Merge pull request #1942 from ilya-lavrenov:warn_fix

This commit is contained in:
Andrey Pavlenko 2013-12-06 15:26:43 +04:00 committed by OpenCV Buildbot
commit f36858b3a0
10 changed files with 30 additions and 29 deletions

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@ -39,7 +39,7 @@ colorChange
----------- -----------
Given an original color image, two differently colored versions of this image can be mixed seamlessly. Given an original color image, two differently colored versions of this image can be mixed seamlessly.
.. ocv:function:: void colorChange( InputArray src, InputArray mask, OutputArray dst, float red_mul = 1.0, float green_mul = 1.0, float blue_mul = 1.0) .. ocv:function:: void colorChange( InputArray src, InputArray mask, OutputArray dst, float red_mul = 1.0f, float green_mul = 1.0f, float blue_mul = 1.0f)
:param src: Input 8-bit 3-channel image. :param src: Input 8-bit 3-channel image.
@ -61,7 +61,7 @@ illuminationChange
Applying an appropriate non-linear transformation to the gradient field inside the selection and then integrating back with a Poisson Applying an appropriate non-linear transformation to the gradient field inside the selection and then integrating back with a Poisson
solver, modifies locally the apparent illumination of an image. solver, modifies locally the apparent illumination of an image.
.. ocv:function:: void illuminationChange(InputArray src, InputArray mask, OutputArray dst, float alpha = 0.2, float beta = 0.4) .. ocv:function:: void illuminationChange(InputArray src, InputArray mask, OutputArray dst, float alpha = 0.2f, float beta = 0.4f)
:param src: Input 8-bit 3-channel image. :param src: Input 8-bit 3-channel image.

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@ -8,7 +8,7 @@ edgePreservingFilter
Filtering is the fundamental operation in image and video processing. Edge-preserving smoothing filters are used in many different applications. Filtering is the fundamental operation in image and video processing. Edge-preserving smoothing filters are used in many different applications.
.. ocv:function:: void edgePreservingFilter(InputArray src, OutputArray dst, int flags = 1, float sigma_s = 60, float sigma_r = 0.4) .. ocv:function:: void edgePreservingFilter(InputArray src, OutputArray dst, int flags = 1, float sigma_s = 60, float sigma_r = 0.4f)
:param src: Input 8-bit 3-channel image. :param src: Input 8-bit 3-channel image.
@ -29,7 +29,7 @@ detailEnhance
------------- -------------
This filter enhances the details of a particular image. This filter enhances the details of a particular image.
.. ocv:function:: void detailEnhance(InputArray src, OutputArray dst, float sigma_s = 10, float sigma_r = 0.15) .. ocv:function:: void detailEnhance(InputArray src, OutputArray dst, float sigma_s = 10, float sigma_r = 0.15f)
:param src: Input 8-bit 3-channel image. :param src: Input 8-bit 3-channel image.
@ -44,7 +44,7 @@ pencilSketch
------------ ------------
Pencil-like non-photorealistic line drawing Pencil-like non-photorealistic line drawing
.. ocv:function:: void pencilSketch(InputArray src, OutputArray dst1, OutputArray dst2, float sigma_s = 60, float sigma_r = 0.07, float shade_factor = 0.02) .. ocv:function:: void pencilSketch(InputArray src, OutputArray dst1, OutputArray dst2, float sigma_s = 60, float sigma_r = 0.07f, float shade_factor = 0.02f)
:param src: Input 8-bit 3-channel image. :param src: Input 8-bit 3-channel image.
@ -63,7 +63,7 @@ stylization
----------- -----------
Stylization aims to produce digital imagery with a wide variety of effects not focused on photorealism. Edge-aware filters are ideal for stylization, as they can abstract regions of low contrast while preserving, or enhancing, high-contrast features. Stylization aims to produce digital imagery with a wide variety of effects not focused on photorealism. Edge-aware filters are ideal for stylization, as they can abstract regions of low contrast while preserving, or enhancing, high-contrast features.
.. ocv:function:: void stylization(InputArray src, OutputArray dst, float sigma_s = 60, float sigma_r = 0.45) .. ocv:function:: void stylization(InputArray src, OutputArray dst, float sigma_s = 60, float sigma_r = 0.45f)
:param src: Input 8-bit 3-channel image. :param src: Input 8-bit 3-channel image.

