* Add the support for riscv64 vector 0.7.1.
* fixed GCC warnings
* cleaned whitespaces
* Remove the worning by the use of internal API of compiler.
* Update the license header.
* removed trailing whitespaces
Co-authored-by: Vadim Pisarevsky <vadim.pisarevsky@me.com>
Co-authored-by: yulj <linjie.ylj@alibaba-inc.com>
Co-authored-by: Vadim Pisarevsky <vadim.pisarevsky@gmail.com>
Fixes for Swift troubles
* Remove NS_SWIFT_NAME override for Point, Rect, and Size due to Darwin namespace conflict
* Fix swift_type overrides in objc generator
* Add backwards compatibility Swift typealiases for Point, Rect, Size
* Add disable-swift build option to iOS/macOS builds
* Add import directive to swift source when building with disable-swift
Co-authored-by: Chris Ballinger <cballinger@rightpoint.com>
Android NDK camera support
* Add native camera video backend for Android
* In the event of a "No buffer available error" wait for the appropriate callback and retry
* Fix stale context when creating a new AndroidCameraCapture
* Add property handling
Make xcframework output path argument explicit and required
* Make output path argument explicit and required
* Improve xcframework documentation
* Add TODOs for future breaking changes on build_framework.py scripts
Support XCFramework builds, Catalyst
* Early work on xcframework support
* Improve legibility
* Somehow this works
* Specify ABIs in a place where they won't get erased
If you pass in the C/CXX flags from the Python script, they won't be respected. By doing it in the actual toolchain, the options are respected and Catalyst successfully links.
* Clean up and push updates
* Actually use Catalyst ABI
Needed to specify EXE linker flags to get compiler tests to link to the Catalyst ABIs.
* Clean up
* Revert changes to common toolchain that don't matter
* Try some things
* Support Catalyst build in OSX scripts
* Remove unnecessary iOS reference to AssetsLibrary framework
* Getting closer
* Try some things, port to Python 3
* Some additional fixes
* Point Cmake Plist gen to osx directory for Catalyst targets
* Remove dynamic lib references for Catalyst, copy iOS instead of macos
* Add flag for building only specified archs, remove iOS catalyst refs
* Add build-xcframework.sh
* Update build-xcframework.sh
* Add presumptive Apple Silicon support
* Add arm64 iphonesimulator target
* Fix xcframework build
* Working on arm64 iOS simulator
* Support 2.7 (replace run with check_output)
* Correctly check output of uname_m against arch
* Clean up
* Use lipo for intermediate frameworks, add python script
Remove unneeded __init__.py
* Simplify python xcframework build script
* Add --only-64-bit flag
* Add --framework-name flag
* Document
* Commit to f-strings, improve console output
* Add i386 to iphonesimulator platform in xcframework generator
* Enable objc for non-Catalyst frameworks
* Fix xcframework builder for paths with spaces
* Use arch when specifying Catalyst build platform in build command
* Fix incorrect settings for framework_name argparse configuration
* Prefer underscores instead of hyphens in new flags
* Move Catalyst flags to where they'll actually get used
* Use --without=objc on Catalyst target for now
* Remove get_or_create_folder and simplify logic
* Remove unused import
* Tighten up help text
* Document
* Move common functions into cv_build_utils
* Improve documentation
* Remove old build script
* Add readme
* Check for required CMake and Xcode versions
* Clean up TODOs and re-enable `copy_samples()`
Remove TODO
Fixup
* Add missing print_function import
* Clarify CMake dependency documentation
* Revert python2 change in gen_objc
* Remove unnecessary builtins imports
* Remove trailing whitespace
* Avoid building Catalyst unless specified
This makes Catalyst support a non-breaking change, though defaults should be specified when a breaking change is possible.
* Prevent lipoing for the same archs on different platforms before build
* Rename build-xcframework.py to build_xcframework.py
* Check for duplicate archs more carefully
* Prevent sample copying error when directory already exists
This can happen when building multiple architectures for the same platform.
