/*********************************************************************** * Software License Agreement (BSD License) * * Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved. * Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved. * * THE BSD LICENSE * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *************************************************************************/ #ifndef RANDOM_H #define RANDOM_H #include #include #include using namespace std; namespace flann { /** * Seeds the random number generator */ void seed_random(unsigned int seed); /* * Generates a random double value. */ double rand_double(double high = 1.0, double low=0); /* * Generates a random integer value. */ int rand_int(int high = RAND_MAX, int low = 0); /** * Random number generator that returns a distinct number from * the [0,n) interval each time. * * TODO: improve on this to use a generator function instead of an * array of randomly permuted numbers */ class UniqueRandom { int* vals; int size; int counter; public: /** * Constructor. * Params: * n = the size of the interval from which to generate * random numbers. */ UniqueRandom(int n) : vals(NULL) { init(n); } ~UniqueRandom() { delete[] vals; } /** * Initializes the number generator. * Params: * n = the size of the interval from which to generate * random numbers. */ void init(int n) { // create and initialize an array of size n if (vals == NULL || n!=size) { delete[] vals; size = n; vals = new int[size]; } for(int i=0;i0;--i) { // int rand = cast(int) (drand48() * n); int rnd = rand_int(i); assert(rnd >=0 && rnd < i); swap(vals[i-1], vals[rnd]); } counter = 0; } /** * Return a distinct random integer in greater or equal to 0 and less * than 'n' on each call. It should be called maximum 'n' times. * Returns: a random integer */ int next() { if (counter==size) { return -1; } else { return vals[counter++]; } } }; } #endif //RANDOM_H