.channels();
|
||||
|
||||
for(int y = 0, id = 0; y < source.rows; ++y)
|
||||
{
|
||||
const _Tp* srow = source.ptr<_Tp>(y);
|
||||
|
||||
for(int x = 0; x < source.cols; ++x, srow += s_chs, ++id)
|
||||
{
|
||||
*output++ = Vec<_Tp, 3>(srow);
|
||||
polyLine->GetPointIds()->SetId(id,id);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
temp_viz::PolyLineWidget::PolyLineWidget(InputArray _pointData, const Color &color)
|
||||
{
|
||||
Mat pointData = _pointData.getMat();
|
||||
CV_Assert(pointData.type() == CV_32FC3 || pointData.type() == CV_32FC4 || pointData.type() == CV_64FC3 || pointData.type() == CV_64FC4);
|
||||
vtkIdType nr_points = pointData.total();
|
||||
|
||||
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New ();
|
||||
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New ();
|
||||
vtkSmartPointer<vtkPolyLine> polyLine = vtkSmartPointer<vtkPolyLine>::New ();
|
||||
|
||||
if (pointData.depth() == CV_32F)
|
||||
points->SetDataTypeToFloat();
|
||||
else
|
||||
points->SetDataTypeToDouble();
|
||||
|
||||
points->SetNumberOfPoints(nr_points);
|
||||
polyLine->GetPointIds()->SetNumberOfIds(nr_points);
|
||||
|
||||
if (pointData.depth() == CV_32F)
|
||||
{
|
||||
// Get a pointer to the beginning of the data array
|
||||
Vec3f *data_beg = vtkpoints_data<float>(points);
|
||||
CopyImpl::copy(pointData, data_beg, polyLine);
|
||||
}
|
||||
else if (pointData.depth() == CV_64F)
|
||||
{
|
||||
// Get a pointer to the beginning of the data array
|
||||
Vec3d *data_beg = vtkpoints_data<double>(points);
|
||||
CopyImpl::copy(pointData, data_beg, polyLine);
|
||||
}
|
||||
|
||||
vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
|
||||
cells->InsertNextCell(polyLine);
|
||||
|
||||
polyData->SetPoints(points);
|
||||
polyData->SetLines(cells);
|
||||
|
||||
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
|
||||
mapper->SetInput(polyData);
|
||||
|
||||
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
|
||||
actor->SetMapper(mapper);
|
||||
|
||||
WidgetAccessor::setProp(*this, actor);
|
||||
setColor(color);
|
||||
}
|
||||
|
||||
template<> temp_viz::PolyLineWidget temp_viz::Widget::cast<temp_viz::PolyLineWidget>()
|
||||
{
|
||||
Widget3D widget = this->cast<Widget3D>();
|
||||
return static_cast<PolyLineWidget&>(widget);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// grid widget implementation
|
||||
|
||||
temp_viz::GridWidget::GridWidget(Vec2i dimensions, Vec2d spacing, const Color &color)
|
||||
{
|
||||
// Create the grid using image data
|
||||
vtkSmartPointer<vtkImageData> grid = vtkSmartPointer<vtkImageData>::New();
|
||||
|
||||
// Add 1 to dimensions because in ImageData dimensions is the number of lines
|
||||
// - however here it means number of cells
|
||||
grid->SetDimensions(dimensions[0]+1, dimensions[1]+1, 1);
|
||||
grid->SetSpacing(spacing[0], spacing[1], 0.);
|
||||
|
||||
// Set origin of the grid to be the middle of the grid
|
||||
grid->SetOrigin(dimensions[0] * spacing[0] * (-0.5), dimensions[1] * spacing[1] * (-0.5), 0);
|
||||
|
||||
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New();
|
||||
mapper->SetInput(grid);
|
||||
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
|
||||
actor->SetMapper(mapper);
|
||||
|
||||
// Show it as wireframe
|
||||
actor->GetProperty ()->SetRepresentationToWireframe ();
|
||||
WidgetAccessor::setProp(*this, actor);
|
||||
}
|
||||
|
||||
template<> temp_viz::GridWidget temp_viz::Widget::cast<temp_viz::GridWidget>()
|
||||
{
|
||||
Widget3D widget = this->cast<Widget3D>();
|
||||
return static_cast<GridWidget&>(widget);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// text3D widget implementation
|
||||
|
||||
temp_viz::Text3DWidget::Text3DWidget(const String &text, const Point3f &position, double text_scale, const Color &color)
|
||||
{
|
||||
vtkSmartPointer<vtkVectorText> textSource = vtkSmartPointer<vtkVectorText>::New ();
|
||||
textSource->SetText (text.c_str());
|
||||
textSource->Update ();
|
||||
|
||||
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New ();
|
||||
mapper->SetInputConnection (textSource->GetOutputPort ());
|
||||
|
||||
vtkSmartPointer<vtkFollower> actor = vtkSmartPointer<vtkFollower>::New ();
|
||||
actor->SetMapper (mapper);
|
||||
actor->SetPosition (position.x, position.y, position.z);
|
||||
actor->SetScale (text_scale);
|
||||
|
||||
WidgetAccessor::setProp(*this, actor);
|
||||
setColor(color);
|
||||
}
|
||||
|
||||
void temp_viz::Text3DWidget::setText(const String &text)
|
||||
{
|
||||
vtkFollower *actor = vtkFollower::SafeDownCast(WidgetAccessor::getProp(*this));
|
||||
CV_Assert(actor);
|
||||
|
||||
// Update text source
|
||||
vtkPolyDataMapper *mapper = vtkPolyDataMapper::SafeDownCast(actor->GetMapper());
|
||||
vtkVectorText * textSource = vtkVectorText::SafeDownCast(mapper->GetInputConnection(0,0)->GetProducer());
|
||||
CV_Assert(textSource);
|
||||
|
||||
textSource->SetText(text.c_str());
|
||||
textSource->Update();
|
||||
}
|
||||
|
||||
temp_viz::String temp_viz::Text3DWidget::getText() const
|
||||
{
|
||||
vtkFollower *actor = vtkFollower::SafeDownCast(WidgetAccessor::getProp(*this));
|
||||
CV_Assert(actor);
|
||||
|
||||
vtkPolyDataMapper *mapper = vtkPolyDataMapper::SafeDownCast(actor->GetMapper());
|
||||
vtkVectorText * textSource = vtkVectorText::SafeDownCast(mapper->GetInputConnection(0,0)->GetProducer());
|
||||
CV_Assert(textSource);
|
||||
|
||||
return textSource->GetText();
|
||||
}
|
||||
|
||||
template<> temp_viz::Text3DWidget temp_viz::Widget::cast<temp_viz::Text3DWidget>()
|
||||
{
|
||||
Widget3D widget = this->cast<Widget3D>();
|
||||
return static_cast<Text3DWidget&>(widget);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// text widget implementation
|
||||
|
||||
temp_viz::TextWidget::TextWidget(const String &text, const Point2i &pos, int font_size, const Color &color) : Widget(true)
|
||||
temp_viz::TextWidget::TextWidget(const String &text, const Point2i &pos, int font_size, const Color &color)
|
||||
{
|
||||
vtkTextActor *actor = vtkTextActor::SafeDownCast(WidgetAccessor::getActor(*this));
|
||||
vtkSmartPointer<vtkTextActor> actor = vtkSmartPointer<vtkTextActor>::New();
|
||||
actor->SetPosition (pos.x, pos.y);
|
||||
actor->SetInput (text.c_str ());
|
||||
|
||||
@ -299,6 +520,28 @@ temp_viz::TextWidget::TextWidget(const String &text, const Point2i &pos, int fon
