* Add CUDA support for D3D11 interop. #13888
color_detail.hpp: fixed build error : dynamic initialization is not supported for a __constant__ variable.
directx.cpp: Add CUDA support(cl_nv_d3d11_sharing) for D3D11 interop. #13888
Update directx.cpp
Format adjustment.
Update directx.cpp
fix error.
Update directx.cpp
Format adjustment
Update directx.cpp
fix trailing whitespace.
fix format errors
convert indentation to spaces .
Trim trailing whitespace.
Add information about source of cl_d3d11_ext.h
Avoid unrelated changes.
Increase compile-time conditional judgment.
Increase the judgment of whether the OCL device has the required extensions at compile time.
Add compilation option `HAVE_CLNVEXT`.Check CL support in runtime.
Check result of `clGetExtensionFunctionAddressForPlatform` for KHR is invalid.It always can get the address(from OpenCL.dll),So I check NV support(from nvopencl64.dll) before KHR when `HAVE_CLNVEXT` is enabled.
Delete cl_d3d11_ext.h
Modified parameter list
fix "cannot open include file: 'CL/cl_d3d11_ext.h'"
remove not referenced var
fix C2143: syntax error
Improve compile-time judgment.
dlrectx.cpp Modify the detection order.
initializeContextFromD3D11Device:
```
// try with NV(Need to check it first)
// try with KHR
```
fix warnig C4100
Revert "fix warnig C4100"
This reverts commit 76e5becb67780071d0cbde61cc4f5f807ad7c5ac.
fix warning C4100
fix warning C4505
Format alignment
Format adjustment and automatically detect header files.
Automatically detect header files when users are not configured or configuration errors occur.
avoid unrelated changes.
Update .cmake
Update .cmake
* fix build errors
* fix warning:defined but not used
* Revert "fix warning:defined but not used"
This reverts commit 7ab3537cd0.
* fix warning:defined but not used
* fix build error for mac
* fix build error for win
* optimizing branch judgment
* Revert "optimizing branch judgment"
This reverts commit 88b72b870e.
* fix warning C4702: unreachable code
* remove unused code
* Fix problems that may lead to undefined behavior
* Add status check
* fix error C2664,C2665 : cannot convert argument
* Format adjustment
VSCODE will automatically format the indentation to 4 spaces in some situation.
* fix error C2440
* fix error C2440
* add cl_d3d11_ext.h
* Format adjustment
* remove unnecessary checks
- allow cmake to check sanity of vsx aligned ld/st
- force universal intrinsics v_load_aligned/v_store_aligned
to failback to unaligned ld/st if cmake runtime vsx aligned test fail
* Expose more C++ functionality in the Java wrapper of the Mat class
In particular expose methods for handling Mat with more than 2 dimensions
* add constructors taking an array of dimension sizes
* add constructor taking an existing Mat and an array of Ranges
* add override of the create method taking an array of dimension sizes
* add overrides of the ones and zeros methods taking an array of dimension sizes
* add override of the submat method taking an array of ranges
* add overrides of put and get taking arrays of indices
* add wrapper for copySize method
* fix crash in the JNI wrapper of the reshape(int cn, int[] newshape) method
* add test for each method added to Mat.java
* Fix broken test
Lab/XYZ modes have been postponed (color_lab.cpp):
- need to split code for tables initialization and for pixels processing first
- no significant performance improvements for switching between SSE42 / AVX2 code generation
* core, stitching: revise syntax to support Visual C++ 2013
* stitching: revise syntax again to support Visual C++ 2013 and other compilers
* stitching: minor update to clarify changes
Resize reworked using wide universal intrinsics (#13781)
* Added wide universal intrinsics optimized implementation for 3 channel bit-exact linear resize
* Reworked linear resize using new wide LUT intrinsics
* Fix for VSX intrinsics
Due to size limit of shared memory, histogram is built on
the global memory for CV_16UC1 case.
The amount of memory needed for building histogram is:
65536 * 4byte = 256KB
and shared memory limit is 48KB typically.
Added test cases for CV_16UC1 and various clip limits.
Added perf tests for CV_16UC1 on both CPU and CUDA code.
There was also a bug in CV_8UC1 case when redistributing
"residual" clipped pixels. Adding the test case where clip
limit is 5.0 exposes this bug.
* Add Operator override for multi-channel Mat with literal constant.
* simple test
* Operator overloading channel constraint for primitive types
* fix some test for #13586