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Merge pull request #7754 from LAZI-2240:toupstream2.4
Introducing boundingRect2f() (#7754) * Introducing boundingRect2f to return exact bounding float rectangle for RotatedRect * Introducing boundingRect2f to return exact bounding float rectangle for RotatedRect * Introducing boundingRect2f() - update * Introducing boundingRect2f to return exact bounding float rectangle for RotatedRect * Introducing boundingRect2f() - update - tested
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@ -910,8 +910,10 @@ public:
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//! returns 4 vertices of the rectangle
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void points(Point2f pts[]) const;
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//! returns the minimal up-right rectangle containing the rotated rectangle
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//! returns the minimal up-right integer rectangle containing the rotated rectangle
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Rect boundingRect() const;
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//! returns the minimal (exact) floating point rectangle containing the rotated rectangle, not intended for use with images
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Rect_<float> boundingRect2f() const;
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//! conversion to the old-style CvBox2D structure
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operator CvBox2D() const;
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@ -4277,6 +4277,16 @@ Rect RotatedRect::boundingRect() const
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return r;
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}
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Rect_<float> RotatedRect::boundingRect2f() const
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{
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Point2f pt[4];
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points(pt);
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Rect_<float> r(Point_<float>(min(min(min(pt[0].x, pt[1].x), pt[2].x), pt[3].x), min(min(min(pt[0].y, pt[1].y), pt[2].y), pt[3].y)),
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Point_<float>(max(max(max(pt[0].x, pt[1].x), pt[2].x), pt[3].x), max(max(max(pt[0].y, pt[1].y), pt[2].y), pt[3].y)));
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return r;
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}
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}
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/* End of file. */
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