delete common.h, viz_types.hpp, rendering properties are public, setcolor in creating_widgets tutorial

This commit is contained in:
Ozan Tonkal 2013-09-07 13:20:13 +02:00
parent 9a91a12fb2
commit fdbf20c172
9 changed files with 43 additions and 174 deletions

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@ -1,118 +0,0 @@
.. _viz:
Launching Viz
*************
Goal
====
In this tutorial you will learn how to
.. container:: enumeratevisibleitemswithsquare
* Open a visualization window.
* Access a window by its name.
* Start event loop.
* Start event loop for a given amount of time.
Code
====
You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/launching_viz.cpp>`_.
.. code-block:: cpp
#include <opencv2/viz.hpp>
#include <iostream>
using namespace cv;
using namespace std;
/**
* @function main
*/
int main()
{
/// Create a window
viz::Viz3d myWindow("Viz Demo");
/// Start event loop
myWindow.spin();
/// Event loop is over when pressed q, Q, e, E
cout << "First event loop is over" << endl;
/// Access window via its name
viz::Viz3d sameWindow = viz::get("Viz Demo");
/// Start event loop
sameWindow.spin();
/// Event loop is over when pressed q, Q, e, E
cout << "Second event loop is over" << endl;
/// Event loop is over when pressed q, Q, e, E
/// Start event loop once for 1 millisecond
sameWindow.spinOnce(1, true);
while(!sameWindow.wasStopped())
{
/// Interact with window
/// Event loop for 1 millisecond
sameWindow.spinOnce(1, true);
}
/// Once more event loop is stopped
cout << "Last event loop is over" << endl;
return 0;
}
Explanation
===========
Here is the general structure of the program:
* Create a window.
.. code-block:: cpp
/// Create a window
viz::Viz3d myWindow("Viz Demo");
* Start event loop. This event loop will run until user terminates it by pressing **e**, **E**, **q**, **Q**.
.. code-block:: cpp
/// Start event loop
myWindow.spin();
* Access same window via its name. Since windows are implicitly shared, **sameWindow** is exactly the same with **myWindow**. If the name does not exist, a new window is created.
.. code-block:: cpp
/// Access window via its name
viz::Viz3d sameWindow = viz::get("Viz Demo");
* Start a controlled event loop. Once it starts, **wasStopped** is set to false. Inside the while loop, in each iteration, **spinOnce** is called to prevent event loop from completely stopping. Inside the while loop, user can execute other statements including those which interact with the window.
.. code-block:: cpp
/// Event loop is over when pressed q, Q, e, E
/// Start event loop once for 1 millisecond
sameWindow.spinOnce(1, true);
while(!sameWindow.wasStopped())
{
/// Interact with window
/// Event loop for 1 millisecond
sameWindow.spinOnce(1, true);
}
Results
=======
Here is the result of the program.
.. image:: images/window_demo.png
:alt: Launching Viz
:align: center

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@ -6,6 +6,34 @@ namespace cv
{ {
namespace viz namespace viz
{ {
/////////////////////////////////////////////////////////////////////////////
/// Widget rendering properties
enum RenderingProperties
{
VIZ_POINT_SIZE,
VIZ_OPACITY,
VIZ_LINE_WIDTH,
VIZ_FONT_SIZE,
VIZ_COLOR,
VIZ_REPRESENTATION,
VIZ_IMMEDIATE_RENDERING,
VIZ_SHADING
};
enum RenderingRepresentationProperties
{
REPRESENTATION_POINTS,
REPRESENTATION_WIREFRAME,
REPRESENTATION_SURFACE
};
enum ShadingRepresentationProperties
{
SHADING_FLAT,
SHADING_GOURAUD,
SHADING_PHONG
};
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
/// The base class for all widgets /// The base class for all widgets
class CV_EXPORTS Widget class CV_EXPORTS Widget

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@ -1,39 +0,0 @@
#pragma once
#include <opencv2/core/cvdef.h>
#include <opencv2/core.hpp>
#include <opencv2/viz/types.hpp>
namespace cv
{
namespace viz
{
enum RenderingProperties
{
VIZ_POINT_SIZE,
VIZ_OPACITY,
VIZ_LINE_WIDTH,
VIZ_FONT_SIZE,
VIZ_COLOR,
VIZ_REPRESENTATION,
VIZ_IMMEDIATE_RENDERING,
VIZ_SHADING
};
enum RenderingRepresentationProperties
{
REPRESENTATION_POINTS,
REPRESENTATION_WIREFRAME,
REPRESENTATION_SURFACE
};
enum ShadingRepresentationProperties
{
SHADING_FLAT,
SHADING_GOURAUD,
SHADING_PHONG
};
}
}