|
||||
|
||||
Color c = vtkcolor(color);
|
||||
tprop->SetColor (c.val);
|
||||
|
||||
WidgetAccessor::setProp(*this, actor);
|
||||
}
|
||||
|
||||
template<> temp_viz::TextWidget temp_viz::Widget::cast<temp_viz::TextWidget>()
|
||||
{
|
||||
Widget2D widget = this->cast<Widget2D>();
|
||||
return static_cast<TextWidget&>(widget);
|
||||
}
|
||||
|
||||
void temp_viz::TextWidget::setText(const String &text)
|
||||
{
|
||||
vtkTextActor *actor = vtkTextActor::SafeDownCast(WidgetAccessor::getProp(*this));
|
||||
CV_Assert(actor);
|
||||
actor->SetInput(text.c_str());
|
||||
}
|
||||
|
||||
temp_viz::String temp_viz::TextWidget::getText() const
|
||||
{
|
||||
vtkTextActor *actor = vtkTextActor::SafeDownCast(WidgetAccessor::getProp(*this));
|
||||
CV_Assert(actor);
|
||||
return actor->GetInput();
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -316,8 +559,6 @@ struct temp_viz::CloudWidget::CreateCloudWidget
|
||||
vtkSmartPointer<vtkPoints> points = polydata->GetPoints();
|
||||
vtkSmartPointer<vtkIdTypeArray> initcells;
|
||||
nr_points = cloud.total();
|
||||
|
||||
points = polydata->GetPoints ();
|
||||
|
||||
if (!points)
|
||||
{
|
||||
@ -400,7 +641,7 @@ temp_viz::CloudWidget::CloudWidget(InputArray _cloud, InputArray _colors)
|
||||
CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
|
||||
CV_Assert(colors.type() == CV_8UC3 && cloud.size() == colors.size());
|
||||
|
||||
vtkLODActor * actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
|
||||
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
|
||||
vtkIdType nr_points;
|
||||
vtkSmartPointer<vtkPolyData> polydata = CreateCloudWidget::create(cloud, nr_points);
|
||||
|
||||
@ -434,6 +675,8 @@ temp_viz::CloudWidget::CloudWidget(InputArray _cloud, InputArray _colors)
|
||||
actor->GetProperty ()->SetInterpolationToFlat ();
|
||||
actor->GetProperty ()->BackfaceCullingOn ();
|
||||
actor->SetMapper (mapper);
|
||||
|
||||
WidgetAccessor::setProp(*this, actor);
|
||||
}
|
||||
|
||||
temp_viz::CloudWidget::CloudWidget(InputArray _cloud, const Color &color)
|
||||
@ -441,7 +684,7 @@ temp_viz::CloudWidget::CloudWidget(InputArray _cloud, const Color &color)
|
||||
Mat cloud = _cloud.getMat();
|
||||
CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
|
||||
|
||||
vtkLODActor * actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
|
||||
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
|
||||
vtkIdType nr_points;
|
||||
vtkSmartPointer<vtkPolyData> polydata = CreateCloudWidget::create(cloud, nr_points);
|
||||
|
||||
@ -460,9 +703,16 @@ temp_viz::CloudWidget::CloudWidget(InputArray _cloud, const Color &color)
|
||||
actor->GetProperty ()->BackfaceCullingOn ();
|
||||
actor->SetMapper (mapper);
|
||||
|
||||
WidgetAccessor::setProp(*this, actor);
|
||||
setColor(color);
|
||||
}
|
||||
|
||||
template<> temp_viz::CloudWidget temp_viz::Widget::cast<temp_viz::CloudWidget>()
|
||||
{
|
||||
Widget3D widget = this->cast<Widget3D>();
|
||||
return static_cast<CloudWidget&>(widget);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// cloud normals widget implementation
|
||||
|
||||
@ -550,7 +800,7 @@ temp_viz::CloudNormalsWidget::CloudNormalsWidget(InputArray _cloud, InputArray _
|
||||
Mat normals = _normals.getMat();
|
||||
CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
|
||||
CV_Assert(cloud.size() == normals.size() && cloud.type() == normals.type());
|
||||
|
||||
|
||||
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
|
||||
vtkSmartPointer<vtkCellArray> lines = vtkSmartPointer<vtkCellArray>::New();
|
||||
vtkIdType nr_normals = 0;
|
||||
@ -589,7 +839,14 @@ temp_viz::CloudNormalsWidget::CloudNormalsWidget(InputArray _cloud, InputArray _
|
||||
mapper->SetColorModeToMapScalars();
|
||||
mapper->SetScalarModeToUsePointData();
|
||||
|
||||
vtkLODActor * actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
|
||||
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
|
||||
actor->SetMapper(mapper);
|
||||
WidgetAccessor::setProp(*this, actor);
|
||||
setColor(color);
|
||||
}
|
||||
}
|
||||
|
||||
template<> temp_viz::CloudNormalsWidget temp_viz::Widget::cast<temp_viz::CloudNormalsWidget>()
|
||||
{
|
||||
Widget3D widget = this->cast<Widget3D>();
|
||||
return static_cast<CloudNormalsWidget&>(widget);
|
||||
}
|
||||
|
@ -17,21 +17,6 @@ void temp_viz::Viz3d::setBackgroundColor(const Color& color)
|
||||
impl_->setBackgroundColor(color);
|
||||
}
|
||||
|
||||
void temp_viz::Viz3d::showPointCloud(const String& id, InputArray cloud, InputArray colors, const Affine3f& pose)
|
||||
{
|
||||
impl_->showPointCloud(id, cloud, colors, pose);
|
||||
}
|
||||
|
||||
void temp_viz::Viz3d::showPointCloud(const String& id, InputArray cloud, const Color& color, const Affine3f& pose)
|
||||
{
|
||||
impl_->showPointCloud(id, cloud, color, pose);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::addPointCloudNormals (const Mat &cloud, const Mat& normals, int level, float scale, const String& id)
|
||||
{
|
||||
return impl_->addPointCloudNormals(cloud, normals, level, scale, id);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::addPolygonMesh (const Mesh3d& mesh, const String& id)
|
||||
{
|
||||
return impl_->addPolygonMesh(mesh, Mat(), id);
|
||||
@ -47,11 +32,6 @@ bool temp_viz::Viz3d::addPolylineFromPolygonMesh (const Mesh3d& mesh, const Stri
|
||||
return impl_->addPolylineFromPolygonMesh(mesh, id);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::addText (const String &text, int xpos, int ypos, const Color& color, int fontsize, const String& id)
|
||||
{
|
||||
return impl_->addText(text, xpos, ypos, color, fontsize, id);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::addPolygon(const Mat& cloud, const Color& color, const String& id)
|
||||
{
|
||||
return impl_->addPolygon(cloud, color, id);
|
||||
@ -84,19 +64,24 @@ void temp_viz::Viz3d::showWidget(const String &id, const Widget &widget, const A
|
||||
impl_->showWidget(id, widget, pose);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::removeWidget(const String &id)
|
||||
void temp_viz::Viz3d::removeWidget(const String &id)
|
||||
{
|
||||
return impl_->removeWidget(id);
|
||||
impl_->removeWidget(id);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::setWidgetPose(const String &id, const Affine3f &pose)
|
||||
temp_viz::Widget temp_viz::Viz3d::getWidget(const String &id) const