* Simplify code for checking for default archs
* Improve build_xcframework.py header text
* Correctly resolve Python script paths
* Parse only known args in ios/osx build_framework.py
* Pass through uncaptured args in build_xcframework to osx/ios build
* Fix typo
* Fix typo
* Fix unparameterized build path for intermediate frameworks
* Fix dyanmic info.plist path for catalyst
* Fix utf-8 Python 3 issue
* Add dynamic flag to osx script
* Rename platform to platforms, remove armv7s and i386
* Fix creation of dynamic framework on maccatalyst and macos
* Update platforms/apple/readme.md
* Add `macos_archs` flag and deprecate `archs` flag
* Allow specification of archs when generating xcframework from terminal
* Change xcframework platform argument names to match archs flag names
* Remove platforms as a concept and shadow archs flags from ios/osx .py
* Improve documentation
* Fix building of objc module on Catalyst, excluding Swift
* Clean up build folder logic a bit
* Fix framework_name flag
* Drop passthrough_args, use unknown_args instead
* minor: coding style changes
Co-authored-by: Chris Ballinger <cballinger@rightpoint.com>
[GSoC] OpenCV.js: WASM SIMD optimization 2.0
* gsoc_2020_simd Add perf test for filter2d
* add perf test for kernel scharr and kernel gaussianBlur
* add perf test for blur, medianBlur, erode, dilate
* fix the errors for the opencv PR robot
fix the trailing whitespace.
* add perf tests for kernel remap, warpAffine, warpPersepective, pyrDown
* fix a bug in modules/js/perf/perf_imgproc/perf_remap.js
* add function smoothBorder in helpfun.js and remove replicated function in perf test of warpAffine and warpPrespective
* fix the trailing white space issues
* add OpenCV.js loader
* Implement the Loader with help of WebAssembly Feature Detection, remove trailing whitespaces
* modify the explantion for loader in js_setup.markdown and fix bug in loader.js
* Universal Build for Big Sur
* Refactor MacOS/iOS build to only ever build one architecture at a time + improve code readability
* Workaround for CMake issue 20989
changed OpenCV license from BSD to Apache 2 license
* as discussed and announced earlier, changed OpenCV license from BSD to Apache 2. Many files still contain old-style copyrights though
* changed wording a bit; preserve the original OpenCV BSD license
- Added cross compile cmake file for target riscv64-clang
- Extended cmake for RISC-V and added instruction checks
- Created intrin_rvv.hpp with C++ version universal intrinsics
* fixing #17572https://github.com/opencv/opencv/issues/17572 Build for Android failed: "can't concat str to bytes"
on Windows 10 64bit with python 3.6.6
* similar to changes in platforms/winpack_dldt/build_package.py
Objc binding
* Initial work on Objective-C wrapper
* Objective-C generator script; update manually generated wrappers
* Add Mat tests
* Core Tests
* Imgproc wrapper generation and tests
* Fixes for Imgcodecs wrapper
* Miscellaneous fixes. Swift build support
* Objective-C wrapper build/install
* Add Swift wrappers for videoio/objdetect/feature2d
* Framework build;iOS support
* Fix toArray functions;Use enum types whenever possible
* Use enum types where possible;prepare test build
* Update test
* Add test runner scripts for iOS and macOS
* Add test scripts and samples
* Build fixes
* Fix build (cmake 3.17.x compatibility)
* Fix warnings
* Fix enum name conflicting handling
* Add support for document generation with Jazzy
* Swift/Native fast accessor functions
* Add Objective-C wrapper for calib3d, dnn, ml, photo and video modules
* Remove IntOut/FloatOut/DoubleOut classes
* Fix iOS default test platform value
* Fix samples
* Revert default framework name to opencv2
* Add converter util functions
* Fix failing test
* Fix whitespace
* Add handling for deprecated methods;fix warnings;define __OPENCV_BUILD
* Suppress cmake warnings
* Reduce severity of "jazzy not found" log message
* Fix incorrect #include of compatibility header in ios.h
* Use explicit returns in subscript/get implementation
* Reduce minimum required cmake version to 3.15 for Objective-C/Swift binding