❗ Potential conflicts with #25958
C-API cleanup: highgui, videoio #26025❗ Merge with: opencv/opencv_contrib#3780
This PR removes usage of C-API from highgui and videoio modules. Only source code is affected, tests were not using obsolete API.
It should be possible to backport these changes to 4.x branch preserving removed public headers and source files (`*_c.h` and `*_c.cpp`).
#### Checklist
I tried to verify as many backends as possible, though these checks were not as thorough as I'd like them to be. Below is the checklist covering all modified backends with their statuses.
> 🔹 - small changes
> 🟢 - consider working
> ⚪ - considered untested
##### highgui
Pass | Backend | Local check | CI check
-----|---------|-------------|---------
🟢 | GTK2 | build + test, plugin build | build + test ❔🟢 | GTK3 | build + test, plugin build | build + test
🟢 | QT | build + test, plugin build |
⚪ | Wayland 🔹 | |
🟢 | WIN32 🔹 | | build + test
🟢 | Cocoa 🔹 | | build + test
⚪ | WinRT | |
##### videoio
Pass | Backend | Local check | CI check
-----|---------|-------------|---------
🟢 | Android Camera/MediaNDK 🔹 | | build
🟢 | Aravis | build |
🟢 | AVFoundation OSX | | build + test
⚪ | AVFoundation iOS | | build
🟢 | DC1394 | build |
🟢 | DShow 🔹 | | build
🟢 | FFMpeg | build, plugin build | build + test
🟢 | GPhoto 🔹 | build |
🟢 | GStreamer | build, plugin build | build + test
🟢 | Images | build | build + test
🟢 | MSMF 🔹 | | build + test
🟢 | OpenNI | build |
🟢 | PVAPI | build |
🟢 | V4L | build + test | build
🟢 | XIMEA | build |
🟢 | XINE 🔹 | build |
#### Notes
- local linux build checks performed using [this framework](https://github.com/mshabunin/opencv-videoio-build-check)
- minor extra changes made in both `cap_avfoundation*.mm` to make them slightly more synchronized - it would be better to combine them into a single one in the future
- configurations with plugins have been build but not tested
- **moved unrelated changes to separate PRs** ~two issues have been fixed in separate commits:~
- ~imgproc: missing `cv::hal::` color conversion functions has been used in MediaSDK backend~
- ~videoio/V4L: wrong color conversion mode caused bad colors for NV12 camera input format (RGB instead of BGR)~
It would be nice to check following functionality manually:
- [ ] OSX: camera input
- [ ] iOS: camera and file input
- [ ] WinRT: build, some testing
- [x] Linux/Wayland: build
Orbbec Camera supports MacOS,Gemini2 and Gemini2L support Y16 format #24877
note:
1.Gemini2 and Gemini2L must use the latest firmware -- https://github.com/orbbec/OrbbecFirmware;
2.Administrator privileges are necessary to run on MacOS.
Add experimental support for Apple VisionOS platform #24136
### Pull Request Readiness Checklist
See details at https://github.com/opencv/opencv/wiki/How_to_contribute#making-a-good-pull-request
- [x] I agree to contribute to the project under Apache 2 License.
- [x] To the best of my knowledge, the proposed patch is not based on a code under GPL or another license that is incompatible with OpenCV
- [x] The PR is proposed to the proper branch
This is dependent on cmake support for VisionOs which is currently in progress.
Creating PR now to test that there are no regressions in iOS and macOS builds
* videoio: add support for obsensor (Orbbec RGB-D Camera )
* obsensor: code format issues fixed and some code optimized
* obsensor: fix typo and format issues
* obsensor: fix crosses initialization error
Android NDK camera support
* Add native camera video backend for Android
* In the event of a "No buffer available error" wait for the appropriate callback and retry
* Fix stale context when creating a new AndroidCameraCapture
* Add property handling
uEye are cameras from IDS, c.f. https://en.ids-imaging.com/
Supports driver version 4.94 and up currently, since the event system was overhauled there.
Supports setting/getting the properties: fps,width,height
Objc binding
* Initial work on Objective-C wrapper
* Objective-C generator script; update manually generated wrappers
* Add Mat tests
* Core Tests
* Imgproc wrapper generation and tests
* Fixes for Imgcodecs wrapper
* Miscellaneous fixes. Swift build support
* Objective-C wrapper build/install
* Add Swift wrappers for videoio/objdetect/feature2d
* Framework build;iOS support
* Fix toArray functions;Use enum types whenever possible
* Use enum types where possible;prepare test build
* Update test
* Add test runner scripts for iOS and macOS
* Add test scripts and samples
* Build fixes
* Fix build (cmake 3.17.x compatibility)
* Fix warnings
* Fix enum name conflicting handling
* Add support for document generation with Jazzy
* Swift/Native fast accessor functions
* Add Objective-C wrapper for calib3d, dnn, ml, photo and video modules
* Remove IntOut/FloatOut/DoubleOut classes
* Fix iOS default test platform value
* Fix samples
* Revert default framework name to opencv2
* Add converter util functions
* Fix failing test
* Fix whitespace
* Add handling for deprecated methods;fix warnings;define __OPENCV_BUILD
* Suppress cmake warnings
* Reduce severity of "jazzy not found" log message
* Fix incorrect #include of compatibility header in ios.h
* Use explicit returns in subscript/get implementation
* Reduce minimum required cmake version to 3.15 for Objective-C/Swift binding
cap_libv4l depends on an external library (libv4l) yet is still larger
(1966 loc vs 1822 loc).
It was initially introduced copy pasting cap_v4l in order to offload
various color conversions to libv4l.
However nowadays we handle most of the needed color conversions inside
OpenCV. Our own implementation is better tested and (probably) also
better performing. (as it can optionally leverage IPP/ OpenCL)
Currently cap_v4l is better maintained and generally the code is in
better shape. There is however an API
difference in getting unconverted frames:
* on cap_libv4l one need to set `CV_CAP_MODE_GRAY=1` or
`CV_CAP_MODE_YUYV=1`
* on cap_v4l one needs to set `CV_CAP_PROP_CONVERT_RGB=0`
the latter is more flexible though as it also allows accessing undecoded
JPEG images.
fixes#4563
The entire AssetsLibrary framework is deprecated since iOS 8.0. The code
used in the camera example code can use UIKit to save videos to the
camera instead, which allows to avoid linking with PhotoKit instead to
prevent increasing the iOS deployment target.