rewrite & change convertFromGLBuffer() & convertToGLBuffer() into acquireGLBuffer() & releaseGLBuffer(), respectively
opengl sample: added buffer support
tested and fixed buffer support on Windows
change glFlush() call to glFinish()
added UMat::release() call; fixed functions' names
adopted & implemented API suggestion(s) from Alexander
fixed unreachable code warning
added more info to the mapGLBuffer/unmapGLBuffer description
057cd52 first versions: cv::ogl::convertFromGLTexture2D & cv::ogl::convertToGLTexture2D
5656e94 added autogenerated stuff for cl_gl.h
765f1fd resolved CL functions in opengl.cpp
9f9fee3 implemented function cv::ogl::ocl::initializeContextFromGLTexture2D()
a792adb cv::ogl::ocl::initializeContextFromGLTexture2D() - added linux support (glx.h)
51c2869 added missing error message in function cv::ogl::ocl::initializeContextFromGLTexture2D()
513b887 fixed extension call in function cv::ogl::ocl::initializeContextFromGLTexture2D()
475a3e9 added CL-GL interop Windows sample (gpu/opengl_interop.cpp)
07af28f added building of CL-GL interop sample - Windows only
befe3a2 fixed whitespace errors & doxygen warnings (precommit_docs)
551251a changed function name to cv::ogl::ocl::initializeContextFromGL(), removed unused argument
4d5f009 changed CL_DEVICES_FOR_GL_CONTEXT_KHR to CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR
9fc3055 changed CL_DEVICES_FOR_GL_CONTEXT_KHR to CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KH
6d31cee Revert "changed CL_DEVICES_FOR_GL_CONTEXT_KHR to CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KH"
cc6a025 added texture format check in cv::ogl::convertFromGLTexture2D()
063a2c1 CL-GL sample: added Linux implementation (Xlib/GLX)
c392ae9 fixed trailing whitespace
85a80d0 fixed include files
ae23628 excluded samples/opengl from build case 2
9870ea5 added android EGL support
530b64c added doxygen documentation comments to CL-GL interop functions
This and several following commits contain the "boring" changes required
to support the new Ptr. These are changes like:
* new T -> makePtr<T> or .reset(new T) or Ptr<T>(new T)
(depending on the situation)
* p.empty() -> !p
* delete_obj -> DefaultDeleter::operator()
and similar changes that are numerous, but primitive.