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@ -306,27 +306,27 @@ CV_EXPORTS_W void decolor( InputArray src, OutputArray grayscale, OutputArray co
CV_EXPORTS_W void seamlessClone( InputArray src, InputArray dst, InputArray mask, Point p, CV_EXPORTS_W void seamlessClone( InputArray src, InputArray dst, InputArray mask, Point p,
OutputArray blend, int flags); OutputArray blend, int flags);
CV_EXPORTS_W void colorChange(InputArray src, InputArray mask, OutputArray dst, float red_mul = 1.0, CV_EXPORTS_W void colorChange(InputArray src, InputArray mask, OutputArray dst, float red_mul = 1.0f,
float green_mul = 1.0, float blue_mul = 1.0); float green_mul = 1.0f, float blue_mul = 1.0f);
CV_EXPORTS_W void illuminationChange(InputArray src, InputArray mask, OutputArray dst, CV_EXPORTS_W void illuminationChange(InputArray src, InputArray mask, OutputArray dst,
float alpha = 0.2, float beta = 0.4); float alpha = 0.2f, float beta = 0.4f);
CV_EXPORTS_W void textureFlattening(InputArray src, InputArray mask, OutputArray dst, CV_EXPORTS_W void textureFlattening(InputArray src, InputArray mask, OutputArray dst,
double low_threshold = 30, double high_threshold = 45, double low_threshold = 30, double high_threshold = 45,
int kernel_size = 3); int kernel_size = 3);
CV_EXPORTS_W void edgePreservingFilter(InputArray src, OutputArray dst, int flags = 1, CV_EXPORTS_W void edgePreservingFilter(InputArray src, OutputArray dst, int flags = 1,
float sigma_s = 60, float sigma_r = 0.4); float sigma_s = 60, float sigma_r = 0.4f);
CV_EXPORTS_W void detailEnhance(InputArray src, OutputArray dst, float sigma_s = 10, CV_EXPORTS_W void detailEnhance(InputArray src, OutputArray dst, float sigma_s = 10,
float sigma_r = 0.15); float sigma_r = 0.15f);
CV_EXPORTS_W void pencilSketch(InputArray src, OutputArray dst1, OutputArray dst2, CV_EXPORTS_W void pencilSketch(InputArray src, OutputArray dst1, OutputArray dst2,
float sigma_s = 60, float sigma_r = 0.07, float shade_factor = 0.02); float sigma_s = 60, float sigma_r = 0.07f, float shade_factor = 0.02f);
CV_EXPORTS_W void stylization(InputArray src, OutputArray dst, float sigma_s = 60, CV_EXPORTS_W void stylization(InputArray src, OutputArray dst, float sigma_s = 60,
float sigma_r = 0.45); float sigma_r = 0.45f);
} // cv } // cv

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@ -98,7 +98,7 @@ void cv::decolor(InputArray _src, OutputArray _dst, OutputArray _color_boost)
obj.weak_order(img,alf); obj.weak_order(img,alf);
// Solver // Solver
Mat Mt = Mat(polyGrad.size(),polyGrad[0].size(), CV_32FC1); Mat Mt = Mat((int)polyGrad.size(),(int)polyGrad[0].size(), CV_32FC1);
obj.wei_update_matrix(polyGrad,Cg,Mt); obj.wei_update_matrix(polyGrad,Cg,Mt);
vector <double> wei; vector <double> wei;

