Compensate edge length in ChessBoardDetector::generateQuads (attempt 2) #25090
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New attempt for #24833, which was reverted as #25036.
Locally I fixed `Calib3d_StereoCalibrate_CPP.regression` test by corners refinement using `cornerSubPix` function
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Fix bug in ChessBoardDetector::findQuadNeighbors #24779
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`corners` and `neighbors` indices means not filling order, but relative position. So, for example if `quad->count = 2`, it doesn't mean that `quad->neighbors[0]` and `quad->neighbors[1]` are filled. And we should should iterate over all four `neighbors`.
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Fix mismatch and simplify code in ChessBoardDetector::findQuadNeighbors #24667
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Сode doesn't match comment.
If we want check `1:4` edges ratio and `edge_len` is squared edge length, then we should check
```
ediff > 15*edge_len
```
with constant `15`, not `32`, because
```
ediff > 15*edge_len2 <=> edge_len1 - edge_len2 > 15*edge_len2 <=> edge_len1 > 16*edge_len2 <=> 1:4 edges ratio
```
But for me it's better and simpler to directly check `edge_len1 > 16*edge_len2`
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Patch to opencv_extra has the same branch name.
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Check Checkerboard Corners #24546
What I did was get you to pull out of findChessboardCorners cornres the whole part that "checks" and sorts the corners of the checkerboard if present.
The main reason for this is that findChessboardCorners is often very slow to find the corners and this depends in that the size the contrast etc of the checkerboards can be very different from each other and writing a function that works on all kinds of images is complicated.
So I find it very useful to have the ability to write your own code to process the image and then have a function that controls or orders the corners.
### Pull Request Readiness Checklist
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Patch to opencv_extra has the same branch name.
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Speed up ChessBoardDetector::findQuadNeighbors #24605
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Replaced brute-force algorithm with O(N^2) time complexity with kd-tree with something like O(N * log N) time complexity (maybe only in average case).
For example, on image from #23558 without quads filtering (by using `CALIB_CB_FILTER_QUADS` flag) finding chessboards corners took ~770 seconds on my laptop, of which finding quads neighbors took ~620 seconds.
Now finding chessboards corners takes ~155-160 seconds, of which finding quads neighbors takes only ~5-10 seconds.
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Fix bug in ChessBoardDetector::findQuadNeighbors #24597
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Fix typo in ChessBoardDetector::generateQuads #24595
### Pull Request Readiness Checklist
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- [x] I agree to contribute to the project under Apache 2 License.
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- [x] The PR is proposed to the proper branch
- [ ] There is a reference to the original bug report and related work
- [ ] There is accuracy test, performance test and test data in opencv_extra repository, if applicable
Patch to opencv_extra has the same branch name.
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- detect case with infinite loop and raise NoConv exception
- handle such exception
- add support for case with missing `blobDetector` (image contains Point2f array of candidates)
- add regression test
- undone rectification for "failed" detections too
- drop redirectError() usage
* integrated the new C++ persistence; removed old persistence; most of OpenCV compiles fine! the tests have not been run yet
* fixed multiple bugs in the new C++ persistence
* fixed raw size of the parsed empty sequences
* [temporarily] excluded obsolete applications traincascade and createsamples from build
* fixed several compiler warnings and multiple test failures
* undo changes in cocoa window rendering (that was fixed in another PR)
* fixed more compile warnings and the remaining test failures (hopefully)
* trying to fix the last little warning