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@ -1,6 +1,5 @@
#pragma once #pragma once
#include "viz_types.h"
#include <opencv2/viz/types.hpp> #include <opencv2/viz/types.hpp>
namespace cv namespace cv

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@ -76,6 +76,13 @@
#undef __DEPRECATED_DISABLED__ #undef __DEPRECATED_DISABLED__
#endif #endif
namespace cv
{
namespace viz
{
typedef std::map<std::string, vtkSmartPointer<vtkProp> > WidgetActorMap;
}
}
#include "viz3d_impl.hpp" #include "viz3d_impl.hpp"
#include <opencv2/core.hpp> #include <opencv2/core.hpp>

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@ -2,8 +2,6 @@
#include <opencv2/viz.hpp> #include <opencv2/viz.hpp>
#include "interactor_style.h" #include "interactor_style.h"
#include "viz_types.h"
#include "common.h"
struct cv::viz::Viz3d::VizImpl struct cv::viz::Viz3d::VizImpl
{ {

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@ -1,12 +0,0 @@
#pragma once
#include "precomp.hpp"
namespace cv
{
namespace viz
{
typedef std::map<std::string, vtkSmartPointer<vtkProp> > WidgetActorMap;
}
}

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@ -44,6 +44,7 @@
#include <opencv2/core.hpp> #include <opencv2/core.hpp>
#include <opencv2/imgproc.hpp> #include <opencv2/imgproc.hpp>
#include <opencv2/highgui.hpp> #include <opencv2/highgui.hpp>
#include <opencv2/calib3d.hpp>
#include <fstream> #include <fstream>
#include <string> #include <string>
@ -100,6 +101,7 @@ TEST(Viz_viz3d, accuracy)
viz::CoordinateSystemWidget csw; viz::CoordinateSystemWidget csw;
viz::TextWidget tw("TEST", Point(100, 100), 20); viz::TextWidget tw("TEST", Point(100, 100), 20);
viz::CloudWidget pcw(cloud, colors); viz::CloudWidget pcw(cloud, colors);
// pcw.setRenderingProperty(VIZ_LINE_WIDTH));
viz::CloudWidget pcw2(cloud, viz::Color::magenta()); viz::CloudWidget pcw2(cloud, viz::Color::magenta());
// viz.showWidget("line", lw); // viz.showWidget("line", lw);
@ -135,7 +137,7 @@ TEST(Viz_viz3d, accuracy)
viz::Mesh3d mesh = cv::viz::Mesh3d::loadMesh("/Users/nerei/horse.ply"); viz::Mesh3d mesh = cv::viz::Mesh3d::loadMesh("/Users/nerei/horse.ply");
viz::MeshWidget mw(mesh); // viz::MeshWidget mw(mesh);
// viz.showWidget("mesh", mw); // viz.showWidget("mesh", mw);
Mat img = imread("opencv.png"); Mat img = imread("opencv.png");
@ -173,6 +175,7 @@ TEST(Viz_viz3d, accuracy)
//viz.showWidget("trajectory1", viz::TrajectoryWidget(trajectory, viz::Color(0,255,255), true, 0.5)); //viz.showWidget("trajectory1", viz::TrajectoryWidget(trajectory, viz::Color(0,255,255), true, 0.5));
viz.showWidget("trajectory2", viz::TrajectoryWidget(trajectory, K, 1.0, viz::Color(255,0,255))); viz.showWidget("trajectory2", viz::TrajectoryWidget(trajectory, K, 1.0, viz::Color(255,0,255)));
// cv::Rodrigues2(Vec3f(), Mat());
// viz.showWidget("trajectory1", viz::TrajectoryWidget(trajectory/*, viz::Color::yellow()*/)); // viz.showWidget("trajectory1", viz::TrajectoryWidget(trajectory/*, viz::Color::yellow()*/));

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@ -81,6 +81,9 @@ TriangleWidget::TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Poi
// Store this actor in the widget in order that visualizer can access it // Store this actor in the widget in order that visualizer can access it
viz::WidgetAccessor::setProp(*this, actor); viz::WidgetAccessor::setProp(*this, actor);
// Set the color of the widget. This has to be called after WidgetAccessor.
setColor(color);
} }
/** /**
@ -94,7 +97,7 @@ int main()
viz::Viz3d myWindow("Creating Widgets"); viz::Viz3d myWindow("Creating Widgets");
/// Create a triangle widget /// Create a triangle widget
TriangleWidget tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0)); TriangleWidget tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
/// Show widget in the visualizer window /// Show widget in the visualizer window
myWindow.showWidget("TRIANGLE", tw); myWindow.showWidget("TRIANGLE", tw);