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@ -117,7 +117,7 @@ void Decolor::init()
kernely.at<float>(0,0)=1.0; kernely.at<float>(0,0)=1.0;
kernely.at<float>(1,0)=-1.0; kernely.at<float>(1,0)=-1.0;
order = 2; order = 2;
sigma = .02; sigma = 0.02f;
} }
vector<double> Decolor::product(vector < vector<int> > &comb, vector <double> &initRGB) vector<double> Decolor::product(vector < vector<int> > &comb, vector <double> &initRGB)
@ -343,18 +343,19 @@ void Decolor::grad_system(Mat img, vector < vector < double > > &polyGrad,
void Decolor::wei_update_matrix(vector < vector <double> > &poly, vector <double> &Cg, Mat &X) void Decolor::wei_update_matrix(vector < vector <double> > &poly, vector <double> &Cg, Mat &X)
{ {
Mat P = Mat(poly.size(),poly[0].size(), CV_32FC1); int size = static_cast<int>(poly.size()), size0 = static_cast<int>(poly[0].size());
Mat A = Mat(poly.size(),poly.size(), CV_32FC1); Mat P = Mat(size, size0, CV_32FC1);
Mat A = Mat(size, size, CV_32FC1);
for(unsigned int i =0;i<poly.size();i++) for (int i = 0; i < size; i++)
for(unsigned int j=0;j<poly[0].size();j++) for (int j = 0; j < size0;j++)
P.at<float>(i,j) = (float) poly[i][j]; P.at<float>(i,j) = (float) poly[i][j];
Mat P_trans = P.t(); Mat P_trans = P.t();
Mat B = Mat(poly.size(),poly[0].size(), CV_32FC1); Mat B = Mat(size, size0, CV_32FC1);
for(unsigned int i =0;i < poly.size();i++) for(int i =0;i < size;i++)
{ {
for(unsigned int j=0;j<Cg.size();j++) for(int j = 0, end = Cg.size(); j < end;j++)
B.at<float>(i,j) = (float) (poly[i][j] * Cg[j]); B.at<float>(i,j) = (float) (poly[i][j] * Cg[j]);
} }
@ -414,8 +415,8 @@ void Decolor::grayImContruct(vector <double> &wei, Mat img, Mat &Gray)
kk=kk+1; kk=kk+1;
} }
float minval = INT_MAX; float minval = FLT_MAX;
float maxval = INT_MIN; float maxval = -FLT_MAX;
for(int i=0;i<h;i++) for(int i=0;i<h;i++)
for(int j =0;j<w;j++) for(int j =0;j<w;j++)

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@ -79,7 +79,7 @@ void cv::detailEnhance(InputArray _src, OutputArray _dst, float sigma_s, float s
int h = I.size().height; int h = I.size().height;
int w = I.size().width; int w = I.size().width;
float factor = 3.0; float factor = 3.0f;
Mat img = Mat(I.size(),CV_32FC3); Mat img = Mat(I.size(),CV_32FC3);
I.convertTo(img,CV_32FC3,1.0/255.0); I.convertTo(img,CV_32FC3,1.0/255.0);

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@ -155,7 +155,7 @@ TEST(Photo_SeamlessClone_illuminationChange, regression)
ASSERT_FALSE(mask.empty()) << "Could not load mask image " << original_path2; ASSERT_FALSE(mask.empty()) << "Could not load mask image " << original_path2;
Mat result; Mat result;
illuminationChange(source, mask, result, .2, .4); illuminationChange(source, mask, result, 0.2f, 0.4f);
imwrite(folder + "cloned.png", result); imwrite(folder + "cloned.png", result);

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@ -106,7 +106,7 @@ TEST(Photo_NPR_PencilSketch, regression)
ASSERT_FALSE(source.empty()) << "Could not load input image " << original_path; ASSERT_FALSE(source.empty()) << "Could not load input image " << original_path;
Mat result,result1; Mat result,result1;
pencilSketch(source,result,result1,10,.1,.03); pencilSketch(source,result,result1, 10, 0.1f, 0.03f);
imwrite(folder + "pencil_sketch.png", result); imwrite(folder + "pencil_sketch.png", result);
imwrite(folder + "color_pencil_sketch.png", result1); imwrite(folder + "color_pencil_sketch.png", result1);

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@ -210,7 +210,7 @@ int main()
Mat result; Mat result;
illuminationChange(source, mask, result, .2, .4); illuminationChange(source, mask, result, 0.2f, 0.4f);
imshow("Output",result); imshow("Output",result);
imwrite(folder + "cloned.png", result); imwrite(folder + "cloned.png", result);

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@ -83,7 +83,7 @@ int main(int argc, char* argv[])
else if(num == 3) else if(num == 3)
{ {
Mat img1; Mat img1;
pencilSketch(I,img1, img, 10 ,.1,.03); pencilSketch(I,img1, img, 10 , 0.1f, 0.03f);
imshow("Pencil Sketch",img1); imshow("Pencil Sketch",img1);
imshow("Color Pencil Sketch",img); imshow("Color Pencil Sketch",img);
} }