|
||||
{
|
||||
return impl_->setWidgetPose(id, pose);
|
||||
return impl_->getWidget(id);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::updateWidgetPose(const String &id, const Affine3f &pose)
|
||||
void temp_viz::Viz3d::setWidgetPose(const String &id, const Affine3f &pose)
|
||||
{
|
||||
return impl_->updateWidgetPose(id, pose);
|
||||
impl_->setWidgetPose(id, pose);
|
||||
}
|
||||
|
||||
void temp_viz::Viz3d::updateWidgetPose(const String &id, const Affine3f &pose)
|
||||
{
|
||||
impl_->updateWidgetPose(id, pose);
|
||||
}
|
||||
|
||||
temp_viz::Affine3f temp_viz::Viz3d::getWidgetPose(const String &id) const
|
||||
|
@ -36,347 +36,6 @@ void temp_viz::Viz3d::VizImpl::setWindowName (const std::string &name)
|
||||
void temp_viz::Viz3d::VizImpl::setPosition (int x, int y) { window_->SetPosition (x, y); }
|
||||
void temp_viz::Viz3d::VizImpl::setSize (int xw, int yw) { window_->SetSize (xw, yw); }
|
||||
|
||||
void temp_viz::Viz3d::VizImpl::showPointCloud(const String& id, InputArray _cloud, InputArray _colors, const Affine3f& pose)
|
||||
{
|
||||
Mat cloud = _cloud.getMat();
|
||||
Mat colors = _colors.getMat();
|
||||
CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
|
||||
CV_Assert(colors.type() == CV_8UC3 && cloud.size() == colors.size());
|
||||
|
||||
vtkSmartPointer<vtkPolyData> polydata;
|
||||
vtkSmartPointer<vtkCellArray> vertices;
|
||||
vtkSmartPointer<vtkPoints> points;
|
||||
vtkSmartPointer<vtkIdTypeArray> initcells;
|
||||
vtkIdType nr_points = cloud.total();
|
||||
|
||||
// If the cloud already exists, update otherwise create new one
|
||||
CloudActorMap::iterator am_it = cloud_actor_map_->find (id);
|
||||
bool exist = am_it == cloud_actor_map_->end();
|
||||
if (exist)
|
||||
{
|
||||
// Add as new cloud
|
||||
allocVtkPolyData(polydata);
|
||||
//polydata = vtkSmartPointer<vtkPolyData>::New ();
|
||||
vertices = vtkSmartPointer<vtkCellArray>::New ();
|
||||
polydata->SetVerts (vertices);
|
||||
|
||||
points = polydata->GetPoints ();
|
||||
|
||||
if (!points)
|
||||
{
|
||||
points = vtkSmartPointer<vtkPoints>::New ();
|
||||
if (cloud.depth() == CV_32F)
|
||||
points->SetDataTypeToFloat();
|
||||
else if (cloud.depth() == CV_64F)
|
||||
points->SetDataTypeToDouble();
|
||||
polydata->SetPoints (points);
|
||||
}
|
||||
points->SetNumberOfPoints (nr_points);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Update the cloud
|
||||
// Get the current poly data
|
||||
polydata = reinterpret_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->GetInput ();
|
||||
vertices = polydata->GetVerts ();
|
||||
points = polydata->GetPoints ();
|
||||
// Update the point data type based on the cloud
|
||||
if (cloud.depth() == CV_32F)
|
||||
points->SetDataTypeToFloat ();
|
||||
else if (cloud.depth() == CV_64F)
|
||||
points->SetDataTypeToDouble ();
|
||||
|
||||
points->SetNumberOfPoints (nr_points);
|
||||
}
|
||||
|
||||
if (cloud.depth() == CV_32F)
|
||||
{
|
||||
// Get a pointer to the beginning of the data array
|
||||
Vec3f *data_beg = vtkpoints_data<float>(points);
|
||||
Vec3f *data_end = NanFilter::copy(cloud, data_beg, cloud);
|
||||
std::transform(data_beg, data_end, data_beg, ApplyAffine(pose));
|
||||
nr_points = data_end - data_beg;
|
||||
|
||||
}
|
||||
else if (cloud.depth() == CV_64F)
|
||||
{
|
||||
// Get a pointer to the beginning of the data array
|
||||
Vec3d *data_beg = vtkpoints_data<double>(points);
|
||||
Vec3d *data_end = NanFilter::copy(cloud, data_beg, cloud);
|
||||
std::transform(data_beg, data_end, data_beg, ApplyAffine(pose));
|
||||
nr_points = data_end - data_beg;
|
||||
}
|
||||
|
||||
points->SetNumberOfPoints (nr_points);
|
||||
|
||||
vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData ();
|
||||
|
||||
if (exist)
|
||||
updateCells (cells, initcells, nr_points);
|
||||
else
|
||||
updateCells (cells, am_it->second.cells, nr_points);
|
||||
|
||||
// Set the cells and the vertices
|
||||
vertices->SetCells (nr_points, cells);
|
||||
|
||||
// Get a random color
|
||||
Vec3b* colors_data = new Vec3b[nr_points];
|
||||
NanFilter::copy(colors, colors_data, cloud);
|
||||
|
||||
vtkSmartPointer<vtkUnsignedCharArray> scalars = vtkSmartPointer<vtkUnsignedCharArray>::New ();
|
||||
scalars->SetNumberOfComponents (3);
|
||||
scalars->SetNumberOfTuples (nr_points);
|
||||
scalars->SetArray (colors_data->val, 3 * nr_points, 0);
|
||||
|
||||
// Assign the colors
|
||||
Vec2d minmax;
|
||||
polydata->GetPointData ()->SetScalars (scalars);
|
||||
scalars->GetRange (minmax.val);
|
||||
|
||||
// If this is the new point cloud, a new actor is created
|
||||
if (exist)
|
||||
{
|
||||
vtkSmartPointer<vtkLODActor> actor;
|
||||
createActorFromVTKDataSet (polydata, actor);
|
||||
|
||||
actor->GetMapper ()->SetScalarRange (minmax.val);
|
||||
|
||||
// Add it to all renderers
|
||||
renderer_->AddActor (actor);
|
||||
|
||||
// Save the pointer/ID pair to the global actor map
|
||||
(*cloud_actor_map_)[id].actor = actor;
|
||||
(*cloud_actor_map_)[id].cells = initcells;
|
||||
|
||||
const Eigen::Vector4f sensor_origin = Eigen::Vector4f::Zero ();
|
||||
const Eigen::Quaternionf sensor_orientation = Eigen::Quaternionf::Identity ();
|
||||
|
||||
// Save the viewpoint transformation matrix to the global actor map
|
||||
vtkSmartPointer<vtkMatrix4x4> transformation = vtkSmartPointer<vtkMatrix4x4>::New();
|
||||
convertToVtkMatrix (sensor_origin, sensor_orientation, transformation);
|
||||
|
||||
(*cloud_actor_map_)[id].viewpoint_transformation_ = transformation;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Update the mapper
|
||||
reinterpret_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->SetInput (polydata);
|
||||
am_it->second.actor->GetMapper ()->ScalarVisibilityOn();
|
||||
am_it->second.actor->Modified ();
|
||||
}
|
||||
}
|
||||
|
||||
void temp_viz::Viz3d::VizImpl::showPointCloud(const String& id, InputArray _cloud, const Color& color, const Affine3f& pose)
|
||||
{
|
||||
Mat cloud = _cloud.getMat();
|
||||
CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
|
||||
|
||||
vtkSmartPointer<vtkPolyData> polydata;
|
||||
vtkSmartPointer<vtkCellArray> vertices;
|
||||
vtkSmartPointer<vtkPoints> points;
|
||||
vtkSmartPointer<vtkIdTypeArray> initcells;
|
||||
vtkIdType nr_points = cloud.total();
|
||||
|
||||
// If the cloud already exists, update otherwise create new one
