Point cloud visualisation {#tutorial_point_cloud} ============================== | | | | -: | :- | | Original author | Dmitrii Klepikov | | Compatibility | OpenCV >= 5.0 | Goal ---- In this tutorial you will: - Load and save point cloud data - Visualise your data Requirements ------------ For visualisations you need to compile OpenCV library with OpenGL support. For this you should set WITH_OPENGL flag ON in CMake while building OpenCV from source. Practice ------- Loading and saving of point cloud can be done using `cv::loadPointCloud` and `cv::savePointCloud` accordingly. Currently supported formats are: - [.OBJ](https://en.wikipedia.org/wiki/Wavefront_.obj_file) (supported keys are v(which is responsible for point position), vn(normal coordinates) and f(faces of a mesh), other keys are ignored) - [.PLY](https://en.wikipedia.org/wiki/PLY_(file_format)) (all encoding types(ascii and byte) are supported with limitation to only float type for data) @code{.py} vertices, normals = cv2.loadPointCloud("teapot.obj") @endcode Function `cv::loadPointCloud` returns vector of points of float (`cv::Point3f`) and vector of their normals(if specified in source file). To visualize it you can use functions from viz3d module and it is needed to reinterpret data into another format @code{.py} vertices = np.squeeze(vertices, axis=1) color = [1.0, 1.0, 0.0] colors = np.tile(color, (vertices.shape[0], 1)) obj_pts = np.concatenate((vertices, colors), axis=1).astype(np.float32) cv2.viz3d.showPoints("Window", "Points", obj_pts) cv2.waitKey(0) @endcode In presented code sample we add a colour attribute to every point Result will be: ![](tutorial_point_cloud_teapot.jpg) For additional info grid can be added @code{.py} vertices, normals = cv2.loadPointCloud("teapot.obj") @endcode ![](teapot_grid.jpg) Other possible way to draw 3d objects can be a mesh. For that we use special functions to load mesh data and display it. Here for now only .OBJ files are supported and they should be triangulated before processing (triangulation - process of breaking faces into triangles). @code{.py} vertices, indices = cv2.loadMesh("../data/teapot.obj") vertices = np.squeeze(vertices, axis=1) cv2.viz3d.showMesh("window", "mesh", vertices, indices) @endcode ![](teapot_mesh.jpg)