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Lab and Luv tests: rewritten, constants explained
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@ -1010,10 +1010,6 @@ double CV_ColorLabTest::get_success_error_level( int /*test_case_idx*/, int i, i
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}
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static const double _1_3 = 0.333333333333;
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const static float _1_3f = static_cast<float>(_1_3);
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void CV_ColorLabTest::convert_row_bgr2abc_32f_c3(const float* src_row, float* dst_row, int n)
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{
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int depth = test_mat[INPUT][0].depth();
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@ -1021,6 +1017,15 @@ void CV_ColorLabTest::convert_row_bgr2abc_32f_c3(const float* src_row, float* ds
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float ab_bias = depth == CV_8U ? 128.f : depth == CV_16U ? 32768.f : 0.f;
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float M[9];
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// 7.787f = (29/3)^3/(29*4)
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static const float lowScale = 29.f*29.f/(27.f*4.f);
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// 0.008856f = (6/29)^3
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static const float lthresh = 6.f*6.f*6.f/(29.f*29.f*29.f);
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// 903.3 = (29/3)^3
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static const float yscale = 29.f*29.f*29.f/27.f;
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static const float f16of116 = 16.f/116.f;
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for (int j = 0; j < 9; j++ )
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M[j] = (float)RGB2XYZ[j];
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@ -1031,25 +1036,14 @@ void CV_ColorLabTest::convert_row_bgr2abc_32f_c3(const float* src_row, float* ds
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float B = src_row[x];
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float X = (R * M[0] + G * M[1] + B * M[2]) / Xn;
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float Y = R * M[3] + G * M[4] + B * M[5];
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float Y = R * M[3] + G * M[4] + B * M[5];
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float Z = (R * M[6] + G * M[7] + B * M[8]) / Zn;
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float fX = X > 0.008856f ? pow(X, _1_3f) :
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(7.787f * X + 16.f / 116.f);
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float fZ = Z > 0.008856f ? pow(Z, _1_3f):
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(7.787f * Z + 16.f / 116.f);
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float L = 0.0f, fY = 0.0f;
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if (Y > 0.008856f)
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{
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fY = pow(Y, _1_3f);
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L = 116.f * fY - 16.f;
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}
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else
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{
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fY = 7.787f * Y + 16.f / 116.f;
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L = 903.3f * Y;
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}
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float fX = X > lthresh ? cubeRoot(X) : (lowScale * X + f16of116);
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float fY = Y > lthresh ? cubeRoot(Y) : (lowScale * Y + f16of116);
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float fZ = Z > lthresh ? cubeRoot(Z) : (lowScale * Z + f16of116);
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float L = Y > lthresh ? (116.f*fY - 16.f) : (yscale*Y);
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float a = 500.f * (fX - fY);
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float b = 200.f * (fY - fZ);
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@ -1069,8 +1063,16 @@ void CV_ColorLabTest::convert_row_abc2bgr_32f_c3( const float* src_row, float* d
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for(int j = 0; j < 9; j++ )
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M[j] = (float)XYZ2RGB[j];
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static const float lthresh = 903.3f * 0.008856f;
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static const float thresh = 7.787f * 0.008856f + 16.0f / 116.0f;
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// 0.008856f * 903.3f = (6/29)^3*(29/3)^3 = 8
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static const float lThresh = 8.f;
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// 7.787f * 0.008856f + 16.0f / 116.0f = 6/29
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static const float fThresh = 6.f/29.f;
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static const float lbias = 16.f/116.f;
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// 7.787f = (29/3)^3/(29*4)
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static const float lowScale = 29.f*29.f/(27.f*4.f);
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// 903.3 = (29/3)^3
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static const float yscale = 29.f*29.f*29.f/27.f;
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for (int x = 0, end = n * 3; x < end; x += 3)
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{
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float L = src_row[x] * Lscale;
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@ -1078,10 +1080,10 @@ void CV_ColorLabTest::convert_row_abc2bgr_32f_c3( const float* src_row, float* d
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float b = src_row[x + 2] - ab_bias;
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float FY = 0.0f, Y = 0.0f;
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if (L <= lthresh)
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if (L <= lThresh)
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{
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Y = L / 903.3f;
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FY = 7.787f * Y + 16.0f / 116.0f;
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Y = L / yscale;
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FY = lowScale * Y + lbias;
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}
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else
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{
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@ -1095,8 +1097,8 @@ void CV_ColorLabTest::convert_row_abc2bgr_32f_c3( const float* src_row, float* d
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float FXZ[] = { FX, FZ };
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for (int k = 0; k < 2; ++k)
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{
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if (FXZ[k] <= thresh)
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FXZ[k] = (FXZ[k] - 16.0f / 116.0f) / 7.787f;
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if (FXZ[k] <= fThresh)
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FXZ[k] = (FXZ[k] - lbias) / lowScale;
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else
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FXZ[k] = FXZ[k] * FXZ[k] * FXZ[k];
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}
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@ -1155,25 +1157,37 @@ void CV_ColorLuvTest::convert_row_bgr2abc_32f_c3( const float* src_row, float* d
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{
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int depth = test_mat[INPUT][0].depth();
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float Lscale = depth == CV_8U ? 255.f/100.f : depth == CV_16U ? 65535.f/100.f : 1.f;
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static const float uLow = -134.f, uHigh = 220.f, uRange = uHigh - uLow;
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static const float vLow = -140.f, vHigh = 122.f, vRange = vHigh - vLow;
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int j;
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float M[9];