|
||||
CloudActorMap::iterator am_it = cloud_actor_map_->find (id);
|
||||
bool exist = am_it == cloud_actor_map_->end();
|
||||
if (exist)
|
||||
{
|
||||
// Add as new cloud
|
||||
allocVtkPolyData(polydata);
|
||||
//polydata = vtkSmartPointer<vtkPolyData>::New ();
|
||||
vertices = vtkSmartPointer<vtkCellArray>::New ();
|
||||
polydata->SetVerts (vertices);
|
||||
|
||||
points = polydata->GetPoints ();
|
||||
|
||||
if (!points)
|
||||
{
|
||||
points = vtkSmartPointer<vtkPoints>::New ();
|
||||
if (cloud.depth() == CV_32F)
|
||||
points->SetDataTypeToFloat();
|
||||
else if (cloud.depth() == CV_64F)
|
||||
points->SetDataTypeToDouble();
|
||||
polydata->SetPoints (points);
|
||||
}
|
||||
points->SetNumberOfPoints (nr_points);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Update the cloud
|
||||
// Get the current poly data
|
||||
polydata = reinterpret_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->GetInput ();
|
||||
vertices = polydata->GetVerts ();
|
||||
points = polydata->GetPoints ();
|
||||
// Update the point data type based on the cloud
|
||||
if (cloud.depth() == CV_32F)
|
||||
points->SetDataTypeToFloat ();
|
||||
else if (cloud.depth() == CV_64F)
|
||||
points->SetDataTypeToDouble ();
|
||||
|
||||
points->SetNumberOfPoints (nr_points);
|
||||
}
|
||||
|
||||
if (cloud.depth() == CV_32F)
|
||||
{
|
||||
// Get a pointer to the beginning of the data array
|
||||
Vec3f *data_beg = vtkpoints_data<float>(points);
|
||||
Vec3f *data_end = NanFilter::copy(cloud, data_beg, cloud);
|
||||
std::transform(data_beg, data_end, data_beg, ApplyAffine(pose));
|
||||
nr_points = data_end - data_beg;
|
||||
|
||||
}
|
||||
else if (cloud.depth() == CV_64F)
|
||||
{
|
||||
// Get a pointer to the beginning of the data array
|
||||
Vec3d *data_beg = vtkpoints_data<double>(points);
|
||||
Vec3d *data_end = NanFilter::copy(cloud, data_beg, cloud);
|
||||
std::transform(data_beg, data_end, data_beg, ApplyAffine(pose));
|
||||
nr_points = data_end - data_beg;
|
||||
}
|
||||
|
||||
points->SetNumberOfPoints (nr_points);
|
||||
|
||||
vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData ();
|
||||
|
||||
if (exist)
|
||||
updateCells (cells, initcells, nr_points);
|
||||
else
|
||||
updateCells (cells, am_it->second.cells, nr_points);
|
||||
|
||||
// Set the cells and the vertices
|
||||
vertices->SetCells (nr_points, cells);
|
||||
|
||||
// Get a random color
|
||||
Color c = vtkcolor(color);
|
||||
polydata->GetPointData ()->SetScalars (0);
|
||||
|
||||
// If this is the new point cloud, a new actor is created
|
||||
if (exist)
|
||||
{
|
||||
vtkSmartPointer<vtkLODActor> actor;
|
||||
createActorFromVTKDataSet (polydata, actor, false);
|
||||
|
||||
actor->GetProperty ()->SetColor(c.val);
|
||||
|
||||
// Add it to all renderers
|
||||
renderer_->AddActor (actor);
|
||||
|
||||
// Save the pointer/ID pair to the global actor map
|
||||
(*cloud_actor_map_)[id].actor = actor;
|
||||
(*cloud_actor_map_)[id].cells = initcells;
|
||||
|
||||
const Eigen::Vector4f sensor_origin = Eigen::Vector4f::Zero ();
|
||||
const Eigen::Quaternionf sensor_orientation = Eigen::Quaternionf::Identity ();
|
||||
|
||||
// Save the viewpoint transformation matrix to the global actor map
|
||||
vtkSmartPointer<vtkMatrix4x4> transformation = vtkSmartPointer<vtkMatrix4x4>::New();
|
||||
convertToVtkMatrix (sensor_origin, sensor_orientation, transformation);
|
||||
|
||||
(*cloud_actor_map_)[id].viewpoint_transformation_ = transformation;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Update the mapper
|
||||
reinterpret_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->SetInput (polydata);
|
||||
am_it->second.actor->GetProperty ()->SetColor(c.val);
|
||||
am_it->second.actor->GetMapper ()->ScalarVisibilityOff();
|
||||
am_it->second.actor->Modified ();
|
||||
}
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::VizImpl::addPointCloudNormals (const cv::Mat &cloud, const cv::Mat& normals, int level, float scale, const std::string &id)
|
||||
{
|
||||
CV_Assert(cloud.size() == normals.size() && cloud.type() == CV_32FC3 && normals.type() == CV_32FC3);
|
||||
|
||||
if (cloud_actor_map_->find (id) != cloud_actor_map_->end ())
|
||||
return false;
|
||||
|
||||
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
|
||||
vtkSmartPointer<vtkCellArray> lines = vtkSmartPointer<vtkCellArray>::New();
|
||||
|
||||
points->SetDataTypeToFloat ();
|
||||
vtkSmartPointer<vtkFloatArray> data = vtkSmartPointer<vtkFloatArray>::New ();
|
||||
data->SetNumberOfComponents (3);
|
||||
|
||||
vtkIdType nr_normals = 0;
|
||||
float* pts = 0;
|
||||
|
||||
// If the cloud is organized, then distribute the normal step in both directions
|
||||
if (cloud.cols > 1 && cloud.rows > 1)
|
||||
{
|
||||
vtkIdType point_step = static_cast<vtkIdType> (sqrt (double (level)));
|
||||
nr_normals = (static_cast<vtkIdType> ((cloud.cols - 1)/ point_step) + 1) *
|
||||
(static_cast<vtkIdType> ((cloud.rows - 1) / point_step) + 1);
|
||||
pts = new float[2 * nr_normals * 3];
|
||||
|
||||
vtkIdType cell_count = 0;
|
||||
for (vtkIdType y = 0; y < cloud.rows; y += point_step)
|
||||
for (vtkIdType x = 0; x < cloud.cols; x += point_step)
|
||||
{
|
||||
cv::Point3f p = cloud.at<cv::Point3f>(y, x);
|
||||
cv::Point3f n = normals.at<cv::Point3f>(y, x) * scale;
|
||||
|
||||
pts[2 * cell_count * 3 + 0] = p.x;
|
||||
pts[2 * cell_count * 3 + 1] = p.y;
|
||||
pts[2 * cell_count * 3 + 2] = p.z;
|
||||
pts[2 * cell_count * 3 + 3] = p.x + n.x;
|
||||
pts[2 * cell_count * 3 + 4] = p.y + n.y;
|
||||
pts[2 * cell_count * 3 + 5] = p.z + n.z;
|
||||
|
||||
lines->InsertNextCell (2);
|
||||
lines->InsertCellPoint (2 * cell_count);
|
||||
lines->InsertCellPoint (2 * cell_count + 1);
|
||||
cell_count++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
nr_normals = (cloud.size().area() - 1) / level + 1 ;
|
||||
pts = new float[2 * nr_normals * 3];
|
||||
|
||||
for (vtkIdType i = 0, j = 0; j < nr_normals; j++, i = j * level)
|
||||
{
|
||||
cv::Point3f p = cloud.ptr<cv::Point3f>()[i];
|
||||
cv::Point3f n = normals.ptr<cv::Point3f>()[i] * scale;
|
||||
|
||||
pts[2 * j * 3 + 0] = p.x;
|
||||
pts[2 * j * 3 + 1] = p.y;
|
||||
pts[2 * j * 3 + 2] = p.z;
|
||||
pts[2 * j * 3 + 3] = p.x + n.x;
|
||||
pts[2 * j * 3 + 4] = p.y + n.y;
|
||||
pts[2 * j * 3 + 5] = p.z + n.z;
|
||||
