Expose CGImage <-> Mat conversion for iOS platforms
* Add apple_conversions to framework builds
This exposes CGImage <-> Mat conversion.
* Export Mat <-> CGImage methods on iOS targets
* Add CGImage converters to iOS objc helper class
* Add CF_RETURNS_RETAINED annotations to methods returning CGImageRef
Objc binding
* Initial work on Objective-C wrapper
* Objective-C generator script; update manually generated wrappers
* Add Mat tests
* Core Tests
* Imgproc wrapper generation and tests
* Fixes for Imgcodecs wrapper
* Miscellaneous fixes. Swift build support
* Objective-C wrapper build/install
* Add Swift wrappers for videoio/objdetect/feature2d
* Framework build;iOS support
* Fix toArray functions;Use enum types whenever possible
* Use enum types where possible;prepare test build
* Update test
* Add test runner scripts for iOS and macOS
* Add test scripts and samples
* Build fixes
* Fix build (cmake 3.17.x compatibility)
* Fix warnings
* Fix enum name conflicting handling
* Add support for document generation with Jazzy
* Swift/Native fast accessor functions
* Add Objective-C wrapper for calib3d, dnn, ml, photo and video modules
* Remove IntOut/FloatOut/DoubleOut classes
* Fix iOS default test platform value
* Fix samples
* Revert default framework name to opencv2
* Add converter util functions
* Fix failing test
* Fix whitespace
* Add handling for deprecated methods;fix warnings;define __OPENCV_BUILD
* Suppress cmake warnings
* Reduce severity of "jazzy not found" log message
* Fix incorrect #include of compatibility header in ios.h
* Use explicit returns in subscript/get implementation
* Reduce minimum required cmake version to 3.15 for Objective-C/Swift binding