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#include "test_precomp.hpp"

using namespace std;
using namespace cv;
using namespace cv::gpu;

TEST(blendLinear, accuracy_on_8U)
{
    RNG& rng = cvtest::TS::ptr()->get_rng();
    Size size(200 + cvtest::randInt(rng) % 1000,
              200 + cvtest::randInt(rng) % 1000);
    for (int cn = 1; cn <= 4; ++cn)
    {
        Mat img1 = cvtest::randomMat(rng, size, CV_MAKE_TYPE(CV_8U, cn), 0, 255, false);
        Mat img2 = cvtest::randomMat(rng, size, CV_MAKE_TYPE(CV_8U, cn), 0, 255, false);
        Mat weights1 = cvtest::randomMat(rng, size, CV_32F, 0, 1, false);
        Mat weights2 = cvtest::randomMat(rng, size, CV_32F, 0, 1, false);
        Mat result_gold(size, CV_MAKE_TYPE(CV_8U, cn));
        for (int y = 0; y < size.height; ++y)
            for (int x = 0; x < size.width * cn; ++x)
            {
                float w1 = weights1.at<float>(y, x / cn);
                float w2 = weights2.at<float>(y, x / cn);
                result_gold.at<uchar>(y, x) = static_cast<uchar>(
                    (img1.at<uchar>(y, x) * w1 + img2.at<uchar>(y, x) * w2) / (w1 + w2 + 1e-5f));
            }
        GpuMat d_result;
        blendLinear(GpuMat(img1), GpuMat(img2), GpuMat(weights1), GpuMat(weights2), d_result);
        ASSERT_LE(cvtest::norm(result_gold, Mat(d_result), NORM_INF), 1) 
            << "rows=" << size.height << ", cols=" << size.width << ", cn=" << cn;
    }
}

TEST(blendLinear, accuracy_on_32F)
{
    RNG& rng = cvtest::TS::ptr()->get_rng();
    Size size(200 + cvtest::randInt(rng) % 1000,
              200 + cvtest::randInt(rng) % 1000);
    for (int cn = 1; cn <= 4; ++cn)
    {
        Mat img1 = cvtest::randomMat(rng, size, CV_MAKE_TYPE(CV_32F, cn), 0, 1, false);
        Mat img2 = cvtest::randomMat(rng, size, CV_MAKE_TYPE(CV_32F, cn), 0, 1, false);
        Mat weights1 = cvtest::randomMat(rng, size, CV_32F, 0, 1, false);
        Mat weights2 = cvtest::randomMat(rng, size, CV_32F, 0, 1, false);
        Mat result_gold(size, CV_MAKE_TYPE(CV_32F, cn));
        for (int y = 0; y < size.height; ++y)
            for (int x = 0; x < size.width * cn; ++x)
            {
                float w1 = weights1.at<float>(y, x / cn);
                float w2 = weights2.at<float>(y, x / cn);
                result_gold.at<float>(y, x) = 
                    (img1.at<float>(y, x) * w1 + img2.at<float>(y, x) * w2) / (w1 + w2 + 1e-5f);
            }
        GpuMat d_result;
        blendLinear(GpuMat(img1), GpuMat(img2), GpuMat(weights1), GpuMat(weights2), d_result);
        ASSERT_LE(cvtest::norm(result_gold, Mat(d_result), NORM_INF), 1e-3)
            << "rows=" << size.height << ", cols=" << size.width << ", cn=" << cn;
    }
}