/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" #if !defined HAVE_CUDA || defined(CUDA_DISABLER) void cv::gpu::remap(const GpuMat&, GpuMat&, const GpuMat&, const GpuMat&, int, int, Scalar, Stream&){ throw_nogpu(); } #else // HAVE_CUDA namespace cv { namespace gpu { namespace cuda { namespace imgproc { template void remap_gpu(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, PtrStepSzf xmap, PtrStepSzf ymap, PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20); } }}} void cv::gpu::remap(const GpuMat& src, GpuMat& dst, const GpuMat& xmap, const GpuMat& ymap, int interpolation, int borderMode, Scalar borderValue, Stream& stream) { using namespace cv::gpu::cuda::imgproc; typedef void (*func_t)(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, PtrStepSzf xmap, PtrStepSzf ymap, PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20); static const func_t funcs[6][4] = { {remap_gpu , 0 /*remap_gpu*/ , remap_gpu , remap_gpu }, {0 /*remap_gpu*/, 0 /*remap_gpu*/ , 0 /*remap_gpu*/, 0 /*remap_gpu*/}, {remap_gpu , 0 /*remap_gpu*/, remap_gpu , remap_gpu }, {remap_gpu , 0 /*remap_gpu*/ , remap_gpu , remap_gpu }, {0 /*remap_gpu*/ , 0 /*remap_gpu*/ , 0 /*remap_gpu*/ , 0 /*remap_gpu*/ }, {remap_gpu , 0 /*remap_gpu*/ , remap_gpu , remap_gpu } }; CV_Assert(src.depth() <= CV_32F && src.channels() <= 4); CV_Assert(xmap.type() == CV_32F && ymap.type() == CV_32F && xmap.size() == ymap.size()); CV_Assert(interpolation == INTER_NEAREST || interpolation == INTER_LINEAR || interpolation == INTER_CUBIC); CV_Assert(borderMode == BORDER_REFLECT101 || borderMode == BORDER_REPLICATE || borderMode == BORDER_CONSTANT || borderMode == BORDER_REFLECT || borderMode == BORDER_WRAP); const func_t func = funcs[src.depth()][src.channels() - 1]; CV_Assert(func != 0); int gpuBorderType; CV_Assert(tryConvertToGpuBorderType(borderMode, gpuBorderType)); dst.create(xmap.size(), src.type()); Scalar_ borderValueFloat; borderValueFloat = borderValue; Size wholeSize; Point ofs; src.locateROI(wholeSize, ofs); func(src, PtrStepSzb(wholeSize.height, wholeSize.width, src.datastart, src.step), ofs.x, ofs.y, xmap, ymap, dst, interpolation, gpuBorderType, borderValueFloat.val, StreamAccessor::getStream(stream), deviceSupports(FEATURE_SET_COMPUTE_20)); } #endif // HAVE_CUDA