/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" #include namespace { using namespace cv; const size_t MAX_STACK_SIZE = 255; const size_t MAX_LEAFS = 8; bool checkIfNodeOutsideSphere(const Octree::Node& node, const Point3f& c, float r) { if (node.x_max < (c.x - r) || node.y_max < (c.y - r) || node.z_max < (c.z - r)) return true; if ((c.x + r) < node.x_min || (c.y + r) < node.y_min || (c.z + r) < node.z_min) return true; return false; } bool checkIfNodeInsideSphere(const Octree::Node& node, const Point3f& c, float r) { r *= r; float d2_xmin = (node.x_min - c.x) * (node.x_min - c.x); float d2_ymin = (node.y_min - c.y) * (node.y_min - c.y); float d2_zmin = (node.z_min - c.z) * (node.z_min - c.z); if (d2_xmin + d2_ymin + d2_zmin > r) return false; float d2_zmax = (node.z_max - c.z) * (node.z_max - c.z); if (d2_xmin + d2_ymin + d2_zmax > r) return false; float d2_ymax = (node.y_max - c.y) * (node.y_max - c.y); if (d2_xmin + d2_ymax + d2_zmin > r) return false; if (d2_xmin + d2_ymax + d2_zmax > r) return false; float d2_xmax = (node.x_max - c.x) * (node.x_max - c.x); if (d2_xmax + d2_ymin + d2_zmin > r) return false; if (d2_xmax + d2_ymin + d2_zmax > r) return false; if (d2_xmax + d2_ymax + d2_zmin > r) return false; if (d2_xmax + d2_ymax + d2_zmax > r) return false; return true; } void fillMinMax(const vector& points, Octree::Node& node) { node.x_max = node.y_max = node.z_max = std::numeric_limits::min(); node.x_min = node.y_min = node.z_min = std::numeric_limits::max(); for (size_t i = 0; i < points.size(); ++i) { const Point3f& point = points[i]; if (node.x_max < point.x) node.x_max = point.x; if (node.y_max < point.y) node.y_max = point.y; if (node.z_max < point.z) node.z_max = point.z; if (node.x_min > point.x) node.x_min = point.x; if (node.y_min > point.y) node.y_min = point.y; if (node.z_min > point.z) node.z_min = point.z; } } size_t findSubboxForPoint(const Point3f& point, const Octree::Node& node) { size_t ind_x = point.x < (node.x_max + node.x_min) / 2 ? 0 : 1; size_t ind_y = point.y < (node.y_max + node.y_min) / 2 ? 0 : 1; size_t ind_z = point.z < (node.z_max + node.z_min) / 2 ? 0 : 1; return (ind_x << 2) + (ind_y << 1) + (ind_z << 0); } void initChildBox(const Octree::Node& parent, size_t boxIndex, Octree::Node& child) { child.x_min = child.x_max = (parent.x_max + parent.x_min) / 2; child.y_min = child.y_max = (parent.y_max + parent.y_min) / 2; child.z_min = child.z_max = (parent.z_max + parent.z_min) / 2; if ((boxIndex >> 0) & 1) child.z_max = parent.z_max; else child.z_min = parent.z_min; if ((boxIndex >> 1) & 1) child.y_max = parent.y_max; else child.y_min = parent.y_min; if ((boxIndex >> 2) & 1) child.x_max = parent.x_max; else child.x_min = parent.x_min; } }//namespace //////////////////////////////////////////////////////////////////////////////////////// /////////////////////////// Octree ////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// namespace cv { Octree::Octree() { } Octree::Octree(const vector& points3d, int maxLevels, int _minPoints) { buildTree(points3d, maxLevels, _minPoints); } Octree::~Octree() { } void Octree::getPointsWithinSphere(const Point3f& center, float radius, vector& out) const { out.clear(); if (nodes.empty()) return; int stack[MAX_STACK_SIZE]; int pos = 0; stack[pos] = 0; while (pos >= 0) { const Node& cur = nodes[stack[pos--]]; if (checkIfNodeOutsideSphere(cur, center, radius)) continue; if (checkIfNodeInsideSphere(cur, center, radius)) { size_t sz = out.size(); out.resize(sz + cur.end - cur.begin); for (int i = cur.begin; i < cur.end; ++i) out[sz++] = points[i]; continue; } if (cur.isLeaf) { double r2 = radius * radius; size_t sz = out.size(); out.resize(sz + (cur.end - cur.begin)); for (int i = cur.begin; i < cur.end; ++i) { const Point3f& point = points[i]; double dx = (point.x - center.x); double dy = (point.y - center.y); double dz = (point.z - center.z); double dist2 = dx * dx + dy * dy + dz * dz; if (dist2 < r2) out[sz++] = point; }; out.resize(sz); continue; } if (cur.children[0]) stack[++pos] = cur.children[0]; if (cur.children[1]) stack[++pos] = cur.children[1]; if (cur.children[2]) stack[++pos] = cur.children[2]; if (cur.children[3]) stack[++pos] = cur.children[3]; if (cur.children[4]) stack[++pos] = cur.children[4]; if (cur.children[5]) stack[++pos] = cur.children[5]; if (cur.children[6]) stack[++pos] = cur.children[6]; if (cur.children[7]) stack[++pos] = cur.children[7]; } } void Octree::buildTree(const vector& points3d, int maxLevels, int _minPoints) { assert((size_t)maxLevels * 8 < MAX_STACK_SIZE); points.resize(points3d.size()); std::copy(points3d.begin(), points3d.end(), points.begin()); minPoints = _minPoints; nodes.clear(); nodes.push_back(Node()); Node& root = nodes[0]; fillMinMax(points, root); root.isLeaf = true; root.maxLevels = maxLevels; root.begin = 0; root.end = (int)points.size(); for (size_t i = 0; i < MAX_LEAFS; i++) root.children[i] = 0; if (maxLevels != 1 && (root.end - root.begin) > _minPoints) { root.isLeaf = false; buildNext(0); } } void Octree::buildNext(size_t nodeInd) { size_t size = nodes[nodeInd].end - nodes[nodeInd].begin; vector boxBorders(MAX_LEAFS+1, 0); vector boxIndices(size); vector tempPoints(size); for (int i = nodes[nodeInd].begin, j = 0; i < nodes[nodeInd].end; ++i, ++j) { const Point3f& p = points[i]; size_t subboxInd = findSubboxForPoint(p, nodes[nodeInd]); boxBorders[subboxInd+1]++; boxIndices[j] = subboxInd; tempPoints[j] = p; } for (size_t i = 1; i < boxBorders.size(); ++i) boxBorders[i] += boxBorders[i-1]; vector writeInds(boxBorders.begin(), boxBorders.end()); for (size_t i = 0; i < size; ++i) { size_t boxIndex = boxIndices[i]; Point3f& curPoint = tempPoints[i]; size_t copyTo = nodes[nodeInd].begin + writeInds[boxIndex]++; points[copyTo] = curPoint; } for (size_t i = 0; i < MAX_LEAFS; ++i) { if (boxBorders[i] == boxBorders[i+1]) continue; nodes.push_back(Node()); Node& child = nodes.back(); initChildBox(nodes[nodeInd], i, child); child.isLeaf = true; child.maxLevels = nodes[nodeInd].maxLevels - 1; child.begin = nodes[nodeInd].begin + (int)boxBorders[i+0]; child.end = nodes[nodeInd].begin + (int)boxBorders[i+1]; for (size_t k = 0; k < MAX_LEAFS; k++) child.children[k] = 0; nodes[nodeInd].children[i] = (int)(nodes.size() - 1); if (child.maxLevels != 1 && (child.end - child.begin) > minPoints) { child.isLeaf = false; buildNext(nodes.size() - 1); } } } }