|
||||
lines->InsertNextCell (2);
|
||||
lines->InsertCellPoint (2 * j);
|
||||
lines->InsertCellPoint (2 * j + 1);
|
||||
}
|
||||
}
|
||||
|
||||
data->SetArray (&pts[0], 2 * nr_normals * 3, 0);
|
||||
points->SetData (data);
|
||||
|
||||
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
|
||||
polyData->SetPoints (points);
|
||||
polyData->SetLines (lines);
|
||||
|
||||
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
|
||||
mapper->SetInput (polyData);
|
||||
mapper->SetColorModeToMapScalars();
|
||||
mapper->SetScalarModeToUsePointData();
|
||||
|
||||
// create actor
|
||||
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New ();
|
||||
actor->SetMapper (mapper);
|
||||
|
||||
// Add it to all renderers
|
||||
renderer_->AddActor (actor);
|
||||
|
||||
// Save the pointer/ID pair to the global actor map
|
||||
(*cloud_actor_map_)[id].actor = actor;
|
||||
return (true);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::VizImpl::addPolygonMesh (const Mesh3d& mesh, const Mat& mask, const std::string &id)
|
||||
{
|
||||
CV_Assert(mesh.cloud.type() == CV_32FC3 && mesh.cloud.rows == 1 && !mesh.polygons.empty ());
|
||||
@ -742,50 +401,6 @@ bool temp_viz::Viz3d::VizImpl::addArrow (const cv::Point3f &p1, const cv::Point3
|
||||
return (true);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
bool temp_viz::Viz3d::VizImpl::addText3D (const std::string &text, const cv::Point3f& position, const Color& color, double textScale, const std::string &id)
|
||||
{
|
||||
std::string tid;
|
||||
if (id.empty ())
|
||||
tid = text;
|
||||
else
|
||||
tid = id;
|
||||
|
||||
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
|
||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (tid);
|
||||
if (am_it != shape_actor_map_->end ())
|
||||
return std::cout << "[addText3d] A text with id <" << tid << "> already exists! Please choose a different id and retry." << std::endl, false;
|
||||
|
||||
vtkSmartPointer<vtkVectorText> textSource = vtkSmartPointer<vtkVectorText>::New ();
|
||||
textSource->SetText (text.c_str());
|
||||
textSource->Update ();
|
||||
|
||||
vtkSmartPointer<vtkPolyDataMapper> textMapper = vtkSmartPointer<vtkPolyDataMapper>::New ();
|
||||
textMapper->SetInputConnection (textSource->GetOutputPort ());
|
||||
|
||||
// Since each follower may follow a different camera, we need different followers
|
||||
vtkRenderer* renderer = renderer_;
|
||||
|
||||
vtkSmartPointer<vtkFollower> textActor = vtkSmartPointer<vtkFollower>::New ();
|
||||
textActor->SetMapper (textMapper);
|
||||
textActor->SetPosition (position.x, position.y, position.z);
|
||||
textActor->SetScale (textScale);
|
||||
|
||||
Color c = vtkcolor(color);
|
||||
textActor->GetProperty ()->SetColor (c.val);
|
||||
textActor->SetCamera (renderer->GetActiveCamera ());
|
||||
|
||||
renderer->AddActor (textActor);
|
||||
renderer->Render ();
|
||||
|
||||
// Save the pointer/ID pair to the global actor map. If we are saving multiple vtkFollowers
|
||||
// for multiple viewport
|
||||
(*shape_actor_map_)[tid] = textActor;
|
||||
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::VizImpl::addPolygon (const cv::Mat& cloud, const Color& color, const std::string &id)
|
||||
{
|
||||
CV_Assert(cloud.type() == CV_32FC3 && cloud.rows == 1);
|
||||
@ -874,72 +489,80 @@ void temp_viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget
|
||||
removeActorFromRenderer(wam_itr->second.actor);
|
||||
}
|
||||
// Get the actor and set the user matrix
|
||||
vtkLODActor *actor;
|
||||
if (actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(widget)))
|
||||
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(widget));
|
||||
if (actor)
|
||||
{
|
||||
// If the actor is 3D, apply pose
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
|
||||
actor->SetUserMatrix (matrix);
|
||||
actor->Modified();
|
||||
}
|
||||
renderer_->AddActor(WidgetAccessor::getActor(widget));
|
||||
(*widget_actor_map_)[id].actor = WidgetAccessor::getActor(widget);
|
||||
// If the actor is a vtkFollower, then it should always face the camera
|
||||
vtkFollower *follower = vtkFollower::SafeDownCast(actor);
|
||||
if (follower)
|
||||
{
|
||||
follower->SetCamera(renderer_->GetActiveCamera());
|
||||
}
|
||||
|
||||
renderer_->AddActor(WidgetAccessor::getProp(widget));
|
||||
(*widget_actor_map_)[id].actor = WidgetAccessor::getProp(widget);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::VizImpl::removeWidget(const String &id)
|
||||
void temp_viz::Viz3d::VizImpl::removeWidget(const String &id)
|
||||
{
|
||||
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
|
||||
bool exists = wam_itr != widget_actor_map_->end();
|
||||
CV_Assert(exists);
|
||||
|
||||
if (!removeActorFromRenderer (wam_itr->second.actor))
|
||||
return false;
|
||||
|
||||
CV_Assert(removeActorFromRenderer (wam_itr->second.actor));
|
||||
widget_actor_map_->erase(wam_itr);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::VizImpl::setWidgetPose(const String &id, const Affine3f &pose)
|
||||
temp_viz::Widget temp_viz::Viz3d::VizImpl::getWidget(const String &id) const
|
||||
{
|
||||
WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
|
||||
bool exists = wam_itr != widget_actor_map_->end();
|
||||
CV_Assert(exists);
|
||||
|
||||
Widget widget;
|
||||
WidgetAccessor::setProp(widget, wam_itr->second.actor);
|
||||
return widget;
|
||||
}
|
||||
|
||||
void temp_viz::Viz3d::VizImpl::setWidgetPose(const String &id, const Affine3f &pose)
|
||||
{
|
||||
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
|
||||
bool exists = wam_itr != widget_actor_map_->end();
|
||||
CV_Assert(exists);
|
||||
|
||||
vtkLODActor *actor;
|
||||
if ((actor = vtkLODActor::SafeDownCast(wam_itr->second.actor)))
|
||||
{
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
|
||||
actor->SetUserMatrix (matrix);
|
||||
actor->Modified ();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second.actor);
|
||||
CV_Assert(actor);
|
||||
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
|
||||
actor->SetUserMatrix (matrix);
|
||||
actor->Modified ();
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::VizImpl::updateWidgetPose(const String &id, const Affine3f &pose)
|
||||
void temp_viz::Viz3d::VizImpl::updateWidgetPose(const String &id, const Affine3f &pose)
|
||||
{
|
||||
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
