Support XCFramework builds, Catalyst
* Early work on xcframework support
* Improve legibility
* Somehow this works
* Specify ABIs in a place where they won't get erased
If you pass in the C/CXX flags from the Python script, they won't be respected. By doing it in the actual toolchain, the options are respected and Catalyst successfully links.
* Clean up and push updates
* Actually use Catalyst ABI
Needed to specify EXE linker flags to get compiler tests to link to the Catalyst ABIs.
* Clean up
* Revert changes to common toolchain that don't matter
* Try some things
* Support Catalyst build in OSX scripts
* Remove unnecessary iOS reference to AssetsLibrary framework
* Getting closer
* Try some things, port to Python 3
* Some additional fixes
* Point Cmake Plist gen to osx directory for Catalyst targets
* Remove dynamic lib references for Catalyst, copy iOS instead of macos
* Add flag for building only specified archs, remove iOS catalyst refs
* Add build-xcframework.sh
* Update build-xcframework.sh
* Add presumptive Apple Silicon support
* Add arm64 iphonesimulator target
* Fix xcframework build
* Working on arm64 iOS simulator
* Support 2.7 (replace run with check_output)
* Correctly check output of uname_m against arch
* Clean up
* Use lipo for intermediate frameworks, add python script
Remove unneeded __init__.py
* Simplify python xcframework build script
* Add --only-64-bit flag
* Add --framework-name flag
* Document
* Commit to f-strings, improve console output
* Add i386 to iphonesimulator platform in xcframework generator
* Enable objc for non-Catalyst frameworks
* Fix xcframework builder for paths with spaces
* Use arch when specifying Catalyst build platform in build command
* Fix incorrect settings for framework_name argparse configuration
* Prefer underscores instead of hyphens in new flags
* Move Catalyst flags to where they'll actually get used
* Use --without=objc on Catalyst target for now
* Remove get_or_create_folder and simplify logic
* Remove unused import
* Tighten up help text
* Document
* Move common functions into cv_build_utils
* Improve documentation
* Remove old build script
* Add readme
* Check for required CMake and Xcode versions
* Clean up TODOs and re-enable `copy_samples()`
Remove TODO
Fixup
* Add missing print_function import
* Clarify CMake dependency documentation
* Revert python2 change in gen_objc
* Remove unnecessary builtins imports
* Remove trailing whitespace
* Avoid building Catalyst unless specified
This makes Catalyst support a non-breaking change, though defaults should be specified when a breaking change is possible.
* Prevent lipoing for the same archs on different platforms before build
* Rename build-xcframework.py to build_xcframework.py
* Check for duplicate archs more carefully
* Prevent sample copying error when directory already exists
This can happen when building multiple architectures for the same platform.
* Simplify code for checking for default archs
* Improve build_xcframework.py header text
* Correctly resolve Python script paths
* Parse only known args in ios/osx build_framework.py
* Pass through uncaptured args in build_xcframework to osx/ios build
* Fix typo
* Fix typo
* Fix unparameterized build path for intermediate frameworks
* Fix dyanmic info.plist path for catalyst
* Fix utf-8 Python 3 issue
* Add dynamic flag to osx script
* Rename platform to platforms, remove armv7s and i386
* Fix creation of dynamic framework on maccatalyst and macos
* Update platforms/apple/readme.md
* Add `macos_archs` flag and deprecate `archs` flag
* Allow specification of archs when generating xcframework from terminal
* Change xcframework platform argument names to match archs flag names
* Remove platforms as a concept and shadow archs flags from ios/osx .py
* Improve documentation
* Fix building of objc module on Catalyst, excluding Swift
* Clean up build folder logic a bit
* Fix framework_name flag
* Drop passthrough_args, use unknown_args instead
* minor: coding style changes
Co-authored-by: Chris Ballinger <cballinger@rightpoint.com>
Support for Pool1d layer for OpenCV and OpenCL targets
* Initial version of Pool1d support
* Fix variable naming
* Fix 1d pooling for OpenCL
* Change support logic, remove unnecessary variable, split the tests
* Remove other depricated variables
* Fix warning. Check tests
* Change support check logic
* Change support check logic, 2
Added SQPnP algorithm to SolvePnP
* Added sqpnp
* Fixed test case
* Added fix for duplicate point checking and inverse func reuse
* Changes for 3x speedup
Changed norm method (significant speed increase), changed nearest rotation computation to FOAM
* Added symmetric 3x3 inverse and unrolled loops
* Fixed error with SVD
* Fixed error from with indices
Indices were initialized negative. When nullspace is large, points coplanar, and rotation near 0, indices not changed.
Fixing dnn Resize layer for variable input size
* Fix onnx loading of resize/upsample layers for different opset
* group all DynamicResize tests
* cleaned up scales checks
* Simplify branching
Expose CGImage <-> Mat conversion for iOS platforms
* Add apple_conversions to framework builds
This exposes CGImage <-> Mat conversion.
* Export Mat <-> CGImage methods on iOS targets
* Add CGImage converters to iOS objc helper class
* Add CF_RETURNS_RETAINED annotations to methods returning CGImageRef
Ordinary quaternion
* version 1.0
* add assumeUnit;
add UnitTest;
check boundary value;
fix the func using method: func(obj);
fix 4x4;
add rodrigues vector transformation;
fix mat to quat;
* fix blank and tab
* fix blank and tab
modify test;cpp to hpp
* mainly improve comment;
add rvec2Quat;fix toRodrigues;
fix throw to CV_Error
* fix bug of quatd * int;
combine hpp and cpp;
fix << overload error in win system;
modify include in test file;
* move implementation to quaternion.ini.hpp;
change some constructor to createFrom* function;
change Rodrigues vector to rotation vector;
change the matexpr to mat of 3x3 return type;
improve comments;
* try fix log function error in win
* add enums for assumeUnit;
improve docs;
add using std::cos funcs
* remove using std::* from header;
add std::* in affine.hpp,warpers_inl.hpp;
* quat: coding style
* quat: AssumeType => QuatAssumeType
The most of target machine use one type cpu unit resource
to execute some one type of instruction, e.g.
all vx_load API use load/store cpu unit,
and v_muladd API use mul/mula cpu unit, we interleave
vx_load and v_muladd to improve performance on most targets like
RISCV or ARM.