* 1. changed static const __m128/256 to const __m128/256 to avoid wierd instructions and calls inserted by compiler.
2. added universal intrinsics that wrap MOVNTPS and other such (non-temporary or "no cache" store) instructions. v_store_interleave() and v_store() got respective flags/overloaded variants
3. rewrote split & merge to use the "no cache" store instructions. It resulted in dramatic performance improvement when processing big arrays
* hopefully, fixed some test failures where 4-channel v_store_interleave() is used
* added missing implementation of the new universal intrinsics (v_store_aligned_nocache() etc.)
* fixed silly typo in the new intrinsics in intrin_vsx.hpp
* still trying to fix VSX compiler errors
* still trying to fix VSX compiler errors
* still trying to fix VSX compiler errors
* still trying to fix VSX compiler errors
* fixed/updated v_load_deinterleave and v_store_interleave intrinsics; modified split() and merge() functions to use those intrinsics
* fixed a few compile errors and bug in v_load_deinterleave(ptr, v_uint32x4& a, v_uint32x4& b)
* fixed few more compile errors