|
||||
bool exists = wam_itr != widget_actor_map_->end();
|
||||
CV_Assert(exists);
|
||||
|
||||
vtkLODActor *actor;
|
||||
if ((actor = vtkLODActor::SafeDownCast(wam_itr->second.actor)))
|
||||
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second.actor);
|
||||
CV_Assert(actor);
|
||||
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
|
||||
if (!matrix)
|
||||
{
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
|
||||
if (!matrix)
|
||||
{
|
||||
setWidgetPose(id, pose);
|
||||
return true;
|
||||
}
|
||||
Matx44f matrix_cv = convertToMatx(matrix);
|
||||
|
||||
Affine3f updated_pose = pose * Affine3f(matrix_cv);
|
||||
matrix = convertToVtkMatrix(updated_pose.matrix);
|
||||
|
||||
actor->SetUserMatrix (matrix);
|
||||
actor->Modified ();
|
||||
return true;
|
||||
setWidgetPose(id, pose);
|
||||
return ;
|
||||
}
|
||||
return false;
|
||||
Matx44f matrix_cv = convertToMatx(matrix);
|
||||
Affine3f updated_pose = pose * Affine3f(matrix_cv);
|
||||
matrix = convertToVtkMatrix(updated_pose.matrix);
|
||||
|
||||
actor->SetUserMatrix (matrix);
|
||||
actor->Modified ();
|
||||
}
|
||||
|
||||
temp_viz::Affine3f temp_viz::Viz3d::VizImpl::getWidgetPose(const String &id) const
|
||||
@ -948,12 +571,10 @@ temp_viz::Affine3f temp_viz::Viz3d::VizImpl::getWidgetPose(const String &id) con
|
||||
bool exists = wam_itr != widget_actor_map_->end();
|
||||
CV_Assert(exists);
|
||||
|
||||
vtkLODActor *actor;
|
||||
if ((actor = vtkLODActor::SafeDownCast(wam_itr->second.actor)))
|
||||
{
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
|
||||
Matx44f matrix_cv = convertToMatx(matrix);
|
||||
return Affine3f(matrix_cv);
|
||||
}
|
||||
return Affine3f();
|
||||
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second.actor);
|
||||
CV_Assert(actor);
|
||||
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
|
||||
Matx44f matrix_cv = convertToMatx(matrix);
|
||||
return Affine3f(matrix_cv);
|
||||
}
|
@ -350,21 +350,6 @@ void temp_viz::Viz3d::VizImpl::setBackgroundColor (const Color& color)
|
||||
renderer_->SetBackground (c.val);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::Viz3d::VizImpl::setPointCloudColor (const Color& color, const std::string &id)
|
||||
{
|
||||
CloudActorMap::iterator am_it = cloud_actor_map_->find (id);
|
||||
if (am_it != cloud_actor_map_->end ())
|
||||
{
|
||||
vtkLODActor* actor = vtkLODActor::SafeDownCast (am_it->second.actor);
|
||||
|
||||
Color c = vtkcolor(color);
|
||||
actor->GetProperty ()->SetColor (c.val);
|
||||
actor->GetMapper ()->ScalarVisibilityOff ();
|
||||
actor->Modified ();
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
bool temp_viz::Viz3d::VizImpl::getPointCloudRenderingProperties (int property, double &value, const std::string &id)
|
||||
{
|
||||
@ -470,26 +455,6 @@ bool temp_viz::Viz3d::VizImpl::setPointCloudSelected (const bool selected, const
|
||||
return true;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::Viz3d::VizImpl::setShapeColor (const Color& color, const std::string &id)
|
||||
{
|
||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
|
||||
if (am_it != shape_actor_map_->end ())
|
||||
{
|
||||
vtkActor* actor = vtkActor::SafeDownCast (am_it->second);
|
||||
|
||||
Color c = vtkcolor(color);
|
||||
actor->GetMapper ()->ScalarVisibilityOff ();
|
||||
actor->GetProperty ()->SetColor (c.val);
|
||||
actor->GetProperty ()->SetEdgeColor (c.val);
|
||||
actor->GetProperty ()->SetAmbient (0.8);
|
||||
actor->GetProperty ()->SetDiffuse (0.8);
|
||||
actor->GetProperty ()->SetSpecular (0.8);
|
||||
actor->GetProperty ()->SetLighting (0);
|
||||
actor->Modified ();
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
bool temp_viz::Viz3d::VizImpl::setShapeRenderingProperties (int property, double value, const std::string &id)
|
||||
{
|
||||
@ -618,28 +583,6 @@ void temp_viz::Viz3d::VizImpl::updateCamera ()
|
||||
renderer_->Render ();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
bool temp_viz::Viz3d::VizImpl::updateShapePose (const std::string &id, const cv::Affine3f& pose)
|
||||
{
|
||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
|
||||
|
||||
vtkLODActor* actor;
|
||||
|
||||
if (am_it == shape_actor_map_->end ())
|
||||
return (false);
|
||||
else
|
||||
actor = vtkLODActor::SafeDownCast (am_it->second);
|
||||
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
|
||||
|
||||
convertToVtkMatrix (pose.matrix, matrix);
|
||||
|
||||
actor->SetUserMatrix (matrix);
|
||||
actor->Modified ();
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::Viz3d::VizImpl::getCameras (temp_viz::Camera& camera)
|
||||
{
|
||||
@ -916,62 +859,6 @@ bool temp_viz::Viz3d::VizImpl::addModelFromPLYFile (const std::string &filename,
|
||||
return (true);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
bool temp_viz::Viz3d::VizImpl::addText (const std::string &text, int xpos, int ypos, const Color& color, int fontsize, const std::string &id)
|
||||
{
|
||||
std::string tid = id.empty() ? text : id;
|
||||
|
||||
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
|
||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (tid);
|
||||
if (am_it != shape_actor_map_->end ())
|
||||
return std::cout << "[addText] A text with id <"<<id <<"> already exists! Please choose a different id and retry.\n" << std::endl, false;
|
||||
|
||||
// Create an Actor
|
||||
vtkSmartPointer<vtkTextActor> actor = vtkSmartPointer<vtkTextActor>::New ();
|
||||
actor->SetPosition (xpos, ypos);
|
||||
actor->SetInput (text.c_str ());
|
||||
|
||||
vtkSmartPointer<vtkTextProperty> tprop = actor->GetTextProperty ();
|
||||
tprop->SetFontSize (fontsize);
|
||||
tprop->SetFontFamilyToArial ();
|
||||
tprop->SetJustificationToLeft ();
|
||||
tprop->BoldOn ();
|
||||
|
||||
Color c = vtkcolor(color);
|
||||
tprop->SetColor (c.val);
|
||||
renderer_->AddActor(actor);
|
||||
|
||||
// Save the pointer/ID pair to the global actor map
|
||||
(*shape_actor_map_)[tid] = actor;
|
||||
return (true);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
bool temp_viz::Viz3d::VizImpl::updateText (const std::string &text, int xpos, int ypos, const Color& color, int fontsize, const std::string &id)
|
||||
{
|
||||
std::string tid = id.empty() ? text : id;
|
||||
|
||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (tid);
|
||||
if (am_it == shape_actor_map_->end ())
|
||||
return false;
