now it builds by the command:
`cmake.exe -Wno-dev -GNinja -DCMAKE_MAKE_PROGRAM="path\to\ninja\ninja.exe" -DCMAKE_TOOLCHAIN_FILE=../opencv3/platforms/android/android.toolchain.cmake -DANDROID_ABI="armeabi-v7a with NEON" -DANDROID_SDK_TARGET=21 -DANDROID_NATIVE_API_LEVEL=14 -DCMAKE_BUILD_WITH_INSTALL_RPATH=ON -DBUILD_ANDROID_EXAMPLES=ON -DINSTALL_ANDROID_EXAMPLES=ON -DWITH_OPENCL=YES -DANDROID_OPENCL_SDK=path\to\OpenCL ../opencv`
Previously, there's no way to the user see the found corners, i've changed that.
In a cout, are write that: "average reprojection err = "
But it isn't a "reprojection error" at all, it is a mean of each EPIPOLAR error, wich occur when the product x' * F * x is not equal to zero.
(x and x' are the same points in the right and left scene)
(the RMS that explain the average absolute reprojection error is given by the return of the stereoCalibrate() function)
At least, i think it's interesting to initialize the camera matrices before.
Thank you all for this amazing code. Apologize my weak english.
fixed issues with ocl nv12 cvt kernel
finisged ocl nv12-to-rgba kernel, update dx-interop samples. (ocl rgba-to-nv12 kernel will be added later)
an attempt to fix build issue
fix for non opencl build issue
fix typo
fix compilation warnings
fix compile issue for Mac (OpenCL)
add convertion from rgba to nv12 (still need to debug kernel)
remove empty line at the EOF
fixed compilation warning
New mode is approximately 2-3 times faster than MODE_SGBM
with minimal degradation in quality and uses universal
HAL intrinsics. A performance test was added. The accuracy
test was updated to support the new mode.
rewrite & change convertFromGLBuffer() & convertToGLBuffer() into acquireGLBuffer() & releaseGLBuffer(), respectively
opengl sample: added buffer support
tested and fixed buffer support on Windows
change glFlush() call to glFinish()
added UMat::release() call; fixed functions' names
adopted & implemented API suggestion(s) from Alexander
fixed unreachable code warning
added more info to the mapGLBuffer/unmapGLBuffer description
057cd52 first versions: cv::ogl::convertFromGLTexture2D & cv::ogl::convertToGLTexture2D
5656e94 added autogenerated stuff for cl_gl.h
765f1fd resolved CL functions in opengl.cpp
9f9fee3 implemented function cv::ogl::ocl::initializeContextFromGLTexture2D()
a792adb cv::ogl::ocl::initializeContextFromGLTexture2D() - added linux support (glx.h)
51c2869 added missing error message in function cv::ogl::ocl::initializeContextFromGLTexture2D()
513b887 fixed extension call in function cv::ogl::ocl::initializeContextFromGLTexture2D()
475a3e9 added CL-GL interop Windows sample (gpu/opengl_interop.cpp)
07af28f added building of CL-GL interop sample - Windows only
befe3a2 fixed whitespace errors & doxygen warnings (precommit_docs)
551251a changed function name to cv::ogl::ocl::initializeContextFromGL(), removed unused argument
4d5f009 changed CL_DEVICES_FOR_GL_CONTEXT_KHR to CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR
9fc3055 changed CL_DEVICES_FOR_GL_CONTEXT_KHR to CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KH
6d31cee Revert "changed CL_DEVICES_FOR_GL_CONTEXT_KHR to CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KH"
cc6a025 added texture format check in cv::ogl::convertFromGLTexture2D()
063a2c1 CL-GL sample: added Linux implementation (Xlib/GLX)
c392ae9 fixed trailing whitespace
85a80d0 fixed include files
ae23628 excluded samples/opengl from build case 2
9870ea5 added android EGL support
530b64c added doxygen documentation comments to CL-GL interop functions
Commits:
added new function, cv::ocl::attachContext(String& platformName, void* platformID, void* context, void* deviceID) which allow to attach externally created OpenCL context to OpenCV.
add definitions of clRetainDevice, clRetainContext funcs
removed definitions for clRetainContext, clRetainDevice
fixed build issue under Linux
fixed uninitialized vars, replace dbgassert in error handling
remove function which is not ready yet
add new function, cv::ocl::convertFromBuffer(int rows, int cols, int type, void* cl_mem_obj, UMat& dst, UMatUsageFlags usageFlags = cv::USAGE_DEFAULT) which attaches user allocated OpenCL clBuffer to UMat
uncommented clGetMemObjectInfo definition (otherwise prevent opencv build)
fixed build issue on linux and android
add step parameter to cv::ocl::convertFromBuffer func
suppress compile-time warning
added sample opencl-opencv interoperability (showcase for cv::ocl::convertFromBuffer func)
CMakeLists.txt modified to not create sample build script if OpenCL SDK not found in system
fixed build issue (apple opencl include dir and spaces in CMake file)
added call to clRetainContext for attachContext func and call to clRetainMemObject for convertFromBuffer func
uncommented clRetainMemObject definition
added comments and cleanup
add local path to cmake modules search dirs (instead of replacing)
remove REQUIRED for find_package call (sample build together with opencv). need to try standalone sample build
opencl-interop sample moved to standalone build
set minimum version requirement for sample's cmake to 3.1
put cmake_minimum_required under condition, so do not check if samples not builded
remove code dups for setSize, updateContinuityFlag, and finalizeHdr
commented out cmake_minimum_required(VERSION 3.1)
add safety check for cmake version
add convertFromImage func and update opencl-interop sample
uncommented clGetImageInfo defs
uncommented clEnqueueCopyImageToBuffer defs
fixed clEnqueueCopyImageToBuffer defs
add doxygen comments
remove doxygen @fn tag
try to restart buildbot
add doxygen comments to directx interop funcs
remove internal header, use fwd declarations in affected compile units instead
of WINRT samples
This removes requirement to add OPENCV_WINRT_INSTALL_DIR with backslash in the end
in case trailing slash is presented VS handles duplicated slashes w/o issues