add explanation to the Bounding Box and Circles tutorial

- also some minor changes to the respective sample cpp file
This commit is contained in:
Asal Mirzaieva 2016-08-19 13:48:56 +03:00 committed by Asalle
parent 45a21555c7
commit ec5ae4af1d
2 changed files with 83 additions and 14 deletions

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@ -22,6 +22,49 @@ This tutorial code's is shown lines below. You can also download it from
Explanation
-----------
The main function is rather simple, as follows from the comments we do the following:
-# Open the image, convert it into grayscale and blur it to get rid of the noise.
@snippet samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo1.cpp setup
-# Create a window with header "Source" and display the source file in it.
@snippet samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo1.cpp createWindow
-# Create a trackbar on the source_window and assign a callback function to it
In general callback functions are used to react to some kind of signal, in our
case it's trackbar's state change.
@snippet samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo1.cpp taskbar
-# Explicit one-time call of `thresh_callback` is necessary to display
the "Contours" window simultaniously with the "Source" window.
@snippet samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo1.cpp callback00
-# Wait for user to close the windows.
@snippet samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo1.cpp waitForIt
The callback function `thresh_callback` does all the interesting job.
-# Writes to `threshold_output` the threshold of the grayscale picture (you can check out about thresholding @ref tutorial_threshold "here").
@snippet samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo1.cpp threshold
-# Finds contours and saves them to the vectors `contour` and `hierarchy`.
@snippet samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo1.cpp findContours
-# For every found contour we now apply approximation to polygons
with accuracy +-3 and stating that the curve must me closed.
After that we find a bounding rect for every polygon and save it to `boundRect`.
At last we find a minimum enclosing circle for every polygon and
save it to `center` and `radius` vectors.
@snippet samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo1.cpp allthework
We found everything we need, all we have to do is to draw.
-# Create new Mat of unsigned 8-bit chars, filled with zeros.
It will contain all the drawings we are going to make (rects and circles).
@snippet samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo1.cpp zeroMat
-# For every contour: pick a random color, draw the contour, the bounding rectangle and
the minimal enclosing circle with it,
@snippet samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo1.cpp forContour
-# Display the results: create a new window "Contours" and show everything we added to drawings on it.
@snippet samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo1.cpp showDrawings
Result
------

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@ -25,22 +25,34 @@ void thresh_callback(int, void* );
*/
int main( int, char** argv )
{
/// Load source image and convert it to gray
//![setup]
/// Load source image
src = imread( argv[1], IMREAD_COLOR );
/// Convert image to gray and blur it
cvtColor( src, src_gray, COLOR_BGR2GRAY );
blur( src_gray, src_gray, Size(3,3) );
//![setup]
//![createWindow]
/// Create Window
const char* source_window = "Source";
namedWindow( source_window, WINDOW_AUTOSIZE );
imshow( source_window, src );
//![createWindow]
//![taskbar]
createTrackbar( " Threshold:", "Source", &thresh, max_thresh, thresh_callback );
thresh_callback( 0, 0 );
//![taskbar]
//![callback00]
thresh_callback( 0, 0 );
//![callback00]
//![waitForIt]
waitKey(0);
//![waitForIt]
return(0);
}
@ -53,10 +65,15 @@ void thresh_callback(int, void* )
vector<vector<Point> > contours;
vector<Vec4i> hierarchy;
//![threshold]
/// Detect edges using Threshold
threshold( src_gray, threshold_output, thresh, 255, THRESH_BINARY );
//![threshold]
//![findContours]
/// Find contours
findContours( threshold_output, contours, hierarchy, RETR_TREE, CHAIN_APPROX_SIMPLE, Point(0, 0) );
//![findContours]
/// Approximate contours to polygons + get bounding rects and circles
vector<vector<Point> > contours_poly( contours.size() );
@ -64,24 +81,33 @@ void thresh_callback(int, void* )
vector<Point2f>center( contours.size() );
vector<float>radius( contours.size() );
//![allthework]
for( size_t i = 0; i < contours.size(); i++ )
{ approxPolyDP( Mat(contours[i]), contours_poly[i], 3, true );
boundRect[i] = boundingRect( Mat(contours_poly[i]) );
minEnclosingCircle( contours_poly[i], center[i], radius[i] );
}
{
approxPolyDP( Mat(contours[i]), contours_poly[i], 3, true );
boundRect[i] = boundingRect( Mat(contours_poly[i]) );
minEnclosingCircle( contours_poly[i], center[i], radius[i] );
}
//![allthework]
//![zeroMat]
/// Draw polygonal contour + bonding rects + circles
Mat drawing = Mat::zeros( threshold_output.size(), CV_8UC3 );
for( size_t i = 0; i< contours.size(); i++ )
{
Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
drawContours( drawing, contours_poly, (int)i, color, 1, 8, vector<Vec4i>(), 0, Point() );
rectangle( drawing, boundRect[i].tl(), boundRect[i].br(), color, 2, 8, 0 );
circle( drawing, center[i], (int)radius[i], color, 2, 8, 0 );
}
//![zeroMat]
//![forContour]
for( size_t i = 0; i< contours.size(); i++ )
{
Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
drawContours( drawing, contours_poly, (int)i, color, 1, 8, vector<Vec4i>(), 0, Point() );
rectangle( drawing, boundRect[i].tl(), boundRect[i].br(), color, 2, 8, 0 );
circle( drawing, center[i], (int)radius[i], color, 2, 8, 0 );
}
//![forContour]
//![showDrawings]
/// Show in a window
namedWindow( "Contours", WINDOW_AUTOSIZE );
imshow( "Contours", drawing );
//![showDrawings]
}