|
||||
|
||||
// Retrieve the Actor
|
||||
vtkTextActor *actor = vtkTextActor::SafeDownCast (am_it->second);
|
||||
|
||||
actor->SetPosition (xpos, ypos);
|
||||
actor->SetInput (text.c_str ());
|
||||
|
||||
vtkTextProperty* tprop = actor->GetTextProperty ();
|
||||
tprop->SetFontSize (fontsize);
|
||||
|
||||
Color c = vtkcolor(color);
|
||||
tprop->SetColor (c.val);
|
||||
|
||||
actor->Modified ();
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::VizImpl::addPolylineFromPolygonMesh (const Mesh3d& mesh, const std::string &id)
|
||||
{
|
||||
CV_Assert(mesh.cloud.rows == 1 && mesh.cloud.type() == CV_32FC3);
|
||||
|
@ -1,126 +1,34 @@
|
||||
#include "precomp.hpp"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// widget implementation
|
||||
|
||||
class temp_viz::Widget::Impl
|
||||
{
|
||||
public:
|
||||
vtkSmartPointer<vtkProp> actor;
|
||||
vtkSmartPointer<vtkProp> prop;
|
||||
int ref_counter;
|
||||
|
||||
Impl() : actor(vtkSmartPointer<vtkLODActor>::New()) {}
|
||||
|
||||
Impl(bool text_widget)
|
||||
{
|
||||
if (text_widget)
|
||||
actor = vtkSmartPointer<vtkTextActor>::New();
|
||||
else
|
||||
actor = vtkSmartPointer<vtkLeaderActor2D>::New();
|
||||
}
|
||||
|
||||
void setColor(const Color& color)
|
||||
{
|
||||
vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
|
||||
Color c = vtkcolor(color);
|
||||
lod_actor->GetMapper ()->ScalarVisibilityOff ();
|
||||
lod_actor->GetProperty ()->SetColor (c.val);
|
||||
lod_actor->GetProperty ()->SetEdgeColor (c.val);
|
||||
lod_actor->GetProperty ()->SetAmbient (0.8);
|
||||
lod_actor->GetProperty ()->SetDiffuse (0.8);
|
||||
lod_actor->GetProperty ()->SetSpecular (0.8);
|
||||
lod_actor->GetProperty ()->SetLighting (0);
|
||||
lod_actor->Modified ();
|
||||
}
|
||||
|
||||
void setPose(const Affine3f& pose)
|
||||
{
|
||||
vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
|
||||
lod_actor->SetUserMatrix (matrix);
|
||||
lod_actor->Modified ();
|
||||
}
|
||||
|
||||
void updatePose(const Affine3f& pose)
|
||||
{
|
||||
vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = lod_actor->GetUserMatrix();
|
||||
if (!matrix)
|
||||
{
|
||||
setPose(pose);
|
||||
return ;
|
||||
}
|
||||
Matx44f matrix_cv = convertToMatx(matrix);
|
||||
|
||||
Affine3f updated_pose = pose * Affine3f(matrix_cv);
|
||||
matrix = convertToVtkMatrix(updated_pose.matrix);
|
||||
|
||||
lod_actor->SetUserMatrix (matrix);
|
||||
lod_actor->Modified ();
|
||||
}
|
||||
|
||||
Affine3f getPose() const
|
||||
{
|
||||
vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = lod_actor->GetUserMatrix();
|
||||
Matx44f matrix_cv = convertToMatx(matrix);
|
||||
return Affine3f(matrix_cv);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
static vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix (const cv::Matx44f& m)
|
||||
{
|
||||
vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int k = 0; k < 4; k++)
|
||||
vtk_matrix->SetElement(i, k, m(i, k));
|
||||
return vtk_matrix;
|
||||
}
|
||||
|
||||
static cv::Matx44f convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
|
||||
{
|
||||
cv::Matx44f m;
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int k = 0; k < 4; k++)
|
||||
m(i, k) = vtk_matrix->GetElement (i, k);
|
||||
return m;
|
||||
}
|
||||
Impl() : prop(0) {}
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// stream accessor implementaion
|
||||
|
||||
vtkSmartPointer<vtkProp> temp_viz::WidgetAccessor::getActor(const Widget& widget)
|
||||
{
|
||||
return widget.impl_->actor;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// widget implementaion
|
||||
|
||||
temp_viz::Widget::Widget() : impl_(0)
|
||||
{
|
||||
create();
|
||||
}
|
||||
|
||||
temp_viz::Widget::Widget(bool text_widget) : impl_(0)
|
||||
temp_viz::Widget::Widget(const Widget &other) : impl_(other.impl_)
|
||||
{
|
||||
create(text_widget);
|
||||
if (impl_) CV_XADD(&impl_->ref_counter, 1);
|
||||
}
|
||||
|
||||
temp_viz::Widget::Widget(const Widget& other) : impl_(other.impl_)
|
||||
{
|
||||
if (impl_)
|
||||
CV_XADD(&impl_->ref_counter, 1);
|
||||
}
|
||||
|
||||
temp_viz::Widget& temp_viz::Widget::operator =(const Widget &other)
|
||||
temp_viz::Widget& temp_viz::Widget::operator=(const Widget &other)
|
||||
{
|
||||
if (this != &other)
|
||||
{
|
||||
release();
|
||||
impl_ = other.impl_;
|
||||
if (impl_)
|
||||
CV_XADD(&impl_->ref_counter, 1);
|
||||
if (impl_) CV_XADD(&impl_->ref_counter, 1);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
@ -130,20 +38,9 @@ temp_viz::Widget::~Widget()
|
||||
release();
|
||||
}
|
||||
|
||||
void temp_viz::Widget::copyTo(Widget& /*dst*/)
|
||||
{
|
||||
// TODO Deep copy the data if there is any
|
||||
}
|
||||
|
||||
void temp_viz::Widget::setColor(const Color& color) { impl_->setColor(color); }
|
||||
void temp_viz::Widget::setPose(const Affine3f& pose) { impl_->setPose(pose); }
|
||||
void temp_viz::Widget::updatePose(const Affine3f& pose) { impl_->updatePose(pose); }
|
||||
temp_viz::Affine3f temp_viz::Widget::getPose() const { return impl_->getPose(); }
|
||||
|
||||
void temp_viz::Widget::create()
|
||||
{
|
||||
if (impl_)
|
||||
release();
|
||||
if (impl_) release();
|
||||
impl_ = new Impl();
|
||||
impl_->ref_counter = 1;
|
||||
}
|
||||
@ -157,11 +54,128 @@ void temp_viz::Widget::release()
|
||||
}
|
||||
}
|
||||
|
||||
void temp_viz::Widget::create(bool text_widget)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// widget accessor implementaion
|
||||
|
||||
vtkSmartPointer<vtkProp> temp_viz::WidgetAccessor::getProp(const Widget& widget)
|
||||
{
|
||||
if (impl_)
|
||||
release();
|
||||
impl_ = new Impl(text_widget);
|
||||
impl_->ref_counter = 1;
|
||||
return widget.impl_->prop;
|
||||
}
|
||||
|
||||
void temp_viz::WidgetAccessor::setProp(Widget& widget, vtkSmartPointer<vtkProp> prop)
|
||||
{
|
||||
widget.impl_->prop = prop;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// widget3D implementation
|
||||
|
||||
struct temp_viz::Widget3D::MatrixConverter
|
||||
{
|
||||
static cv::Matx44f convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
|
||||
{
|
||||
cv::Matx44f m;
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int k = 0; k < 4; k++)
|
||||
m(i, k) = vtk_matrix->GetElement (i, k);
|
||||
return m;
|
||||
}
|
||||
|
||||
static vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix (const cv::Matx44f& m)
|