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float un = 4.f*Xn/(Xn + 15.f*1.f + 3*Zn);
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float vn = 9.f*1.f/(Xn + 15.f*1.f + 3*Zn);
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// Yn == 1
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float dd = Xn + 15.f*1.f + 3.f*Zn;
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float un = 4.f*13.f*Xn/dd;
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float vn = 9.f*13.f/dd;
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float u_scale = 1.f, u_bias = 0.f;
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float v_scale = 1.f, v_bias = 0.f;
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for( j = 0; j < 9; j++ )
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M[j] = (float)RGB2XYZ[j];
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//0.72033 = 255/(220+134), 96.525 = 134*255/(220+134)
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//0.9732 = 255/(140+122), 136.259 = 140*255/(140+122)
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if( depth == CV_8U )
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{
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u_scale = 0.720338983f;
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u_bias = 96.5254237f;
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v_scale = 0.973282442f;
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v_bias = 136.2595419f;
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u_scale = 255.f/uRange;
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u_bias = -uLow*255.f/uRange;
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v_scale = 255.f/vRange;
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v_bias = -vLow*255.f/vRange;
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}
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// 0.008856f = (6/29)^3
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static const float lthresh = 6.f*6.f*6.f/(29.f*29.f*29.f);
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// 903.3 = (29/3)^3
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static const float yscale = 29.f*29.f*29.f/27.f;
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for( j = 0; j < n*3; j += 3 )
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{
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float r = src_row[j+2];
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@ -1189,14 +1203,14 @@ void CV_ColorLuvTest::convert_row_bgr2abc_32f_c3( const float* src_row, float* d
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L = u = v = 0;
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else
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{
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if( Y > 0.008856f )
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L = (float)(116.*pow((double)Y,_1_3) - 16.);
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if( Y > lthresh )
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L = 116.f*cubeRoot(Y) - 16.f;
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else
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L = 903.3f * Y;
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L = yscale * Y;
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d = 1.f/d;
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u = 13*L*(4*X*d - un);
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v = 13*L*(9*Y*d - vn);
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d = 4.f*13.f/d;
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u = L*(X*d - un);
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v = L*(9.f/4.f*Y*d - vn);
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}
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dst_row[j] = L*Lscale;
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dst_row[j+1] = u*u_scale + u_bias;
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@ -1209,24 +1223,34 @@ void CV_ColorLuvTest::convert_row_abc2bgr_32f_c3( const float* src_row, float* d
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{
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int depth = test_mat[INPUT][0].depth();
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float Lscale = depth == CV_8U ? 100.f/255.f : depth == CV_16U ? 100.f/65535.f : 1.f;
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static const float uLow = -134.f, uHigh = 220.f, uRange = uHigh - uLow;
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static const float vLow = -140.f, vHigh = 122.f, vRange = vHigh - vLow;
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int j;
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float M[9];
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float un = 4.f*Xn/(Xn + 15.f*1.f + 3*Zn);
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float vn = 9.f*1.f/(Xn + 15.f*1.f + 3*Zn);
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// Yn == 1
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float dd = Xn + 15.f*1.f + 3.f*Zn;
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float un = 4*13.f*Xn/dd;
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float vn = 9*13.f*1.f/dd;
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float u_scale = 1.f, u_bias = 0.f;
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float v_scale = 1.f, v_bias = 0.f;
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for( j = 0; j < 9; j++ )
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M[j] = (float)XYZ2RGB[j];
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//0.72033 = 255/(220+134), 96.525 = 134*255/(220+134)
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//0.9732 = 255/(140+122), 136.259 = 140*255/(140+122)
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if( depth == CV_8U )
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{
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u_scale = 1.f/0.720338983f;
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u_bias = 96.5254237f;
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v_scale = 1.f/0.973282442f;
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v_bias = 136.2595419f;
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u_scale = uRange/255.f;
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u_bias = -uLow*255.f/uRange;
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v_scale = vRange/255.f;
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v_bias = -vLow*255.f/vRange;
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}
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// (1 / 903.3) = (3/29)^3
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static const float yscale = 27.f/(29.f*29.f*29.f);
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for( j = 0; j < n*3; j += 3 )
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{
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float L = src_row[j]*Lscale;
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@ -1241,16 +1265,15 @@ void CV_ColorLuvTest::convert_row_abc2bgr_32f_c3( const float* src_row, float* d
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}
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else
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{
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Y = L * (1.f/903.3f);
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if( L == 0 )
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L = 0.001f;
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Y = L * yscale;
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}
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u = u/(13*L) + un;
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v = v/(13*L) + vn;
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X = -9*Y*u/((u - 4)*v - u*v);
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Z = (9*Y - 15*v*Y - v*X)/(3*v);
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float up = 3.f*(u + L*un);
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float vp = 0.25f/(v + L*vn);
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if(vp > 0.25f) vp = 0.25f;
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if(vp < -0.25f) vp = -0.25f;
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X = Y*3.f*up*vp;
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Z = Y*(((12.f*13.f)*L - up)*vp - 5.f);
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float r = M[0]*X + M[1]*Y + M[2]*Z;
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float g = M[3]*X + M[4]*Y + M[5]*Z;
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