||||
{
|
||||
vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int k = 0; k < 4; k++)
|
||||
vtk_matrix->SetElement(i, k, m(i, k));
|
||||
return vtk_matrix;
|
||||
}
|
||||
};
|
||||
|
||||
void temp_viz::Widget3D::setPose(const Affine3f &pose)
|
||||
{
|
||||
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
|
||||
CV_Assert(actor);
|
||||
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
|
||||
actor->SetUserMatrix (matrix);
|
||||
actor->Modified ();
|
||||
}
|
||||
|
||||
void temp_viz::Widget3D::updatePose(const Affine3f &pose)
|
||||
{
|
||||
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
|
||||
CV_Assert(actor);
|
||||
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
|
||||
if (!matrix)
|
||||
{
|
||||
setPose(pose);
|
||||
return ;
|
||||
}
|
||||
Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix);
|
||||
|
||||
Affine3f updated_pose = pose * Affine3f(matrix_cv);
|
||||
matrix = MatrixConverter::convertToVtkMatrix(updated_pose.matrix);
|
||||
|
||||
actor->SetUserMatrix (matrix);
|
||||
actor->Modified ();
|
||||
}
|
||||
|
||||
temp_viz::Affine3f temp_viz::Widget3D::getPose() const
|
||||
{
|
||||
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
|
||||
CV_Assert(actor);
|
||||
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
|
||||
Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix);
|
||||
return Affine3f(matrix_cv);
|
||||
}
|
||||
|
||||
void temp_viz::Widget3D::setColor(const Color &color)
|
||||
{
|
||||
// Cast to actor instead of prop3d since prop3d doesn't provide getproperty
|
||||
vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
|
||||
CV_Assert(actor);
|
||||
|
||||
Color c = vtkcolor(color);
|
||||
actor->GetMapper ()->ScalarVisibilityOff ();
|
||||
actor->GetProperty ()->SetColor (c.val);
|
||||
actor->GetProperty ()->SetEdgeColor (c.val);
|
||||
actor->GetProperty ()->SetAmbient (0.8);
|
||||
actor->GetProperty ()->SetDiffuse (0.8);
|
||||
actor->GetProperty ()->SetSpecular (0.8);
|
||||
actor->GetProperty ()->SetLighting (0);
|
||||
actor->Modified ();
|
||||
}
|
||||
|
||||
template<> temp_viz::Widget3D temp_viz::Widget::cast<temp_viz::Widget3D>()
|
||||
{
|
||||
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
|
||||
CV_Assert(actor);
|
||||
|
||||
Widget3D widget;
|
||||
WidgetAccessor::setProp(widget, actor);
|
||||
return widget;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// widget2D implementation
|
||||
|
||||
void temp_viz::Widget2D::setColor(const Color &color)
|
||||
{
|
||||
vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this));
|
||||
CV_Assert(actor);
|
||||
Color c = vtkcolor(color);
|
||||
actor->GetProperty ()->SetColor (c.val);
|
||||
actor->Modified ();
|
||||
}
|
||||
|
||||
template<> temp_viz::Widget2D temp_viz::Widget::cast<temp_viz::Widget2D>()
|
||||
{
|
||||
vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this));
|
||||
CV_Assert(actor);
|
||||
|
||||
Widget2D widget;
|
||||
WidgetAccessor::setProp(widget, actor);
|
||||
return widget;
|
||||
}
|
||||
|
@ -112,16 +112,40 @@ TEST(Viz_viz3d, accuracy)
|
||||
v.showWidget("coordinateSystem", csw);
|
||||
// v.showWidget("text",tw);
|
||||
// v.showWidget("pcw",pcw);
|
||||
v.showWidget("pcw2",pcw2);
|
||||
// v.showWidget("pcw2",pcw2);
|
||||
|
||||
temp_viz::LineWidget lw2 = lw;
|
||||
// temp_viz::LineWidget lw2 = lw;
|
||||
// v.showPointCloud("cld",cloud, colors);
|
||||
|
||||
cv::Mat normals(cloud.size(), cloud.type(), cv::Scalar(0, 10, 0));
|
||||
|
||||
// v.addPointCloudNormals(cloud, normals, 100, 0.02, "n");
|
||||
temp_viz::CloudNormalsWidget cnw(cloud, normals);
|
||||
v.showWidget("n", cnw);
|
||||
// v.showWidget("n", cnw);
|
||||
|
||||
// lw = v.getWidget("n").cast<temp_viz::LineWidget>();
|
||||
// pw = v.getWidget("n").cast<temp_viz::PlaneWidget>();
|
||||
|
||||
cv::Mat points(1, 4, CV_64FC4);
|
||||
|
||||
cv::Vec4d* data = points.ptr<cv::Vec4d>();
|
||||
data[0] = cv::Vec4d(0.0,0.0,0.0,0.0);
|
||||
data[1] = cv::Vec4d(1.0,1.0,1.0,1.0);
|
||||
data[2] = cv::Vec4d(0.0,2.0,0.0,0.0);
|
||||
data[3] = cv::Vec4d(3.0,4.0,1.0,1.0);
|
||||
points = points.reshape(0, 2);
|
||||
|
||||
temp_viz::PolyLineWidget plw(points);
|
||||
// v.showWidget("polyline",plw);
|
||||
// lw = v.getWidget("polyline").cast<temp_viz::LineWidget>();
|
||||
|
||||
temp_viz::GridWidget gw(temp_viz::Vec2i(10,10), temp_viz::Vec2d(0.1,0.1));
|
||||
v.showWidget("grid", gw);
|
||||
lw = v.getWidget("grid").cast<temp_viz::LineWidget>();
|
||||
|
||||
temp_viz::Text3DWidget t3w("OpenCV", cv::Point3f(0.0, 2.0, 0.0), 1.0, temp_viz::Color(255,255,0));
|
||||
v.showWidget("txt3d", t3w);
|
||||
// float grid_x_angle = 0.0;
|
||||
|
||||
while(!v.wasStopped())
|
||||
{
|
||||
@ -129,28 +153,30 @@ TEST(Viz_viz3d, accuracy)
|
||||
cv::Affine3f cloudPosition(angle_x, angle_y, angle_z, cv::Vec3f(pos_x, pos_y, pos_z));
|
||||
cv::Affine3f cloudPosition2(angle_x, angle_y, angle_z, cv::Vec3f(pos_x+0.2, pos_y+0.2, pos_z+0.2));
|
||||
|
||||
lw2.setColor(temp_viz::Color(col_blue, col_green, col_red));
|
||||
lw.setLineWidth(lw.getLineWidth()+pos_x * 10);
|
||||
lw.setColor(temp_viz::Color(col_blue, col_green, col_red));
|
||||
// lw.setLineWidth(pos_x * 10);
|
||||
|
||||
pw.setColor(temp_viz::Color(col_blue, col_green, col_red));
|
||||
plw.setColor(temp_viz::Color(col_blue, col_green, col_red));
|
||||
|
||||
sw.setPose(cloudPosition);
|
||||
// pw.setPose(cloudPosition);
|
||||
aw.setPose(cloudPosition);
|
||||
cw.setPose(cloudPosition);
|
||||
cyw.setPose(cloudPosition);
|
||||
lw.setPose(cloudPosition);
|
||||
// lw.setPose(cloudPosition);
|
||||
cuw.setPose(cloudPosition);
|
||||
// cnw.setPose(cloudPosition);
|
||||
// v.showWidget("pcw",pcw, cloudPosition);
|
||||
// v.showWidget("pcw2",pcw2, cloudPosition2);
|
||||
// v.showWidget("plane", pw, cloudPosition);
|
||||
|
||||
v.setWidgetPose("n",cloudPosition);
|
||||
v.setWidgetPose("pcw2", cloudPosition);
|
||||
// v.setWidgetPose("n",cloudPosition);
|
||||
// v.setWidgetPose("pcw2", cloudPosition);
|
||||
cnw.setColor(temp_viz::Color(col_blue, col_green, col_red));
|
||||
pcw2.setColor(temp_viz::Color(col_blue, col_green, col_red));
|
||||
|
||||
gw.updatePose(temp_viz::Affine3f(0.0, 0.1, 0.0, cv::Vec3f(0.0,0.0,0.0)));
|
||||
|
||||
angle_x += 0.1f;
|
||||
angle_y -= 0.1f;
|
||||
angle_z += 0.1f;
|
||||
|
Loading…
Reference in New Issue
Block a user